EDIT: It has come to my attention that the archive is corrupt after downloading it. Give me a half hour or so to reupload it. Fixed. :)
(http://img51.imageshack.us/img51/1922/screene.gif)
I present to you all, a late Christmas present: Fire Emblem: Castle Defense. The very first (and hopefully not last) tower defense-style mod for OpenBOR!
Download: http://www.mediafire.com/?wl3xyxtkutm (http://www.mediafire.com/?wl3xyxtkutm)
You can also download it here, under the Completed Mods section of Downloads.
Fun fact, I've released this mod exactly 5 months since MegaMan The Power War lol
From the readme:
SpoilerI like Fire Emblem; they're really fun if you have time for them. What I especially like is the sprites from the GBA games, though; so small and cute, yet so well detailed and animated. Along with MapleStory, LaTale, and various other games, I've always wanted to put FE sprites to use in a BOR mod. But, how could I? The only animations they have really is an idle and 2-3 attacks! That's not really enough for a beat em up... or so I thought.
That's when I played Castle Defense, a tower defense WiiWare title that my brother bought. It had a two player mode and was kinda fun. But, I thought it would have been better if it had more action.. like a beat em up. That's when the ol' lightbulb popped up in my head, and I went straight to work. Months later, here we are with Fire Emblem: Castle Defense!
A quick note, everyone playing this should thank Bloodbane of Lavalit forums. During the development of this game, I ran across a bug that made it completely unplayable. After spending countless hours trying any and everything to debug the game with no success, I stopped working on it for about 2 months. That's when finally I sent my .pak to Bloodbane to check it out.. and lo and behold, he figured out the problem within a week. So, be sure to thank him, because without his help this would have probably never been released.
And one last fun fact: the day I'm releasing this is exactly 5 months since releasing MegaMan: The Power War Ep. 1. Sheesh, I guess I work fast...
~Gameplay~
This is a tower defense game. So, your objective is to... surprise, defend the tower. Well, it's a castle, but whatever.
Enemies will spawn from one side of the screen (or sometimes both). The will completely ignore you, because their job is to take down your castle. So, it's up to you wipe them out and keep your castle safe! Because if the castle goes down, so do you. Watch the "How To Play" animation ingame for more information.
~Game Modes~
There are 4 different game modes to play; two of them must be unlocked first. Below is a description of each:
Arcade Defense - Standard mode. Go through many different stages, defending your castle in each.
Endless Defense - As the name implies, this mode is virtually endless. Swarms of enemies keep coming and coming.. how long can YOU survive?
King Defense - Must beat Arcade Defense to unlock.
Extreme Defense - Must beat Arcade Defense to unlock.
This game is also 4 players by default. So, grab a friend or two and jump in!
~Controls~
This mod uses the attack1, attack2, and special buttons.
A description of what each does:
Attack1 - Light Attack. Weak, but quick.
Attack2 - Call for reinforcements. Takes 1/4 of the castles HP to use. After the reinforcements come, you have to wait 6 seconds to use this again.
Special - Heavy Attack. Flashier, slower, and usually stronger or longer in range.
Remember to set these controls in Options->Control Options->Setup Player #!
PSP users: Simply use the eboot I have provided in .7z. Place FE.pak into PSP/Game/OpenBOR/Paks
PC users: Similiarly, use the OpenBOR I've provided. Place FE.pak into OpenBOR/Paks
~Characters~
There are 11 different characters to choose from, and players can't play as identical characters (ie, only one player can be Roy etc). Each have differing power and ability; play around with all of them and find one that fits you!
~OpenBOR Version~
This mod was tested with OpenBOR version 3.2397. Windows PC and PSP users should just use the OpenBOR I have provided in the .7z. Though you can play this mod with a higher version of OpenBOR, I can't guarantee it will be the same, as in the updates some commands and features are modified.
~Tips~
-Don't kill your own castle! Remember that calling for reinforcements takes away 1/4 of the castles HP; so, if the castle has less than that, calling for backup will in fact destroy the castle.
-Prioritize your enemies. Enemies have differing movement speeds, attack speeds, attack power, and health. Make certain enemies higher priority, and take them out first!
-Learn when to use your attacks. Most Heavy Attacks can take out weaker enemies in one hit, but the lag time before you can move/attack again is longer. That could be costly to the castle, as other enemies will have time to attack while you're still showing off your moves.
-Don't give up! There is ALWAYS a way to win, even if it seems impossible. This game requires a lot of on-the-fly strategy, sure, but pull it off and it'll be rewarding!
Be sure to read it and see the How To Play animation ingame. Have fun, everyone! :cheers!:
Also, be sure to give a big thanks to Bloodbane. Without his help, I would have probably never found the reason why this mod crashed everytime you hit an enemy. Thanks BB! :)