What openbor you prefer: Double dragon,battletoads or final fight !? by lirexpatrio [December 07, 2012, 07:15:27 pm]
what are your favorite games OpenBOR?! by lirexpatrio [December 07, 2012, 07:09:46 pm]
Post Some Awesome Videos by maxman [December 07, 2012, 05:51:39 pm]
Can @cmd playmusic "aaaa" 1 also increse music sound ? by BeasTie [December 07, 2012, 05:24:38 pm]
Streets of Rage: Silent Storm by mtrain [December 07, 2012, 03:45:05 pm]
Site will be down for maintenance on 12/8/2012 thru 12/10/2012 by Damon Caskey [December 07, 2012, 07:42:42 am]
Cancelled SOR 3d Remake by riccochet [December 07, 2012, 03:58:33 am]
Dungeon Fighter: B.O.R. by msmalik681 [December 07, 2012, 03:24:27 am]
[TUTORIAL] How to create 4 Games of OpenBOR in 1 CD (650 MB) by magggas [December 06, 2012, 09:46:25 pm]
custknife by Bloodbane [December 06, 2012, 09:34:09 pm]
blockfx help by B.Kardi [December 06, 2012, 04:09:14 pm]
street of age 4 hd by corradlo [December 06, 2012, 01:41:36 pm]
ClaFan - Classic Fantasy ver 1.17 by soniczxblade [December 06, 2012, 05:01:20 am]
Bug Archive by Bloodbane [December 06, 2012, 02:00:44 am]
"Bio-Doom" and "Gears of Doom" by BulletBob [December 05, 2012, 10:07:21 pm]
Contra Locked 'N' Loaded v2 by Bloodbane [December 05, 2012, 09:39:43 pm]
Downloadable OpenBoR Manual by BeasTie [December 05, 2012, 08:31:24 pm]
Having trouble testing changes by B.Kardi [December 05, 2012, 03:05:53 pm]
DragonBall Absalon by msmalik681 [December 05, 2012, 02:52:13 pm]
[Hi-Res] Swamp by Vibrant [December 05, 2012, 10:47:14 am]
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~x~
Posts: 2
| February 29, 2012, 11:01:56 am Had the same bug. Maybe this solves it: 1. place .pak on something like "paxplode.bat" to unpak it 2. go to data/levels/level2_1.txt 3. remove (or replace by another enemy) the spawns of "Stomper" 4. repack the data (like over cmd "packer.bat *.pak data") Though one most likely has to remove (or replace) all the Stompers in all "levelx_y.txt". Simply just removing the first Spawn of Stomper in level2_1.txt resulted in no enemies, so one could go, defeat other enemies, but at the end there were new Stompers and the same bug again.
Maybe better: go to data/chars/stomper/stomper.txt and then change something in there, but don't know what. Edit, maybe: at "anim fall" set "loop 1" to "loop 0" (guess, 1 isn't how often it loops, but it's a "loop?" with 1=true (thus resulting in an endless loop in the original stomper.txt)
Another thing I dislike: there's no life bar, so one doesn't know how much energy one has left. Maybe nice, but not necessary: are life bar for boss enemies. Though, don't know how to do that. (Maybe it's "data/levels.txt" where eg "lbarsize" and "p1life" are in.) Edit, maybe: "lbarsize 80 0 0" to "lbarsize 80 3 0" to have an own life bar (1. should bo the width, 2. the height (thus 0 height = no visible lifebar), 3. noborder (thus 0=false=border present)
Just btw.: Zero's attacks in "Mega Man X Xtreme Legend v1 Demo (Hide)" are different.
Changed files (only): http://uploadmirrors.com/download/1JHGXQXM/MegaMan_-_Extreme_v2__fix_.rar Last modified by: ~x~ February 29, 2012, 01:46:03 pm | TsunaXX
Posts: 23
| August 08, 2011, 02:07:16 pm I was playing this game when in the 2º stage I depared with a bug. The second row of flying enemies when I defeat one of the enemies he doesn't desapear becoming impossible to continue with the game. | TsunaXX
Posts: 23
| August 05, 2011, 07:00:57 am This game looks awesome I go check it out!
| hwilson0214
Posts: 2
| July 20, 2011, 04:17:30 pm This looks awesome! |
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