LavaLit

OpenBoR => Mod Center => Completed => Topic started by: Bloodbane on November 13, 2012, 11:54:23 pm

Title: Contra Locked 'N' Loaded v2
Post by: Bloodbane on November 13, 2012, 11:54:23 pm
 Finally, thanks to God I can finish this mod!

(http://i11.photobucket.com/albums/a177/DBloodbane/Contrav2.gif)

 Here's the link guys:

http://lavalit.com:8080/index.php?action=downloads;sa=view;down=290

 Enjoy!!  ;D ;D
Title: Re: Contra Locked 'N' Loaded v2
Post by: ryomaneo on November 14, 2012, 01:35:37 am
thats outstanding news thank the lord
Title: Re: Contra Locked 'N' Loaded v2
Post by: BeasTie on November 14, 2012, 02:38:23 am
Congrats on finishing Bloodbane!
Title: Re: Contra Locked 'N' Loaded v2
Post by: zankurous on November 14, 2012, 03:39:32 am
Awesome! You finally completed it! Congratulations! :)

Just a quick question: Is there a recommended Build for this particular mod?
Title: Re: Contra Locked 'N' Loaded v2
Post by: mtrain on November 14, 2012, 05:11:38 am
Yes! Finally this day has come! Thank you, Bloodbane!  :cheers!:
Title: Re: Contra Locked 'N' Loaded v2
Post by: Yagami Brando on November 14, 2012, 07:25:33 am
Is that finally it? Your finished contra mod?
Awesome - cheers BB! Gonna DL now! Feedback later ;)
Title: Re: Contra Locked 'N' Loaded v2
Post by: Pierwolf on November 14, 2012, 05:24:11 pm
congratulations! i will download it immediately, there is always to learn from your mods, Bloodbane!  :cheers!:
Title: Re: Contra Locked 'N' Loaded v2
Post by: ARGOROK on November 14, 2012, 06:32:37 pm
Oh God I just have to say this day is beautiful, I have been waiting this one for a while and finally itīs done, Iīm crying because exciting.  :'( Downloading right now!!!! yeaaaahhh!!!
Title: Re: Contra Locked 'N' Loaded v2
Post by: darknior on November 14, 2012, 08:18:46 pm
Thanks a lot too for it :D
Title: Re: Contra Locked 'N' Loaded v2
Post by: Vyck_St.Judas on November 14, 2012, 09:47:45 pm
I know It's Contra but, any way to add a quick melee attack?  :praying:
I already made the sprites If you want 'em.
Title: Re: Contra Locked 'N' Loaded v2
Post by: corymancuso on November 14, 2012, 10:01:54 pm
Geez, Bloodbane! You're making it harder and harder for me to make my own mods with the temptations thou hast brought upon me. Actually, I'm just starting out with OpenBOR modding as I'm downloading the tools--and Contra, of course!. :) Wish me luck!
Title: Re: Contra Locked 'N' Loaded v2
Post by: Bloodbane on November 14, 2012, 11:59:52 pm
  :)

Quote
Just a quick question: Is there a recommended Build for this particular mod?

 You can use latest build if you want. I used Build 3722 to test the mod and I believe latest one should work too.

Quote
I know It's Contra but, any way to add a quick melee attack?

 That would require extra work. Hmmm.... IIRC I don't use freespecial at all so and there are 2 unused buttons.
 IMO this would look great on Sayuri and Jaguar ;).

 Ah, I prefer Plissken than those 2 ;).

Quote
Actually, I'm just starting out with OpenBOR modding

 Well, you should just start from simple mods. I know it's tempting but I don't recommend attempting Contra mod for newbies.
Title: Re: Contra Locked 'N' Loaded v2
Post by: BeasTie on November 15, 2012, 01:03:57 am
Been putting off trying to pick your brain about this one for ages too. ;) I'm really interested in how you doing diagonal shooting.  Been looking at the files for the demo for ages but there is so much going on I am like  :whoosh!:

Is there a certain script command you're using to shoot projectile diagonally is it it more complex than that?

My mod isn't 2d stages thou, so not sure if it would even work the same, unless can affect Z axis.

Mod is great btw, I can comment on anything new thou as I am yet to get further than I did in the demo ;)

One thing for your attention thou, don't take this as a nitpick, but I thought you'd want to know.

In the intro animation when you start the game.  the Part where it spells Locked 'n' Loaded you can see that there is still a background around the  'N' although it's black, it's a different shade of black to rest of background. (introb.gif)

(http://s14.postimage.org/pqzib4omp/INTROB08.png)
Title: Re: Contra Locked 'N' Loaded v2
Post by: Bloodbane on November 15, 2012, 02:44:19 am
 Thanks for pointing that, I didn't notice it.

 As for diagonal shooting, the rule is different in 2D and 3D.
 In former, I'm not using old knife throwing system at all. I simply spawn the bullet with spawn01 function and give it proper velocity to move it diagonally. Of course, the bullets have antigravity set to prevent them from falling.
 In latter, if you are referring to shooting to different Z axis, you can use shooter function
Quote
- shooter {projectilename} {x} {y} {z} {Vx} {Vy} {Vz}
 Shoot projectile from certain distance and with certain speed
 projectilename = name of shot projectile
 x = x distance relative to char
 y = y distance relative to char
 z = z distance relative to char
 Vx = x velocity
 Vy = y velocity
 Vz = z velocity

 Aside of setting Vx, set Vz too. Try around with some values and find which one you like :).
Title: Re: Contra Locked 'N' Loaded v2
Post by: BeasTie on November 15, 2012, 03:12:06 am
Thought I did try the shooter function, but I didn't know it was the right one for the job.  I'll try it again and get the values right.

Thanks for explaining that. :)

Cheers.

Edit : Like the new avatar btw. ;)

I got it working, the shooting looks good, I'm just having problems actually hitting enemies with it.   :oops:
Title: Re: Contra Locked 'N' Loaded v2
Post by: dog on November 16, 2012, 12:16:28 am
Bloodbane, gracias por este regalo saludos...

descargando....  :laughing: :laughing: :laughing:

traductor:

Bloodbane, thank you for this gift greetings ...

downloading ....  :laughing: :laughing: :laughing:
Title: Re: Contra Locked 'N' Loaded v2
Post by: ARGOROK on November 16, 2012, 11:32:30 pm
I have tested the game with OpenBor engine version that you suggested on PSP BB but sadly it freezes because RAM I think, impossible to get through alien hive scene 2 where you have to open the alien hatches (in horizontal down), because the amount of enemies I couldnīt see anything because game runs in pauses, also if I want to go by the upper side in the waterfall area, OpenBor crashes, fortunately I have wii too and I hadnīt the same issues. Thanks for this masterpiece I love it  :cheers!:
Title: Re: Contra Locked 'N' Loaded v2
Post by: dog on November 17, 2012, 12:06:25 am
Bloodbane, me he dado cuenta que esta version no tiene creditos, hay alguna manera de agregarlo
 :eyebrow_action:

traductor:

Bloodbane, I realized that this version has no credits, is there any way to add
 :eyebrow_action:
Title: Re: Contra Locked 'N' Loaded v2
Post by: Bloodbane on November 17, 2012, 12:16:29 am
 Sorry, I can't set credits more than 1 due to some bugs related to continue.
 So you should just use save game to continue :)
Title: Re: Contra Locked 'N' Loaded v2
Post by: maxman on November 17, 2012, 01:32:38 am
How can I continue the game when I have no saves?
Title: Re: Contra Locked 'N' Loaded v2
Post by: ARGOROK on November 17, 2012, 01:37:53 am
How do I get through the alien hive in counter strike? there is an area that has 2 hatches on the upper left and upper right, 2 mouths spitting larvas, when you destroy them then a face appears in the mid screen and it begins to spit fireballs and larvas, then you destroy it and a mobile platform appears (from super metroid) and then aliens begin spawning infinite times and the hatches never open, is this a bug or what can I do?  :eek:
Title: Re: Contra Locked 'N' Loaded v2
Post by: Yagami Brando on November 17, 2012, 07:36:19 am
After couple of days and hellish efforts I managed to beat the first episode (Robots x Aliens).
C'mon BB - this mod is the hardest contra I ever played I think :dunce:
Even Shattered Soldier is a cake if you ask me. 10 lives are too little. I think giving 50 would be more fair, and even with 50 it would be hard as hell.
Overall, I like everything so far - you've done amazing job on this mod, and as a contra series old fan I thank you for making it :cheers!:
Although the insane difficulty may draw off some players.
I'll write full review when I beat other two episodes, if I will be able to do it :nervous:
Title: Re: Contra Locked 'N' Loaded v2
Post by: dog on November 17, 2012, 09:24:15 am
Sorry, I can't set credits more than 1 due to some bugs related to continue.
 So you should just use save game to continue :)

umm, ok lo seguire jugando asi, lo que pasa es que esta rudo. jeje saludos

traductor:

umm, ok I keep playing well, what happens is that this rough. hehe greetings

After couple of days and hellish efforts I managed to beat the first episode (Robots x Aliens).
C'mon BB - this mod is the hardest contra I ever played I think :dunce:
Even Shattered Soldier is a cake if you ask me. 10 lives are too little. I think giving 50 would be more fair, and even with 50 it would be hard as hell.
Overall, I like everything so far - you've done amazing job on this mod, and as a contra series old fan I thank you for making it :cheers!:
Although the insane difficulty may draw off some players.
I'll write full review when I beat other two episodes, if I will be able to do it :nervous:

50 vida y 10 creditos, eso seria genial, jaja igual manera un buen trabajo... saludos

traductor:

50 life and 10 credits, that would be great, haha equally good work ... regards
Title: Re: Contra Locked 'N' Loaded v2
Post by: Mrgrill247 on November 17, 2012, 10:15:16 pm
Just had a blast playing this on my Psp slim.  My favorite character is the wolf.  You did a great job!
Title: Re: Contra Locked 'N' Loaded v2
Post by: Bloodbane on November 17, 2012, 11:42:30 pm
 @Yagami Brando: Really? I thought it should at least have same difficulty level with Contra Hardcorps.
 BTW did you use save game to finish that mission or play straight from 1st level?

Quote
and then aliens begin spawning infinite times and the hatches never open, is this a bug or what can I do?

 @ARGOROK: that's odd, the hatch always open here. Have you tried exit to menu and load saved game to replay that level? you'll lose weapons this way but no worry since there's Triple Rocket there.
Title: Re: Contra Locked 'N' Loaded v2
Post by: ARGOROK on November 17, 2012, 11:52:38 pm
Yeah Bloodbane, of course I tried restarting the game three times to be more especific, and I have to say, to solve this issue, I had to start a new game from the beginning, strange if you ask me, but it worked, when I reached that area the hatches finally open when I destroy the two mouths, by the way the armored brain in the first mission after you defeat the robot leader, is very heavy difficult my friend, I canīt beat him, but Iīll still trying until I finish the game three times, I need to play those extra missions  ;).
On the other hand I think Yagami Brando has a little bit reason about difficulty, but IMO games without challenge level arenīt good games, besides, you can save the game when you pass through an area, so I think it gives a balanced level to the game. Hey Contra games are like this  ;D
Title: Re: Contra Locked 'N' Loaded v2
Post by: Bloodbane on November 18, 2012, 12:06:50 am
Quote
I had to start a new game from the beginning, strange if you ask me, but it worked,

 :doh!: ah, now I understand the bug here. The cleared states after defeating guardian from left and right are not saved.
 That means, for now, you have to clear the hive level in single run. Sorry :)

Quote
the armored brain in the first mission after you defeat the robot leader, is very heavy difficult my friend,

 Well, final boss must give extra "punch" more than what regular bosses do ;)

Quote
Hey Contra games are like this

 ;) Yep, I have to keep same 'quality' otherwise it's not Contra.
Title: Re: Contra Locked 'N' Loaded v2
Post by: ARGOROK on November 18, 2012, 12:18:41 am
No problem BB, honestly I really enjoy playing this masterpiece, no matter how many times I play it, I never get tired of this.  :) Thank you very much for made this awesome MOD
Title: Re: Contra Locked 'N' Loaded v2
Post by: Yagami Brando on November 18, 2012, 04:45:15 am
Today I figured, that you select "Load game" and the episode you were playing - you will actually begin from the level you lost all lives, and before that I was trying to beat the whole episode with 10 lives from beginning :eek:
Now it all makes sense, I guess :)
Title: Re: Contra Locked 'N' Loaded v2
Post by: Yagami Brando on November 19, 2012, 02:38:49 pm
Ok today I completed the second route of Robots x Aliens episode (lol playing with saving and loading is so much relieving ;D) and found a little bug.
In the ruined city level where aliens help you fight the robots (after level where you fly on top of cruise jet and shoot rockets) if you loose all lives and load the game you start on the next level.
Title: Re: Contra Locked 'N' Loaded v2
Post by: dog on November 21, 2012, 01:09:07 pm
oye Bloodbane, buena idea de hacer 2 rutas Robots x Aliens me recordo bastante a contra hard corps de sega, saludos gran trabajo.  ;D ;D ;D

traductor

Bloodbane hey, good idea to make 2 routes Aliens Robots x contra hard corps quite reminded me of sega, Greetings great job.  ;D ;D ;D ;D
Title: Re: Contra Locked 'N' Loaded v2
Post by: toviciao on November 26, 2012, 05:32:39 am
Mil gracias por crear un juego demoledor, Contra es todo un clasico y cada entrega es letal.

Jugue anteriormente a su versión demo 3 que incluia unos cuatro personajes y me encanto. Ahora he bajado esta definitiva v2, pero tengo un problema y es que cuando va a cargar la primera pantalla se cierra el open bor y ya lo he intentado con diferentes versiones, pero no hay manera de poder jugarlo. Sabes usted porque puede ser? Gracias por estos sueņos reales

Traduction

Thank you for creating a devastating game, Contra is a classic and every delivery is lethal.

I played the demo version prior to March which included about four characters and I loved it. Now I have lost this final v2, but I have a problem is that when you are loading the first screen closes the open edge and I've tried with different versions, but there's no way to play it. You know it can be? Thanks for these dreams real
Title: Re: Contra Locked 'N' Loaded v2
Post by: dog on November 26, 2012, 05:35:57 pm
. Ahora he bajado esta definitiva v2, pero tengo un problema y es que cuando va a cargar la primera pantalla se cierra el open bor.

A mi me paso lo mismo y baje el OpenBOR v3.0 Build , y se soluciono, pruebalo a ver si ye funciona asi  :laughing:

traductor

. Now I have lost this final v2, but I have a problem is that when you are loading the first screen closes the open bor.

It happened to me as well and lower the OpenBOR v3.0 Build, and fix, try it and see if it works well ye  :laughing:
Title: Re: Contra Locked 'N' Loaded v2
Post by: toviciao on November 29, 2012, 09:20:36 am
Thanks Dog but Without being able to play because I still do not know where to get an upgrade to Open Bor executable installed.

Bloodbane you could upload a zip with the game and the executable on a link?

Thanks for all!
Title: Re: Contra Locked 'N' Loaded v2
Post by: mgman on November 29, 2012, 03:36:29 pm
Whaaaat? This game was released on my birthday and I didn't even know!
Title: Re: Contra Locked 'N' Loaded v2
Post by: mgman on November 29, 2012, 03:40:00 pm
Also, no! Don't add melee attacks to a CONTRA game :( I know that the engine is OpenBOR, but it's a CONTRA GAME!
Title: Re: Contra Locked 'N' Loaded v2
Post by: mgman on November 29, 2012, 06:40:56 pm
Ok, I just gave the mod a go. Some things are problem with this latest edition of the mod. For example, in many places, the sequential battles are happening too fast. For example, part 1 of level 1, there is a part where enemies keep coming out of the building (some break through windows, exit through different floors and jump down, etc.); in old versions, the enemies would appear within short time intervals. Now, they're all appearing one after another immediately. Also like this problem, some grenade enemies are shooting grenades without pause, making it very hard to handle.

Other than that, some spelling/grammar problems.
Title: Re: Contra Locked 'N' Loaded v2
Post by: mgman on November 29, 2012, 08:07:22 pm
Well, also the character select screen does not show character names.
Title: Re: Contra Locked 'N' Loaded v2
Post by: Bloodbane on November 29, 2012, 08:49:53 pm
Quote
For example, part 1 of level 1, there is a part where enemies keep coming out of the building (some break through windows, exit through different floors and jump down, etc.); in old versions, the enemies would appear within short time intervals.

 That's odd, I didn't touch this part at all after the update.

Quote
Also like this problem, some grenade enemies are shooting grenades without pause, making it very hard to handle.

 I had to boost their aggression cause after using higher build, it took so long for them to toss grenade.

Quote
This game was released on my birthday and I didn't even know!

 Glad you got it though! and happy birthday!

Quote
Bloodbane you could upload a zip with the game and the executable on a link?

 Well, have you tried using latest build on the left?
Title: Re: Contra Locked 'N' Loaded v2
Post by: Yagami Brando on November 30, 2012, 02:28:52 am
Some things to report.
In second episode (Clone soldiers) in a level with earthquake a la Super C one, some blocks of earth go down too quickly so it's kinda hard to not lose a life here. Some blocks allow you to stand on them even when they are down. So the only way to proceed is to jump through the wall and die. Like this:
(http://s2.ipicture.ru/uploads/20121130/rCaHnANV.png)
(http://s2.ipicture.ru/uploads/20121130/heWH6TOg.png)

In the same episode, the ledges at pre-final battle mission are too short, and to reach them is almost impossible (well, possible only when you char is maximum on the right side of the ledge. Push right again and you will fall). Maybe the ledges should be longer or something.
(http://s2.ipicture.ru/uploads/20121130/EWVEq0YS.png)

I am not sure about the next issue, maybe I'm doing something wrong, but in the 3rd mission (counter strike) I stuck at this moment:
(http://s2.ipicture.ru/uploads/20121130/rLhYHbNg.png)
These monsters just keep coming forever. Is it intentional or...?

And the last issue - in the first mission of "Conter strike" chapter (and maybe in others too) if you use Mad Dog character and pick up a "M" machine gun weapon, if you shoot while holding down one of the bullets will stuck in the ground:
(http://s2.ipicture.ru/uploads/20121130/mK2CW0GQ.png)
See the one that is lower in position than the others? Well it must be seen in motion actually. But other bullets fly forward and this one is on the ground for some time.
But it doesn't happen if I use other characters. Only mad dog has this problem.
Title: Re: Contra Locked 'N' Loaded v2
Post by: toviciao on November 30, 2012, 03:49:44 am
Quote
Bloodbane you could upload a zip with the game and the executable on a link?

 Well, have you tried using latest build on the left?
[/quote]

yes, but not executable and if I replace the include files, with my previous version, does not work
Title: Re: Contra Locked 'N' Loaded v2
Post by: Bloodbane on November 30, 2012, 08:59:21 pm
@Yagami Brando: yeah, I just figured out that cleared state is not saved with cansave 1. So the best way to solve problem in Counterstrike mission is to restart and clear all levels in 2nd stage in single run.

Quote
Some blocks allow you to stand on them even when they are down. So the only way to proceed is to jump through the wall and die.

 Hmmm... I normally memorize which one I should jump over and which one I can stand on. From my experience, it is possible to jump over fallen block.

Quote
In the same episode, the ledges at pre-final battle mission are too short, and to reach them is almost impossible

 It's a challenge. It is possible to jump over these ledges just as you posted, you need to stand very close to edge.

 About that machine gun bug, yes, I'm aware of that. I leave it be since it doesn't affect gameplay.

@toviciao:
Quote
yes, but not executable and if I replace the include files, with my previous version, does not work

 Why do you not replace the exe?
Title: Re: Contra Locked 'N' Loaded v2
Post by: Die_In_Fire on December 01, 2012, 12:54:35 am

yes, but not executable and if I replace the include files, with my previous version, does not work
The idea of downloading a newer version is tonuse the exe file!!
So, try again with newer version Of openbor, and if you have save files, delete them just in case.
Title: Re: Contra Locked 'N' Loaded v2
Post by: mgman on December 01, 2012, 12:30:32 pm
Oh, ok :)

Well, I don't know why the enemy battles are happening fast. This same bug might also be responsible for some of the bosses' attacks being too quick and frequent. Like in first stage, take upper path (rooftop). When you fight the main boss (UFO), it will drop enemies very quickly. I remember in earlier versions, enemies spawned at good rate. Now, too many enemies spawn at once and I get hit almost always because I'm overwhelmed by enemies. What is strange is I'm using the OpenBOR build that you tested this mod with :S

Also, wouldn't it be better to add character names to the character select and during gameplay? It helps people recall who they're playing as (especially since characters have alternate palettes).

Title: Re: Contra Locked 'N' Loaded v2
Post by: mgman on December 01, 2012, 08:12:52 pm
Also, there's something different about the dialogue/texts from what I remember suggesting...
Title: Re: Contra Locked 'N' Loaded v2
Post by: toviciao on December 02, 2012, 03:22:38 am

yes, but not executable and if I replace the include files, with my previous version, does not work
The idea of downloading a newer version is tonuse the exe file!!
So, try again with newer version Of openbor, and if you have save files, delete them just in case.

I tried to download the latest version and take the exe I already had, but the same thing keeps happening when I get a character choose screen credits and closes the open edge
Title: Re: Contra Locked 'N' Loaded v2
Post by: Die_In_Fire on December 02, 2012, 03:32:12 am

I tried to download the latest version and take the exe I already had, but the same thing keeps happening when I get a character choose screen credits and closes the open edge

Dude, try this:
1. Make a new folder called, for example: Contra.
2. Download latest openbor Build  (like 3740 for example), and unrar on that folder, remember to use the "Windows" version.
3. Move the Contra.pak (or wherever the name of the pak) to the Pak folder inside your new Contra Folder. (let's suppose Contra/Openbor/Paks) and run the Openbor.exe that is INSIDE that new Contra folder, forget about older versions.

I tried yesterday and it works for me (although I still don't have time to play it longer than 3 minutes). and if I got it to work on the shittiest laptop on earth, enyone can get it to work.
Title: Re: Contra Locked 'N' Loaded v2
Post by: mgman on December 02, 2012, 11:28:15 am
I recommend using the build that Bloodbane used to test this mod. I tried the latest version and there are visible glitches. For example, enemies should blink white when damaged; but with the latest OpenBOR, the enemies are permanently white after getting hit once. There are other issues I experienced with the latest OpenBOR.

Anyway, I'm going to soon make a list of all the little things that need to be tweaked for a "fixed" final release. I think there should be playtesting before such a grand release :)
Title: Re: Contra Locked 'N' Loaded v2
Post by: Yagami Brando on December 02, 2012, 12:19:13 pm
Quote
Anyway, I'm going to soon make a list of all the little things that need to be tweaked for a "fixed" final release. I think there should be playtesting before such a grand release :)
Indeed. There is so much potential in this mod, but still there are lots of little letdowns, mostly because of different small bugs and glitches. They may not affect gameplay very badly, but still it is unpleasant. I hope bloodbane will fix all this stuff and release a fixed final supreme flawless version of his game. :) Hopes-hopes ;)
Title: Re: Contra Locked 'N' Loaded v2
Post by: Bloodbane on December 02, 2012, 10:42:30 pm
 I don't know the "too fast" issue. It plays fine here so I won't do a thing about this :).

Quote
Also, wouldn't it be better to add character names to the character select and during gameplay?

 Hmm.... I would have to add a box or something as nameholder.

 For bugs posted by Yagami Brando, try it again. I don't have problem jumping over those spots.

 Now for save problems, I need opinion about Mission 3: Counterstrike:
a. With cansave 1, you can save your progress but not cleared state which some levels have such as 2nd stage. This causes loading save game means redo the levels again. The advantage is your lives is resetted to 10.
b. With cansave 2, you can save your progress and cleared states too. When you load, you don't have to redo everything again. But the disadvantage is you don't get your lives resetted.

 Which one do you prefer?
 Other missions will still have cansave 1.

 That reminds me, I'll fix the hatches so it doesn't require cleared state like this anymore.
Title: Re: Contra Locked 'N' Loaded v2
Post by: toviciao on December 03, 2012, 12:36:05 am

I tried to download the latest version and take the exe I already had, but the same thing keeps happening when I get a character choose screen credits and closes the open edge

Dude, try this:
1. Make a new folder called, for example: Contra.
2. Download latest openbor Build  (like 3740 for example), and unrar on that folder, remember to use the "Windows" version.
3. Move the Contra.pak (or wherever the name of the pak) to the Pak folder inside your new Contra Folder. (let's suppose Contra/Openbor/Paks) and run the Openbor.exe that is INSIDE that new Contra folder, forget about older versions.

I tried yesterday and it works for me (although I still don't have time to play it longer than 3 minutes). and if I got it to work on the shittiest laptop on earth, enyone can get it to work.

Ok friend, now if. I was a bit awkward to not investigate well the files of the new version. Thank you very much for your help. Time to recharge!
Title: Re: Contra Locked 'N' Loaded v2
Post by: mgman on December 03, 2012, 03:06:57 pm
Ok, bloodbane, sounds good :)

I have a laundry list of problems/suggestions that will definitely improve the glitches and current problems encountered in the version of the mod. Finishing that, you can be confident the proper version of the final release.
Title: Re: Contra Locked 'N' Loaded v2
Post by: Bloodbane on December 03, 2012, 10:35:18 pm
 mgman, what do you think about the cansave question above?
Title: Re: Contra Locked 'N' Loaded v2
Post by: mgman on December 03, 2012, 11:47:58 pm
Me, personally, I don't use the save feature haha!

But if I had to make a choice, I'd go with cansave 2 for mission 3. Although it doesn't reset lives to 10, people can continue where they left off, which is a more "accurate saving". I think it will at least save time from certain battles.
Title: Re: Contra Locked 'N' Loaded v2
Post by: Bloodbane on December 04, 2012, 10:50:49 pm
 Yeah, I can play this mod fine without saving but I have to give some aid for players ;).

 BTW mgman, do you have problems on places mentioned by Yagami Brando above? (in 2nd mission)

@Yagami Brando and others: do you have too fast issue on anything?
Title: Re: Contra Locked 'N' Loaded v2
Post by: nsw25 on December 05, 2012, 12:14:27 am
New version rocks, its so hard though lol.

How on earth did you do those homing rockets ? im guessing they are NPCs set to chase ?

well done, ill keep playing and hopefully i can get better- i got to 'attack aggressivly'
Title: Re: Contra Locked 'N' Loaded v2
Post by: Yagami Brando on December 05, 2012, 01:12:24 am
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For bugs posted by Yagami Brando, try it again. I don't have problem jumping over those spots.
BloodBane, about the issues in the second mission - well I'm ok with those short ledges, although it is hard to reach them.
I also don't argue that the area with earthquake can be completed without problems, if you know where to jump. But the issue is, if you don't know where to jump, when the ground goes down you are kinda able to stand on it. Although it is already a bottomless pit. I suppose it must kill the player if he falls down. Because now it doesn't. And the only way to proceed is to jump through the wall and die (like I showed in the screenshots.)

And about too fast issues - I don't know what it is. Kinda everything is starting to move too fast or something? Never encountered this.
Title: Re: Contra Locked 'N' Loaded v2
Post by: mgman on December 05, 2012, 12:56:52 pm
I think the too fast issue, if it is what I think it is, is just a case of bad memory on my part  :P

But as far as some of the music goes in the game, many tracks are noticeably higher pitch and speed than the originals. I don't know if it's just my computer or a conversion error, but I have a video of one example.
Title: Re: Contra Locked 'N' Loaded v2
Post by: Bloodbane on December 05, 2012, 09:39:43 pm
How on earth did you do those homing rockets ? im guessing they are NPCs set to chase ?

 No, you got it wrong! :)
 Homing Rocket has special AI which make them turn if 'required' (technical description is long).

 OTOH chase AI only works in 3D mods not 2D mods like this.

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I suppose it must kill the player if he falls down. Because now it doesn't. And the only way to proceed is to jump through the wall and die (like I showed in the screenshots.)

 Hmm.... let me try falling there.

(one day later)

 Ack! you are right, Yagami Brando! the collapsing block, didn't fall at all. I could even stand and shoot upwards from inside hole.

 I've fixed this and also updated the blocks so they have different order of collapsing now.
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