LavaLit

OpenBoR => Mod Center => Completed => Topic started by: krizalid on December 16, 2008, 07:07:12 pm

Title: Golden Axe Genesis
Post by: krizalid on December 16, 2008, 07:07:12 pm
Merry Christmas!!!  :cheers!:
This is my gift for all!!!  ;D ;)

Golden Ax Genesis is a tribute to the trilogy years ago to exit
Sega Mega Drive (Genesis in America).
There will be all the characters of the trilogy, updated and
arranged for everyone to be calibrated and consistent with each other.
Boasting even blows and spells will also nuove.Inoltre
many known enemies and the chance to ride svarianti
beasts. The game will be wrapped in a new and unusual history
New additions in the gameplay as mutilation (very similar
the fatality of Mortal Kombat).

Game Story:

A man capable of manipulating the genesis (the creation of
events) reported living in the most fearsome warriors ever
existed, including Dark Prince and Dark Guld to spread blood and
govern the mondo.Sfortunatamente But for him joining the
temporal area have returned alive even heroes, like Alex
the inseparable friend of Gilius thunderhead (which e'tornato with
their legs), Ax Battler and Tyris Flare and certainly not
stay and watch his wrongdoing.
It also added the appeal Kain Blade, Sarah Vane,
ProudKragg and Cronus, even the enigmatic King decided Griffon
to combine his powers with those of well ... but it is not the only rival
which decided to side with the heroes, c'e'anche another gueriero,
his name is: DEATH Adder!

Card game:

Title: Golden Ax Genesis
Developed at: Beats of Rage
Sprite: Sega / S.E.E.P. Edit
Programmers: S.E.E.P.
Format: OpenBor (WIN)
Players: 4
Year: Provided for 2008
Language: Italian / English
License: Freeware

Features:

-13 Different characters selectable.
-4 Figures secret.
-3 Modalita'di game (Story, Original and The Duel).
-Story Mode with multiple roads and final.
-21 Levels divided in 40 games for Stage modalita'Story and Original.
-The Duel with 20 missions and 15 exclusive arenas.
-More than 20 different enemies drawn from chapters of Golden Ax.
Mutilations-with special moves.
-Get special items freeing hostages or maim your opponents.
Three-beasts to ride.
-Exclusive features for each character.
New-stage levels as the saga out of phase requires.
IA-enemies and gameplay in pure style golden ax.
Modalidades-'Cooperative from 1 to 4 players simultaneously.
-Technical and spells a character to use in combat.
-Original Soundtrack.

Download in my Blog:

http://seeproduction.blogspot.com/

voted and commented  ;D
Title: Re: Golden Axe Genesis
Post by: Fightn Words on December 16, 2008, 07:37:53 pm
Will try, thank you!
Title: Re: Golden Axe Genesis
Post by: DJGameFreakTheIguana on December 16, 2008, 07:41:39 pm
13 PLAYABLE CHARACTERS INCLUDING THE BLUE PANTHER GUY  :yeah!_1:
Downloading now :peace:
Title: Re: Golden Axe Genesis
Post by: ryomaneo on December 16, 2008, 08:35:03 pm
yes awesome and an awesome christmas present thx krizalid buddy been waiting for this so long  :cheers!:
Title: Re: Golden Axe Genesis
Post by: Hanzo on December 17, 2008, 02:53:45 am
YES THANK YOU MAN!!!!
Title: Re: Golden Axe Genesis
Post by: mctuna on December 17, 2008, 04:11:09 am
Thank you  :cheers!:
Title: Re: Golden Axe Genesis
Post by: tendeep2007 on December 17, 2008, 02:37:37 pm
awesome, downloading it now.
Title: Re: Golden Axe Genesis
Post by: Laucorn on December 18, 2008, 02:11:28 am
This game is fun. I got one ending...now going back for others. I like how you have different paths, and the cool death animations for bad guys.

Also the best cast of playable characters you could ever want for a Golden Axe game... Gilius, Chrono Pather, and Death Adder =instant fave.

Story has a nice twist to it as well.

Great job, and thanks for giving us this great game.
Title: Re: Golden Axe Genesis
Post by: krizalid on December 18, 2008, 08:24:21 am
This game is fun. I got one ending...now going back for others. I like how you have different paths, and the cool death animations for bad guys.

Also the best cast of playable characters you could ever want for a Golden Axe game... Gilius, Chrono Pather, and Death Adder =instant fave.

Story has a nice twist to it as well.

Great job, and thanks for giving us this great game.

Thank you man!!!  :cheers!:
they are happy that you have played to GAG and that you have amused yourself! :cheers!: ;D :)

Please played to GAG and you write your comments!  :cheers!: :cheers!: :cheers!:

Title: Re: Golden Axe Genesis
Post by: baritonomarchetto77 on December 18, 2008, 11:14:11 am
I had no success on "installing" this mod on my PC at work, but in a few hours i'll be at home... Golden Axe Genesis, i am coming!

thanx Sergio and Enrico
Title: Re: Golden Axe Genesis
Post by: Hanzo on December 18, 2008, 11:32:16 am
I have play this four times already and man this is so much fun. I love the death kills on the enemies something never seen in a Golden Axe mod.
Title: Re: Golden Axe Genesis
Post by: Laucorn on December 18, 2008, 01:06:15 pm
If I have a compliant...which I don't...it's that Genesis was slightly easier to find than I expected. I found him on my 3rd runthrough rather than the last as I expected. Still I went after all 4 of the elite tyrants just for completion's sake.

I oddly found Dark Guld slightly harder than Genesis...great game however. Love the multiple paths.
Title: Re: Golden Axe Genesis
Post by: krizalid on December 19, 2008, 07:23:31 am
If I have a compliant...which I don't...it's that Genesis was slightly easier to find than I expected. I found him on my 3rd runthrough rather than the last as I expected. Still I went after all 4 of the elite tyrants just for completion's sake.

I oddly found Dark Guld slightly harder than Genesis...great game however. Love the multiple paths.

Yes,Dark guld is very strong(like in GA2). ;)

The Multiple paths is ispirated at GA3 ! :)


I have play this four times already and man this is so much fun. I love the death kills on the enemies something never seen in a Golden Axe mod.

thank you very much!! :cheers!:
he has been funny to make the Death Animation. ;)

I had no success on "installing" this mod on my PC at work, but in a few hours i'll be at home... Golden Axe Genesis, i am coming!

thanx Sergio and Enrico

Grazie! ;) Fammi sapere quando lo installi!! :) :cheers!:
Title: Re: Golden Axe Genesis
Post by: Pierwolf on December 20, 2008, 03:55:27 am
bravi ragazzi!  :cheers!:

a great emprovement from your fatal fury mods. very fun and great atmosphere, and the fatalities are a nice touch!

un saluto da un "collega" italiano!   ;D
Title: Re: Golden Axe Genesis
Post by: krizalid on December 21, 2008, 03:33:52 am
bravi ragazzi!  :cheers!:

a great emprovement from your fatal fury mods. very fun and great atmosphere, and the fatalities are a nice touch!

un saluto da un "collega" italiano!   ;D

Grazie mille compaesano...non vedo l'ora di mettere le mani sul tuo lavoro
completo!  :drooling: :D :cheers!:

it makes me happy The Death Animations of Golden Axe Genesis they are appreciated !! ;D
...Killing the enemies is really fun .  ;D

Title: Re: Golden Axe Genesis
Post by: baritonomarchetto77 on December 21, 2008, 09:09:25 am
Finally, i can say something about Golden Axe Genesis. I wanna anticipate that i have appreciated the game, even if some problems persist.

What is Good:

Levels graphics: original levels are good enought not to deface in front of level characterizing the classic golden axe. Some examples are the ?Twilight?, ?Ancient City?, ?Antartide? (if i remember well). A very good point here! Very appreciated here the existance of a ?battlefield? level, like in Revenge of Death Adder.
Concerning this, there are also bad points: the ?intermediate? level, the one in whitch you increase your power, is poor if compared with the others. Considering that it appears more or less 5 times, you should dedicate some additional time to that level.

Death Animations/Finishers: probably THE innovation that this game brings to the Golden axe series. They are really good.

Enemyes/Players: This game includes almost all the GA chars and enemies, and it has a good feeling. This makes fell like beeing playing to the final all versus all conflict. Another good point :)

What should be corrected:

Levels platforms: some platform is missing (for example in the first level, abandoned village, the very first (little) level jump is missing).

?Y? Offsets: they are wrong, but not completely wrong. Let me explain better: there is a ?school of thinking? related to 1P Vs 1P games like street fighter that teaches that offset should be placed in the back side of the feet, and not in the middle of the player. This approach works with those games because the player never turns... but, Enrico, dont forget that we have a side scrolling beat em all here, and that approach dont apply well. The positioning of the ?Y? coordinate in the middle of the player will solve additionally problems like the ?not correct interaction with walls?, which is another problem in your game.

Magics: Incremental magics are missing here! You had to use scripts for this, but in the view of a ?Classic Modded? game, you could use some buttons sequence for lower level magics (?com? command in the player header). You could also spend much more time on this... Golden Axe IS magics.

There is still some other think that could be said (boss music is absent, grab is completely absent, range errors in the attacks (the wizard attack is a long rage one: did you used ?range? command for your enemies?), some player combo needs a review in order to finish (check Ax II for example),some palette error (red claw man, for example).

Anyhow, a good mod. I hope errors will be checked and corrected in a future release :)


Title: Re: Golden Axe Genesis
Post by: CE on December 22, 2008, 03:45:39 am
Some feedback from me:

At first, I think the game is really good (and it works perfectly on Dreamcast :cheers!: ), with only a few things I noticed that I think could be improved.

1. The graphics seem to lack some colors here and there in comparision to the original Mega Drive games. This could be corrected by using a better custom palette for the game, or at least by using better color conversion methods (Adaptive, Perceptual) when exporting your graphics in Photoshop.


2. The characters do feel great when controlling them around (= very Golden Axe like), but they still seem to lack some animations and moves from the original games (e.g. the dragons).

There also seem to be problems with slightly inaccurate hit detection and missing hit flash, The timing needs fixing too: Punching your enemies doesn't feel like in the original game(s). Also, using Forward, Forward +Attack does not kick you back when hitting an enemy like it should (see original Golden Axe games, especially Golden Axe 3), instead the player seems to "fall" through the enemies....?

I propose to compare the characters in your mod with how they control and play in Golden Axe 3. You'll notice that unlike Golden Axe 1 and 2, Golden Axe 3 controls very precise, yet fast paced. I am sure you can adjust your characters so they are a lot closer to the original game(s).


3. This is a personal opinion, but the dwarfs from whatever late Golden Axe arcade game look way out of place in comparision to the Genesis graphics. I would consider removing them to keep the overall theme consistant.


It also was annoying that the enemies managed to kill me without even giving me a chance to get up again  :'(




- Overall I like this game a lot, but I really really do hope that you will fix these issues, and that we will see a few updates to this rough diamond.
Title: Re: Golden Axe Genesis
Post by: miguelo on December 29, 2008, 10:50:33 am
hey many thanks for this!!  mamma mia with the italian ;D

i really like and enjoy your game. is truth that some things can be better, but also you do several cool things.

i LOVE your script. the script is one of the most important thing in a movie or game and you do one very cool ;), so i love the intro. 
and the same with stages, a good collection of ripped cute stages plus the original cool music of the golden axe saga, and not other rare music.

the only bad things can be that some players are really really slow (but when you run they run fast), so the result is you use run all the time and don't walk almost never, so i think that a little more speed in these chars, can be good...
the speed for run is correct, i only thing the speed for walk (only in some chars) must be changed (always in my humble opinion)

some examples can be:
death adder up + 2 speed, and others can be the wrestler or gilius, that are too slow compared with the original versions of their respective games...

also ax battler from gaxe 3 have they super cool run attack with the sword and not the shoulder, but are a little slow for me, compared with the other 2 ax battlers.


also i like the run + attack move, is a fast, good, and usefull move, but i really miss the original "big jump + down" attack move (maybe this is named "picket" in english?) from original golden axe series or gaxe remake from utunnels.

one little and not too much important thing, can be that skeleton enemy, that not make sounds when it moves, like the skeletons from the other cool gaxe bor game, "golden axe remake" from utunnels. with more sound these enemy's looks more frightful.

and most important, skeletons (one of the most hard enemy's in gaxe games) don't make you these "picket" attacks to you, only attacks you normally. but also i can understand that if you cant make "pickets", well the enemy's either cant do it...

another thing is that in some stages you cant move too much...
i remenber for example the Viking ship and the followed stage "the port stage". in these and other stages you can use more space in up or down parts of the stage for can moving more and make these stages more confortable and playable.

another thing is that when you grab one animal you cant run + attack like in the original games, this can only be maked with the slug from gaxe 2, but not with the dragons.
also, is not necessary, but can be good that you can down from the animal, like happens in gaxe remake.

in this moment i don't remenber another things, but after all those criticisms beleave that i really enjoy playing your game, and in special with some cool things you make.
like all these ways avaliable, all those chars avaliable, the duel mode, and in special make death adder and alex playable!. VERY VERY original and cool idea man!. :laughing:

so congratulations for all that work, and many thanks for your game.

and sorry for me poor english, because I'm Spanish.

pd: and of course happy Christmas and happy new year for you and the rest.


pd2: 3 questions/things:

1) BEWARE BIG SPOILER FROM THE END!!!!!!!!!  DONT READ DOWN!!!
in the end, what happen to the heroes? they transform in rock? oh, i can understand that they die because genesis die, but is a little sad... :teary_eyed:

2) for curiosity, the genesis enemy from what game have been ripped?

3) i see that exist one little fail in the game with the sprites of the knight without head.
Title: Re: Golden Axe Genesis
Post by: krizalid on December 29, 2008, 02:32:03 pm
Some feedback from me:

At first, I think the game is really good (and it works perfectly on Dreamcast :cheers!: ), with only a few things I noticed that I think could be improved.

- Overall I like this game a lot, but I really really do hope that you will fix these issues, and that we will see a few updates to this rough diamond.


Thank you man for your comments and precious councils!  :cheers!: ;D

hey many thanks for this!!  mamma mia with the italian ;D

i really like and enjoy your game. is truth that some things can be better, but also you do several cool things.

i LOVE your script. the script is one of the most important thing in a movie or game and you do one very cool ;), so i love the intro. 
and the same with stages, a good collection of ripped cute stages plus the original cool music of the golden axe saga, and not other rare music.

the only bad things can be that some players are really really slow (but when you run they run fast), so the result is you use run all the time and don't walk almost never, so i think that a little more speed in these chars, can be good...
the speed for run is correct, i only thing the speed for walk (only in some chars) must be changed (always in my humble opinion)

some examples can be:
death adder up + 2 speed, and others can be the wrestler or gilius, that are too slow compared with the original versions of their respective games...

also ax battler from gaxe 3 have they super cool run attack with the sword and not the shoulder, but are a little slow for me, compared with the other 2 ax battlers.


also i like the run + attack move, is a fast, good, and usefull move, but i really miss the original "big jump + down" attack move (maybe this is named "picket" in english?) from original golden axe series or gaxe remake from utunnels.

one little and not too much important thing, can be that skeleton enemy, that not make sounds when it moves, like the skeletons from the other cool gaxe bor game, "golden axe remake" from utunnels. with more sound these enemy's looks more frightful.

and most important, skeletons (one of the most hard enemy's in gaxe games) don't make you these "picket" attacks to you, only attacks you normally. but also i can understand that if you cant make "pickets", well the enemy's either cant do it...

another thing is that in some stages you cant move too much...
i remenber for example the Viking ship and the followed stage "the port stage". in these and other stages you can use more space in up or down parts of the stage for can moving more and make these stages more confortable and playable.

another thing is that when you grab one animal you cant run + attack like in the original games, this can only be maked with the slug from gaxe 2, but not with the dragons.
also, is not necessary, but can be good that you can down from the animal, like happens in gaxe remake.

in this moment i don't remenber another things, but after all those criticisms beleave that i really enjoy playing your game, and in special with some cool things you make.
like all these ways avaliable, all those chars avaliable, the duel mode, and in special make death adder and alex playable!. VERY VERY original and cool idea man!. :laughing:

so congratulations for all that work, and many thanks for your game.

and sorry for me poor english, because I'm Spanish.

pd: and of course happy Christmas and happy new year for you and the rest.


pd2: 3 questions/things:

1) BEWARE BIG SPOILER FROM THE END!!!!!!!!!  DONT READ DOWN!!!
in the end, what happen to the heroes? they transform in rock? oh, i can understand that they die because genesis die, but is a little sad... :teary_eyed:

2) for curiosity, the genesis enemy from what game have been ripped?

3) i see that exist one little fail in the game with the sprites of the knight without head.

Thank you very much!!!  :cheers!: :cheers!:

1)Yes is sad,but just for the storyboard!  ;D

2) Chou Aniki for SNES. ;)

3) For Headless Knight not exist pain frames....  :teary_eyed:

good new year  :cheers!: :cheers!: :cheers!:
Title: Re: Golden Axe Genesis
Post by: miguelo on December 30, 2008, 08:59:24 am
hi ;), well i don't notice that (that the knight without head enemy don't have pain sprites) to be more exactly, i refered to the WALKING sprites of the no head knight:

something works wrong, because if i remenber fine, in the shoulder or for there, the sprites have a fail and looks bad.

this can be for a fail in these ripped sprites, or for a bad order in the game that causes some part of the sprites appears in the wrong place of the knight...

these are the only enemy i see in the game with that fail. the rest looks perfect.

and happy new year 2009...  or 2010, or 2011, because that world crisis i hope one of these years finally can be happy  :laughing: :laughing: ;)

the best gift right now... is a piggy moneybox ;)
Title: Re: Golden Axe Genesis
Post by: NeneBuano on December 30, 2008, 12:46:41 pm
Bravo, bravo! Me piace molto!

Congratulations, and keep the hard work!
Title: Re: Golden Axe Genesis
Post by: krizalid on December 31, 2008, 06:17:34 am
Bravo, bravo! Me piace molto!

Congratulations, and keep the hard work!

Grazie mille!!  :cheers!:

Thank you for playning my Mod!  ;D ;)
Title: Re: Golden Axe Genesis
Post by: Maturion on January 02, 2009, 03:26:26 pm
Danke, danke!

This is really an awesome thing, I just burned it. :)
Title: Re: Golden Axe Genesis
Post by: krizalid on January 02, 2009, 11:46:03 pm
Danke, danke!

This is really an awesome thing, I just burned it. :)

Thank you Man!!!  :cheers!: :cheers!: :cheers!:
Title: Re: Golden Axe Genesis
Post by: Expio on January 21, 2009, 03:52:58 pm
Well, I am a big fan of the Golden Axe serie and I can say that this is one of the best Openbor that I have played.

But... I find a couple of big problems.

First I get stuck with the munts. Few times when I run with the mount I get stuck, freeze in site and I can?t move in any direction. I may wait to be hit by a enemy.

Second. In the beach stage and the ancient city stage the game I get stuck at the end of the stage. In certain moment I can?t continue playing because I can finish the stage and I can?t find any enemy.

I play in the PSP and I use the last versi?n of the engine and the 1134 version.
Title: Re: Golden Axe Genesis
Post by: krizalid on January 21, 2009, 04:17:55 pm
Thank you!  :cheers!:


Mmmh this Mod is only tested on OpenBor 2.16.13 and last release.
In 2.16.13 is perfect and in last Version only bug existing is for the special
moves with command BACK-RIGHT...
For PSP I do not know like functions  :teary_eyed:
Title: Re: Golden Axe Genesis
Post by: Expio on January 21, 2009, 04:57:48 pm
Mmmh this Mod is only tested on OpenBor 2.16.13 and last release.

In 2.16.13 is perfect and in last Version only bug existing is for the special
moves with command BACK-RIGHT...
For PSP I do not know like functions  :teary_eyed:

Where is the 2.16.13. version? I don?t find it.

And the Panther Man is a bit overpowered. The enemies can?t break your combos and you can win the game easy.

Gillius is another overpowered but... is Gillius  ;)

EDIT

Well, I found the 2.16.13. version and I finished the game with the real end.

OSOM!!!!!!!!!

Another bugs:

- The magic-meat combo. If you hit two times to the blue guys you can get two magics or two meats. If you wait a second one of the magics-meats dissapear.

If you hit with a mount to a blue boy you only get one magic-meat.

- The enemys are invulnerable when they jumpping. If you hit a enemy in the air He/she not recive damage.
Title: Re: Golden Axe Genesis
Post by: baritonomarchetto77 on January 22, 2009, 03:38:56 am
For PSP I do not know like functions  :teary_eyed:

It works perfectly on PSP with one of the latest releases (dont remember which release is running on my phatty PSP, sorry).
Title: the sound of the axe...
Post by: miguelo on February 22, 2009, 02:37:59 pm
--THE SOUND OF THE AXE-- golden axe incredible secrets!!!

hey, i have one thing TOTALLY INCREDIBLE!.

this is in special for UTUNNELS and SEEP, that make the golden axe bor remakes, and OF COURSE for all the fans of golden axe. because im totally sure that all the people that loves golden axe MUST SEE THIS!!!.

did you remember the golden axe fx sounds?. these are great, huh?
well, did you can imagine what used the programmers for do that sounds?
you never imagine from where are... hehehe

please see this video, im swear all you that not are boring, and is not the thing you maybe imagine.

be prepared to be surprised. just see it...


note:
im sorry because after search in youtube, i only found the video with spanish subtitles, and not in english.
but after all, you only have to ear the sounds for understand the rest...

the sound of the axe --spanish subtitles version--
http://www.youtube.com/watch?v=EPDSfTwJFYc
 
like spanish is very close to italian, i hope that SEEP dont have problems for understand it. but after all, i repeat that you all can understand it by simply ear that sounds ;)

incredible... huh? :wow!: ;D
Title: Re: Golden Axe Genesis
Post by: Die_In_Fire on February 22, 2009, 03:16:48 pm
very good video!!

already knew about Conan and First Blood (Oh Gawd is a clasic!!!), but didnt know about the 2nd conan movie... I should have listened better to Grace Jones!!!

the music of "revenge of DA" is very inspired on basil's music (Conan)
Title: Re: the sound of the axe...
Post by: krizalid on February 23, 2009, 07:38:26 am
....

mmmh...i dont load the video...  :'(
Please you have reupload this video?  :-[

*Edit by DC*: Removed massive quote. Do not quote large posts and videos krizalid. This goes for everyone; when you quote, quote smaller bits or edit out the big stuff.


Title: Re: Golden Axe Genesis
Post by: miguelo on February 24, 2009, 06:55:10 am
hi all.

yes i dont know why, but dont works directly from the link in the forum. but take it easy, later i try to search it by youtube search, and looks that the video WORKS, BUT ONLY FROM YOUTUBE WEBSITE.
so copy and paste this link in one "blank page" of firefox or explorer and now you can finally see the video. ;)

---http://www.youtube.com/watch?v=EPDSfTwJFYc---
and yes, these are the correct video, forget about that initial bizarre happy people intro... :blushing: :laughing:
enjoy.  ;)

by the way: guys, is only me or the music that sound in the part of the attack of david caruso in rambo 1, is also the same music of the select screen of golden axe revenge of death adder?  :laughing: for me is the same music, but with only little diferences  :oops:

also i found my dvd and in spanish languaje the voices and screems not are the same. so thats the raison because i never notice that the sounds of these movies are used in golden axe games.

and i see another really funny thing, in one scene before the one in the video, rambo are in the mountain, and the bad policeman with the helicopter shot to him (before rambo jump off).

so the pilot of the helicopter says:
please dont shot, we got him not, it cant scape from us, so please stop fire.

and the bad policeman says: if you dont avoid move more with this helicopter and you dont make silent. i shot you in the head!

well, the pilot always are in trouble, because is the same helicopter pilot from terminator 2 in the t1000 motorcycle scene that says "get out" and the pilot jump off from the helicopter to the ground since a some high distance.  :laughing: ;)
Title: Re: Golden Axe Genesis
Post by: krizalid on February 24, 2009, 06:19:03 pm
hi all.



---http://www.youtube.com/watch?v=EPDSfTwJFYc---
and yes, these are the correct video, forget about that initial bizarre happy people intro... :blushing: :laughing:
enjoy.  ;)



Excellent video!  :cheers!:
The realy interesting trivias,very funny!  :laughing:
Awesome link,thank you man!  :cheers!: ;)
Golden Axe Forever!
Title: Re: Golden Axe Genesis
Post by: miguelo on February 25, 2009, 07:03:25 am
thanks to you, for make the golden axe genesis bor  ;).

i always imagine how can be play as death adder... and thanks to you i can play with him ;D :laughing:

pd: humm after say this, i think that:

how can be a golden axe game with the bad guys as players?, you know guys, something like shiva and lisa. this can be cool and original :)...
Title: Re: Golden Axe Genesis
Post by: krizalid on February 25, 2009, 10:26:56 am
thanks to you, for make the golden axe genesis bor  ;).

i always imagine how can be play as death adder... and thanks to you i can play with him ;D :laughing:

pd: humm after say this, i think that:

how can be a golden axe game with the bad guys as players?, you know guys, something like shiva and lisa. this can be cool and original :)...

Thank you man! :d
Sweet idea...
Dark Guld,Dark Prince and Death Adder(with alternative versions)
vs Ax Battle and company...sounds good! :d


Title: Re: Golden Axe Genesis
Post by: miguelo on February 26, 2009, 06:02:21 am
yeah, but i think that maybe the bad thing are... what enemys? can be used.
right now i only remenber these soldiers from the 1st stage of gaxe 3, that can be used as soldiers of the kingdoom.

but sure exist another enemys in other games like knights of the round or maybe king of dragons, with more or less the same style of golden axe characters, that can be used as the good soldiers that protect the king and princess...  :)

and for the end right now i think that the final boss can be genesis, and also the secret avaliable character when you finish the game  :laughing:  ;). him come to end with the other villains and take the kindoom and the power of the golden axe. and of course these final boss can be unexpected...


but apart, i hope that someday sega make one good new golden axe, something like revenge of death adder, same game but with cool 3d and the same view or style of the originals.
Title: Re: Golden Axe Genesis
Post by: krizalid on February 26, 2009, 07:14:06 am
yeah, but i think that maybe the bad thing are... what enemys? can be used.
right now i only remenber these soldiers from the 1st stage of gaxe 3, that can be used as soldiers of the kingdoom.

but sure exist another enemys in other games like knights of the round or maybe king of dragons, with more or less the same style of golden axe characters, that can be used as the good soldiers that protect the king and princess...  :)

and for the end right now i think that the final boss can be genesis, and also the secret avaliable character when you finish the game  :laughing:  ;). him come to end with the other villains and take the kindoom and the power of the golden axe. and of course these final boss can be unexpected...


but apart, i hope that someday sega make one good new golden axe, something like revenge of death adder, same game but with cool 3d and the same view or style of the originals.

This is a really good idea!!  ;D

I hope in golden axe 4. XD  ;D :cheers!:
Title: Re: Golden Axe Genesis
Post by: Yagami Brando on February 28, 2009, 05:33:22 pm
Wow! its cool! I will sure download and test it ;)
13 playable chars...-you rock man :)
P.S. heh - and i had only OpenBor mod Golden Axe - its a remake of the 1st part from SEGA))
Title: Re: Golden Axe Genesis
Post by: krizalid on March 02, 2009, 11:35:26 pm
Wow! its cool! I will sure download and test it ;)
13 playable chars...-you rock man :)
P.S. heh - and i had only OpenBor mod Golden Axe - its a remake of the 1st part from SEGA))

Thank you man!!  :cheers!:
Title: Re: Golden Axe Genesis
Post by: DJGameFreakTheIguana on March 03, 2009, 11:36:25 am
Yo, I gave you your props back in the beginning of the thread, but a few days ago I decided to go through the Mod(at least the paths a picked anyway) and you did a real good job on this, especially with the enemy deaths, if I didn't have E-nuff health, I'd let myself die just so I could chop someones arms off, or sharpen their throat. I also went through 80% of this mod with Cronus. :)
Title: Re: Golden Axe Genesis
Post by: Yagami Brando on March 03, 2009, 12:29:19 pm
heh - and i was mostly pleased that you included Griffon King as a char - i always wanted to play as him in story mode it Golden Axe 3 on SEGA ;D
Title: Re: Golden Axe Genesis
Post by: DJGameFreakTheIguana on March 03, 2009, 12:33:24 pm
Me too, but I was good with my boy cronus
Title: Re: Golden Axe Genesis
Post by: Yagami Brando on March 03, 2009, 04:14:17 pm
to Krizalid
Spoiler
When i completed the "Original" mode it said something like "press up+something to play as Death Bringer or D.Adder Jr. but nothing happens when i try. Can you help? :)
Title: Re: Golden Axe Genesis
Post by: krizalid on March 03, 2009, 05:32:03 pm
:)

Spoiler
Press for 10/11 times UP on Death Adder in select screen

Quote
Yo, I gave you your props back in the beginning of the thread, but a few days ago I decided to go through the Mod(at least the paths a picked anyway) and you did a real good job on this, especially with the enemy deaths, if I didn't have E-nuff health, I'd let myself die just so I could chop someones arms off, or sharpen their throat. I also went through 80% of this mod with Cronus.

ooohh good!  ;D
Cronus is my favorite characters of Golden Axe series.  ;D
Title: Re: Golden Axe Genesis
Post by: Yagami Brando on March 05, 2009, 02:54:31 pm
yeah, but i think that maybe the bad thing are... what enemys? can be used.
right now i only remenber these soldiers from the 1st stage of gaxe 3, that can be used as soldiers of the kingdoom.

but sure exist another enemys in other games like knights of the round or maybe king of dragons, with more or less the same style of golden axe characters, that can be used as the good soldiers that protect the king and princess...  :)

and for the end right now i think that the final boss can be genesis, and also the secret avaliable character when you finish the game  :laughing:  ;). him come to end with the other villains and take the kindoom and the power of the golden axe. and of course these final boss can be unexpected...


but apart, i hope that someday sega make one good new golden axe, something like revenge of death adder, same game but with cool 3d and the same view or style of the originals.

You know man - "Golden Axe - Revenge of Death Adder" Already exist ;)

P.S. 2 Krizalid - Exelent Game - thank you man one more time. I am not a big fan of golden axe but i've completed all SEGA games in my childhood. Always wanted to play as Griffon Kig in story - and this "Fatality" System is so cool - thanx again. :cheers!:

By the way - how many endings are in game? I completed the game 2 times - and killed Dark Prince and Death Bringer, I suppose that there ar 2 more endings - Dark Guld and Genesis himself??
Title: Re: Golden Axe Genesis
Post by: krizalid on March 05, 2009, 03:57:55 pm
yeah, but i think that maybe the bad thing are... what enemys? can be used.
right now i only remenber these soldiers from the 1st stage of gaxe 3, that can be used as soldiers of the kingdoom.

but sure exist another enemys in other games like knights of the round or maybe king of dragons, with more or less the same style of golden axe characters, that can be used as the good soldiers that protect the king and princess...  :)

and for the end right now i think that the final boss can be genesis, and also the secret avaliable character when you finish the game  :laughing:  ;). him come to end with the other villains and take the kindoom and the power of the golden axe. and of course these final boss can be unexpected...


but apart, i hope that someday sega make one good new golden axe, something like revenge of death adder, same game but with cool 3d and the same view or style of the originals.

You know man - "Golden Axe - Revenge of Death Adder" Already exist ;)

P.S. 2 Krizalid - Exelent Game - thank you man one more time. I am not a big fan of golden axe but i've completed all SEGA games in my childhood. Always wanted to play as Griffon Kig in story - and this "Fatality" System is so cool - thanx again. :cheers!:

By the way - how many endings are in game? I completed the game 2 times - and killed Dark Prince and Death Bringer, I suppose that there ar 2 more endings - Dark Guld and Genesis himself??

Thank you man,i hope also you appeals Ryuko no Ken Nekketsu! :)

Spoiler
Yeah,every path has personal ending...and trick! ;)

Title: Re: Golden Axe Genesis
Post by: Yagami Brando on March 05, 2009, 04:14:30 pm
OK - thanx)

BTW - that idea with Golden Axe where you play as villains is really cool! The common level enemies can be knights from "Knights of the Round" from CPS, or maybe some soldiers from Dungeons and Dragons. ;)
Title: Re: Golden Axe Genesis
Post by: krizalid on March 05, 2009, 04:31:03 pm
OK - thanx)

BTW - that idea with Golden Axe where you play as villains is really cool! The common level enemies can be knights from "Knights of the Round" from CPS, or maybe some soldiers from Dungeons and Dragons. ;)

Yeah,i think is really cool!  :)
It could beginning make at Hack of Golden Axe Genesis,
but I dont have time for another mod!   :'(

however the roster(characters)it could be:
-Death Adder/Junior
-Death Bringer
-Dark Guld
-Dark Prince
-Real Dark Prince.

Every Characters invoke enemies representatives theirs capitole
(exampre Death Adder it calls Heninger,Storchinaia,Moan.....)  ;)
Title: Re: Golden Axe Genesis
Post by: lordsaigon on March 06, 2009, 05:20:41 am
thnx man  :)

will try this immediately

keep up the good work
Title: Re: Golden Axe Genesis
Post by: krizalid on March 06, 2009, 08:46:00 am
thnx man  :)

will try this immediately

keep up the good work

Thank you man!
I want you opinions!  :cheers!:
Title: Re: Golden Axe Genesis
Post by: Yagami Brando on March 06, 2009, 08:49:40 am
Spoiler
Heh - i ve finally found that Genesis and kick his butt. only dark guld remains)) :laughing:

Title: Re: Golden Axe Genesis
Post by: krizalid on March 06, 2009, 08:58:20 am
Spoiler
Heh - i ve finally found that Genesis and kick his butt. only dark guld remains)) :laughing:



Good work! :laughing:
The Paths is very appreciates...i happy for it.  ;D
Title: Re: Golden Axe Genesis
Post by: Yagami Brando on March 07, 2009, 02:23:53 pm
I finally completed all game. Thanx again pal for this great game - i liked it very much :cheers!:
Maybe the only bad thing is that there are no grabs in game, i remember that in Golden Axe 3 there were some sort of grabs, for example Cronus and G.King could bite the enemy after grab...
BUT - the "Fatality" system and those awesome special are compensating it all, 4 endings is much more awesome than anything else so we can return to this game again and again. And duel mode and original mode will be great gift for GA fans - they will be moe than just glad to play classics again but this time as Death Adder ;D
So my rating is 5/5 :cheers!:

P.S. and a little help please - how to do special attacks like that: left-right-attack, for example non-magical special of Tyris flare GA1. when i just hitting left-right and then attack nothing happens, this special occurs only when i am rapidly hitting left-right and attack))
Title: Re: Golden Axe Genesis
Post by: DJGameFreakTheIguana on March 07, 2009, 06:50:22 pm
Try hitting down-forward or up-forward, it's different for some of'em.
Title: Re: Golden Axe Genesis
Post by: krizalid on March 07, 2009, 07:26:10 pm
I finally completed all game. Thanx again pal for this great game - i liked it very much :cheers!:
Maybe the only bad thing is that there are no grabs in game, i remember that in Golden Axe 3 there were some sort of grabs, for example Cronus and G.King could bite the enemy after grab...
BUT - the "Fatality" system and those awesome special are compensating it all, 4 endings is much more awesome than anything else so we can return to this game again and again. And duel mode and original mode will be great gift for GA fans - they will be moe than just glad to play classics again but this time as Death Adder ;D
So my rating is 5/5 :cheers!:


Very Thank you Syo!!!  :cheers!:
This rewiew renders happy me !  ;D
I they content that my MOD is this appreciated.


Quote
P.S. and a little help please - how to do special attacks like that: left-right-attack, for example non-magical special of Tyris flare GA1. when i just hitting left-right and then attack nothing happens, this special occurs only when i am rapidly hitting left-right and attack))

 :-[

You try the council of DJGameFreakTheIguana.  ;D
Quote
Try hitting down-forward or up-forward, it's different for some of'em.

Thank you for you support!! :D  :cheers!:
Title: Re: Golden Axe Genesis
Post by: Hanzo on March 07, 2009, 07:41:46 pm
a very excellent mod I said so to myself
Title: Re: Golden Axe Genesis
Post by: krizalid on April 12, 2009, 12:10:30 pm
a very excellent mod I said so to myself

Thank you man!  :cheers!:
Title: Re: Golden Axe Genesis
Post by: Die_In_Fire on April 13, 2009, 11:47:18 am
I really like to kill enemies doing special....

the most hard enemy for me were the dogbeasts

just defeated genbesis, dark guld and another guy, got death adder jr and leopard Cronus (my fave char so far!!!!!)

I hate those pancho guys!!! since the original golden axe 4  :laughing:

thanks for this mod!!! fun as ****!
Title: Re: Golden Axe Genesis
Post by: krizalid on April 13, 2009, 06:14:42 pm
I really like to kill enemies doing special....

the most hard enemy for me were the dogbeasts

just defeated genbesis, dark guld and another guy, got death adder jr and leopard Cronus (my fave char so far!!!!!)

I hate those pancho guys!!! since the original golden axe 4  :laughing:

thanks for this mod!!! fun as ****!

Thank you man!  :cheers!: ;D

I enjoyed creating Golden Axe Genesis,
I wanted to create something simple,but with original ideas and fun!
I think that is really fun with Mutilations!  ;)
But I am also sotisfied for the: moves,bombs,hostages,beasts, and all branch and enemies.  :)

Also with Ryuko No Ken Nekketsu i am following this
"philosophy" :Games that are simple but fun.  :)
Title: Re: Golden Axe Genesis
Post by: Phemt on March 04, 2010, 08:37:45 pm
I didn't find this game on lavalit and in the seep site it is made with installer... can i download just the pak to play it?
Title: Re: Golden Axe Genesis
Post by: Damon Caskey on March 05, 2010, 07:58:18 am
Not from us you won't. The SEEP team ignores our license and tries to take credit for coding OpenBOR. We don't support anything from them.

In fact, I'm going to go ahead and lock this thread.

DC
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