Hey Alex, sorry I didn't get you a full review before release. At least now I'll be "testing" the finished product.
One thing I can say right now, is that title screen ROCKS! It's the best since Final Fight Apocalypse. It's simple, clean, colorful, and detailed all at once; a hard combo to pull off.
Too bad I forgot to bring in my PSP to work
:cheers!: yeh hi i tried the new open beats of rage engine with atov complete it comes up with loading for 1 second than gets out of the program is there a problem with the game
Nice MOD its worth the 1 year wait
I think I first saw this MOD at BOR revolution or BOR generation I guess
and at that time not much mod has this cool running feature so I was really lookin forward to this MOD
At first I thought terry or kyo was the ultimate choice for me but Mai seemed to be my favourite now
she does some wicked chunli transformation lol I loved the dash attack the most(forward2x attack1)
Oh and this MOD crashed a few time on my fat psp during cutscene after boss fight sometimes it returns to xmb and sometimes crashed with a blue screen prompting me to press home to go back to xmb
it might be due to memory issues but worked fine on my slim psp
I used the same memorycard juz that I swaped it to my fat psp when my slim psp's bat ran out to complete atov this log was I after I completed the MOD on my slim so not sure if its the same log when it crashed on my fat psp
dont know if this is the correct way of postin the bug or anythin but I attached the openBorLog.txt
I'm sorry to inform your PSP has crashed.
The exception has been logged to a file.
Please report to lavalit.com:8080
Exception Details:
Module Name - OpenBOR
Exception - Address load/inst fetch
EPC - 08905C7C
REPC - 00005C3C
Cause - 10000010
Status - 20008613
BadVAddr - F2A526C4
zr:00000000 at:2008FF00 v0:089F0000 v1:00002710
a0:0000002B a1:00000001 a2:00002710 a3:F2A52644
t0:00000001 t1:00000001 t2:00000000 t3:00000000
t4:089C0888 t5:089C0000 t6:43242424 t7:00000000
s0:00000018 s1:089C0000 s2:08B70C48 s3:08B70C48
s4:08B70000 s5:00000001 s6:08B70C48 s7:00000000
t8:089C0000 t9:089F2054 k0:09FBFF00 k1:00000000
gp:089B91C0 sp:09FBFB90 fp:00000000 ra:089452E4
I tried a few different versions of obor and the latest version and it didn't work for PC?
It loads a bit or it goes straight to the credits?
Weird?
Could someone explain why the game is crashing as I get to the final levels after passing the two medpacks?
(This might not be the right area, since it happens also when playing Final Fight Last Round when going through Stage Two of FF1 after the train, crashing when I go for the 1up).
OpenBoR v2.1424, Compile Date: Feb 6 2008
Weapons Version - WARNING: weapons require more memory
Mod creators are responsible for memory issues
Game Selected: ./Paks/A Tale of Vengeance.PAK
Loading StringTable.......... Done!
Screen allocation............ Done!
Loading video modes.......... Done!
Loading video mode........... Done!
Loading fonts................ Done!
Timer init................... Done!
Initilize Sound..............
Failed to load: data/sounds/go.wav
Failed to load: data/sounds/block.wav
Failed to load: data/sounds/indirect.wav
Failed to load: data/sounds/bike.wav
Loading sprites.............. Done!
Loading level order.......... Done!
Loading script settings...... Done!
Loading scripts.............. Done!
Loading models...............
Cacheing 'Flash'
Cacheing 'dust'
Cacheing 'Ryu'
Cacheing 'Kim'
Cacheing 'Maru'
Cacheing 'Kyo'
Cacheing 'Terry'
Cacheing 'Mai'
Cacheing 'Maki'
Cacheing 'rock'
Cacheing 'secret1'
Cacheing 'secret2'
Cacheing 'secret3'
Cacheing 'Train'
Cacheing 'LIGHTS'
Cacheing 'water'
Cacheing 'beach'
Cacheing 'rugalb'
Cacheing 'curtain'
Cacheing 'PILLAR'
Cacheing '10rain'
Cacheing 'moon'
Cacheing 'plane'
Cacheing 'propeler'
Cacheing '10anime'
Cacheing '10front'
Cacheing 'grass'
Cacheing 'grass2'
Cacheing 'meansky'
Cacheing 'dojopan'
Cacheing 'Time'
Cacheing 'Money'
Cacheing '1UP'
Cacheing 'Burger'
Cacheing 'mpack'
Cacheing 'meat'
Cacheing 'end'
Cacheing 'rain1'
Cacheing 'lightnin'
Cacheing 'rain2'
Cacheing 'lightni2'
Cacheing 'back3'
Cacheing 's1'
Cacheing 'beac0001'
Cacheing 'beac0002'
Cacheing 'beac0003'
Cacheing 'beac0004'
Cacheing 'beac0005'
Cacheing 'beac0006'
Cacheing 'beac0008'
Cacheing 'TRACTOR'
Cacheing 'TRACTOR1'
Cacheing 'Box'
Cacheing 'Crate'
Cacheing 'tires'
Cacheing 'phone'
Cacheing 'telephone'
Cacheing 'DRUM'
Cacheing 'musashi'
Cacheing 'gai'
Cacheing 'e-maki'
Cacheing 'e-mai'
Cacheing 'e-rock'
Cacheing 'devil_akuma'
Cacheing 'shin_akuma'
Cacheing 'akuma'
Cacheing 'Q'
Cacheing 'ken'
Cacheing 'bison'
Cacheing 'rugal'
Cacheing 'geese'
Cacheing 'andy'
Cacheing 'grant'
Cacheing 'zankuro'
Cacheing 'hibiki'
Cacheing 'KING'
Cacheing 'raiden'
Cacheing 'todo'
Cacheing 'hanzo'
Cacheing 'BALROG'
Cacheing 'vice'
Cacheing 'EAGLE'
Cacheing 'Andore'
Cacheing 'Hugo'
Cacheing 'Yankee'
Cacheing 'juni'
Cacheing 'juri'
Cacheing 'Playa'
Cacheing 'ALEX'
Cacheing 'RYUJI'
Cacheing 'IORI'
Cacheing 'PSYCHO'
Cacheing 'DOG'
Cacheing 'elektra'
Cacheing 'sodom'
Cacheing 'kimo'
Cacheing 'yun'
Cacheing 'vega'
Cacheing 'Shot'
Cacheing 'knife'
Cacheing 'star'
Cacheing 'dust'
Failed to load: data/sounds/hk.wav
Failed to load: data/sounds/hk.wav
Failed to load: data/sounds/hk.wav
Failed to load: data/sounds/hk.wav
Failed to load: data/sounds/hk.wav
Failed to load: data/sounds/hk.wav
Failed to load: data/sounds/hk.wav
Failed to load: data/sounds/hk.wav
Failed to load: data/sounds/hk.wav
Failed to load: data/sounds/hk.wav
Failed to load: data/sounds/hk.wav
Failed to load: data/sounds/hk.wav
Failed to load: data/sounds/hk.wav
Failed to load: data/sounds/hk.wav
Failed to load: data/sounds/hk.wav
Failed to load: data/sounds/spunch.wav
Failed to load: data/sounds/spunch.wav
Failed to load: data/sounds/hk.wav
Failed to load: data/sounds/hk.wav
Failed to load: data/sounds/hk.wav
Failed to load: data/sounds/hk.wav
Failed to load: data/sounds/hk.wav
Failed to load: data/sounds/hk.wav
Failed to load: data/sounds/hk.wav
Failed to load: data/sounds/hk.wav
Failed to load: data/sounds/hk.wav
Failed to load: data/sounds/hk.wav
Failed to load: data/sounds/hk.wav
Failed to load: data/sounds/hk.wav
Failed to load: data/sounds/hk.wav
Object engine init........... Done!
Input init................... No Joystick(s) Found!
Loading level 'DATA/LEVELS/level103.TXT'
Failed to load: data/sounds/hk.wav
Failed to load: data/sounds/hk.wav
Failed to load: data/sounds/hk.wav
Failed to load: data/sounds/hk.wav
Failed to load: data/sounds/hk.wav
Failed to load: data/sounds/hk.wav
Failed to load: data/sounds/hk.wav
Failed to load: data/sounds/makithw.wav
Failed to load: data/sounds/hk.wav
Failed to load: data/sounds/hk.wav
Failed to load: data/sounds/hk.wav
Failed to load: data/sounds/hk.wav
Failed to load: data/sounds/hk.wav
Failed to load: data/sounds/hk.wav
Failed to load: data/sounds/hk.wav
Failed to load: data/sounds/hk.wav
Failed to load: data/sounds/hk.wav
Failed to load: data/sounds/hk.wav
Failed to load: data/sounds/hk.wav
Failed to load: data/sounds/hk.wav
Level loaded 'DATA/LEVELS/level103.TXT'
its been up...since last week i believe
dreamcast version???
is there any way to keep the unlocked characters after unlocking them and being able to start a new game with them?
Looks like a nice game! Effort is palpable. Great !
is there any way to keep the unlocked characters after unlocking them and being able to start a new game with them?
Judging from how they are locked and unlocked, I'm afraid the answer is no. Also I remember Alex don't want player to start with those chars cause the cutscenes don't include them.
In my modest opinion, the game would gain a bit more variety and longevity by using the unlocked chars in new games.
Maybe with a cheat, what do you think?
1) The screen saver doesn't recognize ATOV(or BOR)? O_o
2) Can't perform the special during a grab
3) Can't perform the special while you are hitted, so if you are
between two or more enemies you are doomed to lose a life (the
dogs love this glitch...)
4) Eagle is too strong, each time he gets you with a blow you los a lot of energy
5) Terry can't perform the "down - forward" special move?
6) You have to turn your character to perform a special move against an enemy who is behind you
7) Tune down those dogs! They are too powerful and hard to hit!!!
On the level with the red car in the background the game stopped to scroll forth, and i couldn't go any further then. Here's the image of the level.
(http://img166.imageshack.us/img166/1166/bugzd0.jpg)
Luckily, the game saved my position, so i will restart from that level ;D
QuoteIn my modest opinion, the game would gain a bit more variety and longevity by using the unlocked chars in new games.
IMHO, it won't.QuoteMaybe with a cheat, what do you think?
Sorry, from the way they are set, I don't think there's a cheat for that. Hacking the mod is the only way but if you do hack the mod, why don't you just enable them instead.
Quote1) The screen saver doesn't recognize ATOV(or BOR)? O_o
Huh? what screen saver?
Quote2) Can't perform the special during a grab
3) Can't perform the special while you are hitted, so if you are
between two or more enemies you are doomed to lose a life (the
dogs love this glitch...)
Not a bug! You can't block while grabbing and in pain.
I think you use wrong 'special' ;). Read howtoplay again!
Quote4) Eagle is too strong, each time he gets you with a blow you los a lot of energy
Not a bug! That's the consequence of getting hit. There are tons of games where getting hit give fatal result.
Quote5) Terry can't perform the "down - forward" special move?
That's because Alex doesn't set it. Not a bug.
i couldn't have said it better thanks bloodbane
Quote6) You have to turn your character to perform a special move against an enemy who is behind you
So what? if you want to shoot someone, you should face the him/her. That's natural.
Quote7) Tune down those dogs! They are too powerful and hard to hit!!!
I've mentioned this to Alex before but I think the best solution here is that you need to use proper attack against them. Remember noone said that all moves work against all enemies.
On the level with the red car in the background the game stopped to scroll forth, and i couldn't go any further then. Here's the image of the level.
(http://img166.imageshack.us/img166/1166/bugzd0.jpg)
Hmmm... with img code above, I know the location but I can't tell what's wrong there. Does this happen all time or just few times?QuoteLuckily, the game saved my position, so i will restart from that level ;D
Did you finish the game after loading?
Well, this is a problem easily avoidable using a pad, but if you use the keyboard to play, i can assure you it is quite frustrating.
Do you mind trying the keyboard to fully understand me?
Also, your example hasn't the point imo, cause real life doesn't suffer lacks of playability,
Well, i have to say that there is only one stage where Eagle causes an unproportioned amount of damage. I am speaking about a lack of coherence among Eagle and other enemies.
1) If a dog hits you once, you are dead, cause they don't cause knock down, this way you are doomed to lose a life.
2) Some characters hit them with normal attacks, some not.
Some characters hit them with normal attacks, some not.
knock yourself out man,
every mod is free to do as you wish, as long as you credit the original author.
i have no problem with people trying to improve my MOD.
good luck ;)
QuoteWell, this is a problem easily avoidable using a pad, but if you use the keyboard to play, i can assure you it is quite frustrating.
Do you mind trying the keyboard to fully understand me?
well, I am using keyboard. It's was never weird thing to turn your face 1st before attacking. And it's never frustrating.QuoteAlso, your example hasn't the point imo, cause real life doesn't suffer lacks of playability,
Ummm real life? you mean real games by game companies like Capcom?QuoteWell, i have to say that there is only one stage where Eagle causes an unproportioned amount of damage. I am speaking about a lack of coherence among Eagle and other enemies.
I can see that. Enemies don't have significant difference in this mod IMO.Quote1) If a dog hits you once, you are dead, cause they don't cause knock down, this way you are doomed to lose a life.
I thought they only knock down? Still, there's still way to get out of this.Quote2) Some characters hit them with normal attacks, some not.
This is exactly what I said to Alex before. I'm not agree to this myself though.
Gonna side with Alex on this one. As I sated in my review, I do believe ATOV lags behind its contemporaries in technical achievements, and there are mistakes made in it. However, what it does it does well.
Perhaps one of the hardest mods I've played next to Saint Seiya.
I think Crime Buster is probably the hardest game on the whole site so far. Especially the later stages...just wow, some of the enemies are beyond cheap there.
Sadly they both are hard in the bad way ....
thnx bork but i had horrible load times with that oneSome mod's loading time sometimes takes a long time because they have many MBs.
I'm sorry, What does it mean? Is that openbor version don't work? ???
the fps was way over blown so it would freeze up >.<