1.of corseI guess I can deal with those answers, lol. Again man, good luck with this mod man, cause Marvel character are cool(Way more cool then DC)
2. maybe
Wait. You're the one showcasing your amazing sprites including Vulcano Rosso?[/spoiler]no ideia about who is vulcano rosso....
no wolvenom, i dont like him....
i understand for volvenom,it's very promissing mod!good luck! ;)
Those robot also :wow!: :eyebrow_action:this 2 too?
Excellent work, like the juggernaut......omega-red? possibly >:Djust like sub-boss
i would like to beta test this zvitor...dont worry, everyone will test it
this 2 too?
(http://img200.imageshack.us/img200/840/71764838.png)
just like sub-bossYES :cheers!: , nice, love it :)
(http://img522.imageshack.us/img522/8688/omel.png)
im not sure about giant sentinel, will try make that at one "2D" (plataform) levelI could help if you want, it's pretty simple, it will need no move and probably a spawn animation.
...
stage 3 done:
(http://img153.imageshack.us/img153/20/mymod0035.png)
(http://img7.imageshack.us/img7/4945/mymod0043.png)
thanks, i already started one, using boss of psylocke stage at snes x-men.np, ah ok, looks good.......I was planning on using that, even have the sprite sheet :laughing:
i forgot about spawn anim, will make something to that.
edit:
(http://img225.imageshack.us/img225/4558/mymod0047.png)
im not sure about giant sentinel, will try make that at one "2D" (plataform) level
Do you even have the sprites of Master Mold?nope, have some master mold sprite around?
You should bring Bonebreaker from Punisher arcade too :).
Perhaps u should add a few backgrounds from marvel games like marvel superheroes vs street fighter and a few other types they have some preety hot back grounds for marvel games. :i will not use stuffs to marvel versus games, i dont want any mugen felling at this mod.
fisk tower:
(http://img266.imageshack.us/img266/4360/fisktower.png)
fisk bigger then hulk look weird to me.
only minor details is add some explosion for the robotic enemies and sentinels
I just noticed that the big Sentinel in the 2D level needs setlayer . This guy is always behind players and other enemies so setlayer 1 is enough for him.thanks looked for it at manual but didnt found, will test.
more detailed shadow style?how i got that shadow?
can someone make a list of games that have cool hells stages here?
i need a Canada winter stage + some winter army base.
Hmmm... IIRC Ninja Warriors (SNES) has winter background too, 4th stage wasn't it?
video test
http://www.youtube.com/watch?v=FuNUQzh4hIk# (http://www.youtube.com/watch?v=FuNUQzh4hIk#)
nice songs.First, Doctor Doom, and now Venom? You've sold me on this mod now son. Once it's ready I'm gonna keep playing until I can play as venom, and I may not be playing as anyone else(maybe doom and Juggernaut) for a while. >:D
+1 ready
(http://img5.imageshack.us/img5/148/89749960.png)
(http://img7.imageshack.us/img7/2830/92677105.png)
stage 1 - streetsThanks for includin' Gambit on it!, (or I just read wrong?) I'm goin' to finish the mod only with him, and if I get time, with the others, sadly there is no Rogue, but you cannot always get what you want, right?.
(x-men)
+cyclops
+psylocke
+beast
+gambit
+nightcrawler
... sadly there is no Rogue,...not yet, i want her and iceman, i made somes tests, but not happy with first results.
:( I'm going to be blind person now cause I can't see any shots in this thread.i love run and grab at bor games, but war gems game dont have it, so will be a hard job do it nice... so will skip.
It's good that you don't force run ability. Really, if you play it right, characters without run ability could rock too.
Hmmm... + means new heroes added so I hope you have custom select screen added in your mod so players don't have to wait for a continue to change hero.
any sugestion about where i can get a cool effect to Shoker?You think you can upload the image in other domain??
(http://img855.imageshack.us/img855/2191/shoker.png)
by Jeff
....
btw, War Machine rdy:
(http://img8.imageshack.us/img8/1221/76073867.png)
(http://img820.imageshack.us/img820/3518/60673086.png)
next, Elektra:
(http://img696.imageshack.us/img696/6548/testeelektra.png)
(and im working at one new first stage to replace that bridge and remove that SoR dejavu feeling)
+1 ready
(http://img5.imageshack.us/img5/148/89749960.png)
(http://img7.imageshack.us/img7/2830/92677105.png)
I can't view the shots too :(. I'd like to help but I can't view Shoker.2
i didnt knew that, anyway game is more classic 90' era.
...
(sorry for one more frog post, they should fix that soon... or not)
Chars already done:
(http://img607.imageshack.us/img607/266/cores.png)
3 more in progress.
Those are original sprites taken from other games. zvitor used the original sprites and started sprite-editing/spriting those. For example, he first frankensprited Sagat's body with Captain America's legs. Anyways, Kinjite30g, it's not scratch sprite. That's spriting. Scratch-spriting means you start to sprite from scratch. Look at ahrimanes's characters (Electra, Orchid, and Kain) and watch his videos. They're all made from scratch by him.
Why don?t register your self then and be able to see the images??it sounds hypocrite.
Really,i?m serious abou it,why you guys are try to force people to register
on other image-host site and don?t register your self there to be able to see?
Force someone is horrible,really :P
video:
http://www.youtube.com/watch?v=oqXUE2QgntQ# (http://www.youtube.com/watch?v=oqXUE2QgntQ#)
Can we please be on topic here fellas.
zvitor are you using the snes soundtracks from war of the gems and mutant apocalypse?
also nice screens dude have you settle a release date for your mod zvitor?stages and playables almost done, but i dont know, im new at this engine and i cant estimate how much time will spend at some things.
it will depend of how much freespecials, different enemies the game have and how is the gameplayand the secrets to keep players enjoying.
if the player have thousand ways to kill enemies the players will enjoy this for much more time.
chars dont have so much moves, but a least have lot of playables to incress replay value.
This repetition will become boredom if there are not many ways to kill enemies.this mod dont have so much ways :(
Which one do you prefer if both plays in same time?2... i tink.
make sure the custom select screens are available so players can change characters earlier.yea, between stages, and after each stage, 2 or more chars will be unlocked.
any sugestion about where i can get a cool effect to Shoker?Emm, what is Shoker's superpower? maybe I could find suitable effect for him.
(http://img855.imageshack.us/img855/2191/shoker.png)
by Jeff
anyway first tingh about a underwater level should be look for a base to namor.....
game crashed 2 times when i try play all game, where i can read more about memory limit of openbor?
nice name too.
....
status update of current roster:
(http://img228.imageshack.us/img228/9501/portasy.png)
new hulk stance
(http://img143.imageshack.us/img143/6210/novab.png)
anim fall
offset 45 100
delay 14
landframe 2
frame data/chars/Cyclops/g1.gif
delay 500
offset 45 90
frame data/chars/Cyclops/g2.gif
delay 14
offset 40 85
frame data/chars/Cyclops/g3.gif
[Good old times]
6. who is donovan?
[Good old times]
(http://img508.imageshack.us/img508/8969/nostalgia.png)
6. who is donovan?sprite edit good.
7. true, will try add it to somes.
...
Vision ready by Jhfer
(http://img690.imageshack.us/img690/4726/vvvvvnsl.png)
....
[Good old times]
(http://img508.imageshack.us/img508/8969/nostalgia.png)
i just need some1 to rip this "pow" and "swosh", i love this onomatopeias too
i know the sparks are temporary but i think you should use those "pow" "swosh" sparks it will fit well with the game
for spiderman projectile if you dont want to use freeze animation for nothing you can use it to paralize enemies on webshot and a web animation to each crature freezed
it is possible create run animations using the same walk animations with a faster animation and speed some characters of my mod use it and its cool
without juggling for a liltle more combos for me the game gets boring too fast
but the beautiful stages and variety of chars will be enough to make me play this game until the end for sure
the problem is in the models.txt with Wolverine, Spiderman and Capitan America
you mean, a char with 1 2 3 other with 1 2 1 2 3...? something like that?
I agree with bWWd about chain combo. You have lots of heroes in this mod, give each them his/her won chain combo. Don't hesitate to even give single attack.
5 bar (only hulk) must be a high jump and make area damage with jumpland.
holdblock have a bug, make char invencible, if you hold block and attack or jump, you still defend enemy attacks.
btw, wolverine without claw block dont works (thats why i made him crounch while block),
have some script solution to that?
also, how exactly works CANT anim, not working here.
final roster atm:
sugestion to more pallets?
I know the solution and it has been tested with Wolverine. Want to see it? :)corse
anim block
delay 5
offset 40 102
bbox 20 25 50 80
frame data/chars/Hulk/v3.png
@cmd keyflip 0
frame data/chars/Hulk/v3.png
@cmd keyint "ANI_BLOCK" 0 "S" 0
frame data/chars/Hulk/v3.png
.playables done
.stages done
.boss and sub-boss done
(http://img9.imageshack.us/img9/5894/stages.png)
8 stages - 22 levels.
missing:
sounds, sparks, ending and extra stage to hard mode.
you really should fix those things zvitor. :)
(http://img59.imageshack.us/img59/8620/nickjo.png)
what you guys tink about wolverine gameplay at second demo?
last video:OH.MY.FUCKING.GOD
http://www.youtube.com/watch?v=WUJSPzFa1AI# (http://www.youtube.com/watch?v=WUJSPzFa1AI#)
This Mod is outstanding! All it needs is Venom and Carnage, and I'm good. Also Deadpool ;D
set Hard_Mode
#ifcomplete 1
credits 1
lives 10
maxplayers 4
cansave 2
skipselect data/levels/sel7.txt
select data/levels/sel7.txt
music data/music/MENU.bor
background data/Bgs/Select.gif
load Spiderman
load BlackWidow
load Hulk
load WarMachine
load Songbird
load Daredevil
load Elektra
load Punisher
load Moonknight
load NickFury
load NickFuryA
load Venom
load DrDoom
load Shocker
load Juggernaut
load Beast
load Nightcrawler
load Psylocke
load Gambit
load Wolverine
load WolverineA
load Cyclops
load Storm
allowselect CaptainAmerica Ironman MissMarvel Hawkeye BlackWidow Vision Thor Hulk WarMachine Songbird Daredevil Elektra Punisher Moonknight NickFury Venom DrDoom Shocker Juggernaut Beast Nightcrawler Psylocke Gambit Wolverine Storm Cyclops Spiderman
...to next game...One more great new! ;D
thanks guys,I recomend you to change the effects and tweaking the gameplay (look Pierwolf's mods), it looks like original BOR with a Marvel skin.
i recorded one long boring video of 3 first stages while testing it:
http://www.youtube.com/watch?v=BVlsrwcwht0
...
with new screen size i must re-set all enemy/objects spawns, and incress dificult to 2,3 and 4 players....
its my first mod, i didnt used any script yet.
where i can learn about scripts? i want to use it to make better AIs
i can release one projectile and it stay with same pallete remap of char?
(ps para atingir essas cores mais vivas que vc usa vc faz via paleta? ou edita frame por frame pra ter essas cores?)
yea, got it, but didnt tested yet, sound part is last part of process.
This is getting even better!!!(http://www.consoleclassix.com/info_img/Jim_Lees_Wild_C.A.T.S_SNES_ScreenShot4.gif)
BTW, "where" this SHIELD agent came from?
I hate to be that guy but can't you release what u have. Everything looks awesome and I know it will only get better...save some of those ideas for DLC ;DYou want a good game, right?, let the guy finish it properly.
maybe if i did that before team mode, but if i release it now, i will lose motivation for keep doing that,
i already saved some enemys, helpers, stages and chars to be DLC later (or MFA2), invisible woman and the thing are complete sprited, but will not add more chars or it will never end.
....
team mode begin at stage 0, its a epilogue to game story, then you play same game stages with fews differences, like different bosses or enemys.
>:Dthis is so awsome:
(http://img809.imageshack.us/img809/1299/mymod0044.png)
and Sentinels at X-Mansion Garden.
(http://img820.imageshack.us/img820/5834/mymod0042.png)
Release date:para nooooosssa alegria!!! :cheers!:
04/27/12
Release date:
04/27/12
2) Continues- can we please have more ?
1) The bug where sometimes when you die in a level only starter characters can be selected to continue and you have to wait for next level to change to the other characters that should be unlocked.