LavaLit
OpenBoR => Mod Center => Demos => Topic started by: CHINESET850 on July 21, 2010, 10:37:10 am
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http://www.4shared.com/file/K_WQFTXs/SOR4-DEMO-2009-11-23.html (http://www.4shared.com/file/K_WQFTXs/SOR4-DEMO-2009-11-23.html)
The following is machine translation:
Hello everybody, long time gone. There has been no time to make games, so until that DEMO has been unchanged. Issue we look at it today or the need to recognize the DEMO not very fun.
By the way, I found the game in 960X540 mode, BOR, panel and frontpanel must be set to 544 or higher, the scene will be displayed correctly. panel and frontpanel equal to 540, the picture will be less four pixels. I am not sure whether my action is wrong, cause this.
Hope to have time to continue learning OPENBOR, finally said it: My daughter has been 7 months :laughing:
(http://www.wwssadad.com/jup/data/IMG_0600.jpg)
my blog
http://blog.sina.com.cn/t850 (http://blog.sina.com.cn/t850)
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WOW :wow!: This looks very good, amazing art work and the play of the game feels heavy and strong, excellent work so far CHINESET850, you're daughter is 7 months??? how time flys, good luck and thank you.
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Wow, this demo is much better than I expected! :cheers!:
But there is one part of the game that is tedious and annoying: the last part of the second stage. There are too many enemies on the screen at the same time. You should remove about 3/4 of the enemies from this screen.
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WOW!! :wow!: CHINESET850 Nice Streets Of Rage Kind Super Remaked......
i love beat em up fighting actiongame!!! :laughing:
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http://www.4shared.com/file/K_WQFTXs/SOR4-DEMO-2009-11-23.html (http://www.4shared.com/file/K_WQFTXs/SOR4-DEMO-2009-11-23.html)
The following is machine translation:
Hello everybody, long time gone. There has been no time to make games, so until that DEMO has been unchanged. Issue we look at it today or the need to recognize the DEMO not very fun.
By the way, I found the game in 960X540 mode, BOR, panel and frontpanel must be set to 544 or higher, the scene will be displayed correctly. panel and frontpanel equal to 540, the picture will be less four pixels. I am not sure whether my action is wrong, cause this.
Hope to have time to continue learning OPENBOR, finally said it: My daughter has been 7 months :laughing:
(http://www.wwssadad.com/jup/data/IMG_0600.jpg)
my blog
http://blog.sina.com.cn/t850 (http://blog.sina.com.cn/t850)
amazing !!!
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Perhaps this is one of the most amazing MODs I've ever played.More than excellent indeed!
Original super good sprites and HD make this MOD a masterpiece even it's very incompleted.
Like anyone else I hope you're going to continue this.
Good luck!
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I tried it out and for the most part I agree, absolutely beautiful artwork.
The only problem is that it still suffers from common BOR Clone syndrome: Effects are still drawn into the main entity, enemies rely on sheer numbers to provide a challenge, and worst of all, no SOR grappling (vaults, slams, etc.). The only throw is that horrible "slinging towel" aberration where the enemy is simply flung backward using their normal fall animation instead of actually getting thrown.
There is also some animation inconsistency and some strange move choices (flaming punch replacing Axel's classic jump attack), but overall a great start. Please look into creating proper throws and slams. It would be a horrible shame for something to look this good but still be a clone mod at its core.
DC
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Good! Finaly we can try a demo.
Thanks, man.
How is your kid ? ;)
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This game has release date? :laughing:
the game this lovely wonderful :'(
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:wow!:
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Have tried this demo too and as everybody posted here, the graphics are great!
This mod is still raw IMO. Couple stuffs such as dropv and enemy AI are still missing.
There are too many enemies on the screen at the same time. You should remove about 3/4 of the enemies from this screen.
Second that. Also this is 1st stage, a warming up stage so to speak, so it shouldn't have soo many enemies like that.
Speaking of level, there are 2 things I don't like:
1. The enemy spawn is just like this: walk, wait, beat enemies, and repeat. Boring , you should not hesitate to spawn in between waits.
2. Obstacle spawn need to be adjusted to background. If you pay attention, in SoR2, obstacles are placed properly and match background i.e arcade machine in arcades and chair+table in bar. In this mod, there's phone booth in middle of street. You should put roadblock instead.
Anyways, this mod is still in development progress so let's hope it gets better next time. Oh, I know it's your choice to change Axel's jumpattacks but I prefer his jumpkick and jumpknee.
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nice work,my friend!anyone can upload an psp version,please?i've tried with blankmod but the game reset to psp homepage.bye ;)
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This mod won't play on a PSP. For one thing, its resolution (960x540) is too high, requiring 4 times as many pixels as the PSP's 480x272 screen can display at once.
It runs on the Wii at 30-60 fps; I doubt it'll play smoothly on any other consoles at all.
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Thank You for this work
Good luck for You and your pretty daughter
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i tried the game and it does not work.
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i tried the game and it does not work.
:eek: which version of beats of rage engine are u using. I think the problem is u need to use the one he supplied already some mods have this problem with certain engine of beats of rage. Infact i tried Hyper Final Fight 3 on OpenBOR v3.0 Build 2851 but it just crashes when it loads up on the 1st level :wow!:.
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i tried the one with the game. it does not work.
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Ah thats strange it runs on mine with the engine he supplied check the log txt which is in logs folder >:D
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can you fix it and put the link on here please?
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can you fix it and put the link on here please?
I also tried and the game didn't work
Try compability with Win2000
It helped me
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Infact i tried Hyper Final Fight 3 on OpenBOR v3.0 Build 2851 but it just crashes when it loads up on the 1st level :wow!:.
That's because 2851 has a bug causing frequent crashes in several mods. It's fixed in later versions, but the new server can't generate new snapshots yet.
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are you going to fix this game? if you get it fixed, please put a new link up.
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There's nothing to fix! The engine works fine and the game works fine.
If your PC has problems running OpenBOR, it must be a problem with SDL. But I find it somewhat unlikely that it does, because SDL's compatibility across different Windows versions is quite good. And the engine itself doesn't make any Windows API calls.
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:wow!: :wow!: :cheers!: :wow!: :wow!:
I love this MOD!!!
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i have windows vista. i tried opening the application. it would not work.
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wow loved it but imma girl n im a streets arage fan SOO PLZ TELL ME WHERES BLAZE???? :( IT DOSEN'T FEEL THE SAME WITH OUT HER, >:( I LOVE KICKIN *** WITH HER WOMEN POWER!
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Hi. :) Well, this is just a demo and it's probably drawn. I think the modder or the group is probably drawing Blaze I think. Of course, I'm looking forward for Blaze, too. This mod doesn't come from any game emulator or M.U.G.E.N. But I feel this is originally made. Could be hand-drawn. I do hope if there's gonna be a complete mod in this, including Blaze and other SOR chars, then there'd be. But sometimes, some demos are updated with fixes especially the characters. And please, don't use Caps Lock. It may sound like you're whining and mean. You can write in normal way or just small letters. Anyway, welcome to LavaLit. :)
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wow loved it but imma girl n im a streets arage fan SOO PLZ TELL ME WHERES BLAZE???? :( IT DOSEN'T FEEL THE SAME WITH OUT HER, >:( I LOVE KICKIN *** WITH HER WOMEN POWER!
Chun-Li, this kind of posting is not tolerated (http://lavalit.com:8080/index.php/topic,255.0.html) on lavalit, at all. If you want to stay, please be professional. Otherwise, welcome.
DC
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Its real! Its REAL!
Thanks man! I'm from Brazil and i love Street of Rage
series! I can't wait to play this game! :cheers!: :cheers!: :cheers!:
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For when estrara finished this piece of the game as mola
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For when estrara finished this piece of the game as mola
Does anyone here understand any of that post? :crazy: ???
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Pardon fabric with the translators that I have that I say that all that stays for juegar to the complete game
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For when estrara finished this piece of the game as mola
I think he means if this mod is going to be done as a complete version, then it'll be a masterpiece as a legend. I don't speak Spanish, but according to Google Translator, it says like this, "For when he finished playing this piece estrara as mola." Anyway, I copied his post and went to "translate into" section to use Spanish. Then there was Spanish translation and I copied it and went to "translate into" section again to choose English. This is what made me guess it.
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For when estrara finished this piece of the game as mola
I think he means if this mod is going to be done as a complete version, then it'll be a masterpiece as a legend. I don't speak Spanish, but according to Google Translator, it says like this, "For when he finished playing this piece estrara as mola." Anyway, I copied his post and went to "translate into" section to use Spanish. Then there was Spanish translation and I copied it and went to "translate into" section again to choose English. This is what made me guess it.
He is asking,
"when will this game be finished?"
Sorry if i'm not using correct use of grammar, i'm Mexican and my english it's not good as it used to be..
Anyways, i just have a question,
Does anyone already tried this on a PSP? Because i own a MacBook and the only way i can play OpenBOR Mods it's in my PSP Phat.. or if you can tell me a way to run correctly Open BOR for Mac i will be very grateful..
@bibi2010:
Haz uso correcto de la ortograf?a a la hora de usar Traductores para evitar este tipo de problemas con ellos, ya que a la hora de traducir no te traducen las palabras con errores ortogr?ficos.
Saludos!
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Anyways, i just have a question,
Does anyone already tried this on a PSP? Because i own a MacBook and the only way i can play OpenBOR Mods it's in my PSP Phat.. or if you can tell me a way to run correctly Open BOR for Mac i will be very grateful..
The daily snapshots include an OSX build. It's in the "Darwin" folder. :)
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someone can tell me what is the configuration(openbor engine???) to play this game on wii,please? ;)
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Anyways, i just have a question,
Does anyone already tried this on a PSP? Because i own a MacBook and the only way i can play OpenBOR Mods it's in my PSP Phat.. or if you can tell me a way to run correctly Open BOR for Mac i will be very grateful..
The daily snapshots include an OSX build. It's in the "Darwin" folder. :)
I downloaded this a few weeks ago, and since then, i can't get it to work.. every time i run the App it shows an Error Screen..
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What does the error screen say?
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It just say that Open BOR can't be opened and that i need to contact the developer to see if is compatable with my Mac Version.
This is the error log:
Process: OpenBOR [157]
Path: /Users/felipe/Desktop/DARWIN/OpenBOR.app/Contents/MacOS/OpenBOR
Identifier: com.lavalit.openbor
Version: ??? (???)
Code Type: X86 (Native)
Parent Process: launchd [78]
Date/Time: 2010-08-31 20:38:44.643 -0700
OS Version: Mac OS X 10.6.4 (10F569)
Report Version: 6
Interval Since Last Report: 635560 sec
Crashes Since Last Report: 4
Per-App Crashes Since Last Report: 2
Anonymous UUID: B6927575-6DA8-4583-9ACB-DA33D4DBE4C3
Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000
Crashed Thread: 0
Dyld Error Message:
Library not loaded: /var/lib/libvorbisfile.3.dylib
Referenced from: /Users/felipe/Desktop/DARWIN/OpenBOR.app/Contents/MacOS/OpenBOR
Reason: image not found
Model: MacBookPro5,5, BootROM MBP55.00AC.B03, 2 processors, Intel Core 2 Duo, 2.53 GHz, 4 GB, SMC 1.47f2
Graphics: NVIDIA GeForce 9400M, NVIDIA GeForce 9400M, PCI, 256 MB
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8D), Broadcom BCM43xx 1.0 (5.10.91.27)
Bluetooth: Version 2.3.7f1, 2 service, 19 devices, 1 incoming serial ports
Network Service: AirPort, AirPort, en1
Serial ATA Device: ST9250315ASG, 232.89 GB
Serial ATA Device: HL-DT-ST DVDRW GS23N
USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0x8507, 0x24400000
USB Device: Internal Memory Card Reader, 0x05ac (Apple Inc.), 0x8403, 0x26500000
USB Device: BRCM2046 Hub, 0x0a5c (Broadcom Corp.), 0x4500, 0x06100000
USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0x8213, 0x06110000
USB Device: Apple Internal Keyboard / Trackpad, 0x05ac (Apple Inc.), 0x0236, 0x04600000
USB Device: IR Receiver, 0x05ac (Apple Inc.), 0x8242,
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Artwork is very nice and gameplay is good too,i thought it will be slow but is fun to play,too bad it doesnt work on psp even when changing videomode.Probably memory because of big sprites and im on slim.
Stages look beautiful.
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OK actually this mod runs on psp ,BUT long filenames prevent it to run unmodified.
it have such filenames as attackbackward_03.gif
Isnt there a section in manual to never make such long filenames.
(http://img834.imageshack.us/img834/2687/bor0034.png)
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Isnt there a section in manual to never make such long filenames.
There is but I'm thinking to update that section cause we have advanced packer which supports long filenames now.
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That looks like Beats of rage HD!!!! That game graphic is so great!!! :in_love:
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Isnt there a section in manual to never make such long filenames.
There is but I'm thinking to update that section cause we have advanced packer which supports long filenames now.
But it doesnt change anything ,the fact that it supports long names is not a good thing,it allows mistakes like this to happen and mod doesnt work anyway because of too long filenames.This demo was distributed as data folder not pak file and psp doesnt accept long filenames.
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But it doesnt change anything ,the fact that it supports long names is not a good thing,it allows mistakes like this to happen and mod doesnt work anyway because of too long filenames.This demo was distributed as data folder not pak file and psp doesnt accept long filenames.
Yes it does, it changes a lot. OpenBOR supports long filenames. Almost every file in my unreleased mod has a filename 10+ characters long, and they all work fine. Any mod with long filenames packed using borpak will work fine; it's simply not true that "psp doesnt accept long filenames" or "mod doesnt work anyway because of too long filenames". Every platform accepts long filenames since the packfile code is cross-platform. Distributing mods as a data folder is a issue with the module's distribution method, not with the engine itself.
In fact, technically speaking, the engine itself has supported long filenames ever since it stopped being a DOS program; the only reason long filenames didn't work in packfiles was because the PAK files were made with a DOS program. Since borpak isn't a DOS program, it can create PAK files with non-8.3 filenames, and any non-DOS version of OpenBOR can play such PAK files just fine.
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So why it stopped for me on first long gif file (i checked log to figure out reason of crash)on PSP and when i changed this entity gifs to short filenames then they loaded ok and game stopped at next long filename ?
You can change accepting long filenames but you wont change operating system limitation when recognizing filenames,i had issues with long filenames on psp before when i was making folders,psps does not accept long filenames.
Supporting long filenames is wrong,because if one would like to play openbor mod in DOS or like me on PSP then he would not be able to,not using long filenames should be priority for people wanting compatibility on all platforms.
It works in windows and linux ok,but does not work on psp.
PSP does not support long filenames ,i have experience with that problem before not in openbor mods.Thats why i am against letting people use long filenames and warn them in BOR.PAK about possible errors when using long filenames during playing on some platforms.
Like i said ,long filenames support is not really a big deal and does not change anything for good, but can be dealbreaker and you wont play your mod on psp when using names like "jumpattack_frame_03.gif".Its so much easier and faster to use ja3.gif.
If it would be up to me ,i would disable long names and wont let convert mod to pak file using long filenames,and there never would be problems like this.Its just a long filename,its quite odd reason to not be able to play a mod on psp.
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can you upload your psp version please? ;)
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So why it stopped for me on first long gif file (i checked log to figure out reason of crash)on PSP and when i changed this entity gifs to short filenames then they loaded ok and game stopped at next long filename ?
You can change accepting long filenames but you wont change operating system limitation when recognizing filenames,i had issues with long filenames on psp before when i was making folders,psps does not accept long filenames.
Supporting long filenames is wrong,because if one would like to play openbor mod in DOS or like me on PSP then he would not be able to,not using long filenames should be priority for people wanting compatibility on all platforms.
It works in windows and linux ok,but does not work on psp.
PSP does not support long filenames ,i have experience with that problem before not in openbor mods.Thats why i am against letting people use long filenames and warn them in BOR.PAK about possible errors when using long filenames during playing on some platforms.
Like i said ,long filenames support is not really a big deal and does not change anything for good, but can be dealbreaker and you wont play your mod on psp when using names like "jumpattack_frame_03.gif".Its so much easier and faster to use ja3.gif.
If it would be up to me ,i would disable long names and wont let convert mod to pak file using long filenames,and there never would be problems like this.Its just a long filename,its quite odd reason to not be able to play a mod on psp.
There is no OS limitation on filename length when using packfiles. When loading from the data folder, OS limitations come into play on DOS and PSP because files are loaded directly from the filesystem. But when loading from a PAK file, the filenames are not handled by the OS at all, and there's no limit on their length, even on DOS or PSP.
Lack of long filename support has never caused anything but confusion, frustration, and mod releases as data folders instead of packfiles. Frankly, it's ridiculous that the 8.3 limitation lasted as long as it did.
If long filenames aren't working on PSP, it's a bug in the optimized packfile code used for consoles. I doubt it's difficult to fix.
OS limitations do apply to the filename of the packfile itself, but not to the data files inside.
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OK,psp port have other small differences compared to win32 version but its another story.
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i've tried to create an psp version for this mod,but i've this problem,somoene can help me,please?
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That's funny Alucard, what did you exactly do to the mod?
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i 've tried to play this mod on psp and bwwd said it's posible if you change long filename to short filename.and i' ve do it with models text and it's work.but i've not seen the video text and perhaps it's the solution.
colourdepth 16bit
forcemode 1
video 6
levels levels.txt
models models.txt
######################### Force Mode #############################
#
# Syntax: forcemode [value]
#
# [value]: 0 = Use SDL Option Menu for Enabling/Disabling modes
#
# 1 = Only video.txt has control of Video Mode.
#
###################################################################
######################### Video Modes #############################
#
# Syntax: video [value]
#
# [value]: 0 = 480x240 Gameplay Mode Only
# 320x240 Scenes, Titles, Select Screens, etc...
#
# 1 = 480x240 All Modes with Black Bars
#
# 2 = 480x240 Gameplay Mode Only
# 480x272 Scenes, Titles, Select Screens, etc...
#
# 3 = 480x272 All Modes Full Screen
#
###################################################################
############################ Scenes ###############################
#
# Syntax: scenes [path]
#
# [path]: data/8_char_limit_and_must_end_with_Slash/
#
# Supported Scenes: gameover.txt, logo.txt, intro.txt, howto.txt
#
###################################################################
#scenes data/scenes2/
########################## Backgrounds ############################
#
# Syntax: backgrounds [path]
#
# [path]: data/8_char_limit_and_must_end_with_Slash/
#
# Supported Backgrounds: title, titleb, logo, select, unlockbg, hiscore
#
###################################################################
#backgrounds data/bgs2/
########################## Level Order ############################
#
# Syntax: levels [filename]
#
# [filename]: levels2.txt
#
# Usage: File to load up levelorder instead of default levels.txt
#
###################################################################
#levels levels2.txt
#Video.txt
#This file is used for controlling and forcing different video modes and resolutions on all platforms. Details are included within the file for usage. File must be located here: Data/video.txt
##########################colour depth########################
# 8bit = BoR Standard
#16Bit = Colour depth screen view only (gifs are still 8bit)
#32Bit = Colour depth screen view only (gifs are still 8bit)
#
#8bit (default): There is one, and only one 256 color universal palette that everything in the module draws its colors from.
#While you can switch this palette live, you can never have more then one at a time.
#
#16bit: Each entity and the backgrounds have their own 256 color palette, and the screen can display 65,536 possible colors
#at once. A little slower then 8bit.
#
#32bit: Each entity and the backgrounds have their own 256 color palette, and the screen can display 4,294,967,296 possible
#colors at once. Obviously this is maximum quality, but it's the slowest. Only PCs can run this at full speed;
#the PSP can run at reasonable speed but any other console is out.
#
#-= Usage =-
#
#ColourDepth 8bit
#ColourDepth 16bit
#ColourDepth 32bit
#
###################################################################
######################### Video Modes #############################
#
# Syntax: video [value]
#
# [value]: 0 = 480x240 Gameplay Mode Only
# 320x240 Scenes, Titles, Select Screens, etc...
#
# 1 = 480x240 All Modes with Black Bars
#
# 2 = 480x240 Gameplay Mode Only
# 480x272 Scenes, Titles, Select Screens, etc...
#
# 3 = 480x272 All Modes Full Screen
#
# 4 = 640x480 All Modes Full Screen
#
# 5 = 720x480 All Modes Full Screen
#
# 6 = 960x540 All Modes Full Screen
#
###################################################################
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what is the video resolution to run a mod in psp,please?for this mod,when i remove video text,the screen zoom in center and after select chars screen,the game return psp home.
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480x272 ,its video
But in stages change cameraoffset 0 -110
Or 0 110,im not sure
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thanks bwwd,i've done the modification but it's the same prb.i hope chineset will done an psp version with complete mod;
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I just tried downloading this demo from the original link on the first post and the file is gone.
Can someone upload it somewhere or send it to me? I'm really interested in this seeing how great the graphics look and the nice feedback people have given.
Thanks.
Disregard my post...the download worked today for me.
*runs off to play test* :cheers!:
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I play streets of rage 4 demo game is very good but when is complete this game how days??
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The last I heard; this was supposed to be released Oct. 10th. Delays happen as we all know, but hopefully this will be released and ready to roll real soon. I'm definately looking forward to playing this one.
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Hi,
No news?
Still waiting for new screens or info.
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go go go go go go go greath game men ;) thankssssssss for this awesome game ;)
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The streets of rage IV is not complete why????
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SOR fans here.. im gettin in line ;D
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I like too play streets of rage 4 it's very fan :)
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But how work streets of rage 4 all levels.txt,colors and characters please... ;)
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humm....I saw this video lately.....
http://www.youtube.com/watch?v=FThRB2FM-E0# (http://www.youtube.com/watch?v=FThRB2FM-E0#)
What is this? If that is your SOR4, I'll love it.....I really like KOF style game.....
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No that's not his, it's an ollllld trailer for Red Rum's game that he was making on the Fenix Engine, but he's switched to a new engine since then.
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hello
plz can some one give me the link to dl the demo Oo ?
i dont see it anywhere :$
thx :)
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mmmmmmmm no one have it by any chance and can upload it T_T ???
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common guys at least an answer -_-
i even mailed the author of the game
there is really no one who can help me get this demo ?
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Sorry, I thought someone else would do it.
Give me time to upload this demo.
(Couples minutes later)
Alright, here's the link:
http://www.mediafire.com/?4b6081ceoezcrje (http://www.mediafire.com/?4b6081ceoezcrje)
Enjoy!
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sorry to post again :$
its the first time i try to run a mod not packed :$
and i dont find the empty pak to put in paks dir -_-'
i searched in the forum but links are dead :$
any help :blushing:
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http://www.mediafire.com/?zm2q2phhjj2ua6a (http://www.mediafire.com/?zm2q2phhjj2ua6a)
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yeah thx a lot :D
will test this right now ^^
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amazing :wow!:
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Link to download not work... :teary_eyed:
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If possible could someone please upload this as a built .pak, so I can test it on my Wii, for some reason when I use improved borpak, it builds with out any errors, the pak size is:
10.0 MB (10,526,868 bytes)
But it just wont load?!?
Kind Regards, Span... :)
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abandon ? :teary_eyed:
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Yes, some news please ...
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abandon ? :teary_eyed:
Is someone surprised?
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lets see this game finished because someone started it on the streets of rage online site and left it dont know why they did but lets hope this one will be completed
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I remember that and try to download all links in this game was not working: (, I am disappointed to play it: S!
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yeah thx a lot :D
will test this right now ^^
can you give us a link for that demo?
or someone else?