--1.17
-Updated Dragoon; now has 3 hit Attack combo, a mid-combo Chain move, and pressing Down-Down-Attack activates a new move.
-Updated Archer; now has a mid-combo Chain, and pressing Down-Attack in the air will shoot an arrow downwards
-Added Black Mage; uses offensive magic. Can't fight in the air
-Added White Mage; uses defensive magic. Can't fight in the air
-Added Summoner; can call upon NPC monsters to fight. Can't fight in the air.
-Added Hero; an overpowered version of the Fighter. Will later be an unlockable/secret character.
-Added middle bosses. Some stages from the previous release may have one!
-Added 3 new quests.
-Added new enemies, bosses, NPCs, music, etc
-Added character descriptions in the Character Select screen.
-Changed Dragoon's color palette; now resembles FF4 Kain
-Changed MP bar overlay; now it's not confusing to determine how much MP you have left.
-Changed non-knockdown attack physics to make juggling enemies on the ground much easier.
-Changed the BGM for towns.
-Edited the HUD; moved the number of lives you have to under the players icon.
--1.0
-Initial release
My complaint is that bosses lifebar shouldn't be ontop of text dialogues
did have inspired by castle crashers to do your game?
I was not expecting this game to be as good as it was, and I thought it was going to be awesome. You are doing a great job on this so far, and I'm looking forward to seeing the new stuff you said you have coming. Keep up the good work man, and please, whatever you do, don't not finish this.
Characters sprites clash with the background
It can look better with appropriate background color... (8bits)
See, it's things like that that really motivates a guy. That's really nice of you man, thanks a lot!
I didn't realize you were also the same guy who made Fire Emblem: Castle Defense either until I checked out your personal site, and dude, that game is awesome too. I honestly think this one is better, but I definitely like what you did with it, and enjoy it a lot. If you ever go back to that again, I have some feedback and ideas on it as well if you ever care to hear. Keep in mind, it's more from a gameplay perspective rather than a coding one, since I don't know how to code.
The two attacks now look like they could both be part of the same move, just broken into two moves. If you do the thrust and then the swipe, it looks like you're doing one fully transitioned swipe. If you had a side swing in there, or even a quick kick in the middle of a 3-hit combo, it would look a lot nicer in my opinion. The kick would be cool, cause you usually see a lot of staff fighters use kicks to fill in combos, and it would only have to be one or two sprites (which I can do if you actually like this idea, but don't want to sprite it).
Also, I don't know what's possible in openbor, but I think it would be cool if you could add a limit/gauge on how many arrows can be fired within a time frame with the Archer character. Maybe give a 3-7 arrow limit, and then have it recharge them after a few seconds (preferably at least 5) of non-use. If you've played Kingdoms of Amalur, you'll know what exactly I mean. That way she couldn't spam her arrows, and clear out hordes of enemies while eating a sandwich. I know she's an archer, but it's just too easy to annihilate like that. Even guns have to reload.
BTW I always wanted to see Dragoon leaping high and land ontop of enemies. That's my favorite move from this class and it helps me learning one of Blue mage spells .
I know how to make this if you're interested.
Also, do you want me to show you how to shoot downward for archer?
Here you go Nick, attached below is addition I made to show Dragoon move and Archer's downward shooting.
Dragoon's jump is activated by D U A and after he jumps, you can move him with direction keys.
Archer's downward shoot is accessed with Down+Attack while jumping so it doesn't change her arrow rain ;).
I just want to say I like this mod - a lot! - even though I didn't play enough of it. Nothing personal, it's just Diablo has been feeding on my soul lately... :nervous:
but I died horrible, frustrating, deaths with the Thief.
By the way, I suggested something for Pierwolf's KnD:EQ that would be even more appropriate here: random encounters! Invisible "levels" moving around in the world map, surprising the player!
I suggested something for Pierwolf's KnD:EQ that would be even more appropriate here:
Added Bloodbanes updates! I sped up the down shot animation for Archer, because it took to long for the arrow to shoot. Now it's better though.
So, why not help me choose?
Option 1 (the current theme)
http://www.youtube.com/watch?v=aeMaYc7vN9U
Option 2
http://www.youtube.com/watch?v=Ipkdjfo-p5s
Option 3
http://www.youtube.com/watch?v=0lPZqUQy4Ns
I hacked this demo to show how to lock and unlock certain quests. It's attached below and without music to speed up upload process.
8bit nudity???
8bit nudity??? NOOOOOOOOOO!!!
:laughing:
Man, when I played it, I thought it was a complete version until I found out there's no ending in the game and I realized it's a demo. Heheh. I'm looking forward to a complete version of it. It's interesting. Thanks a lot, pal! :cheers!:
Good idea!
So what are we going to play there?
8bit nudity??? NOOOOOOOOOO!!!
:laughing:
Nicky, is the game a demo to a complete game? And I win all the points but do not see an end stage :(
I've played the demo and it's fun!
I like it!! It's an interesting challenge, and also fun to play!!;D.
The underwater level is something new. I noticed you altered gravity there. I'd suggest you make some of the decoration fishes swim higher.I wanted to use Octillery for the boss of the underwater stage, but the sprites were so limited. I didn't want to reuse the idea I had for the Kingler boss (runs around shooting), so I just used the octopus enemy from Tales of Eternia.
I'm suprised to see the subboss. I should've realized the clue by noticing the oysters from Pokemon.
Though I'm a bit disappointed with boss. I thought it would be another Pokemon. Oh well :).
The ship level is good idea but I really really dislike the enormous length. It's tooo long. I believe you need to treat ship level like raft level, in which enemies come by waves ... em... not literally I mean.Didn't you at least like the subboss in the ship level? I designed it especially for you, Bloodbane! :laughing: I know how much you appreciate a boss with a decent challenge/AI, so I was hoping to see your reaction to that! Ah well, I guess it was just too easy for you.
Oh the boss in raft level is great! that's a nice and simple way to give challenge without spamming enemies.
How did you do the boss of the raft level?? I mean the boss is on the water and don't come to the raft, and characters cant go to water, yet they can damage him!! It's a pretty cool idea!!! Maybe I can use that trick!!:) It's actually a simple trick, let me explain.
I've tried summoner at 1st and I have to admit, magicians or its kin just aren't suited for me :P. Anyways, summoned creatures are great. I think it would be greater if they attack while spawning.
I agree that Hero is too powerful. His alternate attack is easy to spam in regular fights. Hmmm... I ought to try defeating river boss as someoneelse (It's easy with him).
Black Mage is powerful. I just realized that his freeze spell is easy to spam. Great for dealing with mob of enemies. Makes me wonder about Red Mage.
My fave is the Black Mage, a proper use finish waves of enemies at once!!I love how neither of you mentioned using the White Mage, and that's kind of good. Because if you did, you would see just how pointless she makes the game. Cast the barrier, run into enemies, and heal when things get dangerous... :laughing: Yeah, White Mage is more broken than Hero. I should probably fix her, but I kind of don't want to. No one wants to be the White Mage, so for those that do, her broken-ness is a nice surprise!
Didn't you at least like the subboss in the ship level? I designed it especially for you, Bloodbane! :laughing: I know how much you appreciate a boss with a decent challenge/AI, so I was hoping to see your reaction to that! Ah well, I guess it was just too easy for you.
I wanted to use Octillery for the boss of the underwater stage, but the sprites were so limited. I didn't want to reuse the idea I had for the Kingler boss (runs around shooting), so I just used the octopus enemy from Tales of Eternia.
No one wants to be the White Mage, so for those that do, her broken-ness is a nice surprise!
Wait, should it be Kingdra?Yes, you're right. My mistake!
Ah yes, I fought that subboss and that guy is really tough. Great job Nick!Great, I'm glad he was hard! :laughing: Kind of a funny thing to say...
Any news? :nervous:Unfortunately, no. :( Law school is very hard and even more time consuming. Believe me when I say that I really want to sit down and make more stages for ClaFan (and other BOR stuff), but I just don't see it happening. When I get a chance I will work on it, but I can't promise when that will happen.
Hell yeah! This is still one of my favorite mods of all time. The idea is just awesome and a lot of fun, it would've been a real shame to see you turn away from it and let it go to waste. Keep up the good work man and I'll definitely be keeping my eyes peeled on this baby.
hi, this is my fave mod
Nice to see even more progress from this charming mod!
I thought DJGameFreaktheiguana mod has way more chars than your mod :)
Anyways, do these new chars have significant difference with the others?
Hi NickyP, thanks, think you can add sone new more chars, cloud,( I played final fantasy, your mod) squall, or sonic?;D
Here you go Nick, attached below is White Mage NPC. She follows one player and heals that player if his/her HP falls below 60. She also can heal herself :).
The catch with her is she's not invincible and she ignores enemies at all.
Enjoy!
you could probably hide stuff in the town map too, eg. destroyable bushes,like zelda.
wow!!that new town system screen looks like a snes game :cheers!:
I made all of the maps in the game (world map + towns) using RPG Maker. It's neat, because I've been making games in RPG Maker since I was 13! I stopped using it when I discovered BOR some 8 years later... and thanks to ClaFan, I get to use both! ;D
from what i've understood, you use instead the program itself to create maps? this could make me save a lot of time. any tips for a totally rpg maker noob like me, nyck?
The new town looks great!Quoteyou could probably hide stuff in the town map too, eg. destroyable bushes,like zelda.
:laughing: :laughing:
oh sorry, I was thinking about throwing bushes ;D
May I suggest a Job? Still have time? I would see a Holy Swordsman (Final Fantasy tatics), which is the game's character Cidoffus Orlandeau.
What do you think?
can you hide the HUD on the map stages??
Wow! Su much new stuff to try out! Good luck with this mod and I wish you the very best of luck with your exams! :)
Having trouble with ClaFan on Wii OpenBOR on the most recent update. I put just the .pak file in the pak folder on my SD card. It loaded halfway and then sent me back to the Homebrew Channel.
EDIT: I just tried ClaFan on the Wii version of 3740... the latest build of OpenBOR. It worked just fine for me. What does the log file say? I think you're doing something wrong... maybe using an old version of OpenBOR?Having trouble with ClaFan on Wii OpenBOR on the most recent update. I put just the .pak file in the pak folder on my SD card. It loaded halfway and then sent me back to the Homebrew Channel.
Most recent version of what; Wii OpenBOR, or ClaFan 1.17? I know that OpenBOR rarely updates without ruining something (just saying!), so I'll play the latest build of the game on the latest build of OpenBOR and see what happens.
In the meantime, use the OpenBOR version I uploaded here: http://www.mediafire.com/download.php?in4pp7t7nn6utck
Man, when I played it, I thought it was a complete version until I found out there's no ending in the game and I realized it's a demo. Heheh.
I thought that also, but I also thought that this was kinda yet less fun for a complete mod, I mean, it was still lack of characters and not fully finished, but I think it was nickyP who will judge his mod,