LavaLit

OpenBoR => Mod Center => Completed => Topic started by: kungpow12345 on January 08, 2009, 06:08:35 pm

Title: Code Name: Sailor V
Post by: kungpow12345 on January 08, 2009, 06:08:35 pm
== Code Name: Sailor V ==

Released by: Kungpow
Secondary Programmer: LBF

Based on Code Name: Sailor V
Manga Published - 1993
Created by Naoko Takeuchi

Also includes elements from Sailor Moon Episode 42.

(http://destinyrevival.sailormoon.cc/sites/default/files/uploads/games/Code Name Sailor V/Completed_CodeNameSailorV.gif)

http://www.youtube.com/watch?v=MRqPg8TMSjc


Story
---------------------------------------
"Before the time of Sailor Moon and the Sailor Senshi, there was only one..."

Join Katarina and Minako Aino, also known as Sailor V, on their quest to bring down the Dark Agency, a group set on total global domination.

Armed with Love and Beauty on one end of the spectrum and Weaponry on the other, this will prove to be a fast paced, yet challenging gaming experience for every gamer out there.

Features
---------
*) 2 Players, 2 Secret Characters
*) 3 Modes (4 Modes, 1 extra on Dreamcast and Wii Releases)
*) Fully Voiced Cutscenes/Animations
*) Katarina features a weapon system based on MP
   *) Special Button fires weapon
*) Specialized Enemy AI
*) Specialized Boss AI

Special Moves
--------------

Sailor V - Minako Aino
======================
Special Button             = Sacred Crescent Shower
F,F                       = Run
D,D or U,U                    = Rolling Dodge
F,F + A (While Running)         = Sailor V Kick
D,U + A               = V Knee Uppercut
D,F + A               = V Kick Combo
Hold A for 5 Seconds          = V Boomerang



Katarina - Interpol Officer
======================
Special Button                     = Spinning Kick
F,F                               = Run
D,D or U,U                            = Rolling Dodge
F,F + A (While Running                 = Shoulder Lunge
D,U + A   (While holding weapon)      = Spinning Kick
Special Button (While holding weapon    = Fire Weapon
Hold A for 5 Seconds                  = Baton Toss

(For Dreamcast controls, see included text file with RAR archive files)

==(Now Available for the PC, Xbox 1, PSP, Dreamcast (2 CDs) and the Nintendo Wii in the Downloads Section!)==   
Title: Re: Code Name: Sailor V
Post by: Hanzo on January 08, 2009, 06:24:56 pm
Looks pretty interesting. I'll let you know after my playtest/
Title: Re: Code Name: Sailor V
Post by: AlexDC22 on January 08, 2009, 06:59:46 pm
hey kp :) how you been?

dont like sailor moon myself, but the arcade game kicked a$$ so hence ill play this :P

also whats up with the wii obor?

id ratter play it there :)

Title: Re: Code Name: Sailor V
Post by: kungpow12345 on January 08, 2009, 07:07:38 pm
hey kp :) how you been?

dont like sailor moon myself, but the arcade game kicked a$$ so hence ill play this :P

also whats up with the wii obor?

id ratter play it there :)



^^ Download it and find out for yourself. The AI is very much improved from SMR so you should be in for a treat.
Title: Re: Code Name: Sailor V
Post by: AlexDC22 on January 08, 2009, 07:20:25 pm
oh i will today in a bit ;)

also didnt answer my wii question :D , it be more confy from the lazyboy than my bar stool lol
Title: Re: Code Name: Sailor V
Post by: kungpow12345 on January 08, 2009, 09:05:56 pm
oh i will today in a bit ;)

also didnt answer my wii question :D , it be more confy from the lazyboy than my bar stool lol


From the Wii Readme,

Code: [Select]
Code Name: Sailor V uses a wii-linux port of OpenBoR v2.1933 coded by Kungpow (me) and nuvalo. Original code provided by the lavalit team and Senile Team.

This is a PoC Release for OpenBoR for the Wii. Other past modules will work with this release as well.

Known Issues
---------------

*) GameCube D-Pad Not Working (Uses Analog Stick)
*) Wiimote not fully supported (Take Batteries out so that Wii-Linux discovers it)
*) Modules that use widescreen crash engine (ie. Golden Axe Remake)
*) Modules that use script with combostep in it crash engine (ie. Golden Axe Remake)
*) When the engine starts, the sound engine starts at 11khz, 8bit mono, which makes the sound staticy
*) Have to reset sound engine and restart OpenBoR before the sound issue is fixed.
Title: Re: Code Name: Sailor V
Post by: Orochi_X on January 08, 2009, 09:11:13 pm
Congrats on another quality (I'm taking that for granted lol. Downloading it now) release!!

And wow at all the different versions for all the platforms  :wow!:

Kudos!  :cheers!:
Title: Re: Code Name: Sailor V
Post by: Fightn Words on January 08, 2009, 09:27:44 pm
Excellent work on that Wii port, downloading your mod now...
Title: Re: Code Name: Sailor V
Post by: AlexDC22 on January 08, 2009, 09:46:50 pm
oh i will today in a bit ;)

also didnt answer my wii question :D , it be more confy from the lazyboy than my bar stool lol


From the Wii Readme,

Code: [Select]
Code Name: Sailor V uses a wii-linux port of OpenBoR v2.1933 coded by Kungpow (me) and nuvalo. Original code provided by the lavalit team and Senile Team.

This is a PoC Release for OpenBoR for the Wii. Other past modules will work with this release as well.

Known Issues
---------------

*) GameCube D-Pad Not Working (Uses Analog Stick)
*) Wiimote not fully supported (Take Batteries out so that Wii-Linux discovers it)
*) Modules that use widescreen crash engine (ie. Golden Axe Remake)
*) Modules that use script with combostep in it crash engine (ie. Golden Axe Remake)
*) When the engine starts, the sound engine starts at 11khz, 8bit mono, which makes the sound staticy
*) Have to reset sound engine and restart OpenBoR before the sound issue is fixed.


now am lost, i downloaded the mod, is on cdi format....i dont know where you got that quote...please elaborate :) i need my wiibor  lol
Title: Re: Code Name: Sailor V
Post by: kungpow12345 on January 08, 2009, 09:49:09 pm
meh? what you should have downloaded was Completed_CodeNameSailorV_WII.rar

Edit: I just checked the upload. You must have downloaded the Dreamcast version by mistake. Each build except for PC and XBox have their own releases (they are labeled too)
Title: Re: Code Name: Sailor V
Post by: AlexDC22 on January 08, 2009, 09:51:32 pm
yeah am an idiot lol.

i guess i shouldnt take perks with beer  :cheers!:

downloading now :D
Title: Re: Code Name: Sailor V
Post by: kungpow12345 on January 08, 2009, 09:55:14 pm
yeah am an idiot lol.

i guess i shouldnt take perks with beer  :cheers!:

downloading now :D


I understand ^^
Title: Re: Code Name: Sailor V
Post by: AlexDC22 on January 08, 2009, 09:56:07 pm
ok noob question...what do i do? just burn the wii folder to a cdr? dvdr? anything in particular as to how to run this? and yes my wii is modded but i hardly use it, more my kids
Title: Re: Code Name: Sailor V
Post by: kungpow12345 on January 08, 2009, 10:02:42 pm
No no no no...put this on an SD Card and you should have your Wii enabled for homebrew for this to work (Homebrew Channel).
Title: Re: Code Name: Sailor V
Post by: AlexDC22 on January 08, 2009, 10:04:37 pm
hmmm..dont have one...guess am out of luck for a while  ..thanks anyways ;)
Title: Re: Code Name: Sailor V
Post by: kungpow12345 on January 08, 2009, 10:07:10 pm
Well, when you're ready to jump into Wii homebrew, this (http://www.wiibrew.org) can help you.
Title: Re: Code Name: Sailor V
Post by: maxman on January 09, 2009, 12:13:34 am
This mod is based on the Sailor Moon show I watched when I was a kid. Nice going, kungpow12345. I used to watch Sailor Moon before, but I never watched Sailor V. It's from the TV show in Sailor Moon.
Title: Re: Code Name: Sailor V
Post by: tendeep2007 on January 09, 2009, 12:27:15 am
Just got off from work and I'm downloading it now!
Title: Re: Code Name: Sailor V
Post by: krizalid on January 09, 2009, 07:24:22 am
The WII version it does not open ZIP pack of SV!!   :'(

I tested the OpenBor Wii with my Mods but Crash te application on Scenes.  :(
This OpenBor Wii has potential,i hope on updates  of next versions.  :cheers!:
Title: Re: Code Name: Sailor V
Post by: kungpow12345 on January 09, 2009, 01:43:24 pm
The WII version it does not open ZIP pack of SV!!   :'(

I tested the OpenBor Wii with my Mods but Crash te application on Scenes.  :(
This OpenBor Wii has potential,i hope on updates  of next versions.  :cheers!:

I'll make a new thread about this but here are the instructions for OpenBoR Wii:

To get this working with this mod or any other, here's what you need in advance:

*Wii, homebrew enabled with Homebrew Channel
*Gamecube Controller(s)
*SD Card

Extract the contents of the archive file to your SD card exactly as they are. In the OpenBoR folder, drop your mods into the Paks folder.

When you start up the HBC, you'll see an icon with Sailor V on it that reads "Code Name Sailor:V" on top and "Open Beats of Rage" on the bottom. Start that up and then it'll bring you to the main menu to pick your mod. Press A on the one you want and it'll load up.

The controllers should be:

B - Jump
A - Attack
X - Special
Start - Enter (To Navigate through the screens)

I'll upload another "icon" that you can use it for general mods usage. I just released it this way for the Sailor Moon Fan Game Community.
Title: Re: Code Name: Sailor V
Post by: NickyP on January 09, 2009, 03:54:57 pm
o:

Oh hey, you finished! I remember when you talked to me about this project like 8 months ago lol

Downloading~! :cheers!:
Title: Re: Code Name: Sailor V
Post by: krizalid on January 09, 2009, 07:02:10 pm
The WII version it does not open ZIP pack of SV!!   :'(

I tested the OpenBor Wii with my Mods but Crash te application on Scenes.  :(
This OpenBor Wii has potential,i hope on updates  of next versions.  :cheers!:

I'll make a new thread about this but here are the instructions for OpenBoR Wii:

To get this working with this mod or any other, here's what you need in advance:

*Wii, homebrew enabled with Homebrew Channel
*Gamecube Controller(s)
*SD Card

Extract the contents of the archive file to your SD card exactly as they are. In the OpenBoR folder, drop your mods into the Paks folder.

When you start up the HBC, you'll see an icon with Sailor V on it that reads "Code Name Sailor:V" on top and "Open Beats of Rage" on the bottom. Start that up and then it'll bring you to the main menu to pick your mod. Press A on the one you want and it'll load up.

The controllers should be:

B - Jump
A - Attack
X - Special
Start - Enter (To Navigate through the screens)

I'll upload another "icon" that you can use it for general mods usage. I just released it this way for the Sailor Moon Fan Game Community.

Mmmmh ...
OpenBor wii does not work ... :'(

I try Five Mod and all five mods crash :
-Code Name: Sailor V :Crash the OpenBor  on first logo.
-Fatal Fury Re-Bout: Crash on 4 stage
-Fatal Fury Re-Bout 2: Crash on 2 stage
-Golden Axe Genesis:  Crash on 4 stage

I Hope in new realeased.


Title: Re: Code Name: Sailor V
Post by: kungpow12345 on January 09, 2009, 07:47:02 pm
I don't see how Code Name Sailor V failed considering I tested it myself before I released the game :( I played it all of the way through.
Title: Re: Code Name: Sailor V
Post by: AlexDC22 on January 09, 2009, 10:43:37 pm
well lets see...i installed HBC, and when i get to start the game you mod just crashes, i tried my mod and i was able to play the first stage for a bit before it crashed......

so after hours of messing with the settings...i give up on wiibor for now, is just not wort the hassle for me...hopefully youl be able to make it more stable, cus it be nice :)


well just went and tried again, and when i press the A button to skip the intros, the game just quits...so i went and deleted the files in the save folder, aand the same thing, now before this wasnt happening, and i just dont know  lol 

 :(

i want wiibor
Title: Re: Code Name: Sailor V
Post by: kungpow12345 on January 09, 2009, 11:20:23 pm
....I know the file is working for me on the Wii. I didn't miss anything in my install to not make it work. Did you make sure that your SD Card is formatted to FAT16 not FAT32?
Title: Re: Code Name: Sailor V
Post by: AlexDC22 on January 09, 2009, 11:32:38 pm
yes  it is on fat32 , is that or just FAT..no 16 ..

thanks
Title: Re: Code Name: Sailor V
Post by: kungpow12345 on January 10, 2009, 12:23:08 am
yes  it is on fat32 , is that or just FAT..no 16 ..

thanks

For best results, reformat your SD card as FAT, not FAT32 and then try again.
Title: Re: Code Name: Sailor V
Post by: AlexDC22 on January 10, 2009, 12:47:50 am
tried that already....same result
also like krisalid says, when you press the button to skip the cinemas in the intro it just crashes :(
Title: Re: Code Name: Sailor V
Post by: kungpow12345 on January 10, 2009, 10:02:44 am
tried that already....same result
also like krisalid says, when you press the button to skip the cinemas in the intro it just crashes :(

Let's try this, upload your setup files and the mods you're testing (you can just give me links to those) including your settings.sav file and I'll look into it.

I promise to you that I tried to replicate your issue but it didn't crash for me.

FYI, Wii has 30MB of Memory to use so some mods might not load because of that.
Title: Re: Code Name: Sailor V
Post by: AlexDC22 on January 10, 2009, 10:06:28 am
well thats your mod and my mod....and the settings.sav i deleted those to and the same thing happened.... wish i had a camera and record it.but i dont  :(
Title: Re: Code Name: Sailor V
Post by: kungpow12345 on January 10, 2009, 10:49:17 am
Alright, I'm pretty sure I have your mod on my file server. Lemme try it out and I'll let you know what happens.

I just tested my Sailor V mod on the Wii this morning with the same file I uploaded and it works fine, so I'm not too sure what else it can be.

...in the mean time, why don't you try any of the other ports? The Wii Port is just a PoC release after all...
Title: Re: Code Name: Sailor V
Post by: kungpow12345 on January 10, 2009, 04:36:18 pm
For those of you who are having problems with the game gameplay, PLEASE watch the How To Play Animation. This is almost an entirely new game and there's alot of new moves to use.

Also, you can download the full directions here (http://destinyrevival.sailormoon.cc/sites/default/files/uploads/games/Code%20Name%20Sailor%20V/CodeNameSailorV%20-%20Directions.txt).
Title: Re: Code Name: Sailor V
Post by: Shin Kazahara on January 20, 2009, 04:19:38 am
a.k.a
Sailor V VS Final Fight Streets Of Rage !!! :laughing:
Title: Re: Code Name: Sailor V
Post by: kungpow12345 on January 20, 2009, 05:46:20 pm
Yeah, you can say that now, but play through the entire game first before you make your final judgement about it. Those characters are there because they symbolize a gang, thugs, what-have-you.

If you don't like it, I don't care. I made the game for myself and for the fans that accept it.

I know for a fact now that lavalit doesn't accept Sailor Moon in any way, shape or form, but just doesn't show it in general, but I know I put alot more time into these games then most of you do.
Title: Re: Code Name: Sailor V
Post by: Damon Caskey on January 20, 2009, 06:16:44 pm
Whoa Kunpow, what's with all the strife?

Who said Lavalit doesn't "doesn't accept Sailor Moon in any way, shape or form"? Besides, if it was the previous post that upset you, I think you need to take a look around. That guy is just a spammer and I'm considering removing him. He's a non native speaker, most likely a kid, and obviously doesn't really know what he's saying half the time. I don't think he means any intentional harm though. He's probably just spouting some random babble that he thought sounded cool and complementary to you.

As for yourself, you must understand that it isn't Salior Moon that's the problem. It's just that as more and more users like myself have come on board, the overall community's tastes have changed. Many of the most active members here prefer a more technically advanced gameplay oriented module, something your Sailor Moon series is not. But there is no reason for you to take offense to that. It's just a matter of taste. It doesn't mean we actively dislike, don't accept, or whatever just because people aren't flocking in droves to play or praise it. It's not like there aren't fans out there anyway. I mean jeez, you've had people coming on here and calling your Sailor Moon releases the greatest thing since sliced bread on numerous occasions. What else do you want?

So come on, lighten up a little.

 :cheers!:

DC
Title: Re: Code Name: Sailor V
Post by: Fightn Words on January 20, 2009, 06:51:41 pm
I did play this all the way through to the end, kungpow12345 and as usual the story was highly developed (more so then a lot of mods) & the visuals were above average. Comparing it to your previous mods, the gameplay was more sophisticated (particularly the enemies). Some of the voice acting was actually surprisingly good for a fan game (in my opinion).

If I had to put my finger on one thing I'd say it was just overlooked as another Sailer Moon game- I didn't comment because I comment on a lot of things as it is, LOL- so don't think it's a reflection on your game if people don't comment. Sometimes people have nothing to say.
Title: Re: Code Name: Sailor V
Post by: kungpow12345 on January 20, 2009, 10:21:33 pm
I'm sorry guys (ALL of you). The lack of comments about this mod was worrying me, especially when I tried to tailor it more towards the lavalit crowd and not the norm-Sailor Moon fan per-say.

You guys said SMR was a cake walk, I answered that with even harder enemies. Especially with Kunzite and Zoicite, that's a taste of things to come from SMS.

...but the question still remains, how does it stack up to the other mods? I mean...yeah might not be totally original per-say and nothing really "outstanding" but for difficulty and the other stuff.

I just like to hear this feedback so I know how to improve on the concept. That's all.

Title: Re: Code Name: Sailor V
Post by: CE on January 21, 2009, 10:28:18 am
I have split the last few messages from this thread and moved them to our staff forum, which means that none of them were deleted.


Regarding the feedback issue that was discussed: Remember that we're only four guys including SX, and all of us are busy coding or working on our own mods.

Like Fightn Words wrote, it's not a reflection of your game's quality that people don't post feedback. I didn't have the chance to try (or even download) this mod as I've had some things in real life that needed my full attention. I couldn't even newspost this at DCEmulation.org yet.


I am glad that Sailor V will allow us to complete the Sailor Moon Dreamcast compilation for DCEvolution we talked about so many years ago. :)

- If you have some artwork I could use for the covers, let me know ;)
Title: Re: Code Name: Sailor V
Post by: kbandressen on January 21, 2009, 01:33:22 pm
This is on my list of mods to try, but I've just been really busy lately.  As soon as the holiday madness at work ends, I'm back in school with 4 classes all throwing projects at me right off the bat.   :'(
Title: Re: Code Name: Sailor V
Post by: El Bombastico on January 22, 2009, 07:18:03 pm
I didn't comment on this mod before because from what I saw, everyone else was commenting about the Wii port rather than the mod itself.  In other words:  'cause I'm a chicken.

Anyways, my main beef with the mod is that it's too easy for some enemies to interrupt Sailor V's regular combo(Katarina has longer reach, so I don't count that).  Also, I take issue with the fact that there's a chance the guy you get in a grapple with is going to hit you either when you hit then try to throw him or when you finish the grab combo against some enemies(especially the bald suit guys and that Pissed Biker; I guess he's pissed).

The other thing is that not only is there no real knocked down time for the player characters, but they can get hit as they're getting up.  Like, you could get shot and fall down and at the moment you touch the ground you're getting hit by another projectile without time to react.

Then again, that's just me.  Don't get me wrong; I don't want the game to be easier(I mean, I could beat the game if I wanted to ;) ).  Maybe the gameplay isn't comfy or smooth or fluid as I would have liked.  Maybe some of these things I call issues actually have to do with the difficulty of gameplay.  Maybe I'm spoiled by Mr. Q's Double Dragon remakes(being the only other mods I've played extensively).  Nothing to do with disliking Sailor Moon(though I'm sure if I watched the show, I'm sure I would...


... love it!  :laughing:).

As far as the game overall, its a fun, interesting time.  It's got fancy settings, a fun story, and voice work!  I'd probably play it more if OpenBOR Wii could run Over-The-Top mode past the first boss' cutscene.  Speaking of Over-The-Top mode, the color changing in the first room is missing in that difficulty.  I've only tried the game once on Easy and got up to that cake lady.

Oh, and this being my first post here and all... hi. :cheers!:
Title: Re: Code Name: Sailor V
Post by: kungpow12345 on January 22, 2009, 07:18:58 pm
I am glad that Sailor V will allow us to complete the Sailor Moon Dreamcast compilation for DCEvolution we talked about so many years ago. :)

- If you have some artwork I could use for the covers, let me know ;)

I'm already ahead of you :)

Dreamcast Cover here (http://destinyrevival.sailormoon.cc//sites/default/files/uploads/games/Code Name Sailor V/covers/cnsv_dc_cover.png)

PC Cover here (http://destinyrevival.sailormoon.cc//sites/default/files/uploads/games/Code Name Sailor V/covers/cnsv_pc_cover.png)
Title: Re: Code Name: Sailor V
Post by: kungpow12345 on January 22, 2009, 07:23:44 pm
The main reason why I included the Wii Build with Sailor V is because I wanted to show the others that "Hey, I am working on it and I'm not just blowing smoke."

What I showed at Otakon was the real deal and this is the end result, even if OpenBoR Wii is a bit buggy, it's a PoC release right? lol
Title: Re: Code Name: Sailor V
Post by: lbf on January 24, 2009, 07:00:51 am
Hey yo Kungpow!! :cheers!: :cheers!: a happy belated(and i mean belated beyond recognition) congrats on the release of the Sailor V mod!  ;D I been meaning to give a big ups to ya  ;) but lets just say the affairs of state take precedence over the affairs of state.... :dunce:

I hope all you peeps enjoy the types of combat scenarios that are contained in Sailor V.  The variety of enemy includes punks from all walks of side scroller beat em ups which makes the beatdown all the more fulfilling IMHO.  Maybe you can explain it to me but I'm trying to figure out why I get satisfaction when it comes to being able to beat down your opponents in kneehigh boots! :eyebrow_action:

If you happen to be looking for a mod that will take you on an adventure then download Sailor V and to get the full experience play it on you Wii!!


Title: Re: Code Name: Sailor V
Post by: kungpow12345 on January 24, 2009, 09:33:49 am
Hey yo Kungpow!! :cheers!: :cheers!: a happy belated(and i mean belated beyond recognition) congrats on the release of the Sailor V mod!  ;D I been meaning to give a big ups to ya  ;) but lets just say the affairs of state take precedence over the affairs of state.... :dunce:

I hope all you peeps enjoy the types of combat scenarios that are contained in Sailor V.  The variety of enemy includes punks from all walks of side scroller beat em ups which makes the beatdown all the more fulfilling IMHO.  Maybe you can explain it to me but I'm trying to figure out why I get satisfaction when it comes to being able to beat down your opponents in kneehigh boots! :eyebrow_action:

If you happen to be looking for a mod that will take you on an adventure then download Sailor V and to get the full experience play it on you Wii!!

I appreciate that buddy but I want people to know that what LBF did on Sailor V too was key for what's going to happen in the next game, Sailor Moon S. I've been saying it for nearly 3 years now. What you remember about the Sailor Moon beat 'em ups...won't be here come Sailor Moon S. It's going to be completely revamped, reworked, retweaked, and made into something that even DC will stop and take notice at.

I said it before and I'll say it again, don't underestimate these girls. They maybe girls but they come across stuff far more difficult than any beat 'em up character faced before it. I'll prove it with SMS. Everything is on the line.

Play Sailor V and get a feel for what's to come (especially the final boss). Trust me, this ISN'T Sailor Moon R again...this is something new.
Title: Re: Code Name: Sailor V
Post by: CE on January 24, 2009, 11:23:48 am
If you have some artwork I could use for the covers, let me know ;)

I'm already ahead of you :)

Dreamcast Cover here (http://destinyrevival.sailormoon.cc//sites/default/files/uploads/games/Code Name Sailor V/covers/cnsv_dc_cover.png)

PC Cover here (http://destinyrevival.sailormoon.cc//sites/default/files/uploads/games/Code Name Sailor V/covers/cnsv_pc_cover.png)

That's great! But what I meant was an artwork I could use for a Dreamcast compilation of all your Sailor Moon games. And I need a quality one in high resolution. - Maybe you can find something at DeviantArt that would do a good job representing your games ?
Title: Re: Code Name: Sailor V
Post by: kungpow12345 on January 24, 2009, 09:32:40 pm
If you can give me a better idea of where it'll be used (like title, then menu, etc), I can try to get some stuff together :) If you gave me a template of what you're going to use, I can probably make the menu maybe and you just convert it over to PVR.

Plus, I'm going to tweak the games a bit so the characters are faster so they're "compatible" with the newer engine and then send you those versions.
Title: Re: Code Name: Sailor V
Post by: kungpow12345 on January 31, 2009, 09:36:10 am
For those of you who haven't played the game due to time restraints, don't feel comfortable playing a "girly" game around your guy friends (come on, a chick with guns!! This isn't girly any more gang) or just don't want to play it, my friend Lady Aino has posted her playthrough of Code Name Sailor V on Youtube for all to enjoy. Hopefully now you can see that this game is a whole nother beast when it comes to being compared to Sailor Moon R when seeing it in action.

There's Eight Parts in all....and guess what, she's playing the Dreamcast version! Woo!

http://www.youtube.com/watch?v=_eIxeoSWiRw

 :cheers!: Enjoy!
Title: Re: Code Name: Sailor V
Post by: Die_In_Fire on February 04, 2009, 01:52:38 am
Hi!!! Im playing now your mod and is great!! I was a bit sceptic because the arcada and snes beat'em up are ****, but your mod is fun. Good add the weapon option for Katarina!

I thought I was a decent player, but actually Im having some bad moments... cant do combos on "agents" and the mix between agents and pissed biker is lethal... cant get up until dead!!

I find the difficulty level higher than average, never spent so many live to kill a boss on a beat'em up!!! Pandora its quite frustrating!!

the music rules!!! the voices are great too!! (but I would preferred them on japanese), the only thing I dislike is the "ganbatte" voice from the cat

the "how to play" option is the more original on a mod!!!

great release!!! and I hate "bunny" tsukino so it's cool to play a Sailor V and not a Sailor Moon game!!
Title: Re: Code Name: Sailor V
Post by: Crimefighters2 on February 04, 2009, 04:18:18 am
I played it a bit, the presentation is pretty awesome, very nice effects etc.

Has good gameplay but I think the characters could use just a few more moves or extras. Are there only 2 player characters? I don't see any other playables when I explored the pak.

Also they player chars could be a little more beefed up, I'm also having issues with the difficulty. Still it does seem good I don't know if I need to play it more to give a better opinion.

Thanks Kungpow for all your hard work.
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