Welcome, Guest. Please login or register.

What openbor you prefer: Double dragon,battletoads or final fight !? by lirexpatrio
[December 07, 2012, 07:15:27 pm]


what are your favorite games OpenBOR?! by lirexpatrio
[December 07, 2012, 07:09:46 pm]


Post Some Awesome Videos by maxman
[December 07, 2012, 05:51:39 pm]


Can @cmd playmusic "aaaa" 1 also increse music sound ? by BeasTie
[December 07, 2012, 05:24:38 pm]


Streets of Rage: Silent Storm by mtrain
[December 07, 2012, 03:45:05 pm]


Site will be down for maintenance on 12/8/2012 thru 12/10/2012 by Damon Caskey
[December 07, 2012, 07:42:42 am]


Cancelled SOR 3d Remake by riccochet
[December 07, 2012, 03:58:33 am]


Dungeon Fighter: B.O.R. by msmalik681
[December 07, 2012, 03:24:27 am]


[TUTORIAL] How to create 4 Games of OpenBOR in 1 CD (650 MB) by magggas
[December 06, 2012, 09:46:25 pm]


custknife by Bloodbane
[December 06, 2012, 09:34:09 pm]


blockfx help by B.Kardi
[December 06, 2012, 04:09:14 pm]


street of age 4 hd by corradlo
[December 06, 2012, 01:41:36 pm]


ClaFan - Classic Fantasy ver 1.17 by soniczxblade
[December 06, 2012, 05:01:20 am]


Bug Archive by Bloodbane
[December 06, 2012, 02:00:44 am]


"Bio-Doom" and "Gears of Doom" by BulletBob
[December 05, 2012, 10:07:21 pm]


Contra Locked 'N' Loaded v2 by Bloodbane
[December 05, 2012, 09:39:43 pm]


Downloadable OpenBoR Manual by BeasTie
[December 05, 2012, 08:31:24 pm]


Having trouble testing changes by B.Kardi
[December 05, 2012, 03:05:53 pm]


DragonBall Absalon by msmalik681
[December 05, 2012, 02:52:13 pm]


[Hi-Res] Swamp by Vibrant
[December 05, 2012, 10:47:14 am]


  • Dot Guests: 37
  • Dot Hidden: 0
  • Dot Users: 0

There aren't any users online.



Author Topic: OpenBOR v3.0 Build 3688 (SDLx libs)  (Read 2870 times)

0 Members and 1 Guest are viewing this topic.

Offline darknior

  • Sr. Member
  • ****
  • Posts: 357
OpenBOR v3.0 Build 3688 (SDLx libs)
« on: May 07, 2012, 11:17:32 am »
OpenBOR v3.0 Build 3688 ported by A600

This is an OpenBOR port for the Xbox1, possible thanks to the hard work of the OpenBOR and Senile teams and the SDLx libs by Lantus.

All the old problems have been corrected,  this port doesn't use the Xport code (it's a direct SDL port).
- No audio crackles or popping like before ... Crystal clear sound  ;)
- Possible to play 4 players simultaneously.
- Correct HD problems
- Now the xBox can play all the last mods :D

CONTROLS
--------

Dpad -> Up/Down/Left/Right
A    -> Button1
B -> Button2
X -> Button5
Y -> Button6
Left Trigger -> Button3
Right Trigger -> Button4
Back    -> Escape
Start    -> Start
Right Analog Thumb   -> Screenshot

All controls can be remapped using the "Control Options" menu.

SCREEN
------

If you are using the 720p videomode, to get a correct aspect ratio for those 4:3 paks, select the menu "Video Options" - "Aspect ratio" and set it to 4:3.

The xResizer.xbe included allows to resize the screen for those with overscan problems.
It generates an xbox.cfg with these default settings:

xpos=0
ypos=0
xstretch=0
ystretch=0
flickerfilter=1
720p=1

The flickerfilter option can be a number between 0 and 5.

FILE
----

I don't share here the file, go on http://www.emuxtras.net/forum/viewtopic.php?f=183&t=1898 to DL it :p
But source code is legal ... i think Lavalit can share and update it like others ...

Offline erifpiR

  • Jr. Member
  • **
  • Posts: 51
    • Welcome to Dark Technology
Re: OpenBOR v3.0 Build 3688 (SDLx libs)
« Reply #1 on: May 07, 2012, 01:56:44 pm »
Good News  :cheers!:

Offline darknior

  • Sr. Member
  • ****
  • Posts: 357
Re: OpenBOR v3.0 Build 3688 (SDLx libs)
« Reply #2 on: May 08, 2012, 04:49:32 pm »
Hi

A600 explain us SPK files are encrypted paks ... i know it ...
And, obviously, that source code isn't public ... i don't know it :p
So only OpenBOR main devs can compile an Xbox version with it enabled ... is it possible please ?

Some mods are only SPK files :(

Thanks


Offline darknior

  • Sr. Member
  • ****
  • Posts: 357
Re: OpenBOR v3.0 Build 3688 (SDLx libs)
« Reply #3 on: May 09, 2012, 04:21:55 am »
A600 make a new version for xBox 360 now :D
Maybe an admin will make a new forum for it ?

Quote
OpenBOR360 v3.0 Build 3688 ported by A600

This is an OpenBOR port for the Xbox360, possible thanks to the hard work of the OpenBOR and Senile teams, the SDLx libs by lantus and the XBDM plugin by Natelx.

For more info about OpenBOR, check out http://www.lavalit.com


KNOWN BUGS
----------

- The BGM player doesn't work so, for now, is disabled.
- Ogg music isn't played (works but doesn't sound right) so also is disabled.
The only workaround is to convert the .ogg files to .bor: Unpack the pak, convert the oggs to wav, then use wav2bor with those wavs, rename the final files to .ogg and repack the pak.
Anyway, only a few paks use ogg music.


CONTROLS
--------

Dpad -> Up/Down/Left/Right
A    -> Button1
B -> Button2
X -> Button5
Y -> Button6
Left Trigger -> Button3
Right Trigger -> Button4
Back    -> Escape
Start    -> Start
Right Analog Thumb   -> Screenshot


All controls can be remapped using the "Control Options" menu.


SCREEN
------

If you are using the 720p videomode, to get a correct aspect ratio for those
4:3 paks, select the menu "Video Options" - "Aspect Ratio" and set it to 4:3.

The xResizer.xex included allows to resize the screen for those with overscan problems.
It generates an xbox.cfg with these default settings:

xpos=0
ypos=0
xstretch=0
ystretch=0


Source code (sources.rar) included.

Use the xbox version and add the XEX : http://www.emuxtras.net/forum/viewtopic.php?f=231&t=1913&p=18334#p18334

Offline darknior

  • Sr. Member
  • ****
  • Posts: 357
Re: OpenBOR v3.0 Build 3692 (SDLx libs)
« Reply #4 on: May 12, 2012, 02:42:22 pm »
New version :)

Quote
WHAT'S NEW
----------

- Added rumble support. By default is disabled. Change it with the "Rumble Intensity" option from the Controls menu.
- Updated source code to r3692.

Now, the question is, is there many mods who use rumble ???

Offline JahGood5

  • Full Member
  • ***
  • Posts: 104
Re: OpenBOR v3.0 Build 3688 (SDLx libs)
« Reply #5 on: May 12, 2012, 06:03:57 pm »
Just burn the CD and play, right?

Later i test this.

(is for the X360, ye?)
« Last Edit: May 12, 2012, 06:06:28 pm by JahGood5 »

Offline Bloodbane

  • Hero Member
  • *****
  • Posts: 7113
  • Dark Dragon
Re: OpenBOR v3.0 Build 3692 (SDLx libs)
« Reply #6 on: May 13, 2012, 12:39:04 am »
Now, the question is, is there many mods who use rumble ???

 Obviously none. That feature is console specific and it requires special function in engine to activate.
 Since mods are mostly made with PC which has no rumble feature, noone bothers with rumble.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline darknior

  • Sr. Member
  • ****
  • Posts: 357
Re: OpenBOR v3.0 Build 3688 (SDLx libs)
« Reply #7 on: May 13, 2012, 04:24:29 am »
Ok thanks, it is what i mean.
But like there is the function, a good coder can add it to some mods if he want :p
Because now we must think that people don't all play on PC ... many are using Wii, Dingo, PSP, Dreamcast, xBox ... and all of the have the RUMBLE option :p
It is not really important, but it can be fun :D

Offline gijoey

  • Jr. Member
  • **
  • Posts: 2
Re: OpenBOR v3.0 Build 3688 (SDLx libs)
« Reply #8 on: May 13, 2012, 10:30:00 am »
i've waited for such a long time for an xbox update. now i can finish working on my openbor projects. thank you!!!  :cheers!:

Offline darknior

  • Sr. Member
  • ****
  • Posts: 357
Re: OpenBOR v3.0 Build 3688 (SDLx libs)
« Reply #9 on: May 14, 2012, 06:41:27 am »
I have test and all mods by default use rumble when it is activated :D
So cool :D

Offline Roel

  • Senile Team
  • Full Member
  • ***
  • Posts: 215
  • What happened to my old avatar?
    • Senile Team
Re: OpenBOR v3.0 Build 3688 (SDLx libs)
« Reply #10 on: May 14, 2012, 10:02:59 am »
I played a modified version of BOR with rumble once. It was terrible. Every punch, kick or throw activated it, meaning the controller was constantly vibrating, almost without pause.

But then again I hate rumble anyway, so I guess my opinion on this matter is moot.

Offline utunnels

  • Developer
  • Hero Member
  • *****
  • Posts: 2713
Re: OpenBOR v3.0 Build 3688 (SDLx libs)
« Reply #11 on: May 14, 2012, 11:25:27 am »
Dang it seems 3693 code is buggy. The modification I made while trying to figure out the reason why it crashes on unloading models simply doesn't work.

Anyway, grab 3694 whoever is working on this port.

Offline darknior

  • Sr. Member
  • ****
  • Posts: 357
Re: OpenBOR v3.0 Build 3688 (SDLx libs)
« Reply #12 on: May 14, 2012, 01:02:31 pm »
Dang it seems 3693 code is buggy. The modification I made while trying to figure out the reason why it crashes on unloading models simply doesn't work.

Anyway, grab 3694 whoever is working on this port.

Thanks for information, i will say it to A600 :D

For the RUMBLE we can choose the strong ... for me it is good :p

Offline RoadWarrior

  • Jr. Member
  • **
  • Posts: 22
Re: OpenBOR v3.0 Build 3688 (SDLx libs)
« Reply #13 on: May 17, 2012, 10:05:13 am »
This is great news! really thanks for A600.  :cheers!:

Offline erifpiR

  • Jr. Member
  • **
  • Posts: 51
    • Welcome to Dark Technology
OpenBOR v3.0 Build 3698
« Reply #14 on: May 18, 2012, 11:13:16 pm »
OpenBOR v3.0 Build 3698 Changelog:

 - Night Slashers X doesn't crash anymore after finishing the first level (bug fixed by utunnels)
 - Sprites are always unloaded from memory after completing a level.  That means that Night Slashers X, Bare Knuckle 6 and probably other games don't crash due to lack of free memory.
 - Rumble intensity option is now changed with left and right.
 - Updated source code to r3698.

More Info. & Download: HERE

 



 0%




SimplePortal 2.3.3 © 2008-2010, SimplePortal