I'm having a bit of a problem with one of my characters. The game loads and then the stage loads without problems but when the character get's generated in the stage I can see it for a second or two then the game crashes.
The character's name is "casndra"
Error Log
SpoilerTotal Ram: 1063301120 Bytes
Free Ram: 224333824 Bytes
Used Ram: 1130496 Bytes
OpenBoR v3.0 Build 3192, Compile Date: Mar 11 2011
Game Selected: ./Paks/bor.pak
FileCaching System Init...... Disabled
Initializing video............
Reading video settings from 'data/video.txt'.
Initialized video............. 480x272 (Mode: 1, Depth: 32 Bit)
Loading menu.txt............. Done!
Loading fonts................ Done!
Timer init................... Done!
Initialize Sound..............
sound_load_sample: Failed to load: data/sounds/go.wav
sound_load_sample: Failed to load: data/sounds/block.wav
Loading sprites.............. Done!
Loading level order.......... Done!
Loading script settings...... Done!
Loading scripts.............. Done!
Loading models...............
Cacheing 'Flash' from data/chars/misc/flash.txt
Cacheing 'cut' from data/chars/malin/cut.txt
Cacheing 'Malin' from data/chars/malin/malin.txt
Cacheing 'Aki' from data/chars/aki/aki.txt
Cacheing 'E-MAI' from data/chars/mai2/mai2.txt
Cacheing 'Apple' from data/chars/misc/apple.txt
Cacheing 'Meat' from data/chars/misc/meat.txt
Cacheing '1up' from data/chars/misc/1up.txt
Cacheing 'Money' from data/chars/misc/money.txt
Cacheing 'Gold' from data/chars/misc/gold.txt
Cacheing 'Time' from data/chars/misc/time.txt
Cacheing 'Box' from data/chars/misc/box.txt
Cacheing 'Crate' from data/chars/misc/crate.txt
Cacheing 'Trash' from data/chars/misc/trash.txt
Cacheing 'Table' from data/chars/misc/table.txt
Cacheing 'Chair' from data/chars/misc/chair.txt
Cacheing 'Fence' from data/chars/misc/fence.txt
Cacheing 'Drum' from data/chars/misc/drum.txt
Cacheing 'Trolly' from data/chars/misc/trolly.txt
Cacheing 'Knife' from data/chars/misc/knife.txt
Cacheing 'Shot' from data/chars/misc/shot.txt
Cacheing 'Star' from data/chars/misc/star.txt
Cacheing 'Steam' from data/chars/misc/steam.txt
Cacheing 'Steamer' from data/chars/misc/steamer.txt
Cacheing 'Furnace' from data/chars/misc/furnace.txt
Cacheing 'Crab' from data/chars/crab/crab.txt
Cacheing 'Lobster' from data/chars/Lobster/Lobster.txt
Cacheing 'rynbld' from data/chars/Rayne/rynbld.txt
Cacheing 'rRckt' from data/chars/Rayne/rRckt.txt
Cacheing 'rcirc' from data/chars/Rayne/rcirc.txt
Cacheing 'kusHd' from data/chars/kus/kusHd.txt
Cacheing 'LSmk' from data/chars/misc2/LSmk.txt
Cacheing 'sSmk' from data/chars/misc2/sSmk.txt
Cacheing 'tBall' from data/chars/Tao/tBall.txt
Cacheing 'vFlame' from data/chars/misc2/vFlame.txt
Cacheing 'gShot' from data/chars/misc2/gShot.txt
Cacheing 'lBomb' from data/chars/misc2/lBomb.txt
Cacheing 'gbreak' from data/chars/jugger/gbreak.txt
Cacheing 'rswrd' from data/chars/RubyHrt/rswrd.txt
Cacheing 'rghst' from data/chars/RubyHrt/rghst.txt
Cacheing 'sdbkp' from data/chars/sdio/sdbkp.txt
Cacheing 'sdghst' from data/chars/sdio/sdghst.txt
Cacheing 'sdbkpl' from data/chars/sdio/sdbkpl.txt
Cacheing 'dFire' from data/chars/dhalsim/dFire.txt
Cacheing 'dLFire' from data/chars/dhalsim/dLFire.txt
Cacheing 'dFlame' from data/chars/dhalsim/dFlame.txt
Cacheing 'snknf' from data/chars/sonia/snknf.txt
Cacheing 'kusHd' from data/chars/kus/kusHd.txt
Cacheing 'sblade' from data/chars/sonia/sblade.txt
Cacheing 'casne' from data/chars/casndra/casne.txt
Cacheing 'cleavs' from data/chars/casndra/cleavs.txt
Cacheing 'cpole' from data/chars/casndra/cpole.txt
Cacheing 'cwind' from data/chars/casndra/cwind.txt
Cacheing 'isprk' from data/chars/iroha/isprk.txt
Cacheing 'irohae' from data/chars/iroha/irohae.txt
Loading 'Flash' from data/chars/misc/flash.txt
Loading 'cut' from data/chars/malin/cut.txt
sound_load_sample: Failed to load: data/chars/may/run.wav
Loading 'malin' from data/chars/malin/malin.txt
Loading 'shiki' from data/chars/aki/aki.txt
Loading 'rynbld' from data/chars/Rayne/rynbld.txt
Loading 'rcirc' from data/chars/Rayne/rcirc.txt
Loading 'lsmk' from data/chars/misc2/LSmk.txt
Loading 'sSmk' from data/chars/misc2/sSmk.txt
Loading models............... Done!
Object engine init........... Done!
Input init................... No Joystick(s) Found!
Done!
use cached bg
Can't play music file 'data/music/remix'
Can't play music file 'data/music/remix'
Can't play music file 'data/music/remix'
Can't play music file 'data/music/menu'
Level Loading: 'data/levels/water.txt'
Total Ram: 1063301120 Bytes
Free Ram: 212082688 Bytes
Used Ram: 15654912 Bytes
Loading 'cleavs' from data/chars/casndra/cleavs.txt
Loading 'cpole' from data/chars/casndra/cpole.txt
Loading 'cwind' from data/chars/casndra/cwind.txt
Loading 'casne' from data/chars/casndra/casne.txt
Level Loaded: 'data/levels/water.txt'
Total Ram: 1063301120 Bytes
Free Ram: 208891904 Bytes
Used Ram: 18853888 Bytes
Character
Spoilername casne
health 100
type enemy
gfxshadow 1
icon data/chars/casndra/09.gif
speed 12
running 25 4 3 1 1
jumpheight 5
grabdistance 36
mp 90
grabforce 8
antigrab 5
projectilehit player npc
height 105
com A2 freespecial
com A3 freespecial2
load cleavs
load cpole
load cwind
animationscript data/scripts/aniScp.c
anim attack1
delay 7
bbox 22 5 23 84
offset 25 88
frame data/chars/casndra/20.gif
bbox 25 5 23 84
offset 25 87
frame data/chars/casndra/21.gif
range 23 40
attack2 50 13 38 11 5 5 0 1 5 0
offset 25 87
frame data/chars/casndra/22.gif
attack 0 0 0 0 0 0 0 0 0 0
bbox 23 5 23 84
offset 25 88
frame data/chars/casndra/23.gif
movez 0
movea 0
move 10
bbox 20 5 19 84
offset 25 89
frame data/chars/casndra/24.gif
delay 7
bbox 20 7 19 83
offset 25 89
frame data/chars/casndra/2050.gif
delay 12
movez 0
movea 0
move 25
attack2 41 11 24 12 5 5 0 1 5 0
offset 25 88
frame data/chars/casndra/2051.gif
delay 5
movez 0
movea 0
move 5
attack 0 0 0 0 0 0 0 0 0 0
offset 25 88
frame data/chars/casndra/2052.gif
offset 25 89
frame data/chars/casndra/2053.gif
anim attack2
delay 7
bbox 25 7 21 81
offset 32 87
frame data/chars/casndra/23.gif
bbox 15 8 21 88
offset 25 95
frame data/chars/casndra/2301.gif
range 2 64
attack3 27 30 64 52 5 5 1 0 5 0
offset 25 97
frame data/chars/casndra/2302.gif
attack 0 0 0 0 0 0 0 0 0 0
bbox 22 8 21 88
offset 29 96
frame data/chars/casndra/2303.gif
bbox 12 10 21 88
offset 25 97
frame data/chars/casndra/2304.gif
bbox 12 7 21 88
offset 25 94
frame data/chars/casndra/2305.gif
movez 0
movea 0
move 10
bbox 20 7 21 85
offset 25 91
frame data/chars/casndra/2356.gif
delay 7
bbox 11 6 21 94
offset 25 99
frame data/chars/casndra/30.gif
movez 0
movea 0
move 25
offset 25 103
frame data/chars/casndra/31.gif
bbox 20 21 15 94
offset 25 114
frame data/chars/casndra/32.gif
attack 34 0 52 54 5 5 1 0 5 0
bbox 24 14 15 94
offset 25 107
frame data/chars/casndra/33.gif
movez 0
movea 0
move 5
attack2 35 26 62 25 5 5 0 1 5 0
bbox 20 11 15 94
offset 25 104
frame data/chars/casndra/34.gif
attack 0 0 0 0 0 0 0 0 0 0
bbox 16 22 15 90
offset 25 111
frame data/chars/casndra/35.gif
movez 0
movea 0
move 0
bbox 16 12 21 86
offset 25 97
frame data/chars/casndra/36.gif
bbox 18 9 20 81
offset 25 89
frame data/chars/casndra/37.gif
anim attack3
movez 0
movea 0
move 5
delay 7
bbox 21 8 20 83
offset 25 90
frame data/chars/casndra/21-1.gif
movez 0
movea 0
move 7
offset 25 89
frame data/chars/casndra/2101.gif
offset 25 90
frame data/chars/casndra/2102.gif
movez 0
movea 0
move 12
bbox 36 8 19 81
offset 25 88
frame data/chars/casndra/2103.gif
range 37 47
attack2 62 12 47 14 5 5 1 0 5 0
offset 25 86
frame data/chars/casndra/2104.gif
movez 0
movea 0
move 5
attack 0 0 0 0 0 0 0 0 0 0
offset 25 86
frame data/chars/casndra/2105.gif
offset 25 87
frame data/chars/casndra/2106.gif
movez 0
movea 0
move 0
bbox 26 9 19 81
offset 25 89
frame data/chars/casndra/2107.gif
bbox 20 9 19 81
offset 25 89
frame data/chars/casndra/2108.gif
anim attack4
delay 7
bbox 20 8 22 84
offset 25 91
frame data/chars/casndra/2350.gif
bbox 16 8 18 88
offset 25 95
frame data/chars/casndra/2351.gif
range 4 32
attack2 28 27 33 35 5 5 1 0 5 0
bbox 22 17 18 88
offset 25 105
frame data/chars/casndra/2352.gif
attack 0 0 0 0 0 0 0 0 0 0
bbox 22 14 18 88
offset 25 101
frame data/chars/casndra/2353.gif
bbox 20 8 18 88
offset 25 95
frame data/chars/casndra/2354.gif
bbox 14 8 18 88
offset 25 95
frame data/chars/casndra/2355.gif
bbox 19 7 21 85
offset 25 91
frame data/chars/casndra/2356.gif
offset 25 90
frame data/chars/casndra/2357.gif
movez 0
movea 0
move 5
delay 7
bbox 20 7 19 80
offset 25 86
frame data/chars/casndra/2150.gif
movez 0
movea 0
move 10
bbox 24 7 18 72
offset 25 78
frame data/chars/casndra/2151.gif
bbox 27 7 19 76
offset 25 83
frame data/chars/casndra/2152.gif
range 22 22
attack 49 0 20 31 5 5 1 0 5 0
bbox 34 18 20 84
offset 25 101
frame data/chars/casndra/2153.gif
movez 0
movea 0
move 5
attack 0 0 0 0 0 0 0 0 0 0
offset 25 100
frame data/chars/casndra/2154.gif
bbox 27 7 20 84
offset 25 90
frame data/chars/casndra/2155.gif
movez 0
movea 0
move 0
bbox 24 7 20 84
offset 25 90
frame data/chars/casndra/2156.gif
bbox 21 7 19 84
offset 25 89
frame data/chars/casndra/21-1.gif
anim backwalk
loop 1
delay 7
bbox 7 8 19 87
offset 15 94
frame data/chars/casndra/0210.gif
bbox 12 7 19 87
offset 20 93
frame data/chars/casndra/0211.gif
offset 22 93
frame data/chars/casndra/0212.gif
bbox 9 8 19 87
offset 16 94
frame data/chars/casndra/0213.gif
offset 17 94
frame data/chars/casndra/0214.gif
offset 18 95
frame data/chars/casndra/0215.gif
anim block
delay 30
bbox 12 8 20 83
offset 25 90
frame data/chars/casndra/1201.gif
anim dodge
delay 7
offset 25 91
frame data/chars/casndra/04.gif
offset 25 90
frame data/chars/casndra/0401.gif
offset 25 90
frame data/chars/casndra/0402.gif
offset 25 90
frame data/chars/casndra/0401.gif
offset 25 91
frame data/chars/casndra/04.gif
anim duck
delay 7
bbox 9 0 33 82
offset 25 82
frame data/chars/casndra/0110.gif
bbox 9 0 33 70
offset 25 69
frame data/chars/casndra/0111.gif
offset 25 69
frame data/chars/casndra/1210.gif
anim faint
loop 1
delay 14
bbox 14 6 21 89
offset 25 94
frame data/chars/casndra/0530.gif
offset 25 93
frame data/chars/casndra/0531.gif
bbox 14 6 21 87
offset 25 92
frame data/chars/casndra/0532.gif
bbox 14 6 21 84
offset 25 89
frame data/chars/casndra/0533.gif
offset 25 90
frame data/chars/casndra/0534.gif
bbox 14 6 21 87
offset 25 92
frame data/chars/casndra/0535.gif
anim fall
delay 7
bbox 6 10 34 58
offset 25 87
frame data/chars/casndra/050310.gif
bbox 7 10 61 25
offset 44 58
frame data/chars/casndra/050330.gif
bbox 7 18 61 40
offset 42 68
frame data/chars/casndra/05031050.gif
bbox 7 13 93 22
offset 56 36
frame data/chars/casndra/0504.gif
offset 63 13
frame data/chars/casndra/050410.gif
anim forwardjump
delay 7
bbox 15 0 35 92
offset 35 93
frame data/chars/casndra/0420.gif
bbox 15 0 50 62
offset 44 63
frame data/chars/casndra/0421.gif
bbox 8 0 42 50
offset 32 54
frame data/chars/casndra/0422.gif
bbox 14 0 42 50
offset 40 54
frame data/chars/casndra/0423.gif
bbox 7 4 41 50
offset 33 63
frame data/chars/casndra/0424.gif
bbox 5 8 41 50
offset 27 72
frame data/chars/casndra/0425.gif
bbox 8 8 41 42
offset 24 55
frame data/chars/casndra/0426.gif
bbox 6 4 49 64
offset 26 75
frame data/chars/casndra/0427.gif
bbox 17 5 29 70
offset 29 84
frame data/chars/casndra/0413.gif
bbox 22 10 27 78
offset 33 95
frame data/chars/casndra/0414.gif
bbox 11 13 22 93
offset 21 111
frame data/chars/casndra/0415.gif
bbox 11 23 22 98
offset 22 121
frame data/chars/casndra/0416.gif
offset 22 121
frame data/chars/casndra/0417.gif
anim freespecial
delay 7
bbox 9 0 33 83
offset 25 82
frame data/chars/casndra/0110.gif
bbox 9 0 33 70
offset 25 69
frame data/chars/casndra/0111.gif
bbox 12 2 33 77
offset 25 78
frame data/chars/casndra/011112.gif
@cmd shootentityknife "cwind" 0 0 0
bbox 18 2 24 96
offset 30 97
frame data/chars/casndra/0113.gif
bbox 12 2 17 98
offset 21 100
frame data/chars/casndra/0114.gif
bbox 12 2 17 105
offset 20 106
frame data/chars/casndra/0115.gif
bbox 16 9 17 102
offset 25 110
frame data/chars/casndra/0116.gif
bbox 27 17 18 104
offset 35 120
frame data/chars/casndra/0117.gif
bbox 13 20 18 104
offset 22 123
frame data/chars/casndra/0118.gif
bbox 10 9 34 82
offset 27 90
frame data/chars/casndra/0470.gif
bbox 10 1 37 84
offset 25 84
frame data/chars/casndra/0471.gif
anim freespecial2
delay 7
offset 25 91
frame data/chars/casndra/01.gif
offset 25 93
frame data/chars/casndra/0120.gif
@cmd shootentityknife "cleavs" 0 0 0
delay 40
offset 25 97
frame data/chars/casndra/0121.gif
delay 7
offset 25 93
frame data/chars/casndra/0120.gif
offset 25 91
frame data/chars/casndra/01.gif
anim idle
loop 1
delay 7
bbox 18 2 19 89
offset 25 90
frame data/chars/casndra/00.gif
offset 25 91
frame data/chars/casndra/01.gif
offset 25 91
frame data/chars/casndra/02.gif
offset 25 91
frame data/chars/casndra/03.gif
offset 25 91
frame data/chars/casndra/04.gif
offset 25 90
frame data/chars/casndra/05.gif
offset 25 89
frame data/chars/casndra/06.gif
offset 25 90
frame data/chars/casndra/07.gif
offset 25 91
frame data/chars/casndra/08.gif
offset 25 91
frame data/chars/casndra/03.gif
offset 25 91
frame data/chars/casndra/02.gif
offset 25 91
frame data/chars/casndra/01.gif
anim jumpattack
delay 7
bbox 7 3 26 79
offset 25 82
frame data/chars/casndra/63.gif
attack 31 28 65 42 10 0 1 0 0 0
bbox 13 3 35 58
offset 25 61
frame data/chars/casndra/6301.gif
attack 33 31 44 49 10 0 1 0 0 0
offset 25 75
frame data/chars/casndra/6302.gif
attack 0 0 0 0 0 0 0 0 0 0
bbox 9 19 27 81
offset 25 99
frame data/chars/casndra/6303.gif
anim jumpattack2
delay 7
attack 31 42 41 72 10 0 0 1 0 0
bbox 16 15 34 50
movez 0
movea -10
move 0
offset 38 110
frame data/chars/casndra/01-1.gif
attack 0 0 0 0 0 0 0 0 0 0
offset 38 109
frame data/chars/casndra/0101.gif
attack 17 42 40 72 10 0 1 0 0 0
bbox 11 15 27 50
offset 25 110
frame data/chars/casndra/0102.gif
attack 0 0 0 0 0 0 0 0 0 0
offset 25 110
frame data/chars/casndra/0103.gif
attack 33 42 40 72 10 0 1 0 0 0
bbox 19 15 27 50
offset 38 110
frame data/chars/casndra/01-1.gif
attack 0 0 0 0 0 0 0 0 0 0
offset 38 109
frame data/chars/casndra/0101.gif
attack 17 42 40 72 10 0 1 0 0 0
bbox 11 15 27 50
offset 25 110
frame data/chars/casndra/0102.gif
attack 0 0 0 0 0 0 0 0 0 0
offset 25 110
frame data/chars/casndra/0103.gif
attack 33 42 40 72 10 0 1 0 0 0
bbox 18 15 27 50
offset 38 110
frame data/chars/casndra/01-1.gif
attack 0 0 0 0 0 0 0 0 0 0
offset 38 109
frame data/chars/casndra/0101.gif
attack 16 42 40 72 10 0 1 0 0 0
bbox 10 15 27 50
offset 25 110
frame data/chars/casndra/0102.gif
attack 0 0 0 0 0 0 0 0 0 0
offset 25 110
frame data/chars/casndra/0103.gif
anim jumpland
delay 7
bbox 12 12 29 78
offset 25 90
frame data/chars/casndra/0470.gif
bbox 12 6 29 78
offset 25 84
frame data/chars/casndra/0471.gif
offset 25 89
frame data/chars/casndra/2053.gif
anim pain
delay 7
bbox 8 3 27 91
offset 25 90
frame data/chars/casndra/05-1.gif
offset 25 91
frame data/chars/casndra/0510.gif
offset 25 90
frame data/chars/casndra/05-1.gif
anim pain2
delay 7
bbox 6 2 29 87
offset 25 89
frame data/chars/casndra/0501.gif
bbox 6 2 29 81
offset 25 82
frame data/chars/casndra/050110.gif
bbox 6 2 32 69
offset 25 71
frame data/chars/casndra/050120.gif
bbox 7 2 29 87
offset 25 89
frame data/chars/casndra/0501.gif
anim pain3
delay 7
bbox 7 3 27 86
offset 25 89
frame data/chars/casndra/0501.gif
bbox 6 3 27 80
offset 25 82
frame data/chars/casndra/050110.gif
bbox 6 3 32 69
offset 25 71
frame data/chars/casndra/050120.gif
bbox 7 3 27 86
offset 25 89
frame data/chars/casndra/0501.gif
anim rise
delay 7
offset 71 39
frame data/chars/casndra/0512.gif
offset 49 51
frame data/chars/casndra/051201.gif
offset 25 69
frame data/chars/casndra/0111.gif
anim run
loop 1
delay 7
bbox 23 6 64 60
offset 25 75
frame data/chars/casndra/10.gif
offset 25 74
frame data/chars/casndra/11.gif
bbox 23 6 52 60
offset 25 74
frame data/chars/casndra/12.gif
offset 25 73
frame data/chars/casndra/13.gif
offset 25 74
frame data/chars/casndra/14.gif
offset 25 74
frame data/chars/casndra/15.gif
anim runjump
delay 7
bbox 13 3 39 78
offset 25 93
frame data/chars/casndra/0420.gif
bbox 16 5 51 58
offset 25 63
frame data/chars/casndra/0421.gif
bbox 9 2 43 41
offset 25 49
frame data/chars/casndra/0422.gif
offset 25 49
frame data/chars/casndra/0423.gif
bbox 9 8 39 44
offset 25 58
frame data/chars/casndra/0424.gif
bbox 4 14 39 44
offset 25 67
frame data/chars/casndra/0425.gif
bbox 4 11 39 39
offset 25 49
frame data/chars/casndra/0426.gif
bbox 7 7 40 46
offset 25 70
frame data/chars/casndra/0427.gif
bbox 6 24 43 62
offset 25 123
frame data/chars/casndra/0428.gif
anim select
delay 7
bbox 13 3 29 88
offset 25 91
frame data/chars/casndra/1810.gif
offset 25 93
frame data/chars/casndra/1811.gif
bbox 9 3 29 94
offset 25 97
frame data/chars/casndra/1812.gif
offset 25 98
frame data/chars/casndra/1813.gif
bbox 6 2 20 98
offset 25 99
frame data/chars/casndra/1814.gif
offset 30 101
frame data/chars/casndra/1815.gif
bbox 32 3 20 98
offset 52 101
frame data/chars/casndra/1816.gif
offset 52 100
frame data/chars/casndra/1817.gif
bbox 25 3 20 98
offset 45 99
frame data/chars/casndra/1818.gif
bbox 5 2 20 98
offset 26 99
frame data/chars/casndra/1819.gif
offset 26 99
frame data/chars/casndra/181010.gif
offset 25 98
frame data/chars/casndra/181011.gif
bbox 13 2 20 95
offset 25 97
frame data/chars/casndra/181012.gif
bbox 15 1 20 93
offset 25 93
frame data/chars/casndra/181013.gif
anim slide
movez 0
movea 0
move 5
delay 7
bbox 10 2 31 68
offset 25 69
frame data/chars/casndra/41-1.gif
bbox 10 2 32 65
offset 25 66
frame data/chars/casndra/31-1.gif
movez 0
movea 0
move 12
attack 25 28 72 23 10 0 1 0 0 0
bbox 8 2 32 49
offset 25 50
frame data/chars/casndra/3101.gif
bbox 15 2 32 49
offset 33 50
frame data/chars/casndra/3102.gif
movez 0
movea 0
move 5
offset 33 50
frame data/chars/casndra/3103.gif
attack 0 0 0 0 0 0 0 0 0 0
bbox 8 3 32 62
offset 25 64
frame data/chars/casndra/3104.gif
offset 25 67
frame data/chars/casndra/3105.gif
anim special2
delay 7
bbox 18 8 18 75
offset 25 82
frame data/chars/casndra/0110.gif
bbox 16 8 18 94
offset 25 101
frame data/chars/casndra/1050.gif
bbox 16 8 18 87
offset 25 94
frame data/chars/casndra/1051.gif
offset 25 94
frame data/chars/casndra/1052.gif
offset 25 96
frame data/chars/casndra/1053.gif
bbox 16 8 18 75
offset 25 82
frame data/chars/casndra/0110.gif
anim throw
delay 7
offset 25 76
frame data/chars/casndra/81.gif
offset 25 73
frame data/chars/casndra/8101.gif
offset 25 80
frame data/chars/casndra/8102.gif
offset 25 96
frame data/chars/casndra/8103.gif
offset 25 103
frame data/chars/casndra/8104.gif
offset 25 120
frame data/chars/casndra/8105.gif
offset 25 104
frame data/chars/casndra/8106.gif
offset 25 100
frame data/chars/casndra/8107.gif
offset 25 103
frame data/chars/casndra/8108.gif
offset 25 102
frame data/chars/casndra/8109.gif
offset 25 90
frame data/chars/casndra/8110.gif
anim walk
loop 1
delay 7
bbox 23 7 17 87
offset 31 93
frame data/chars/casndra/0201.gif
bbox 18 6 17 87
offset 24 92
frame data/chars/casndra/0202.gif
bbox 9 6 17 87
offset 15 92
frame data/chars/casndra/0203.gif
offset 15 92
frame data/chars/casndra/0204.gif
offset 14 93
frame data/chars/casndra/0205.gif
offset 14 94
frame data/chars/casndra/0206.gif
bbox 15 8 17 87
offset 23 94
frame data/chars/casndra/0207.gif
#|edited by openBor Stats v 0.43
Just tried....
OpenBoR v3.0 Build 2322
OpenBoR v3.0 Build 2615 (Last longest without crashing)
OpenBOR v3.0 Build 3192
OpenBOR v3.0 Build 3273
OpenBOR v3.0 Build 3310
Please note that I also deleted all files in the Save directory to ensure it using the default setting for each version.
Ps! When i use b3310 then my characters are black, which you can see in the attachment.
This is b3310's log
SpoilerTotal Ram: 1063301120 Bytes
Free Ram: 200159232 Bytes
Used Ram: 1134592 Bytes
OpenBoR v3.0 Build 3310, Compile Date: Mar 25 2011
Game Selected: ./Paks/bor.pak
FileCaching System Init...... Disabled
Initializing video............
Reading video settings from 'data/video.txt'.
Initialized video............. 320x240 (Mode: 0, Depth: 32 Bit)
Loading menu.txt............. Done!
Loading fonts................ Done!
Timer init................... Done!
Initialize Sound..............
sound_load_sample: Failed to load: data/sounds/go.wav
sound_load_sample: Failed to load: data/sounds/block.wav
Loading sprites.............. Done!
Loading level order.......... Done!
Loading script settings...... Done!
Loading scripts.............. Done!
Loading models...............
Cacheing 'Flash' from data/chars/misc/flash.txt
Cacheing 'cut' from data/chars/malin/cut.txt
Cacheing 'Malin' from data/chars/malin/malin.txt
Cacheing 'Aki' from data/chars/aki/aki.txt
Cacheing 'E-MAI' from data/chars/mai2/mai2.txt
Cacheing 'Apple' from data/chars/misc/apple.txt
Cacheing 'Meat' from data/chars/misc/meat.txt
Cacheing '1up' from data/chars/misc/1up.txt
Cacheing 'Money' from data/chars/misc/money.txt
Cacheing 'Gold' from data/chars/misc/gold.txt
Cacheing 'Time' from data/chars/misc/time.txt
Cacheing 'Box' from data/chars/misc/box.txt
Cacheing 'Crate' from data/chars/misc/crate.txt
Cacheing 'Trash' from data/chars/misc/trash.txt
Cacheing 'Table' from data/chars/misc/table.txt
Cacheing 'Chair' from data/chars/misc/chair.txt
Cacheing 'Fence' from data/chars/misc/fence.txt
Cacheing 'Drum' from data/chars/misc/drum.txt
Cacheing 'Trolly' from data/chars/misc/trolly.txt
Cacheing 'Knife' from data/chars/misc/knife.txt
Cacheing 'Shot' from data/chars/misc/shot.txt
Cacheing 'Star' from data/chars/misc/star.txt
Cacheing 'Steam' from data/chars/misc/steam.txt
Cacheing 'Steamer' from data/chars/misc/steamer.txt
Cacheing 'Furnace' from data/chars/misc/furnace.txt
Cacheing 'Crab' from data/chars/crab/crab.txt
Cacheing 'Lobster' from data/chars/Lobster/Lobster.txt
Cacheing 'rynbld' from data/chars/Rayne/rynbld.txt
Cacheing 'rRckt' from data/chars/Rayne/rRckt.txt
Cacheing 'rcirc' from data/chars/Rayne/rcirc.txt
Cacheing 'kusHd' from data/chars/kus/kusHd.txt
Cacheing 'LSmk' from data/chars/misc2/LSmk.txt
Cacheing 'sSmk' from data/chars/misc2/sSmk.txt
Cacheing 'tBall' from data/chars/Tao/tBall.txt
Cacheing 'vFlame' from data/chars/misc2/vFlame.txt
Cacheing 'gShot' from data/chars/misc2/gShot.txt
Cacheing 'lBomb' from data/chars/misc2/lBomb.txt
Cacheing 'gbreak' from data/chars/jugger/gbreak.txt
Cacheing 'rswrd' from data/chars/RubyHrt/rswrd.txt
Cacheing 'rghst' from data/chars/RubyHrt/rghst.txt
Cacheing 'sdbkp' from data/chars/sdio/sdbkp.txt
Cacheing 'sdghst' from data/chars/sdio/sdghst.txt
Cacheing 'sdbkpl' from data/chars/sdio/sdbkpl.txt
Cacheing 'dFire' from data/chars/dhalsim/dFire.txt
Cacheing 'dLFire' from data/chars/dhalsim/dLFire.txt
Cacheing 'dFlame' from data/chars/dhalsim/dFlame.txt
Cacheing 'snknf' from data/chars/sonia/snknf.txt
Cacheing 'kusHd' from data/chars/kus/kusHd.txt
Cacheing 'sblade' from data/chars/sonia/sblade.txt
Cacheing 'cleavs' from data/chars/casndra/cleavs.txt
Cacheing 'cpole' from data/chars/casndra/cpole.txt
Cacheing 'cwind' from data/chars/casndra/cwind.txt
Cacheing 'isprk' from data/chars/iroha/isprk.txt
Cacheing 'irohae' from data/chars/iroha/irohae.txt
Cacheing 'casne' from data/chars/casndra/casne.txt
Loading 'Flash' from data/chars/misc/flash.txt
Loading 'cut' from data/chars/malin/cut.txt
sound_load_sample: Failed to load: data/chars/may/run.wav
Loading 'malin' from data/chars/malin/malin.txt
Loading 'shiki' from data/chars/aki/aki.txt
Loading 'rynbld' from data/chars/Rayne/rynbld.txt
Loading 'rcirc' from data/chars/Rayne/rcirc.txt
Loading 'lsmk' from data/chars/misc2/LSmk.txt
Loading 'sSmk' from data/chars/misc2/sSmk.txt
Loading models............... Done!
Object engine init........... Done!
Input init................... No Joystick(s) Found!
Done!
use cached bg
Can't play music file 'data/music/remix'
Can't play music file 'data/music/remix'
Can't play music file 'data/music/remix'
Can't play music file 'data/music/menu'
Can't play music file 'data/music/remix'
Level Loading: 'data/levels/water.txt'
Total Ram: 1063301120 Bytes
Free Ram: 190918656 Bytes
Used Ram: 12570624 Bytes
Loading 'cleavs' from data/chars/casndra/cleavs.txt
Loading 'cpole' from data/chars/casndra/cpole.txt
Loading 'cwind' from data/chars/casndra/cwind.txt
Loading 'casne' from data/chars/casndra/casne.txt
Level Loaded: 'data/levels/water.txt'
Total Ram: 1063301120 Bytes
Free Ram: 186736640 Bytes
Used Ram: 15851520 Bytes
Edit.
You can download the game in the attachment.
Got it working....
When I removed jumpforward and jumpattack then it works.
New txt file
Spoilername casnh
health 100
type enemy
gfxshadow 1
icon data/chars/casndra/09.gif
speed 12
running 25 4 3 1 1
jumpheight 5
grabdistance 36
mp 90
grabforce 8
antigrab 5
projectilehit player npc
height 105
com A2 freespecial
com A3 freespecial2
com A4 freespecial3
load cleavs
load cpole
load cwind
animationscript data/scripts/aniScp.c
anim attack1
delay 7
bbox 18 8 21 62
offset 25 69
frame data/chars/casndra/41-1.gif
offset 25 68
frame data/chars/casndra/44-1.gif
bbox 21 8 15 54
offset 25 61
frame data/chars/casndra/4401.gif
range 16 79
attack3 42 27 78 14 5 5 0 0 6 0
bbox 26 8 16 46
offset 25 53
frame data/chars/casndra/4402.gif
attack 0 0 0 0 0 0 0 0 0 0
offset 25 53
frame data/chars/casndra/4403.gif
bbox 21 11 16 46
offset 25 56
frame data/chars/casndra/4404.gif
bbox 21 11 16 52
offset 25 62
frame data/chars/casndra/4405.gif
bbox 21 11 16 58
offset 25 68
frame data/chars/casndra/4406.gif
movez 0
movea 0
move 10
offset 25 69
frame data/chars/casndra/4407.gif
delay 7
movez 0
movea 0
move 25
bbox 22 6 22 63
offset 25 68
frame data/chars/casndra/41-1.gif
bbox 39 9 19 62
offset 25 70
frame data/chars/casndra/4101.gif
attack2 47 10 44 17 5 5 0 0 6 0
bbox 55 9 20 65
offset 25 73
frame data/chars/casndra/4102.gif
attack 0 0 0 0 0 0 0 0 0 0
offset 25 72
frame data/chars/casndra/4103.gif
movez 0
movea 0
move 5
bbox 44 8 20 63
offset 25 70
frame data/chars/casndra/4104.gif
movez 0
movea 0
move 0
bbox 26 8 20 62
offset 25 69
frame data/chars/casndra/4105.gif
bbox 19 8 20 62
offset 25 69
frame data/chars/casndra/4106.gif
anim attack2
delay 7
bbox 15 8 25 62
offset 25 69
frame data/chars/casndra/40.gif
range 17 43
attack3 41 13 44 10 5 5 0 0 6 0
offset 25 68
frame data/chars/casndra/41.gif
attack 0 0 0 0 0 0 0 0 0 0
offset 25 68
frame data/chars/casndra/42.gif
offset 25 69
frame data/chars/casndra/43.gif
offset 25 69
frame data/chars/casndra/44.gif
movez 0
movea 0
move 10
delay 7
bbox 26 8 20 81
offset 25 88
frame data/chars/casndra/23.gif
bbox 15 8 20 88
offset 25 95
frame data/chars/casndra/2450.gif
movez 0
movea 0
move 20
bbox 15 8 20 90
offset 25 98
frame data/chars/casndra/2451.gif
bbox 17 33 20 90
offset 25 122
frame data/chars/casndra/2452.gif
movez 0
movea 0
move 5
range 5 41
attack 29 0 42 64 5 5 0 0 6 0
bbox 17 31 20 90
offset 25 120
frame data/chars/casndra/2453.gif
attack 0 0 0 0 0 0 0 0 0 0
bbox 17 10 20 90
offset 25 99
frame data/chars/casndra/2454.gif
offset 25 98
frame data/chars/casndra/2455.gif
bbox 17 9 20 87
offset 25 95
frame data/chars/casndra/2456.gif
bbox 17 9 20 83
offset 25 91
frame data/chars/casndra/2457.gif
movez 0
movea 0
move 10
delay 7
bbox 20 8 20 82
offset 25 89
frame data/chars/casndra/24.gif
bbox 7 8 20 82
offset 25 91
frame data/chars/casndra/2401.gif
movez 0
movea 0
move 20
bbox 7 8 20 76
offset 30 83
frame data/chars/casndra/2402.gif
range 0 82
attack2 34 12 76 19 5 5 1 0 5 0
bbox 7 8 20 72
offset 28 79
frame data/chars/casndra/2403.gif
movez 0
movea 0
move 5
attack 0 0 0 0 0 0 0 0 0 0
bbox 7 8 20 66
offset 29 73
frame data/chars/casndra/2404.gif
offset 29 73
frame data/chars/casndra/2405.gif
movez 0
movea 0
move 0
bbox 7 8 20 70
offset 25 78
frame data/chars/casndra/2406.gif
bbox 7 8 20 75
offset 25 82
frame data/chars/casndra/2407.gif
bbox 7 8 20 81
offset 23 88
frame data/chars/casndra/2408.gif
anim attack3
movez 0
movea 0
move 5
delay 7
bbox 21 8 20 83
offset 25 90
frame data/chars/casndra/21-1.gif
movez 0
movea 0
move 7
offset 25 89
frame data/chars/casndra/2101.gif
offset 25 90
frame data/chars/casndra/2102.gif
movez 0
movea 0
move 12
bbox 36 8 19 81
offset 25 88
frame data/chars/casndra/2103.gif
range 37 47
attack2 62 12 47 14 5 5 0 0 6 0
offset 25 86
frame data/chars/casndra/2104.gif
movez 0
movea 0
move 5
attack 0 0 0 0 0 0 0 0 0 0
offset 25 86
frame data/chars/casndra/2105.gif
offset 25 87
frame data/chars/casndra/2106.gif
movez 0
movea 0
move 0
bbox 26 9 19 81
offset 25 89
frame data/chars/casndra/2107.gif
bbox 20 9 19 81
offset 25 89
frame data/chars/casndra/2108.gif
anim attack4
delay 7
bbox 20 8 22 84
offset 25 91
frame data/chars/casndra/2350.gif
bbox 16 8 18 88
offset 25 95
frame data/chars/casndra/2351.gif
range 4 32
attack2 28 27 33 35 5 5 0 0 6 0
bbox 22 17 18 88
offset 25 105
frame data/chars/casndra/2352.gif
attack 0 0 0 0 0 0 0 0 0 0
bbox 22 14 18 88
offset 25 101
frame data/chars/casndra/2353.gif
bbox 20 8 18 88
offset 25 95
frame data/chars/casndra/2354.gif
bbox 14 8 18 88
offset 25 95
frame data/chars/casndra/2355.gif
bbox 19 7 21 85
offset 25 91
frame data/chars/casndra/2356.gif
offset 25 90
frame data/chars/casndra/2357.gif
movez 0
movea 0
move 5
delay 7
bbox 20 7 19 80
offset 25 86
frame data/chars/casndra/2150.gif
movez 0
movea 0
move 10
bbox 24 7 18 72
offset 25 78
frame data/chars/casndra/2151.gif
bbox 27 7 19 76
offset 25 83
frame data/chars/casndra/2152.gif
range 22 22
attack 49 0 20 31 5 5 0 0 6 0
bbox 34 18 20 84
offset 25 101
frame data/chars/casndra/2153.gif
movez 0
movea 0
move 5
attack 0 0 0 0 0 0 0 0 0 0
offset 25 100
frame data/chars/casndra/2154.gif
bbox 27 7 20 84
offset 25 90
frame data/chars/casndra/2155.gif
movez 0
movea 0
move 0
bbox 24 7 20 84
offset 25 90
frame data/chars/casndra/2156.gif
bbox 21 7 19 84
offset 25 89
frame data/chars/casndra/21-1.gif
anim backwalk
loop 1
delay 7
bbox 7 8 19 87
offset 15 94
frame data/chars/casndra/0210.gif
bbox 12 7 19 87
offset 20 93
frame data/chars/casndra/0211.gif
offset 22 93
frame data/chars/casndra/0212.gif
bbox 9 8 19 87
offset 16 94
frame data/chars/casndra/0213.gif
offset 17 94
frame data/chars/casndra/0214.gif
offset 18 95
frame data/chars/casndra/0215.gif
anim block
delay 30
bbox 12 8 20 83
offset 25 90
frame data/chars/casndra/1201.gif
anim faint
loop 1
delay 14
bbox 14 6 21 89
offset 25 94
frame data/chars/casndra/0530.gif
offset 25 93
frame data/chars/casndra/0531.gif
bbox 14 6 21 87
offset 25 92
frame data/chars/casndra/0532.gif
bbox 14 6 21 84
offset 25 89
frame data/chars/casndra/0533.gif
offset 25 90
frame data/chars/casndra/0534.gif
bbox 14 6 21 87
offset 25 92
frame data/chars/casndra/0535.gif
anim fall
delay 7
bbox 6 10 34 58
offset 25 87
frame data/chars/casndra/050310.gif
bbox 7 10 61 25
offset 44 58
frame data/chars/casndra/050330.gif
bbox 7 18 61 40
offset 42 68
frame data/chars/casndra/05031050.gif
bbox 7 13 93 22
offset 56 36
frame data/chars/casndra/0504.gif
offset 63 13
frame data/chars/casndra/050410.gif
anim freespecial
delay 7
bbox 15 0 31 92
offset 28 91
frame data/chars/casndra/03.gif
bbox 12 7 24 99
offset 23 105
frame data/chars/casndra/0301.gif
bbox 12 16 24 99
offset 23 114
frame data/chars/casndra/0302.gif
bbox 12 19 24 99
offset 23 117
frame data/chars/casndra/0303.gif
bbox 19 21 28 88
offset 29 108
frame data/chars/casndra/0304.gif
bbox 21 15 43 69
offset 41 84
frame data/chars/casndra/0305.gif
@cmd shootentityknife "cpole" 0 0 0
bbox 10 20 40 49
offset 28 69
frame data/chars/casndra/0306.gif
offset 28 69
frame data/chars/casndra/0306.gif
offset 28 68
frame data/chars/casndra/0307.gif
bbox 11 15 44 49
offset 31 63
frame data/chars/casndra/0308.gif
bbox 19 9 43 49
offset 38 57
frame data/chars/casndra/0309.gif
bbox 15 0 43 49
offset 34 48
frame data/chars/casndra/0310.gif
offset 33 48
frame data/chars/casndra/0311.gif
bbox 8 0 43 55
offset 25 55
frame data/chars/casndra/0312.gif
bbox 8 0 38 69
offset 25 68
frame data/chars/casndra/0313.gif
bbox 8 0 38 82
offset 25 81
frame data/chars/casndra/0314.gif
anim freespecial2
delay 7
bbox 9 0 33 83
offset 25 82
frame data/chars/casndra/0110.gif
bbox 9 0 33 70
offset 25 69
frame data/chars/casndra/0111.gif
bbox 12 2 33 77
offset 25 78
frame data/chars/casndra/011112.gif
@cmd shootentityknife "cwind" 0 0 0
bbox 18 2 24 96
offset 30 97
frame data/chars/casndra/0113.gif
bbox 12 2 17 98
offset 21 100
frame data/chars/casndra/0114.gif
bbox 12 2 17 105
offset 20 106
frame data/chars/casndra/0115.gif
bbox 16 9 17 102
offset 25 110
frame data/chars/casndra/0116.gif
bbox 27 17 18 104
offset 35 120
frame data/chars/casndra/0117.gif
bbox 13 20 18 104
offset 22 123
frame data/chars/casndra/0118.gif
bbox 10 9 34 82
offset 27 90
frame data/chars/casndra/0470.gif
bbox 10 1 37 84
offset 25 84
frame data/chars/casndra/0471.gif
anim freespecial3
delay 7
offset 25 91
frame data/chars/casndra/01.gif
offset 25 93
frame data/chars/casndra/0120.gif
@cmd shootentityknife "cleavs" 0 0 0
delay 40
offset 25 97
frame data/chars/casndra/0121.gif
delay 7
offset 25 93
frame data/chars/casndra/0120.gif
offset 25 91
frame data/chars/casndra/01.gif
anim idle
loop 1
delay 7
bbox 18 2 19 89
offset 25 90
frame data/chars/casndra/00.gif
offset 25 91
frame data/chars/casndra/01.gif
offset 25 91
frame data/chars/casndra/02.gif
offset 25 91
frame data/chars/casndra/03.gif
offset 25 91
frame data/chars/casndra/04.gif
offset 25 90
frame data/chars/casndra/05.gif
offset 25 89
frame data/chars/casndra/06.gif
offset 25 90
frame data/chars/casndra/07.gif
offset 25 91
frame data/chars/casndra/08.gif
offset 25 91
frame data/chars/casndra/03.gif
offset 25 91
frame data/chars/casndra/02.gif
offset 25 91
frame data/chars/casndra/01.gif
anim pain
delay 7
bbox 8 3 27 91
offset 25 90
frame data/chars/casndra/05-1.gif
offset 25 91
frame data/chars/casndra/0510.gif
offset 25 90
frame data/chars/casndra/05-1.gif
anim pain2
delay 7
bbox 6 2 29 87
offset 25 89
frame data/chars/casndra/0501.gif
bbox 6 2 29 81
offset 25 82
frame data/chars/casndra/050110.gif
bbox 6 2 32 69
offset 25 71
frame data/chars/casndra/050120.gif
bbox 7 2 29 87
offset 25 89
frame data/chars/casndra/0501.gif
anim pain3
delay 7
bbox 7 3 27 86
offset 25 89
frame data/chars/casndra/0501.gif
bbox 6 3 27 80
offset 25 82
frame data/chars/casndra/050110.gif
bbox 6 3 32 69
offset 25 71
frame data/chars/casndra/050120.gif
bbox 7 3 27 86
offset 25 89
frame data/chars/casndra/0501.gif
anim rise
delay 7
offset 71 39
frame data/chars/casndra/0512.gif
offset 49 51
frame data/chars/casndra/051201.gif
offset 25 69
frame data/chars/casndra/0111.gif
anim run
loop 1
delay 7
bbox 23 6 64 60
offset 25 75
frame data/chars/casndra/10.gif
offset 25 74
frame data/chars/casndra/11.gif
bbox 23 6 52 60
offset 25 74
frame data/chars/casndra/12.gif
offset 25 73
frame data/chars/casndra/13.gif
offset 25 74
frame data/chars/casndra/14.gif
offset 25 74
frame data/chars/casndra/15.gif
anim slide
movez 0
movea 0
move 5
delay 7
bbox 10 2 31 68
offset 25 69
frame data/chars/casndra/41-1.gif
bbox 10 2 32 65
offset 25 66
frame data/chars/casndra/31-1.gif
movez 0
movea 0
move 12
attack 25 28 72 23 10 0 0 0 6 0
bbox 8 2 32 49
offset 25 50
frame data/chars/casndra/3101.gif
bbox 15 2 32 49
offset 33 50
frame data/chars/casndra/3102.gif
movez 0
movea 0
move 5
offset 33 50
frame data/chars/casndra/3103.gif
attack 0 0 0 0 0 0 0 0 0 0
bbox 8 3 32 62
offset 25 64
frame data/chars/casndra/3104.gif
offset 25 67
frame data/chars/casndra/3105.gif
anim special2
movez 0
movea 0
move -20
delay 7
bbox 18 8 18 75
offset 25 82
frame data/chars/casndra/0110.gif
bbox 16 8 18 94
offset 25 101
frame data/chars/casndra/1050.gif
bbox 16 8 18 87
offset 25 94
frame data/chars/casndra/1051.gif
offset 25 94
frame data/chars/casndra/1052.gif
movez 0
movea 0
move -10
offset 25 96
frame data/chars/casndra/1053.gif
movez 0
movea 0
move 0
bbox 16 8 18 75
offset 25 82
frame data/chars/casndra/0110.gif
anim walk
loop 1
delay 7
bbox 23 7 17 87
offset 31 93
frame data/chars/casndra/0201.gif
bbox 18 6 17 87
offset 24 92
frame data/chars/casndra/0202.gif
bbox 9 6 17 87
offset 15 92
frame data/chars/casndra/0203.gif
offset 15 92
frame data/chars/casndra/0204.gif
offset 14 93
frame data/chars/casndra/0205.gif
offset 14 94
frame data/chars/casndra/0206.gif
bbox 15 8 17 87
offset 23 94
frame data/chars/casndra/0207.gif
#|edited by openBor Stats v 0.43