LavaLit

OpenBoR => Mod Center => Completed => Topic started by: baritonomarchetto77 on December 28, 2007, 09:48:20 pm

Title: Saint Seiya: Death and Rebirth
Post by: baritonomarchetto77 on December 28, 2007, 09:48:20 pm
The final version of the game (even if there exist a real final version of a mod  ;)) is finally uploaded for "public" use.

Please post your comments here  :)
Title: Re: Saint Seiya: Death and Rebirth
Post by: lbf on December 28, 2007, 10:06:31 pm
 :oops: this mod loooks sweet.  :eek:  I'm about to try it out
Title: Re: Saint Seiya: Death and Rebirth
Post by: krizalid on December 29, 2007, 01:42:38 am
This mod is nice!

many ideas is very,very nice:
-Branch system! it is rare to see it in of the mods! 
-Scenes Games! Very Good.
-Story. (Buono l'italiano e con molti rimandi all'opera originale) :p
-programmed good: offset,bbox is perfect
-Sound Effect and Voice!

things dont i appreciate:
-approximate Stage. colors lack and pixelated graphics.
-Music.i love the metal,but in saint seya i prefer the original soundtrack.
-Difficulty. The normal enemys is much strong for the heroes,this i don't
adapted for Saint Seya and for general Beat em up's.

Don't take the criticism too serious,i'm only the beginner. ;D

Good work for future. :cheers!:


Title: Re: Saint Seiya: Death and Rebirth
Post by: Bloodbane on December 29, 2007, 12:17:30 pm
So finally it's released. I can only look from here :(.

-Branch system! it is rare to see it in of the mods!

It's not so new feature though. I think some modders are going to implement it but we have to wait for the mods to be finished 1st to see it.

Speaking of mods with branches, here are some of them (aside from this):
1. Crime Buster (time based branch system though)
2. Final Fight DC alteration
3. Super Tokusatsu Onore (demo 2)

Did I miss any?

Quote
-Difficulty. The normal enemys is much strong for the heroes,this i don't adapted for Saint Seya and for general Beat em up's.

It's a matter of adaptation. This mod (assuming barito didn't change enemy design) have strong enemies which do more than just approach then attack.
 So are you willing to master this mod to deal with them or not?
Title: Re: Saint Seiya: Death and Rebirth
Post by: Heuss on December 29, 2007, 01:04:57 pm
Very Cool!  ;D There will be a version for Dreamcast?  :)
Title: Re: Saint Seiya: Death and Rebirth
Post by: baritonomarchetto77 on December 30, 2007, 05:40:25 am
Very Cool!  ;D There will be a version for Dreamcast?  :)

No, sorry. I have a dreamcast and i love it, but the memory is not sufficient to handle this mod (nor the pc version,  nor the PSP version are adaptable).

Bloody, take this patch:

http://www.megaupload.com/it/?d=X1COYOY6
Title: Re: Saint Seiya: Death and Rebirth
Post by: Bloodbane on January 01, 2008, 11:05:18 am
 Thank you barito but megaupload doesn't give slot for my country :(. Could you upload it in rapidshare?
Title: Re: Saint Seiya: Death and Rebirth
Post by: baritonomarchetto77 on January 01, 2008, 06:47:10 pm
Sorry Bloody, this is the second time i upload a file on megaupload for you, and once again i have forget this point  :dunce:  :)

http://rapidshare.com/files/80589589/SSDRPatch.zip.html
Title: Re: Saint Seiya: Death and Rebirth
Post by: Crimefighters2 on January 05, 2008, 07:27:13 am
I played it a bit.

It's good and it looks quite cool, great presentation, I don't know some of the moves didn't seem so effective? But they look quite cool.  :nervous:

I wish there were a few more of them though it seemed so few? But still pretty good.  :cheers!:
Title: Re: Saint Seiya: Death and Rebirth
Post by: NickyP on January 26, 2008, 02:28:03 am
I still want to try this out really bad, I was looking forward to it when it was still a wip. Sadly, I don't have the memory to put it on my PSP (pc bor won't for me for some reason...)

I'll play it eventually, though! Saint Seiya used to be my favorite show as a kid growing up!... Though I think it was called "Knights of the Zodiac" or something... :thinking:
Title: Re: Saint Seiya: Death and Rebirth
Post by: baritonomarchetto77 on January 26, 2008, 08:17:48 pm
I still want to try this out really bad, I was looking forward to it when it was still a wip. Sadly, I don't have the memory to put it on my PSP (pc bor won't for me for some reason...)

I'll play it eventually, though! Saint Seiya used to be my favorite show as a kid growing up!... Though I think it was called "Knights of the Zodiac" or something... :thinking:

Saint Seiya is the japan name of the saga. It do not work for your pc? try dev buld 2.1228.
Title: Re: Saint Seiya: Death and Rebirth
Post by: NickyP on January 27, 2008, 01:14:54 am
No no, the actual OpenBOR PC version doesn't work on my computer. Perhaps its a graphic card issue or something. I'm gonna need to figure it out if I wanna make videos though.
Title: Re: Saint Seiya: Death and Rebirth
Post by: nedflandeurse on January 29, 2008, 12:15:01 pm
Hi,
It looks great
The mod won't work for me.
I have the same problem with 1 or 2 other recent mods
My PC can play most of them but this one imediatly crashes. :'(

What is that? "dev buld 2.1228"
Do I have to use something like that or another Openbor like engine?
Or is it only a settings thing to modify?

Thanks in advance. :blushing:
Title: Re: Saint Seiya: Death and Rebirth
Post by: baritonomarchetto77 on January 30, 2008, 03:10:36 am
Hi,
It looks great
The mod won't work for me.
I have the same problem with 1 or 2 other recent mods
My PC can play most of them but this one imediatly crashes. :'(

What is that? "dev buld 2.1228"
Do I have to use something like that or another Openbor like engine?
Or is it only a settings thing to modify?

Thanks in advance. :blushing:

Openbor is an engine continuously in development and going more complex day by day. From one build to the other a lot of things may change, old bugs solved and sometimes new one appear.

so, i suggest people who want to play this mod to use the openbor version i used to test it, being sure that it works well.

If you don't find the dev build i suggest on this site, try this link

http://bmarchetto.altervista.org/BorEngine.html

and press "OpenBOR PC" or "OpenBOR PSP" depending on which platform you intend to use.
Title: Re: Saint Seiya: Death and Rebirth
Post by: nedflandeurse on January 30, 2008, 11:28:33 am
Thanks I'm tryin. :)
Title: Re: Saint Seiya: Death and Rebirth
Post by: baritonomarchetto77 on January 30, 2008, 11:32:45 am
Dont forget, however, that for being of some help to the community, you should give a try to the latest version of the engine and report the log file generated if openbor shuts down  ;)
Title: Re: Saint Seiya: Death and Rebirth
Post by: edmetal on February 05, 2008, 08:02:58 am
for me, using the final version or the version in your page , the game closes in the second stage.
Title: Re: Saint Seiya: Death and Rebirth
Post by: baritonomarchetto77 on February 05, 2008, 10:48:45 am
Please, report the log file the engine has compiled before closing.
Title: Re: Saint Seiya: Death and Rebirth
Post by: edmetal on February 05, 2008, 11:14:23 am
there are not log, the game just close.
but now i realize that ocurres with all the games.
can you help me?
in the passage from the first stage to the second, the mods close.

ps: sorry for my english, im brazilian!
Title: Re: Saint Seiya: Death and Rebirth
Post by: SX on February 05, 2008, 12:38:31 pm
There must be a log file if you make it to the second stage........  look in your logs folder.
Title: Re: Saint Seiya: Death and Rebirth
Post by: edmetal on February 05, 2008, 02:48:50 pm
weel, the log is this:
OpenBoR v2.1134, Compile Date: Dec 19 2007

Weapons Version - WARNING: weapons require more memory
Mod creators are responsible for memory issues

Game Selected: ./Paks/DDR.PAK

Loading StringTable..........   Done!
Screen allocation............   Done!
Loading video modes..........   Done!
Loading video mode...........   Done!
Loading fonts................   Done!
Timer init...................   Done!
Initilize Sound..............   
Failed to load: data/sounds/block.wav

Failed to load: data/sounds/jump.wav

Object engine init...........   Done!
Loading sprites..............   Done!
Loading level order..........   Done!
Loading models...............

Cacheing 'Flash'
Cacheing 'Dragon'
Cacheing 'RENEGADE'

Failed to load: data/sounds/kunio1.wav
Cacheing 'urquidez'
Cacheing 'Vigilante'
Cacheing '1up'
Cacheing 'Money'
Cacheing 'Gold'
Cacheing 'Time'
Cacheing 'Trash'
Cacheing 'Drum'
Cacheing 'Jake'
Cacheing 'Tucker'
Cacheing 'Spike'
Cacheing 'Berserker'
Cacheing 'Ranzou'
Cacheing 'Gabo'
Cacheing 'Ninja'
Cacheing 'Chenlong'
Cacheing 'Akira'
Cacheing 'Willy'
Cacheing 'jackie'
Cacheing 'jeff'
Cacheing 'abobo'
Cacheing 'bolo'
Cacheing 'chen'
Cacheing 'linda'
Cacheing 'roper'
Cacheing 'Roper1'
Cacheing 'Roper2'
Cacheing 'pete'
Cacheing 'masao'
Cacheing 'john'
Cacheing 'Bob'
Cacheing 'Tzu'
Cacheing 'williams'
Cacheing 'william1'
Cacheing 'linda1'
Cacheing 'biker'
Cacheing 'motobob'
Cacheing 'jim'
Cacheing 'A.Ortiz'
Cacheing 'knife'
Cacheing 'cuchi'
Cacheing 'Shot'
Cacheing 'Star'
Cacheing 'Salud'
Cacheing 'rain'
Cacheing 'rain2'
Cacheing 'rain3'

Loading scripts..............   Done!
Input init...................   USB 2-Axis 8-Button Gamepad - 8 Buttons


Loading video modes..........   Done!
Loading level 'data/levels/st1.txt'

Failed to load: data/sounds/lasso.wav

Failed to load: data/sounds/lasso.wav

Failed to load: data/sounds/die3.wav

Failed to load: data/sounds/die7.wav
Level loaded 'data/levels/st1.txt'

************ Shutting Down ************

Memory  Available: 2125026798 Bytes
Release level data...........   Done!
Release graphics data........   Done!
Release game data..............   Done!
Release timer................   Done!
Release input hardware.......   Done!
Release sound system.........   Done!

**************** Done *****************

OpenBoR v2.1134, Compile Date: Dec 19 2007
Presented by Team Senile.
This Version is unofficial and based on the Senile Source Code.

Special thanks to SEGA and SNK.
Title: Re: Saint Seiya: Death and Rebirth
Post by: baritonomarchetto77 on February 05, 2008, 05:22:35 pm
Man, please, try not to go out of topic for so long time.
Title: Re: Saint Seiya: Death and Rebirth
Post by: edmetal on February 06, 2008, 10:56:10 am
sorry...
but can be the filetrs ??????
Title: Re: Saint Seiya: Death and Rebirth
Post by: blue1413 on February 07, 2008, 12:57:22 pm
There must be a log file if you make it to the second stage........  look in your logs folder.

I have the same error

when loading the second stage

the openbor_lite.exe just quit without any prompt(forgive my poor English)

here's the "OpenBorLog.txt"

Quote
OpenBoR v2.1219, Compile Date: Dec 25 2007

Weapons Version - WARNING: weapons require more memory
Mod creators are responsible for memory issues

No Joystick(s) Found!
Game Selected: ./Paks/SaintSeiyaDeath&Rebirth(PC).PAK

Loading StringTable..........   Done!
Screen allocation............   Done!
Loading video modes..........   Done!
Loading video mode...........   Done!
Loading fonts................   Done!
Timer init...................   Done!
Initilize Sound..............   
Failed to load: data/sounds/bike.wav

Loading sprites..............   Done!
Loading level order..........   Done!
Loading script settings..........   Done!
Loading models...............

Cacheing 'arlshot'
Cacheing 'radashot'
Cacheing 'docshot'
Cacheing 'cometa'
Cacheing 'cometaT'
Cacheing 'cometaD'
Cacheing 'aurora'
Cacheing 'nebulosa'
Cacheing 'dust'
Cacheing 'sheflash'
Cacheing 'block'
Cacheing 'flash'
Cacheing 'circflas'
Cacheing 'special'
Cacheing 'Cerberus'
Cacheing 'wolf'
Cacheing 'blackhol'
Cacheing 'ice'
Cacheing 'holeosc'
Cacheing 'groundup'
Cacheing 'cav'
Cacheing 'comluc'
Cacheing 'scia'
Cacheing 'fulmine'
Cacheing 'cign'
Cacheing 'dr'
Cacheing 'dra'
Cacheing 'per'
Cacheing 'hithim'
Cacheing 'anime'
Cacheing 'Seiya'

Failed to load: data/voices/pegcollo1.wav

Failed to load: data/voices/pegcollo1.wav
Cacheing 'SeiyaII'

Failed to load: data/voices/pegcollo2.wav

Failed to load: data/voices/pegcollo2.wav
Cacheing 'Shiryu'
Cacheing 'ShiryuII'
Cacheing 'Hyoga'
Cacheing 'HyogaII'
Cacheing 'Shun'
Cacheing 'ShunII'
Cacheing 'Ikki'
Cacheing 'IkkiII'
Cacheing 'Shaina'
Cacheing 'ikkinpc'
Cacheing 'ichinpc'
Cacheing 'nachinpc'
Cacheing 'bannpc'
Cacheing 'Pegase'
Cacheing 'Fenice'
Cacheing 'Drago'
Cacheing 'Androme'
Cacheing 'Cigno'
Cacheing '1up'
Cacheing 'credit'
Cacheing 'Neve'
Cacheing 'flameT'
Cacheing 'rain'
Cacheing 'drops'
Cacheing 'drops2'
Cacheing 'nebbia'
Cacheing 'trash'
Cacheing 'fence'
Cacheing 'alliance'
Cacheing 'tree'
Cacheing 'treeG'
Cacheing 'pubblico'
Cacheing 'people'
Cacheing 'runner'
Cacheing 'e'
Cacheing 'finaltxt'
Cacheing 'atetxt'
Cacheing 'Shtxt'
Cacheing 'shatxt'
Cacheing 'giatxt'
Cacheing 'gtxt'
Cacheing 'dohtxt'
Cacheing 'cavneri'
Cacheing '2clth'
Cacheing 'nevitxt'
Cacheing 'asgtxt'
Cacheing 'esctxt'
Cacheing 'doctxt'
Cacheing 'adetxt'
Cacheing 'h1txt'
Cacheing 'helltxt'
Cacheing 'bintxt'
Cacheing 'stetxt'
Cacheing 'sagatxt'
Cacheing 'sagatxt2'
Cacheing 'grotxt'
Cacheing 'fight'
Cacheing 'loop1txt'
Cacheing 'loop2txt'
Cacheing 'loop3txt'
Cacheing 'endloop'
Cacheing 'atectxt'
Cacheing 'stretxt'
Cacheing 'gemtxt'
Cacheing 'groesctx'
Cacheing 'statua'
Cacheing 'shell'
Cacheing 'Ametista'
Cacheing 'girl'
Cacheing 'Marin'
Cacheing 'Dohko'
Cacheing 'luci1'
Cacheing 'luci2'
Cacheing 'luci10'
Cacheing 'luci20'
Cacheing 'lucicol1'
Cacheing 'lucico1'
Cacheing 'lucicol2'
Cacheing 'lucico2'
Cacheing 'Tflash'
Cacheing 'atena'
Cacheing 'nothing'
Cacheing 'adeloop'
Cacheing 'adeloop2'
Cacheing 'tohell'
Cacheing 'atenebr'
Cacheing 'cittabr'
Cacheing 'ategiard'
Cacheing 'grottat'
Cacheing 'escapet'
Cacheing 'episodet'
Cacheing 'return'
Cacheing 'none'
Cacheing 'Gemini'
Cacheing 'Argetti'
Cacheing 'demon_h'
Cacheing 'blood_h'
Cacheing 'teschi'
Cacheing 'flame'
Cacheing 'HyogaE'
Cacheing 'shunE'
Cacheing 'ShiryuE'
Cacheing 'SeiyaIIE'
Cacheing 'Obscure'
Cacheing 'Obscure2'
Cacheing 'facce'
Cacheing 'nachi'
Cacheing 'Tcobra'
Cacheing 'TE'
Cacheing 'SeiyaN'
Cacheing 'Docrates'
Cacheing 'Ban'
Cacheing 'ShiryuN'
Cacheing 'Arles'
Cacheing 'Arles2'
Cacheing 'Luxor'
Cacheing 'Sigfried'
Cacheing 'Ichi'
Cacheing 'AE'
Cacheing 'CryE'
Cacheing 'Rhada'
Cacheing 'fire'
Cacheing 'firefron'
Cacheing 'arbitro'
Cacheing 'dannato'
Cacheing 'soldados'

Loading scripts..............   Done!
Object engine init...........   Done!
Input init...................   No Joystick(s) Found!


Loading level 'data/levels/street.txt'
Level loaded 'data/levels/street.txt'
Loading level 'data/levels/cittaG.txt'

Failed to load: data/voices/tisbike2.wav
Level loaded 'data/levels/cittaG.txt'
Loading level 'data/levels/street.txt'
Level loaded 'data/levels/street.txt'
Loading level 'data/levels/ateneG.txt'
Level loaded 'data/levels/ateneG.txt'
Loading level 'data/levels/giardinG.txt'

I found something different:when I played this game.the resolution is 960x480,but in the starting & loading  interface it would change to 640X480.maybe that is the problem.

by the way ,this game is run prefect in openbor(640x480)
Title: Re: Saint Seiya: Death and Rebirth
Post by: zombienutshell on May 20, 2008, 10:53:16 am
Oh my god!
This is marvelous, but maybe  :'( that not ha a way to make to twirl this MOD for Dreamcast! Will be a dream i love play BOR MOD?s into Console!
Title: Re: Saint Seiya: Death and Rebirth
Post by: Phemt on June 06, 2008, 05:19:07 pm
Bravo Baritono!!! Gli italiani lo fanno meglio!  ;)

Translation: Good job Baritono! Italians do it better!  ;)

But, is there a way to use a better graphic filter? It seems a bit too much "pixelated" if you know what i mean...
Title: Re: Saint Seiya: Death and Rebirth
Post by: baritonomarchetto77 on June 09, 2008, 06:36:12 am
Bravo Baritono!!! Gli italiani lo fanno meglio!  ;)

Translation: Good job Baritono! Italians do it better!  ;)

But, is there a way to use a better graphic filter? It seems a bit too much "pixelated" if you know what i mean...

I do think that i know what you mean, but pixelart is intended to be pixelated  ;D

Aniway, only the latest versions of openbor have video filters, but actually Saint seiya Death and Rebirth is not compatible with those engines.
Title: Re: Saint Seiya: Death and Rebirth
Post by: Phemt on June 14, 2008, 03:39:21 pm
Bravo Baritono!!! Gli italiani lo fanno meglio!  ;)

Translation: Good job Baritono! Italians do it better!  ;)

But, is there a way to use a better graphic filter? It seems a bit too much "pixelated" if you know what i mean...

I do think that i know what you mean, but pixelart is intended to be pixelated  ;D

Aniway, only the latest versions of openbor have video filters, but actually Saint seiya Death and Rebirth is not compatible with those engines.

I am using the last OpenBor and it works  :eek:
Title: Re: Saint Seiya: Death and Rebirth
Post by: baritonomarchetto77 on June 16, 2008, 06:14:57 am
Bravo Baritono!!! Gli italiani lo fanno meglio!  ;)

Translation: Good job Baritono! Italians do it better!  ;)

But, is there a way to use a better graphic filter? It seems a bit too much "pixelated" if you know what i mean...

I do think that i know what you mean, but pixelart is intended to be pixelated  ;D

Aniway, only the latest versions of openbor have video filters, but actually Saint seiya Death and Rebirth is not compatible with those engines.

I am using the last OpenBor and it works  :eek:

Uh, really? I did not tried it myself, but different people reported me that with engines more recent thatn the one i suggest it doesn't work!! Good, probably some retrocompatibility have been achived. Can you play the game to the end without problems?
Title: Re: Saint Seiya: Death and Rebirth
Post by: Phemt on June 16, 2008, 09:38:19 am
Uhm, well, i didn't yet played the whole game, cause i'm testing ATOV right now, but i can assure you that your game is the next in my list amico mio!  ;)

I can also tell that some graphic glitch exists, in the menu screen for example, the filters works fine on my pc too! But on my friend's one they don't  :eek:
Title: Re: Saint Seiya: Death and Rebirth
Post by: baritonomarchetto77 on June 16, 2008, 09:50:21 am
Uhm, well, i didn't yet played the whole game, cause i'm testing ATOV right now, but i can assure you that your game is the next in my list amico mio!  ;)

Oh, thanx.

I can also tell that some graphic glitch exists, in the menu screen for example, the filters works fine on my pc too! But on my friend's one they don't  :eek:

My spare time (the "BOR" fraction, of course) is actually completely adsorbed by the development of olden Axe Myth, but i am courious to see how it does works! What do you mean with graphic glich?

EDIT: Man, the game runs! I have not finished it, but the loading is an improvement with respect to some month ago! thanx for the segnalation.
Title: Re: Saint Seiya: Death and Rebirth
Post by: Phemt on June 25, 2008, 02:58:56 pm
I can also tell that some graphic glitch exists, in the menu screen for example, the filters works fine on my pc too! But on my friend's one they don't  :eek:

My spare time (the "BOR" fraction, of course) is actually completely adsorbed by the development of olden Axe Myth, but i am courious to see how it does works! What do you mean with graphic glich?

EDIT: Man, the game runs! I have not finished it, but the loading is an improvement with respect to some month ago! thanx for the segnalation.

For "glitch", i mean a messed up menu screen, for example (the menu screen is the only "bug" experience i had until now...)

You are welcome Baritono, anytime!  ;)
Title: Re: Saint Seiya: Death and Rebirth
Post by: baritonomarchetto77 on June 25, 2008, 03:09:26 pm
For "glitch", i mean a messed up menu screen, for example (the menu screen is the only "bug" experience i had until now...)
I did not experienced any glitch on the menu screen... could it be something related to the engine, instead?
You are welcome Baritono, anytime!  ;)
I am welcome to what  :)?
Title: Re: Saint Seiya: Death and Rebirth
Post by: Hanzo51 on July 01, 2008, 01:37:08 am
   
Good game, great job. ..

---Congratulations---
                     
:cheers!:
Title: Re: Saint Seiya: Death and Rebirth
Post by: Phemt on July 19, 2008, 09:30:47 pm
You are welcome Baritono, anytime!  ;)
I am welcome to what  :)?


You are welcome = prego!  ;)

But in this form of saying "prego" i added anytime...
Title: Re: Saint Seiya: Death and Rebirth
Post by: ..::CiNdEr::.. on September 10, 2008, 03:56:03 pm
good work!!
Title: Re: Saint Seiya: Death and Rebirth
Post by: Hanzo on September 10, 2008, 04:38:22 pm
And welcome to Lavalit Cinder.
Title: Re: Saint Seiya: Death and Rebirth
Post by: baritonomarchetto77 on September 30, 2008, 03:41:59 am

You are welcome = prego!  ;)

But in this form of saying "prego" i added anytime...

Oh, thanx for the lesson  ;D
Title: Re: Saint Seiya: Death and Rebirth
Post by: Bahmo on October 04, 2009, 02:44:23 am
If I didn't, somebody else would have! (http://www.youtube.com/watch?v=MSsXlRytRDs#normal)
Title: Re: Saint Seiya: Death and Rebirth
Post by: Phemt on October 04, 2009, 09:59:01 am
If I didn't, somebody else would have![/url]

I am not sure about it  :laughing:

Maybe you could use the off-topic section for this, bad luck you did this on Baritono's topic, who really dislike not-BOR discussions!  ;D
Title: Re: Saint Seiya: Death and Rebirth
Post by: HokutoShinKen on June 01, 2011, 02:39:38 pm
Can someone tell me the name of the song that plays on the main menu?
I have a couple of saint seiya soundtracks, but I couldnt find it
Title: Re: Saint Seiya: Death and Rebirth
Post by: exdaze on June 16, 2011, 09:27:40 pm
May I ask something M This MOD can be run on WII or not ?  I would like to try with PC ver .

Another question when I play this mod the resolution isn't the same that you have preview. Have I set something wrong?

my display not wide screen
(http://img685.imageshack.us/img685/9056/saintseiyadeathrebirthp.jpg) (http://imageshack.us/photo/my-images/685/saintseiyadeathrebirthp.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

your preview
(http://lavalit.com:8080/downloads/images/Completed_SaintSeiyaDeath&Rebirth.gif)

I tried different resolution but nothin change.
Title: Re: Saint Seiya: Death and Rebirth
Post by: baritonomarchetto77 on June 20, 2011, 11:09:34 am
Not sure if it can run on Wii, but i would bet no because the Wii port have been introduced after the release of the game. To run it properly you must use the Openbor Engine it comes with, not newer or older versions  :)
Title: Re: Saint Seiya: Death and Rebirth
Post by: exdaze on June 20, 2011, 07:17:31 pm
But in download section this mod is come only the pak file.  I wonder why it isn't display wide screen.
Title: Re: Saint Seiya: Death and Rebirth
Post by: sixthcircle on July 24, 2011, 08:36:06 am
hey i dig this mod a lot but i'm having a problem in the first stage - i kill the green fast dude and then clean up the rest and it says to proceed right but i can't go further.

pls help if possible - i am running the latest build of OBOR
Title: Re: Saint Seiya: Death and Rebirth
Post by: baritonomarchetto77 on July 25, 2011, 07:36:05 pm
hey i dig this mod a lot but i'm having a problem in the first stage - i kill the green fast dude and then clean up the rest and it says to proceed right but i can't go further.

pls help if possible - i am running the latest build of OBOR

You MUST run the game with the old openBOR release it was distributed with. If you only have the .pak file, you can download a copy of the right engine HERE (http://bmarchetto.altervista.org/BorEngine.html)  ;)
Title: Re: Saint Seiya: Death and Rebirth
Post by: sixthcircle on July 27, 2011, 03:35:11 am
thank you very much barit this game looked very cool and i'm glad i can play it thru now  :)
Title: Re: Saint Seiya: Death and Rebirth
Post by: vota dc on August 13, 2011, 01:42:48 pm
The game is more difficult than Golden Axe Myth. Only complaint is that the enemies are quite intelligent (and this is good) but there is few space to move and adopt a combat strategy.
Title: Re: Saint Seiya: Death and Rebirth
Post by: PowerGod on September 05, 2012, 05:45:32 pm
Very great game, I hope to see it compatible to the latest version of the engine one day... the only issues I found with the new engine are the 4:3 screen instead of wide, and the initial menu text disposition...

Anyway is very well done  :cheers!:

...but hard like hell for me   >:(

EDIT: mmm, never used openbor before for making games, but I'm looking at the documentation, and maybe doesn't seems too difficult to adapt this pak to the new engine...

for now I was able to fix the widescreen issue during play and the cut dialog texts, with "video 1" in "video.txt" and deleting "forcemode 1" cause it's deprecated...

so now the entire game is widescreen but with a little higher vertical resolution than the original one...
now:
- there's the need to fix menu screens cause them are now wide too, and must be centered
- the bottom part of the background during play is a copy of the higher part of the screen

maybe both problems can be resolved adding black borders to the background images... but I need to try this first...

and the last issue (I found) is the initial menu, but I need to read more documentation fist about the subject...
Title: Re: Saint Seiya: Death and Rebirth
Post by: frontyiria on September 05, 2012, 08:12:39 pm
This is in fact a great game... however there are a few things that i didnīt like, for example: the music... I mean, I love saint seiya and the music of the series is soo epic, I donīt think some of the music used on the mod do justice to Saint seiya, tere are even some songs that are way tooo metal, I had to turn the volume down not to have a headache...(Even though I love metal) It doesnīt fit to Saint seiya. Difficulty is way to extreme, you can hardly fight, and that kind of thing makes it kinda boring, sometimes enemies trap you and wonīt let you brake free, itīs so annoying... some backgrounds doesnīt have color, some look good like that but others seem like used without work on them... and last, but not less important, The language should have been English, I mean, Iīm Spanish and I know english... almost everybody in the world knows English... we can understand that language... Not quite italian....
Title: Re: Saint Seiya: Death and Rebirth
Post by: PowerGod on September 05, 2012, 09:31:10 pm
The language is not an issue for me, it is an happy surprise  ;) anyway I was expecting it to be in english too

I don't remember very well the cartoon, I was little when I saw it, so I can't comment on music or story...
The colored backgrounds must be unlocked first, you must complete the story.

Anyway, to add something to my previous argument, adding black borders to the images works, so now I have a centered menu background and a black border on the bottom of the first level with the street. (Now ALL the backgrounds must be resized...)
I also started to adjust the position of life counter and bars of the players.

Making it in english seems not difficult too, just time consuming, translating the text part is easy, but all the sounds and spoken parts must be changed too.
Title: Re: Saint Seiya: Death and Rebirth
Post by: frontyiria on September 06, 2012, 11:48:08 am
Would you translate it? what about changing some music? there are even some bgms with lirics there... thatīs weird...
Title: Re: Saint Seiya: Death and Rebirth
Post by: PowerGod on September 06, 2012, 04:18:30 pm
I don't think I will find the time to translate it... too much work... I'm just trying to make it playable on the last version of OpenBor, and it is becoming more time consuming than I was expecting...

I found some other issues related to the resolution change, some event triggers works in a wrong way, and sometimes changing coordinates values for something breaks other things... when I moved the life counter for the first time the character wasn't able anymore to do some special moves... I need to understand better how this engine works...
Title: Re: Saint Seiya: Death and Rebirth
Post by: frontyiria on September 06, 2012, 09:20:56 pm
I understand... I could translate it if  youīd like me to, I mean... Iīm an english teacher, but I donīt know how to put that into the game... :(, Iīm just to green on this...
Title: Re: Saint Seiya: Death and Rebirth
Post by: darknior on September 07, 2012, 03:27:18 am
This is in fact a great game... however there are a few things that i didnīt like, for example:
- the music... I mean, I love saint seiya and the music of the series is soo epic, I donīt think some of the music used on the mod do justice to Saint seiya, tere are even some songs that are way tooo metal, I had to turn the volume down not to have a headache...(Even though I love metal) It doesnīt fit to Saint seiya.
- Difficulty is way to extreme, you can hardly fight, and that kind of thing makes it kinda boring, sometimes enemies trap you and wonīt let you brake free, itīs so annoying...
- some backgrounds doesnīt have color, some look good like that but others seem like used without work on them... and last, but not less important,
- The language should have been English, I mean, Iīm Spanish and I know english... almost everybody in the world knows English... we can understand that language... Not quite italian....

Now i understand why i never play this game ... i don't like it :(

- I don't like the music too, and a game without music, i don't play it :(
If it can help i can upload the St Seiya real musics !

- Difficulty is bad :(
So many enemies at same time ... the game is not fun :(
In St Seiya anime there are always few enemies and the hero has time to fight them and make many cool super attack and coobo :D
Here, it is impossible ... it is so boring :(

- The background color to unlock is not a good idea too ... when you play a game, you don't want to play a demo lol
In a game you can unlock characters or stages, but not color :(

- And the most important for me, the language !!!
I understand nothing in the game ... and without story ... a game will be very crappy :(
If @fontyiria can translate it, i think it will change the game lol

I don't remember fine, but i think the characters cry in to Spanish ?
This point is the more difficult to correct, but Spanish or English or French or ... will always be less cool than original Japan hero cry !!!

So many work to this mod to make it a cool mod for me ...
Title: Re: Saint Seiya: Death and Rebirth
Post by: PowerGod on September 07, 2012, 07:01:51 am
I understand... I could translate it if  youīd like me to, I mean... Iīm an english teacher, but I donīt know how to put that into the game... :(, Iīm just to green on this...

Changing the text is just a matter of "photoshopping" some images, nothing else needed.

You just have to unpack the game, and modify all the .gif images that contains some text, that's for the most part of the game, I didn't found for now other italian texts in game except for menu entries.

For sound and musics it's the same, just substitute the interested sound file with another sound file... but regard this matter you will need more info, cause the sound files must be converted first in order to be used by OpenBor

I will continue to work on this language, but if I can make it work well on this version, and you want to do something about translation or better music, merging the results won't be difficult.
Title: Re: Saint Seiya: Death and Rebirth
Post by: PowerGod on September 10, 2012, 01:29:33 pm
Does anyone knows if there are some OpenBor games with a friendly CPU player ?

This is a game that seems made for 4 players, maybe adding them as a CPU controlled ones the difficulty can be no more an issue...
Title: Re: Saint Seiya: Death and Rebirth
Post by: pong_666 on September 10, 2012, 04:19:27 pm
only thing i wasn't really a fan of regarding this game was the difficulty omg i always wind up getting rocked at the very beginning the enemies have a habit of ganging up on you and you have no way of defending yourself i don't if anyone else noticed of is it just me.........but it feels like the hit detection is a little funky......not trying to be nit picky another thing i noticed that turns me off to this is  no matter what build i use or what version of the game being either psp or pc version at some point of my gaming experience it will crash especially when you unlock the other tomes(i'm sorry if i used that wrong) on pc it will crash at random on psp it usually crashes when i pause it for like a brief second or so 
Title: Re: Saint Seiya: Death and Rebirth
Post by: baritonomarchetto77 on September 14, 2012, 08:09:03 am
Happy to see there's still interest in this game  ;)

I am sorry i could not help updating it because of lack of time, but you can toy with it as much as you want.

PS: you noticed how much work would be only the translation of it, so try figuring out how many efforts have been spent on this... please have "respect" for my little boy while modding it  ;)
Title: Re: Saint Seiya: Death and Rebirth
Post by: PowerGod on September 14, 2012, 02:35:09 pm
Happy to see there's still interest in this game  ;)

I am sorry i could not help updating it because of lack of time, but you can toy with it as much as you want.

PS: you noticed how much work would be only the translation of it, so try figuring out how many efforts have been spent on this... please have "respect" for my little boy while modding it  ;)

Hey, this is a great piece of work indeed. And the time and love spent to make it is visible from the first play !!

I'm planning to modify it just a bit while I'm hacking stuff, cause I want to add a sort of difficulty setting, for make more playable the game.
The special moves (that are REALLY SPECTACULAR !!  :wow!:) are not so useful... too slow, and makes the players too vulnerable... there's the need of some tweaks, like invulnerability while using them... but I need to think about this...

I started to watch the entire anime to understand better the placements of levels and the powers of the enemies... there's a boss in particular that is vulnerable only when he is casting fire, and it's too difficult to beat... I want to see how it is in the cartoon, to find a way to make it less invulnerable...

EDIT: Ah, and thanks for the italian comments on the scripts  ;)
Title: Re: Saint Seiya: Death and Rebirth
Post by: baritonomarchetto77 on September 15, 2012, 03:16:03 am
You are Italian then  :cheers!:

There are no scripts in that mod, only classic openbor features, but it will be more evident to you takeing confidence with the engine  ;)
Saint Seiya would improve with "real" scripts but unfortunately i was not able to script at the time  :blushing:

The boss you are speaking of  (Docrates) was intended to be somehow "tricky"... whell, all the bosses in a beat them all should be  :)

The mods you are planning to introduce (faster special moves and/or invulnerability and so on) could be managed with classical openbor features, so it will be a good starting point for you: take your time and have fun while modding !!
Title: Re: Saint Seiya: Death and Rebirth
Post by: PowerGod on September 18, 2012, 03:50:47 pm
Docrates is "tricky" indeed !! I won the "Easter Egg Tournament" cause he destroyed all the opponents for me !!  ;D
Title: Re: Saint Seiya: Death and Rebirth
Post by: masoko on September 20, 2012, 12:34:02 pm
Where's the download link?  :'(
Title: Re: Saint Seiya: Death and Rebirth
Post by: frontyiria on September 20, 2012, 01:02:23 pm
the translation goes beyond menu entries, there are somo dialogues too, and the voices donīt cry in spanish its italian... I would like to know what tools do i need in order to unpack the mod and change these things, Iīm willing to change the texts and the music, Something Else I noticed, i have a mod in which you can use the 4 bronce saints... and I can play it on my psp, no problem... however, there are some version in which you can only use 2 saints... why is this?... please help me with the tools I need and Iīll get to work on this... If you guys can send me the Saint seiya music would be great too... It will certainlly make the work easier...
Title: Re: Saint Seiya: Death and Rebirth
Post by: PowerGod on September 20, 2012, 06:15:43 pm
For extraction:
the unpacker is in the OpenBor directory, is "borpak.exe", so just issue the command "borpak filename.pak" and a directory "data" will be created with all the file extracted.

For translation:
All the dialogs are just gif images, so you need an image editing program like http://www.gimp.org/ (http://www.gimp.org/) (free), or photoshop/paint shop pro and similar...
You just have to search in every directory of the unpacked game every image that contains text part, open them with the editing software and "overwrite" the italian text with the english one.

For testing:
1) You will need a single OpenBor installation dedicated to this game, so maybe make a copy of the OpenBor folder
2) Remove ALL the paks from the "packs" directory, and create an empty "New text file" inside it, and rename it "something.pak"
3) The "data" directory of saint seiya must be in the same directory where it is "OpenBor.exe"

Now when you launch OpenBor, the game will start immediately, and you can exit, modify something inside the data folder, and then launch the game to see the results, repeat this until you are happy.

And about the version of the game where you can use only 2 saints maybe is the PSP version... that console is not powerfull as a PC, so the games must be more simple to be playable.
Title: Re: Saint Seiya: Death and Rebirth
Post by: frontyiria on September 20, 2012, 08:18:36 pm
For extraction:
the unpacker is in the OpenBor directory, is "borpak.exe", so just issue the command "borpak filename.pak" and a directory "data" will be created with all the file extracted.

For translation:
All the dialogs are just gif images, so you need an image editing program like http://www.gimp.org/ (http://www.gimp.org/) (free), or photoshop/paint shop pro and similar...
You just have to search in every directory of the unpacked game every image that contains text part, open them with the editing software and "overwrite" the italian text with the english one.

For testing:
1) You will need a single OpenBor installation dedicated to this game, so maybe make a copy of the OpenBor folder
2) Remove ALL the paks from the "packs" directory, and create an empty "New text file" inside it, and rename it "something.pak"
3) The "data" directory of saint seiya must be in the same directory where it is "OpenBor.exe"

Now when you launch OpenBor, the game will start immediately, and you can exit, modify something inside the data folder, and then launch the game to see the results, repeat this until you are happy.

And about the version of the game where you can use only 2 saints maybe is the PSP version... that console is not powerfull as a PC, so the games must be more simple to be playable.
Thanx a lot, Iīll start as soon as possible... the mod where i can  use the 4 saints is playable on psp, at least the one i have...
Title: Re: Saint Seiya: Death and Rebirth
Post by: darknior on September 21, 2012, 07:30:56 am
I have RAR all my 2Go of Saint Seiya music :D
All the serie and films musics ...

Here : http://www.mediafire.com/?812nlwka145kz (http://www.mediafire.com/?812nlwka145kz)

Think to tell me when you will finish to download them, i will remove them.
Bye
Title: Re: Saint Seiya: Death and Rebirth
Post by: baritonomarchetto77 on September 21, 2012, 09:30:28 am
Yes, there are two versions of the game: one with 2 saints playable and the other with 4 saints. I decided to reduce the number in the PSP version for compatibility with both the PSP 1000 and 2000 (i had a 1000 at the time ... and still have  ;D).

Anyhow, if you decide to port the game to new openbor versions and/or translate it and/or whatever i would suggest to mod the 4 players PC version.

Apart from the music and texts, consider that the game uses only 256 (255) colors for ALL the entities (the max at the time), so it would be a great addition to use new frames with 256 colors for EACH entity ... this would mean a lot of work, for sure...
Title: Re: Saint Seiya: Death and Rebirth
Post by: frontyiria on September 21, 2012, 07:10:01 pm
thanx darknior you can do it now
Title: Re: Saint Seiya: Death and Rebirth
Post by: PowerGod on September 21, 2012, 10:07:33 pm
If you need help to understand the meaning of some phrases just ask, and just a warn, there are pieces of text from the "Divine Comedy", so you will need the "official" english translation for them

I will take a look about the "more color" thing... but I don't make promises here  :nervous:
Title: Re: Saint Seiya: Death and Rebirth
Post by: frontyiria on September 22, 2012, 01:44:30 am
No problemo... Iīve read it, and will look for references XD thanx
Title: Re: Saint Seiya: Death and Rebirth
Post by: Shin Kazahara on November 23, 2012, 11:51:33 pm
Sorry Bloody, this is the second time i upload a file on megaupload for you, and once again i have forget this point  :dunce:  :)

http://rapidshare.com/files/80589589/SSDRPatch.zip.html

My ***!!

patch file is died ...
Me to re-upload this file have someone patch! ! :'(
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