LavaLit

OpenBoR => Mod Center => Completed => Topic started by: AlexDC22 on February 05, 2008, 05:24:21 am

Title: A Tale of Vengeance
Post by: AlexDC22 on February 05, 2008, 05:24:21 am
This MOD uses some new features, but most of its features are not so new,
after all its been in the making for 2 years, 1 on and off,
and another one off all because of personal issues.
While some might complaint about the MODs length,
it is story driven and it takes about 2+ hours to beat


OK heres a list of things this MOD uses


-=3 free specials=-

forward, down, attack
down, forward, attack
up, forward, attack


-=basics=-

(block) is used by pressing and holding special button

(special) is now mapped to attack 2 button per request

theres also running attacks ( now vulnerable )
running jump attacks
attack down while in mid air

added an sorta like an escape move to replace the special,
so when you press attack+jump still has an attack
but it doesn't take to much damage


-=other=-

It also uses the new GXFSHADOWS
Uses rain effect from FFRB Hack by Damon Caskey
Also uses the beach animations from FFRB Hack by Damon Caskey
Uses dust
Uses Escapehits for some enemies and blocking for others
 
Blockratio is also used, so you cant rely on blocking all day
because you can block from the front, but not the back.

Aggression was implemented as well,
while most of the peons are set to 1, bosses are not :P

Bosses health was lowered a lot since the demo was made
Enemies have been taken out to make the mod shorter,
no more endless fighting

Rush was also added ( 124 max combo for me so far )

4 color palettes for players

3 secret characters that joins the party after certain level

Extra mode after beating the game, nothing much

Some original stages never seen before in any MOD

Every level has its own music, and theres 10 levels in total with some of
them having sub-levels, all levels have good colors to them

Game might be somewhat hard, some bosses are cheap :P
 
-=Special thanks=-

Mr.Q for inspiration, wouldn't done this if it wasn't for him

Goes to Damon Caskey, for allowing me to use the Rain and Animations from
his FFRB hack that he made.
Also fo the support in other areas and for testing the MOD before it released.

Also Kbandresen for Testing and giving feedback on things i overlooked.

DCEvoCE for play testing and i know a DC version will follow :D ( hoping on this one )

To Orochi_X for play testing and giving feedback on things i could have done better, and with help on some issues.

Utunnels for giving feedback and also helping out with troubles i encountered, and giving ideas... you where very helpful my friend.

To bigmenace for testing and feedback.

To senile team for making this great drug called BOR

And last but not least, SumolX, after a rocky start you never turned your back on me, and where very helpful even back in the day coding stuff that
i requested for ATOV.
You also gave me the most feedback out of all, and are constant on it.
Thank you for being there and for keeping the engine alive with the help of the other coders we got here.

Hope you enjoy the game, and feedback is welcome, just remember one thing... it is a free game and this is the best i could
do with the time frame i am on. Also being away for that long didn't help either.
And now i take a break from modding :P
 
With that said please enjoy :)


(http://borgeneration.com/atov/1.gif)(http://borgeneration.com/atov/2.gif)
(http://borgeneration.com/atov/3.png)(http://borgeneration.com/atov/4.png)
(http://borgeneration.com/atov/5.png)(http://borgeneration.com/atov/6.png)
(http://borgeneration.com/atov/7.png)(http://borgeneration.com/atov/8.png)
(http://borgeneration.com/atov/9.png)(http://borgeneration.com/atov/10.png)
(http://borgeneration.com/atov/11.png)(http://borgeneration.com/atov/12.png)                     

Title: Re: A Tale of Vengeance Complete
Post by: danno on February 05, 2008, 06:25:53 am
  :eek: I think Ive wet myself with excitement.
Title: Re: A Tale of Vengeance Complete
Post by: bigmenace on February 05, 2008, 07:44:18 am
Loll danno.  Congratulations on releasing the final version Alex.  I had alot of fun testing this out, and helping giving what solutions I could to certain problems. My highest combo was in the 200's with terry  >:D.  I think everyone will enjoy this mod right here.  This is one mod thats staying on my psp. 

I love the scenes and music on the game, along with backgrounds and sprites. Enjoy your break, don't stay gone too long this time lol.

I think people will really enjoy all the available player characters and moves you implemented in this game.
Your hardwork really shows and pays off on the mod.  I'll try to download the final version later on today and see how different it plays.

As I told you Alex, it feels like something capcom put together theirselves lol. Its almost crazy how far the bor engine has come, and our possibility for making commercial rivalry games are almost limitless now. Thanks Sumol and Utunnels and all the other coders who have helped bringing it this far, I absolutely love this engine and the community of great modders.

Once again congrats Alex, and keep up the goodwork on modding, I think this mod is going to be pretty hard to top.  :envious:
Title: Re: A Tale of Vengeance Complete
Post by: Damon Caskey on February 05, 2008, 08:56:58 am
Hey Alex, sorry I didn't get you a full review before release. At least now I'll be "testing" the finished product.  ;)

One thing I can say right now, is that title screen ROCKS! It's the best since Final Fight Apocalypse. It's simple, clean, colorful, and detailed all at once; a hard combo to pull off.

DC




Title: Re: A Tale of Vengeance Complete
Post by: SX on February 05, 2008, 09:24:13 am
I have posted this in the News section and is now available in the Downloads section.  Great job Alex!!!  Can't wait to download this tonight!!!  Too bad I forgot to bring in my PSP to work....   :'(
Title: Re: A Tale of Vengeance Complete
Post by: AlexDC22 on February 05, 2008, 01:01:50 pm
Quote
Hey Alex, sorry I didn't get you a full review before release. At least now I'll be "testing" the finished product.

no problem... i am sure someday you'll  play it  ;D

Quote
One thing I can say right now, is that title screen ROCKS! It's the best since Final Fight Apocalypse. It's simple, clean, colorful, and detailed all at once; a hard combo to pull off.

thanks man, i started fixing typos in the intro and kinda redid them all per say, same scenes but no gay flames lol
so i figure do the title too, doesn't match the rest of it so thats what came out  :)

Quote
Too bad I forgot to bring in my PSP to work

man... i wish you could enjoy it more on psp :(
spawning and stuff is no good..... i hope some one here find it in their hearts to do one for you and the rest of the psp users... also hope this works on DC to
Title: Re: A Tale of Vengeance Complete
Post by: SX on February 05, 2008, 01:46:57 pm
Hey I noticed that your preview has combo counter, but the mod doesn't...... whats going on here...lol
Title: Re: A Tale of Vengeance Complete
Post by: Damon Caskey on February 05, 2008, 02:16:09 pm
Look lower. The combo counter appears directly above the power bar at bottom of screen.

DC
Title: Re: A Tale of Vengeance Complete
Post by: Hanzo on February 05, 2008, 02:16:46 pm
Dang can't wait to download it Awesome title screen AlexDC gonna post a short review soon as well :cheers!:
Title: Re: A Tale of Vengeance Complete
Post by: SX on February 05, 2008, 02:25:19 pm
Ahhh thats because i was playing the mod in widescreen mode....  and i found a bug in the engine....lol  Fixed now.


{Edit}


Nice use of the rush/combo counter fonts and the mpicons for POW for different levels of mp status....  ;)
Title: Re: A Tale of Vengeance Complete
Post by: AlexDC22 on February 05, 2008, 03:29:15 pm
oh by the way people.... the combo fonts are different than in those pics, last minute thing, just like the POW is green in the pic, but now is red, had to be done due to palette issues, i think considering that i am using bors original palette, didn't know i could make one back then  lol
the colors turned out ok... still would be nice to have more tho  ;D

all in all, thanks for the comments, and i just hope that it is an enjoyable experience, tho a lengthy  one  :P

enjoy  :cheers!:
Title: Re: A Tale of Vengeance Complete
Post by: Damon Caskey on February 05, 2008, 05:08:55 pm
Just played it through. I'll post a full review when I can. My favorite moment though:


*SPOILER ALERT*


Spoiler
Mai taking her Chun-Li cosplays to a new level: Using Chun's MVC Seven Star Strike and SFIII Kikosho was damn creative, and I can really see that as something Mai would do. Good stuff!

DC
Title: Re: A Tale of Vengeance Complete
Post by: AlexDC22 on February 05, 2008, 05:14:35 pm
how long did it take you?

Title: Re: A Tale of Vengeance Complete
Post by: Damon Caskey on February 05, 2008, 05:20:38 pm
About 8 hours real time, I played off and on all day at work.  ;D

In actual game time, I have no clue; maybe an hour or so? But you just gave me an idea. Since the engine's internal timer is open to script, I think I'll add a "how much time did it take you" feature into my stuff.

DC

*Edit* Hey, I never knew we had spoiler tags; my bad. Thanks for the fix SX.
Title: Re: A Tale of Vengeance Complete
Post by: AlexDC22 on February 05, 2008, 05:25:32 pm
dude that would be awsome  :wow!:     
Title: Re: A Tale of Vengeance Complete
Post by: SX on February 05, 2008, 05:26:50 pm
lol... i just installed it as soon as I seen the word spoiler......   :cheers!:
Title: Re: A Tale of Vengeance Complete
Post by: tuta on February 06, 2008, 02:20:02 am
Nice MOD its worth the 1 year wait
I think I first saw this MOD at BOR revolution or BOR generation I guess
and at that time not much mod has this cool running feature so I was really lookin forward to this MOD

At first I thought terry or kyo was the ultimate choice for me but Mai seemed to be my favourite now
she does some wicked chunli transformation lol I loved the dash attack the most(forward2x attack1)

Oh and this MOD crashed a few time on my fat psp during cutscene after boss fight sometimes it returns to xmb and sometimes crashed with a blue screen prompting me to press home to go back to xmb
it might be due to memory issues but worked fine on my slim psp

I used the same memorycard juz that I swaped it to my fat psp when my slim psp's bat ran out to complete atov this log was I after I completed the MOD on my slim so not sure if its the same log when it crashed on my fat psp
dont know if this is the correct way of postin the bug or anythin but I attached the openBorLog.txt
Title: Re: A Tale of Vengeance Complete
Post by: AlexDC22 on February 06, 2008, 02:47:06 am
wish i could help...but i dont have a psp :(
also bigmenace played straight through on his psp with no problems i believe...

sorry i wish i could help more :(
Title: Re: A Tale of Vengeance Complete
Post by: Orochi_X on February 06, 2008, 03:58:33 am
Congrats Alex!

But now I won't get any work done.....again!  :laughing:
Title: Re: A Tale of Vengeance Complete
Post by: relic on February 06, 2008, 05:02:09 am
 :cheers!: yeh hi i tried the new open bears of rage engine with atov complete it comes up with loading for 1 second than gets out of the program is there a problem with the game
Title: Re: A Tale of Vengeance Complete
Post by: relic on February 06, 2008, 05:03:46 am
:cheers!: yeh hi i tried the new open beats of rage engine with atov complete it comes up with loading for 1 second than gets out of the program is there a problem with the game
Title: Re: A Tale of Vengeance Complete
Post by: Damon Caskey on February 06, 2008, 06:30:59 am
OK Relic, you were given a friendly warning from OX and an official one from me about spamming and self quoting. You are now issued a 10 day post ban.

DC
Title: Re: A Tale of Vengeance Complete
Post by: bigmenace on February 06, 2008, 08:52:20 am
Nice MOD its worth the 1 year wait
I think I first saw this MOD at BOR revolution or BOR generation I guess
and at that time not much mod has this cool running feature so I was really lookin forward to this MOD

At first I thought terry or kyo was the ultimate choice for me but Mai seemed to be my favourite now
she does some wicked chunli transformation lol I loved the dash attack the most(forward2x attack1)

Oh and this MOD crashed a few time on my fat psp during cutscene after boss fight sometimes it returns to xmb and sometimes crashed with a blue screen prompting me to press home to go back to xmb
it might be due to memory issues but worked fine on my slim psp

I used the same memorycard juz that I swaped it to my fat psp when my slim psp's bat ran out to complete atov this log was I after I completed the MOD on my slim so not sure if its the same log when it crashed on my fat psp
dont know if this is the correct way of postin the bug or anythin but I attached the openBorLog.txt

Tuta on the fat psp which is what I used, you have to set the settings in the xmb menu by pressing select.  Chose 333/333 on both of those clock settings.  Then when you run bor go to options and in system options change ram from automatic to forced and it should run fine.  I only got that blue screen once, after that it didn't happen anymore.
Title: Re: A Tale of Vengeance Complete
Post by: SX on February 06, 2008, 09:13:41 am
Which level....  perhaps i can reproduce the blue screen and fix the issue.
Title: Re: A Tale of Vengeance Complete
Post by: bigmenace on February 06, 2008, 10:10:12 am
Sumol I posted my problem with the blue screen in the bugs section hold on let me see if I can find it and post it here, it did it right before the fight with Q lol. Ok found the post here it is.




It said to report here. But when I was playing I got a blue screen with this message.  I didn't want to post the whole log file because its super long.

Code: [Select]


 I'm sorry to inform your PSP has crashed.
 The exception has been logged to a file.
 Please report to lavalit.com:8080



 Exception Details:


 Module Name - OpenBOR
 Exception   - Address load/inst fetch
 EPC         - 08905C7C
 REPC        - 00005C3C
 Cause       - 10000010
 Status      - 20008613
 BadVAddr    - F2A526C4


 zr:00000000 at:2008FF00 v0:089F0000 v1:00002710
 a0:0000002B a1:00000001 a2:00002710 a3:F2A52644
 t0:00000001 t1:00000001 t2:00000000 t3:00000000
 t4:089C0888 t5:089C0000 t6:43242424 t7:00000000
 s0:00000018 s1:089C0000 s2:08B70C48 s3:08B70C48
 s4:08B70000 s5:00000001 s6:08B70C48 s7:00000000
 t8:089C0000 t9:089F2054 k0:09FBFF00 k1:00000000
 gp:089B91C0 sp:09FBFB90 fp:00000000 ra:089452E4

Lol I don't understand any of that maybe you guys do.
Title: Re: A Tale of Vengeance Complete
Post by: SX on February 06, 2008, 10:20:32 am
Crap....   Too many changes have happened so log file is no use.  I will try and reproduce the problem on the psp fat tonight.
Title: Re: A Tale of Vengeance Complete
Post by: Crimefighters2 on February 06, 2008, 12:48:43 pm
What version of Bor does this run best in?  :dunce:

Please help?
Title: Re: A Tale of Vengeance Complete
Post by: Hanzo on February 06, 2008, 02:20:40 pm
The lastest one will work on PC and PSP I think?
Title: Re: A Tale of Vengeance Complete
Post by: Crimefighters2 on February 06, 2008, 02:29:41 pm
I tried a few different versions of obor and the latest version and it didn't work for PC?
It loads a bit or it goes straight to the credits?

Weird?
Title: Re: A Tale of Vengeance Complete
Post by: bahamutknightzero on February 06, 2008, 03:53:36 pm
Could someone explain why the game is crashing as I get to the final levels after passing the two medpacks?

(This might not be the right area, since it happens also when playing Final Fight Last Round when going through Stage Two of FF1 after the train, crashing when I go for the 1up).
Title: Re: A Tale of Vengeance Complete
Post by: AlexDC22 on February 06, 2008, 04:04:12 pm
I tried a few different versions of obor and the latest version and it didn't work for PC?
It loads a bit or it goes straight to the credits?

Weird?

just tried it and it works...erased  the old one and started new...still works with the latest added on the 5th 

Could someone explain why the game is crashing as I get to the final levels after passing the two medpacks?

(This might not be the right area, since it happens also when playing Final Fight Last Round when going through Stage Two of FF1 after the train, crashing when I go for the 1up).


thats wierd to... DC played it straight through, and so have others....
in that stage theres an end level section, but it shouldnt crash...really wish i could help, but the mod works fine on my end :(
Title: Re: A Tale of Vengeance Complete
Post by: tuta on February 06, 2008, 11:49:22 pm
I guess the psp issues are rather due to the fat havin less ram available I think

Nevertheless its a great MOD and its smooth sailin on my slim psp on 2nd run through Mai FTW
I was actually hopin for Andy,Ken or iori to be playable after their respective lvls but 3 secret chars were gd enuff

Lookin forward to more of your mods
Title: Re: A Tale of Vengeance Complete
Post by: blue1413 on February 07, 2008, 01:03:09 pm
I tryed many time to contine the last stage but it's still auto quit when I entered the stage.here is the openlog.txt ,maybe it caused by "Failed to load: data/sounds/hk.wav"

Quote
OpenBoR v2.1424, Compile Date: Feb  6 2008

Weapons Version - WARNING: weapons require more memory
Mod creators are responsible for memory issues

Game Selected: ./Paks/A Tale of Vengeance.PAK

Loading StringTable..........   Done!
Screen allocation............   Done!
Loading video modes..........   Done!
Loading video mode...........   Done!
Loading fonts................   Done!
Timer init...................   Done!
Initilize Sound..............   
Failed to load: data/sounds/go.wav

Failed to load: data/sounds/block.wav

Failed to load: data/sounds/indirect.wav

Failed to load: data/sounds/bike.wav

Loading sprites..............   Done!
Loading level order..........   Done!
Loading script settings......   Done!
Loading scripts..............   Done!
Loading models...............

Cacheing 'Flash'
Cacheing 'dust'
Cacheing 'Ryu'
Cacheing 'Kim'
Cacheing 'Maru'
Cacheing 'Kyo'
Cacheing 'Terry'
Cacheing 'Mai'
Cacheing 'Maki'
Cacheing 'rock'
Cacheing 'secret1'
Cacheing 'secret2'
Cacheing 'secret3'
Cacheing 'Train'
Cacheing 'LIGHTS'
Cacheing 'water'
Cacheing 'beach'
Cacheing 'rugalb'
Cacheing 'curtain'
Cacheing 'PILLAR'
Cacheing '10rain'
Cacheing 'moon'
Cacheing 'plane'
Cacheing 'propeler'
Cacheing '10anime'
Cacheing '10front'
Cacheing 'grass'
Cacheing 'grass2'
Cacheing 'meansky'
Cacheing 'dojopan'
Cacheing 'Time'
Cacheing 'Money'
Cacheing '1UP'
Cacheing 'Burger'
Cacheing 'mpack'
Cacheing 'meat'
Cacheing 'end'
Cacheing 'rain1'
Cacheing 'lightnin'
Cacheing 'rain2'
Cacheing 'lightni2'
Cacheing 'back3'
Cacheing 's1'
Cacheing 'beac0001'
Cacheing 'beac0002'
Cacheing 'beac0003'
Cacheing 'beac0004'
Cacheing 'beac0005'
Cacheing 'beac0006'
Cacheing 'beac0008'
Cacheing 'TRACTOR'
Cacheing 'TRACTOR1'
Cacheing 'Box'
Cacheing 'Crate'
Cacheing 'tires'
Cacheing 'phone'
Cacheing 'telephone'
Cacheing 'DRUM'
Cacheing 'musashi'
Cacheing 'gai'
Cacheing 'e-maki'
Cacheing 'e-mai'
Cacheing 'e-rock'
Cacheing 'devil_akuma'
Cacheing 'shin_akuma'
Cacheing 'akuma'
Cacheing 'Q'
Cacheing 'ken'
Cacheing 'bison'
Cacheing 'rugal'
Cacheing 'geese'
Cacheing 'andy'
Cacheing 'grant'
Cacheing 'zankuro'
Cacheing 'hibiki'
Cacheing 'KING'
Cacheing 'raiden'
Cacheing 'todo'
Cacheing 'hanzo'
Cacheing 'BALROG'
Cacheing 'vice'
Cacheing 'EAGLE'
Cacheing 'Andore'
Cacheing 'Hugo'
Cacheing 'Yankee'
Cacheing 'juni'
Cacheing 'juri'
Cacheing 'Playa'
Cacheing 'ALEX'
Cacheing 'RYUJI'
Cacheing 'IORI'
Cacheing 'PSYCHO'
Cacheing 'DOG'
Cacheing 'elektra'
Cacheing 'sodom'
Cacheing 'kimo'
Cacheing 'yun'
Cacheing 'vega'
Cacheing 'Shot'
Cacheing 'knife'
Cacheing 'star'
Cacheing 'dust'

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/spunch.wav

Failed to load: data/sounds/spunch.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Object engine init...........   Done!
Input init...................   No Joystick(s) Found!


Loading level 'DATA/LEVELS/level103.TXT'

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/makithw.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav
Level loaded 'DATA/LEVELS/level103.TXT'

is this error happen to you guys ?
Title: Re: A Tale of Vengeance Complete
Post by: AlexDC22 on February 07, 2008, 01:06:35 pm
what do you play it on? psp? pc?

i am going to play it in pak form today with my nephews, i always play it on data for since i wasnt done..ill see what happens cus it works on data form, and others havent had that issue on pc..not that i know of anyways
Title: Re: A Tale of Vengeance Complete
Post by: SX on February 07, 2008, 01:18:19 pm
Actually I've see that error too.  All platforms including windows report this error.  There are also some additional error logging for lifebar.txt


Funny thing is that while enhancing the error handling within the engine, you will start to see many errors here and there that were missed during the creation of mods.
Title: Re: A Tale of Vengeance Complete
Post by: AlexDC22 on February 07, 2008, 03:52:04 pm
yes i have got the error to, funny thing is it works in data folder form, when i make a pak and play it it crash there to...

also i messed up big time, forgot to add a level  lol 
also some cut scene colors dont look right, so am releasing another one later today....and about the crash...sorry i dont know why, best bet is to play it while in data form
Title: Re: A Tale of Vengeance Complete
Post by: AlexDC22 on February 07, 2008, 04:55:04 pm
ok is uploading for those who care :)

it'll be done uploading in about an hour or so....


cur scenes colors were fixed, and level 10-1 should show up now...didnt show up for me in pak form, but i tried it again after and it worked...

srash still up in the air, all i have there is end level invisible gif file

also removed the shadow from level2, that was not supposed to be there  ;D
Title: Re: A Tale of Vengeance Complete
Post by: Elmo on February 07, 2008, 06:00:55 pm
I only got a peek at the first version before it crashed on me, but it really made me want more ... so: is the new version up already? :)
Title: Re: A Tale of Vengeance Complete
Post by: Hanzo on February 07, 2008, 06:13:09 pm
the first version didn't crashed on me
Title: Re: A Tale of Vengeance Complete
Post by: blue1413 on February 08, 2008, 12:45:08 am
AlexDC22

Thank U for fixing the pak.

I'm expecting for your new release version.

It's really a wonderful mod.
Title: Re: A Tale of Vengeance Complete
Post by: Elmo on February 14, 2008, 11:33:21 am
Is the new pak up?
Title: Re: A Tale of Vengeance Complete
Post by: AlexDC22 on February 14, 2008, 03:38:17 pm
its been up...since last week i believe
Title: Re: A Tale of Vengeance Complete
Post by: Gabo-Hanzo on February 14, 2008, 06:48:40 pm
dreamcast version???
Title: Re: A Tale of Vengeance Complete
Post by: Elmo on February 15, 2008, 05:38:46 am
its been up...since last week i believe

Thanks!  :)
Title: Re: A Tale of Vengeance Complete
Post by: CE on February 15, 2008, 06:21:51 am
dreamcast version???

I will see what I can do.
Title: Re: A Tale of Vengeance Complete
Post by: sid on February 16, 2008, 04:33:19 pm
 :cheers!:Dude your mod rocks ;D.The intro, the music, the players, the moves, and the story is freaking awesome kept me intrested throughout. Actually made me kick butt a bit more. Man ive been waiting for this since the bor gen days two whole years and it was worth the wait. I like the pun about Mr Q. But the sad thing is i cant finish the game since i prefer psp usage, It keep crashing If i remember its the stage after Bison or Shin Akuma. I dont have my psp with me right now to tell you the stage. O yeh and im using the lasted upload. and Openbor 2-8 engine SX posted. One more thing SX thank you for all youve done with bor. I remember way back you said you would quit and do other projects. So thanks for sticking around you and all the modders make my life and psp worthwhile :laughing: :'(. Hope I come into money or get a raise and show how I really appriciate all the hard/play work through pay-pal. Until then keep moding. Alex looking forward till your next hit. Peace out and be well.
Title: Re: A Tale of Vengeance Complete
Post by: Bloodbane on February 17, 2008, 04:28:19 am
 Alright! Finally I have chance to play this mod and I've finished it. Took 6 credits for me to finish it, 2 for testing Kim and Kyo and the rest was spent on last boss fight. If I didn't do the tests maybe I could use fewer credits ;D.

 Actually I want to post review here but there's a better place for it.
 Thanks for splitting the mod for me Alex! Much appreciated.
Title: Re: A Tale of Vengeance Complete
Post by: dcsteve07 on February 18, 2008, 05:20:47 pm
Long time, no see everyone! I must say that this game utilizes openbor very well. I enjoyed playing and it took me 3 hours to beat.
Title: Re: A Tale of Vengeance Complete
Post by: CE on February 18, 2008, 06:29:01 pm
Wow, DCSteve! - Nice to see you & welcome to LavaLit ! :)
Title: Re: A Tale of Vengeance Complete
Post by: Hanzo on February 18, 2008, 06:48:28 pm
 :laughing: dcsteve welcome back buddy
Title: Re: A Tale of Vengeance Complete
Post by: AlexDC22 on March 20, 2008, 11:30:37 pm
ok i have gotten alot of pm's stating ATOV doesnt work for them.... the version i use is this one OpenBoR v2.1424, Compile Date: Feb 19 2008

works fine try it out
Title: Re: A Tale of Vengeance Complete
Post by: utunnels on March 21, 2008, 03:25:45 am
Just curious, I find a lot of them try to down load 2.0691 or such old versions.
Is that link too eye-catching or something? :oops:
Title: Re: A Tale of Vengeance Complete
Post by: AlexDC22 on March 21, 2008, 10:16:41 am
dont know lol... but it seems to be...i had like 20+ pm's  asking for the same thing  ... lol
Title: Re: A Tale of Vengeance Complete
Post by: utunnels on March 21, 2008, 10:24:46 am
Maybe SX should try to delete all old build links, haha.
Title: Re: A Tale of Vengeance Complete
Post by: CE on March 21, 2008, 01:12:36 pm
I think it's because there are old versions in the Downloads Section. I think I will try to update it this weekend.
Title: Re: A Tale of Vengeance Complete
Post by: cyantific on March 21, 2008, 06:06:07 pm
Looks like a nice game! Effort is palpable. Great !
Title: Re: A Tale of Vengeance Complete
Post by: fortressfire on April 15, 2008, 12:16:51 am
is there any way to keep the unlocked characters after unlocking them and being able to start a new game with them?
Title: Re: A Tale of Vengeance Complete
Post by: Bloodbane on April 17, 2008, 02:00:23 am
is there any way to keep the unlocked characters after unlocking them and being able to start a new game with them?

 Judging from how they are locked and unlocked, I'm afraid the answer is no. Also I remember Alex don't want player to start with those chars cause the cutscenes don't include them.
Title: Re: A Tale of Vengeance Complete
Post by: Computica on June 05, 2008, 07:46:19 pm
This and Golden Axe are the best games I've played in the community yet! I didn't know Openbor had so many features! :teary_eyed:
Title: Re: A Tale of Vengeance Complete
Post by: Damon Caskey on June 05, 2008, 08:51:21 pm
These are great mods.. but you have seen nothing. Golden Axe is the most technically advanced module out atm, with Crime buster and Return of Double Dragon not too far behind and I'd say these mods would be lucky to have used 20% of the engine's power...

...combined.

DC
Title: Re: A Tale of Vengeance Complete
Post by: Computica on June 05, 2008, 09:29:11 pm
Golly I guess I'm gonna have to start learning! You make it sound like an X-box 1024 or a PS5! ;D
Title: Re: A Tale of Vengeance Complete
Post by: Phemt on June 07, 2008, 08:15:05 pm
AMAZING!!!!

Guys this game rocks like... iron maiden?  ;D

Really man i was never expecting such a game from a BOR mod but this goes far beyond my most optimistic imagination!

I've tried several stages and all the chars, when i will complete the whole game and seen everything about it, i will try to make a deep review trying to help AlexDC22 to improve, if possible, this awesome piece of art!  ;)

See ya and let's everyone thank god for the existence of AlexDC22!!!!!!! :cheers!:
Title: Re: A Tale of Vengeance Complete
Post by: Computica on June 07, 2008, 10:58:46 pm
I Really love the blocking bit in the game! The story line is put together very well! I also like the choice of stages you use!
Title: Re: A Tale of Vengeance Complete
Post by: Phemt on June 14, 2008, 03:33:27 pm
Looks like a nice game! Effort is palpable. Great !

Nice? It's reductive if you ask me...  :deep_thinking:

is there any way to keep the unlocked characters after unlocking them and being able to start a new game with them?

 Judging from how they are locked and unlocked, I'm afraid the answer is no. Also I remember Alex don't want player to start with those chars cause the cutscenes don't include them.

In my modest opinion, the game would gain a bit more variety and longevity by using the unlocked chars in new games. Maybe with a cheat, what do you think?  :)

Anyway, now, i'd like to inform the author about some bugs/glitchs that unfortunately affects the game. I hope this will contribute to generate an even better version in the next future!  ;D

On the level with the red car in the background the game stopped to scroll forth, and i couldn't go any further then. Here's the image of the level.

http://img166.imageshack.us/img166/1166/bugzd0.jpg

Luckily, the game saved my position, so i will restart from that level  ;D

And now the first list of "bugs":

1) The screen saver doesn't recognize ATOV(or BOR)? O_o
2) Can't perform the special during a grab
3) Can't perform the special while you are hitted, so if you are
between two or more enemies you are doomed to lose a life (the
dogs love this glitch...)
4) Eagle is too strong, each time he gets you with a blow you
los a lot of energy
5) Terry can't perform the "down - forward" special move?
6) You have to turn your character to perform a special move
against an enemy who is behind you
7) Tune down those dogs! They are too powerful and hard to
hit!!!
8) Ryu's combo's third and fourth blow are performed by a single press of the attack button

That's all for now guys, i'd like to specify that the game is the best bor mod as it is, but i can't imagine how awesome could become improving some elements...  ;)
Title: Re: A Tale of Vengeance Complete
Post by: Bloodbane on June 18, 2008, 01:57:00 am
Quote
In my modest opinion, the game would gain a bit more variety and longevity by using the unlocked chars in new games.

 IMHO, it won't.

Quote
Maybe with a cheat, what do you think?

 Sorry, from the way they are set, I don't think there's a cheat for that. Hacking the mod is the only way but if you do hack the mod, why don't you just enable them instead.

Quote
1) The screen saver doesn't recognize ATOV(or BOR)? O_o

 Huh? what screen saver?

Quote
2) Can't perform the special during a grab
3) Can't perform the special while you are hitted, so if you are
between two or more enemies you are doomed to lose a life (the
dogs love this glitch...)

 Not a bug! You can't block while grabbing and in pain.
 I think you use wrong 'special' ;). Read howtoplay again!

Quote
4) Eagle is too strong, each time he gets you with a blow you los a lot of energy

 Not a bug! That's the consequence of getting hit. There are tons of games where getting hit give fatal result.

Quote
5) Terry can't perform the "down - forward" special move?

 That's because Alex doesn't set it. Not a bug.

Quote
6) You have to turn your character to perform a special move against an enemy who is behind you

 So what? if you want to shoot someone, you should face the him/her. That's natural.

Quote
7) Tune down those dogs! They are too powerful and hard to hit!!!

 I've mentioned this to Alex before but I think the best solution here is that you need to use proper attack against them. Remember noone said that all moves work against all enemies.
Title: Re: A Tale of Vengeance Complete
Post by: AlexDC22 on June 18, 2008, 09:28:04 pm
i couldn't have said it better thanks bloodbane
Title: Re: A Tale of Vengeance Complete
Post by: Damon Caskey on June 18, 2008, 10:53:39 pm
Good to see you still around Alex. Was starting to wander if you had got yourself into trouble again.

 :cheers!:

DC
Title: Re: A Tale of Vengeance Complete
Post by: AlexDC22 on June 19, 2008, 07:55:16 pm
not really dude, just enjoying my freedom while it lasts, just got full custody of the kids, starting in july 1st,  and also life outside the net in summer is so nice :D
Title: Re: A Tale of Vengeance Complete
Post by: Bloodbane on June 20, 2008, 12:49:44 pm
On the level with the red car in the background the game stopped to scroll forth, and i couldn't go any further then. Here's the image of the level.

(http://img166.imageshack.us/img166/1166/bugzd0.jpg)

 Hmmm... with img code above, I know the location but I can't tell what's wrong there. Does this happen all time or just few times?

Quote
Luckily, the game saved my position, so i will restart from that level  ;D

 Did you finish the game after loading?
Title: Re: A Tale of Vengeance Complete
Post by: Phemt on June 25, 2008, 02:50:26 pm
Quote
In my modest opinion, the game would gain a bit more variety and longevity by using the unlocked chars in new games.

 IMHO, it won't.

Quote
Maybe with a cheat, what do you think?

 Sorry, from the way they are set, I don't think there's a cheat for that. Hacking the mod is the only way but if you do hack the mod, why don't you just enable them instead.

Too bad, actually, i don't have any skill in hacking a BOR mod...

Quote
1) The screen saver doesn't recognize ATOV(or BOR)? O_o

 Huh? what screen saver?

Ehm, windows screen saver! It opens up like there is no application ran and no use of keys/pad. I have to turn it off when i play ATOV.

Quote
2) Can't perform the special during a grab
3) Can't perform the special while you are hitted, so if you are
between two or more enemies you are doomed to lose a life (the
dogs love this glitch...)

 Not a bug! You can't block while grabbing and in pain.
 I think you use wrong 'special' ;). Read howtoplay again!

Oh... i mean the special, the Terry/Rock raising storm for example, not the special button, predefined name for the block button.

And, yes, i think a special should be performed anytime you can, no matter if you are being hitten or grabbing an enemy. Let's try to remember Final Fight or Streets of Rage from where the BOR taken inspiration, i guess...

Quote
4) Eagle is too strong, each time he gets you with a blow you los a lot of energy

 Not a bug! That's the consequence of getting hit. There are tons of games where getting hit give fatal result.

Well, i have to say that there is only one stage where Eagle causes an unproportioned amount of damage. I am speaking about a lack of coherence among Eagle and other enemies.
I could say that this count for Sodom too. In a specific level, he is the most resistant enemy, your hits seems to cause half damage on him. But maybe all of this is intended to be this way, i'm only reporting this thinking of the possibility it was not.

Quote
5) Terry can't perform the "down - forward" special move?

 That's because Alex doesn't set it. Not a bug.

i couldn't have said it better thanks bloodbane

Oh, this is getting embarassing for me now...
Just cause my sentence was wrong. Terry can actually perform the "down-forward" move, simply it is a combo that starts with a punch, so it is not easy to distinguish from "normal" attacks.

The weirdest thing is that the author is saying the contrary!  :eek:

However i have to give you my apologies for this bad report...  :blushing:

Quote
6) You have to turn your character to perform a special move against an enemy who is behind you

 So what? if you want to shoot someone, you should face the him/her. That's natural.

Well, this is a problem easily avoidable using a pad, but if you use the keyboard to play, i can assure you it is quite frustrating.
Do you mind trying the keyboard to fully understand me?

Also, your example hasn't the point imo, cause real life doesn't suffer lacks of playability,

Quote
7) Tune down those dogs! They are too powerful and hard to hit!!!

 I've mentioned this to Alex before but I think the best solution here is that you need to use proper attack against them. Remember noone said that all moves work against all enemies.

You have a good point here. But:

1) If a dog hits you once, you are dead, cause they don't cause knock down, this way you are doomed to lose a life.
2) Some characters hit them with normal attacks, some not.

On the level with the red car in the background the game stopped to scroll forth, and i couldn't go any further then. Here's the image of the level.

(http://img166.imageshack.us/img166/1166/bugzd0.jpg)

 Hmmm... with img code above, I know the location but I can't tell what's wrong there. Does this happen all time or just few times?

Quote
Luckily, the game saved my position, so i will restart from that level  ;D

 Did you finish the game after loading?

It happened only one time.

Yes, i have finished the game using the save state. Really an awesome game guys!!!  :cheers!:

I would also repeat that i consider this game a huge proof of the BOR engine possibility and the best fanmade free game around!

Before it, it was SORR, but ATOV is further better imo, i would only try to give my help in improving it, if possible, if the author has the will and time.

I want to apologize if my advices/critics have been seen in some rude/offencing way by anyone of you. Also, remember that i am not a native english speaker so, sometimes, i didn't explain myself the best i could... i admit it!!! ;D

I have also some other suggestions to make this game even better, adding something to the playability.

If someone, or the author, simply think that my reports/suggestions can't be of use, i will stop testing the game...

Let me know your opinions about it.
Title: Re: A Tale of Vengeance Complete
Post by: AlexDC22 on June 25, 2008, 11:25:20 pm
knock yourself out man, every mod is free to do as you wish, as long as you credit the original author.
i have no problem with people trying to improve my MOD.

good luck ;)
Title: Re: A Tale of Vengeance Complete
Post by: Bloodbane on June 26, 2008, 02:11:04 pm
Quote
Well, this is a problem easily avoidable using a pad, but if you use the keyboard to play, i can assure you it is quite frustrating.
Do you mind trying the keyboard to fully understand me?

 well, I am using keyboard. It's was never weird thing to turn your face 1st before attacking. And it's never frustrating.

Quote
Also, your example hasn't the point imo, cause real life doesn't suffer lacks of playability,

 Ummm real life? you mean real games by game companies like Capcom?

Quote
Well, i have to say that there is only one stage where Eagle causes an unproportioned amount of damage. I am speaking about a lack of coherence among Eagle and other enemies.

 I can see that. Enemies don't have significant difference in this mod IMO.

Quote
1) If a dog hits you once, you are dead, cause they don't cause knock down, this way you are doomed to lose a life.

 I thought they only knock down? Still, there's still way to get out of this.

Quote
2) Some characters hit them with normal attacks, some not.

 This is exactly what I said to Alex before. I'm not agree to this myself though.
Title: Re: A Tale of Vengeance Complete
Post by: AlexDC22 on June 26, 2008, 06:13:18 pm
Quote
Some characters hit them with normal attacks, some not.

ok people....listen up cus i aint saying this again :P
if the dog is 3 feet high and the character that can hit him when he attacks, if said characters limb is 3 feet or less from the ground, then that character will hit the damn dog, but if the characters attack is above 3 feet from the ground then his wont make contact.

it be kinda odd to have them all hit the damn dog  while some youl see  that is possible and others will be...wtf he wasnt even touching the dog,how did it hit him?
if i would have done that then people would be calling me on it...so sorry but as i stated before, i am retired and nothing in this mod will ever get revised by me, i am not the big tuna who retires all the time but after a few years returns with someone else<----some of you might get it----NFL----->
Title: Re: A Tale of Vengeance Complete
Post by: Damon Caskey on June 26, 2008, 06:20:58 pm
Gonna side with Alex on this one. As I sated in my review, I do believe ATOV lags behind its contemporaries in technical achievements, and there are mistakes made in it. However, what it does it does well. It's defiantly a step above the dozens of prototypical cookie cutters I get chewed out for criticising and collision detection is not an issue.
 
If you have a problem with limbs passing over something visually and not magically hitting it anyway, you certainly won't like my work either.

DC
Title: Re: A Tale of Vengeance Complete
Post by: Phemt on July 19, 2008, 09:28:20 pm
knock yourself out man,

What?


every mod is free to do as you wish, as long as you credit the original author.
i have no problem with people trying to improve my MOD.

good luck ;)

Sorry i misunderstood...

Quote
Well, this is a problem easily avoidable using a pad, but if you use the keyboard to play, i can assure you it is quite frustrating.
Do you mind trying the keyboard to fully understand me?

 well, I am using keyboard. It's was never weird thing to turn your face 1st before attacking. And it's never frustrating.

Quote
Also, your example hasn't the point imo, cause real life doesn't suffer lacks of playability,

 Ummm real life? you mean real games by game companies like Capcom?

Quote
Well, i have to say that there is only one stage where Eagle causes an unproportioned amount of damage. I am speaking about a lack of coherence among Eagle and other enemies.

 I can see that. Enemies don't have significant difference in this mod IMO.

Quote
1) If a dog hits you once, you are dead, cause they don't cause knock down, this way you are doomed to lose a life.

 I thought they only knock down? Still, there's still way to get out of this.

Quote
2) Some characters hit them with normal attacks, some not.

 This is exactly what I said to Alex before. I'm not agree to this myself though.

You didn't reply the screen saver thing...

Anyway, thanks for your kind answers...

Gonna side with Alex on this one. As I sated in my review, I do believe ATOV lags behind its contemporaries in technical achievements, and there are mistakes made in it. However, what it does it does well. 

I totally agree with this part of your post  ;D
Title: Re: A Tale of Vengeance Complete
Post by: Bloodbane on July 20, 2008, 02:20:08 am
 Sorry Phemt, I disabled my screensaver so I don't know what would happen if it plays when OpenBoR is run.

 BTW I understand what you mean about inability to perform freespecial while turning. I have checked it in some Capcom games and it's true, pressing down,back,attack will make hero perform down,forward,attack freespecial facing back. In OpenBoR it's not that simple cause OpenBoR can read back as input so it can't do that effect directly. If you want that effect, you'd need to make alternate command down,back,attack for same freespecial.
Title: Re: A Tale of Vengeance Complete
Post by: Martyvej on July 24, 2008, 02:23:36 pm
Been playing this on and off a bit for the past two days :P havent gotten much further than lvl 3 ^^ but i thought i'd leave a few comments anyway.

Generally i like it, its challenging but not to the extent that it gets frustrating.
The graphics are nice :D especially in the 2nd level with the animations running - made it more entertaining to watch.

I did run into one problem though, the third group of enemies in the 2nd level bugged on me, after defeating them all - no new enemies arrived, nor did it remove the waiting action. So i was basically stuck ^^ being able to move about that 1 small area.
I did a restart of the level and diddent encounter the problem again, so i guess it was just some bad luck ^^ but i thought you'd might like to know that it can happen at that point :)
Title: Re: A Tale of Vengeance Complete
Post by: CHEUKKH on July 25, 2008, 10:17:50 am
i want use the boss.
Title: Re: A Tale of Vengeance Complete
Post by: Bloodbane on July 25, 2008, 01:15:03 pm
 Well you gonna have to edit this mod if you want to use the boss. Beware though that players require more animations than enemy/boss so you might need to add the animations yourself.
Title: Re: A Tale of Vengeance Complete
Post by: CHEUKKH on July 30, 2008, 10:29:59 am
THX~~
BUT I DONT KNOW HOW TO DO THAT ..... :blushing:
CANT YOU HELP ME ?  ;)
Title: Re: A Tale of Vengeance Complete
Post by: Legend76 on July 30, 2008, 10:50:49 am
Check out the tutorials at wiki. See the home page
Title: Re: A Tale of Vengeance Complete
Post by: CHEUKKH on August 22, 2008, 12:55:53 pm
THX~~
 I WILL TRY~
Title: Re: A Tale of Vengeance Complete
Post by: shinjuvi on August 25, 2008, 11:42:48 pm
Nice!
Title: Re: A Tale of Vengeance Complete
Post by: dwelinsky on November 29, 2008, 07:31:22 am
Hi,

I can?t run the mod, using winvista32 and openbor 2.1134, I tried to use other versions fo BOR and the same error, here is the log:

OpenBoR v2.1134, Compile Date: Dec 19 2007

Weapons Version - WARNING: weapons require more memory
Mod creators are responsible for memory issues

Microsoft PC-joystick driver - 10 Buttons
Game Selected: ./Paks/A Tale of Vengeance.PAK

Loading StringTable..........   Done!
Screen allocation............   Done!
Loading video modes..........   Done!
Loading video mode...........   Done!
Loading fonts................   Done!
Timer init...................   Done!
Initilize Sound..............   Done!
Object engine init...........   Done!
Loading sprites..............   Done!
Loading level order..........   Done!
Loading models...............

Cacheing 'Flash'
Cacheing 'dust'
Cacheing 'Ryu'

************ Shutting Down ************

Memory  Available: 2074313442 Bytes
Release level data...........   Done!
Release graphics data........   Done!
Release game data..............   Done!
Release timer................   Done!
Release input hardware.......


Please anyone help!
Title: Re: A Tale of Vengeance Complete
Post by: kbandressen on November 29, 2008, 02:11:57 pm
Use the latest version from the engine center.

http://lavalit.com:8080/index.php?topic=2031.0
Title: Re: A Tale of Vengeance Complete
Post by: dwelinsky on November 29, 2008, 09:15:40 pm
Thanx! My bad for not search for a updated engine...
Title: Re: A Tale of Vengeance Complete
Post by: NeneBuano on December 09, 2008, 01:11:25 pm
Well, I have to say this is my kind of mod...
I wanred to ask from wich game are stage 1 sprites taken... does anybody know?
Title: Re: A Tale of Vengeance Complete
Post by: Bloodbane on December 10, 2008, 11:07:03 am
 1st stage background is from Sailor Moon for arcade. Not all part of them IIRC.
Title: Re: A Tale of Vengeance Complete
Post by: NeneBuano on December 10, 2008, 11:22:28 am
Thanks, Il rip and photoshop some little houses right now
Title: Re: A Tale of Vengeance Complete
Post by: Laucorn on December 18, 2008, 02:14:00 am
God is this game fun...but hard as hell! Perhaps one of the hardest mods I've played next to Saint Seiya. But I love the combo opportunities. I beat it on my last life, with my last Credit.

What a ride, and one long *** game. Perhaps the longest none branching mod I've seen. Took me about 3 hours to beat it.

Great work, you put a hell of alot of effort into this.
Title: Re: A Tale of Vengeance Complete
Post by: Fightn Words on December 18, 2008, 02:30:56 am
Quote
Perhaps one of the hardest mods I've played next to Saint Seiya.

I think you should try Crime Buster...
Title: Re: A Tale of Vengeance Complete
Post by: Laucorn on December 18, 2008, 05:32:29 am
I have, actually. Hence I said one of the hardest, not the hardest. XD

I think Crime Buster is probably the hardest game on the whole site so far. Especially the later stages...just wow, some of the enemies are beyond cheap there.
Title: Re: A Tale of Vengeance Complete
Post by: BonusJZ on December 18, 2008, 05:54:39 am
Sadly they both are hard in the bad way .... :(
Title: Re: A Tale of Vengeance Complete
Post by: Skull Kingz on December 18, 2008, 10:21:37 am
Atov doesn't bother me much, personaly Its my favorite mod, I beat it like 100 times. I always end up with 1 credit left.  ;)
Title: Re: A Tale of Vengeance Complete
Post by: Bloodbane on December 19, 2008, 02:43:07 am
I think Crime Buster is probably the hardest game on the whole site so far. Especially the later stages...just wow, some of the enemies are beyond cheap there.

 :laughing: And I was not satisfied that time which brought me to v2.5.

Quote
Sadly they both are hard in the bad way ....

 Hmmm... I wonder why. Let's see if upgraded version fix that.
Title: Re: A Tale of Vengeance Complete
Post by: darknior on February 01, 2009, 06:59:47 pm
Hi,

With all you write here of this MOD, i think it is an excelent MOD :D

But, where can we DL it lol
I don't see anywhere a link for it :(

Can you help me ?
Thanks
Title: Re: A Tale of Vengeance Complete
Post by: DJGameFreakTheIguana on February 01, 2009, 07:01:44 pm
Look in the Download section, then look under OpenBor
Title: Re: A Tale of Vengeance Complete
Post by: darknior on February 02, 2009, 09:26:20 am
Thanks i forget it :(
Title: Re: A Tale of Vengeance Complete
Post by: maxman on March 08, 2009, 11:37:24 pm
Man, this is one of my most favorite mods of all time ever since I first downloaded the demo. I've played numerous times. It's excellent! :thumbs_up:
Title: Re: A Tale of Vengeance Complete
Post by: benstrom1 on March 28, 2009, 08:41:14 pm
I was having trouble opening the game (pak). can you help me please
Title: Re: A Tale of Vengeance Complete
Post by: InsertNoun on March 28, 2009, 08:47:27 pm
Download OpenBOR. Extract the rar file. Place the .pak inside the Paks folder. Run OpenBOR.exe and try playing the game now.
Title: Re: A Tale of Vengeance Complete
Post by: sixthcircle on July 29, 2011, 03:37:31 pm
hey guys i dont wanna sound like a dunce or anything but i cannot find the build that this game was created on and i am having an issue with forward scrolling that is making it impossible to proceed.

the build it was created on is v.2 1424 i believe and it's not in the DL section  please help i wanna play this game badly :P
Title: Re: A Tale of Vengeance Complete
Post by: sixthcircle on July 31, 2011, 06:48:45 pm
i hate reposting but i really do wanna play this mod can wome1 help?
Title: Re: A Tale of Vengeance Complete
Post by: borkjh on July 31, 2011, 06:55:47 pm
Use Openbor 2123 version.
That version is so good.
Here is the file.
Title: Re: A Tale of Vengeance Complete
Post by: sixthcircle on August 01, 2011, 06:32:25 pm
thnx bork but i had horrible load times with that one and the fps was way over blown so it would freeze up >.<
Title: Re: A Tale of Vengeance Complete
Post by: borkjh on August 01, 2011, 10:51:08 pm
thnx bork but i had horrible load times with that one
Some mod's loading time sometimes takes a long time because they have many MBs.
ex)A Tale of Vengeance mod have more than 100mb. it's 139mb.


the fps was way over blown so it would freeze up >.<
I'm sorry, What does it mean? Is that openbor version don't work? ???
Title: Re: A Tale of Vengeance Complete
Post by: sixthcircle on August 01, 2011, 11:23:06 pm
when i start the first stage the frames per second were super fast then it froze and i couldn't play it >.<
Title: Re: A Tale of Vengeance Complete
Post by: sixthcircle on August 02, 2011, 02:49:57 am
nvm lol i got the latest build, 3361 at time of posting and the prob is cleared up :)
Title: Re: A Tale of Vengeance Complete
Post by: punisher2099 on February 03, 2012, 12:13:08 pm
Wow i love this one, good history, and great roster, but somebody knows a way or trick with play with mai,maki and rock after i unlock those, because if a quit and close the game mai and others isn't more.
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