Now that I see the screenshots...you should definitely use 640x480 resolution for this. That's how you fix your image quality problem.
Now that I see the screenshots...you should definitely use 640x480 resolution for this. That's how you fix your image quality problem.I think there're already some sprites available of Hokuto No Ken.I don't know where you get the sprites but they look more pretty and neat than I saw in you MOD.And I don't think 640*480 is the proper resolution.
No i did not,How is that video txt supose to look like? :eek:
Having Bloodbane working on a mod is the guarantee of a mod being completed..
It is recommend that you use 16-bit colour depth.Do you really resize them with any of the Photoshop program? Or is the resize scripted using numbers in coding? I just don't seem to understand how it works.
If you want use 8-Bit, you need to understand what is a colour table or palette.
As for size scaling, I recommend -50% or +50%.
Below is the example of image reduction (12.5%) from 100% to 50%.
Do you really resize them with any of the Photoshop program? Or is the resize scripted using numbers in coding? I just don't seem to understand how it works.
do you plan to have some edits on enemies sprites? for example, jagger could be a regular enemy with only few changes...
And this one no doubt is the best one I expected....
Hey Bloodbane,thx for the heads up on palettes adjustments.Finally got the pink to not show. but when i edit in levels txt to implement frontpanel to a front image, the image appears with pink background thus blocking the gameplay...
Anyhow here a few shots of an update title screen and stage i edits and still improving..
Backgrounds seems a little chopy but making good progress on smoothing that down... :)
Pic-1
(http://img80.imageshack.us/img80/9971/bor0008.gif)
Pic-2
(http://img411.imageshack.us/img411/5901/bor0009.gif)
stage looks a little faded,but hopefully i can edit more for more detail. :)
Pic-3
(http://img413.imageshack.us/img413/5277/bor0010.gif)
I like the look and the skies atmosphere looks like im actually playing the anime movie feel.. ;D
Pic-4
(http://img413.imageshack.us/img413/2682/bor0011.gif)
There will be different enemies once the mod done with multiples of thugs on screen,for now enjoy until our demo around the corner. :cheers!:
p.s
this is the image im having trouble with,im using GIMP with all my projects and i cant seem to implement the frontpanel right in the level txt. for it to properly eliminate the pink in the frontpanel to see whats going on in the gameplay...
Any idea? :)
(http://img827.imageshack.us/img827/9794/bor0012.gif)
but your background there seems like it was a screen cap from the original anime,
From video i see that walking anim is too slow,velocity is ok but delay is too slow.
this is the image im having trouble with,im using GIMP with all my projects and i cant seem to implement the frontpanel right in the level txt. for it to properly eliminate the pink in the frontpanel to see whats going on in the gameplay...
Any idea?
Kenshiro is missing some frames especially for dodge, I think.
Jeager's knee attack is missing his attack flash. Look at 0:53 or 0:54 to observe.
hitfx data/sounds/slash.wav
hitflash blood2
attack 198 160 125 63 15 0 0 0 8
name Blood2
type none
toflip 1
anim idle
delay 6
offset 18 180
frame data/chars/misc/flash/blood11.png
frame data/chars/misc/flash/blood12.png
frame data/chars/misc/flash/blood13.png
frame data/chars/misc/flash/blood14.png
frame data/chars/misc/flash/blood15.png
frame data/chars/misc/flash/blood16.png
frame data/chars/misc/flash/blood17.png
frame data/chars/misc/flash/blood18.png
frame data/chars/misc/flash/blood19.png
# Flashes
...
load Blood2 data/chars/misc/flash/blood2.txt
...
Nice vid there Baldogon.
You stay true to the Fist of the North Star style with the exploding enemies too.
Boat stage is correct,to short i plan to utilize this stage with story line with Kenshiro leaving the land to go the that island of "Shura" which is based on the anime series!
I plan also to put enemies outside of boat to jump on boat to fight player or players.
Thanx a bunch Kagekyo i will get to it with this command and credit your name on release for your help,again thx! ;)
P.S...Did you noticed the release date on video?? :)
QuoteNice vid there Baldogon.
You stay true to the Fist of the North Star style with the exploding enemies too.
I do the work and he gets the credits :(
He says it's going to be released on his birthday (10/19/10).P.S...Did you noticed the release date on video?? :)
Nope, I sure didn't notice the release date on the vid... I best peep it?
Do you guys have plans to make enemies that contort, compress, and expand before they explode? Now THAT would be some real deal FOTN feel!
QuoteDo you guys have plans to make enemies that contort, compress, and expand before they explode? Now THAT would be some real deal FOTN feel!
We would need sprite editor for that. The game where we get the sprites doesn't support this effect unfortunately.
Great Shots Bloodbane,i have also have taken a breat from storyline to finish my intro,
Hope you like the quality..
http://www.youtube.com/watch?v=VISOgNJrjYI# (http://www.youtube.com/watch?v=VISOgNJrjYI#)
:)
P.S. Bloodbane..I will pm you the names of the special moves so you implement!! ;)
can you do an "ataaaaaaaaataaaa" attack for your fans??? :laughing:
it's a joke,good luck for your great mod!!! ;)
No,thats to far.lol..The release date is for January 6,2011 :cheers!:January 6 is tomorrow!!! Good luck and cheer up!!! :cheers!:
I'll be also implementing special moves detailes for all characters moves and hidden cameo characters appearences from hokuto no ken series enemies, and also a second side mini quest for a bonus after game is completed with playable ken,rei,toki and mamiya!Thinking of adding the bosses to the mini list but not sure,what do you guys think? Besides that im almost done with tweaks.As for a plus hope you like the added bonus mission!
Sorta like a thank you for your patience bonus...enjoy!
Take your time, bro. We'll be looking forward for this one. Yours is like... professional. Would you make them move in animation with a dialogue?
"Hey Maxman, does this video answer your request"??
i use for this recent video,"my screen recorder 3.1 buut again no audio.So im using this one called fraps which has it but cant seem to get the rite side of screen with doesnt have 640x480..humm.... Bor screen recoder is possible? where can I download it?
No,thats to far.lol..The release date is for January 6,2011 :cheers!:
baldogon pleaze tell me good news this game is done or not pleaze tell me post news or anything pleazeI think you should be more patient with this MOD, don?t push Baldogon beulk, he said already that the MOD will be released sooner as possible, the things made quickly don?t have good results, take your time Baldogon I?m waiting this MOD, nothing personal beulk.
do it pleaze
Very nice work guys,i?m realy waiting to play this one!Yes,Fonts have been changed, thx to bwwd's font resources!!
By the way,are you guys gonna change the fonts or you plan to release it
with these fonts?
borkjhThe answer is no, vo;ume-1 will be release really soon, and volume-2 sometime in 3rd or 4th qtr. And finally 3rd and final volume-3 will be release in 2012 1st qtr if everything goes ok....or sooner... Thank you all for your patience,especially beulk! ;) :cheers!:
Excuse me, BALDAGON, It listen stupidly....
Are Fist Of The Northstar 1,2,3 will release at once at 2012?
yes, but there are rocketviper and jennifer, (jennifer 2 very soon) too :) ;)
Hello.
I am new on this forum.
I saw that you use images HD.
How made you so that it is the size(cutting) of the characters LR?
Thanks to soon.
;)
######################### Video Modes #############################
#
# Syntax: video [value]
#
# [value]: 0 = 320x240
#
# 1 = 480x272
#
# 2 = 640x480
#
# 3 = 720x480
#
# 4 = 800x480
#
# 5 = 800x600
#
# 6 = 960x540
#
###################################################################
video 1
######################### Colour Depth ############################
#
# Syntax: colourdepth [value]
#
# [value]: 8bit
#
# 16bit
#
# 32bit
#
###################################################################
colourdepth 16bit
############################ Scenes ###############################
#
# Syntax: scenes [path]
#
# [path]: data/8_char_limit_and_must_end_with_Slash/
#
# Supported Scenes: gameover.txt, logo.txt, intro.txt, howto.txt
#
###################################################################
scenes data/scenes/
########################## Backgrounds ############################
#
# Syntax: backgrounds [path]
#
# [path]: data/8_char_limit_and_must_end_with_Slash/
#
# Supported Backgrounds: title, titleb, logo, select, unlockbg, hiscore
#
###################################################################
backgrounds data/bgs/
########################## Level Order ############################
#
# Syntax: levels [filename]
#
# [filename]: levels2.txt
#
# Usage: File to load up levelorder instead of default levels.txt
#
###################################################################
levels levels.txt
########################## Model List #############################
#
# Syntax: models [filename]
#
# [filename]: models2.txt
#
# Usage: File to load up model list instead of default models.txt
#
###################################################################
models models.txt
Thank you for the answer Talic but it is not that that I ask for.Re-zise it using graphic editing programs, like photoshop or pain shop pro 8 etc...
I put an image to explain.How to put in the game(set,play) the great(tall) man as the girl (Mary) without losing to qualiter of images?
(http://img50.xooimage.com/files/8/6/3/hocuto-teste-257020f.png) (http://saint-seiya-px.fansforum.info/image/50/8/6/3/hocuto-teste-257020f.png.htm)
I speak about the size(cutting) of the characters in about games(sets).
Thanks to soon.
Guys, please don't push this mod again. Baldogon and bloodbane maybe working hardly, but if you push too much times, they can get a lot of stress of it.I dont believe it, IMO if people show that they waiting for mod then it motivates creator to work on it more and if nobody gives a damn about his mod then its higher probablility that he will drop it quickly
Beulk is very impatient, maybe he doesn´t know how much work costs modding, STOP pushing already Beulk.
:dunce:
BALDOGON THE LOSER !!!
:laughing:
...
real values after corrupted hddOuch, major bummer man.