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OpenBoR => Mod Center => Demos => Topic started by: CHINESET850 on July 21, 2010, 10:37:10 am

Title: Streest of rage 4-DEMO
Post by: CHINESET850 on July 21, 2010, 10:37:10 am
http://www.4shared.com/file/K_WQFTXs/SOR4-DEMO-2009-11-23.html (http://www.4shared.com/file/K_WQFTXs/SOR4-DEMO-2009-11-23.html)


The following is machine translation:

Hello everybody, long time gone. There has been no time to make games, so until that DEMO has been unchanged. Issue we look at it today or the need to recognize the DEMO not very fun.

By the way, I found the game in 960X540 mode, BOR, panel and frontpanel must be set to 544 or higher, the scene will be displayed correctly. panel and frontpanel equal to 540, the picture will be less four pixels. I am not sure whether my action is wrong, cause this.

Hope to have time to continue learning OPENBOR, finally said it: My daughter has been 7 months :laughing:

(http://www.wwssadad.com/jup/data/IMG_0600.jpg)
my blog
http://blog.sina.com.cn/t850 (http://blog.sina.com.cn/t850)
Title: Re: Streest of rage 4-DEMO
Post by: danno on July 21, 2010, 11:35:45 am
 WOW  :wow!: This looks very good, amazing art work and the play of the game feels heavy and strong, excellent work so far CHINESET850, you're daughter is 7 months??? how time flys, good luck and thank you.
Title: Re: Streest of rage 4-DEMO
Post by: Plombo on July 21, 2010, 11:52:22 am
Wow, this demo is much better than I expected! :cheers!:

But there is one part of the game that is tedious and annoying: the last part of the second stage.  There are too many enemies on the screen at the same time.  You should remove about 3/4 of the enemies from this screen.
Title: Re: Streest of rage 4-DEMO
Post by: Shin Kazahara on July 22, 2010, 08:02:11 am
WOW!! :wow!: CHINESET850 Nice Streets Of Rage Kind Super Remaked......
i love beat em up fighting actiongame!!! :laughing:
Title: Re: Streest of rage 4-DEMO
Post by: kmilloz on July 22, 2010, 08:50:05 am
http://www.4shared.com/file/K_WQFTXs/SOR4-DEMO-2009-11-23.html (http://www.4shared.com/file/K_WQFTXs/SOR4-DEMO-2009-11-23.html)


The following is machine translation:

Hello everybody, long time gone. There has been no time to make games, so until that DEMO has been unchanged. Issue we look at it today or the need to recognize the DEMO not very fun.

By the way, I found the game in 960X540 mode, BOR, panel and frontpanel must be set to 544 or higher, the scene will be displayed correctly. panel and frontpanel equal to 540, the picture will be less four pixels. I am not sure whether my action is wrong, cause this.

Hope to have time to continue learning OPENBOR, finally said it: My daughter has been 7 months :laughing:

(http://www.wwssadad.com/jup/data/IMG_0600.jpg)
my blog
http://blog.sina.com.cn/t850 (http://blog.sina.com.cn/t850)


amazing !!!
Title: Re: Streest of rage 4-DEMO
Post by: volcanic on July 22, 2010, 09:01:38 am
Perhaps this is one of the most amazing MODs I've ever played.More than excellent indeed!
Original super good sprites and HD make this MOD a masterpiece even it's very incompleted.
Like anyone else I hope you're going to continue this.
Good luck!
Title: Re: Streest of rage 4-DEMO
Post by: Damon Caskey on July 22, 2010, 10:36:02 am
I tried it out and for the most part I agree, absolutely beautiful artwork.

The only problem is that it still suffers from common BOR Clone syndrome: Effects are still drawn into the main entity, enemies rely on sheer numbers to provide a challenge, and worst of all, no SOR grappling (vaults, slams, etc.). The only throw is that horrible "slinging towel" aberration where the enemy is simply flung backward using their normal fall animation instead of actually getting thrown.

There is also some animation inconsistency and some strange move choices (flaming punch replacing Axel's classic jump attack), but overall a great start. Please look into creating proper throws and slams. It would be a horrible shame for something to look this good but still be a clone mod at its core.

DC
Title: Re: Streest of rage 4-DEMO
Post by: nedflandeurse on July 22, 2010, 11:47:22 am
Good! Finaly we can try a demo.
Thanks, man.

How is your kid ?  ;)
Title: Re: Streest of rage 4-DEMO
Post by: Reinaldo on July 22, 2010, 01:27:35 pm
This game has release date?  :laughing:
the game this lovely wonderful  :'(
Title: Re: Streest of rage 4-DEMO
Post by: RED-DRAGON on July 22, 2010, 06:44:18 pm
 :wow!:
Title: Re: Streest of rage 4-DEMO
Post by: Bloodbane on July 25, 2010, 04:31:04 am
 Have tried this demo too and as everybody posted here, the graphics are great!

 This mod is still raw IMO. Couple stuffs such as dropv and enemy AI are still missing.

Quote
There are too many enemies on the screen at the same time.  You should remove about 3/4 of the enemies from this screen.

 Second that. Also this is 1st stage, a warming up stage so to speak, so it shouldn't have soo many enemies like that.

 Speaking of level, there are 2 things I don't like:
1. The enemy spawn is just like this: walk, wait, beat enemies, and repeat. Boring , you should not hesitate to spawn in between waits.
2. Obstacle spawn need to be adjusted to background. If you pay attention, in SoR2, obstacles are placed properly and match background i.e arcade machine in arcades and chair+table in bar. In this mod, there's phone booth in middle of street. You should put roadblock instead.

 Anyways, this mod is still in development progress so let's hope it gets better next time. Oh, I know it's your choice to change Axel's jumpattacks but I prefer his jumpkick and jumpknee.
Title: Re: Streest of rage 4-DEMO
Post by: ALUCARD2009 on July 25, 2010, 12:31:17 pm
nice work,my friend!anyone can upload an psp version,please?i've tried with blankmod but the game reset to psp homepage.bye ;)
Title: Re: Streest of rage 4-DEMO
Post by: Plombo on July 25, 2010, 03:16:00 pm
This mod won't play on a PSP.  For one thing, its resolution (960x540) is too high, requiring 4 times as many pixels as the PSP's 480x272 screen can display at once.

It runs on the Wii at 30-60 fps; I doubt it'll play smoothly on any other consoles at all.
Title: Re: Streest of rage 4-DEMO
Post by: Septor on July 25, 2010, 04:50:58 pm
Thank You for this work
Good luck for You and your pretty daughter
Title: Re: Streest of rage 4-DEMO
Post by: TheGamePlayer on July 25, 2010, 05:55:07 pm
i tried the game and it does not work.
Title: Re: Streest of rage 4-DEMO
Post by: ryomaneo on July 25, 2010, 07:09:39 pm
i tried the game and it does not work.


 :eek: which version of beats of rage engine are u using. I think the problem is u need to use the one he supplied already some mods have this problem with certain engine of beats of rage. Infact i tried Hyper Final Fight 3 on OpenBOR v3.0 Build 2851 but it just crashes when it loads up on the 1st level  :wow!:.
Title: Re: Streest of rage 4-DEMO
Post by: TheGamePlayer on July 25, 2010, 07:32:25 pm
i tried the one with the game. it does not work.
Title: Re: Streest of rage 4-DEMO
Post by: ryomaneo on July 25, 2010, 07:42:06 pm
Ah thats strange it runs on mine with the engine he supplied check the log txt which is in logs folder  >:D
Title: Re: Streest of rage 4-DEMO
Post by: TheGamePlayer on July 25, 2010, 08:02:38 pm
can you fix it and put the link on here please?
Title: Re: Streest of rage 4-DEMO
Post by: Septor on July 26, 2010, 06:19:19 am
can you fix it and put the link on here please?
I also tried and the game didn't work
Try compability with Win2000
It helped me
Title: Re: Streest of rage 4-DEMO
Post by: Plombo on July 26, 2010, 04:42:00 pm
Infact i tried Hyper Final Fight 3 on OpenBOR v3.0 Build 2851 but it just crashes when it loads up on the 1st level  :wow!:.

That's because 2851 has a bug causing frequent crashes in several mods.  It's fixed in later versions, but the new server can't generate new snapshots yet.
Title: Re: Streest of rage 4-DEMO
Post by: TheGamePlayer on July 26, 2010, 06:39:00 pm
are you going to fix this game? if you get it fixed, please put a new link up.
Title: Re: Streest of rage 4-DEMO
Post by: Plombo on July 26, 2010, 09:01:24 pm
There's nothing to fix!  The engine works fine and the game works fine.

If your PC has problems running OpenBOR, it must be a problem with SDL.  But I find it somewhat unlikely that it does, because SDL's compatibility across different Windows versions is quite good.  And the engine itself doesn't make any Windows API calls.
Title: Re: Streest of rage 4-DEMO
Post by: stix on July 27, 2010, 05:13:18 am
 :wow!: :wow!: :cheers!: :wow!: :wow!:

I love this MOD!!!
Title: Re: Streest of rage 4-DEMO
Post by: TheGamePlayer on July 27, 2010, 08:04:15 pm
i have windows vista. i tried opening the application. it would not work.
Title: Re: Streest of rage 4-DEMO
Post by: CHUN-LI on July 28, 2010, 02:23:48 am
wow loved it but imma girl n im a streets arage fan SOO PLZ TELL ME WHERES BLAZE???? :( IT DOSEN'T FEEL THE SAME WITH OUT HER, >:( I LOVE KICKIN *** WITH HER WOMEN POWER!
Title: Re: Streest of rage 4-DEMO
Post by: maxman on July 28, 2010, 06:03:23 am
Hi. :) Well, this is just a demo and it's probably drawn. I think the modder or the group is probably drawing Blaze I think. Of course, I'm looking forward for Blaze, too. This mod doesn't come from any game emulator or M.U.G.E.N. But I feel this is originally made. Could be hand-drawn. I do hope if there's gonna be a complete mod in this, including Blaze and other SOR chars, then there'd be. But sometimes, some demos are updated with fixes especially the characters. And please, don't use Caps Lock. It may sound like you're whining and mean. You can write in normal way or just small letters. Anyway, welcome to LavaLit. :)
Title: Re: Streest of rage 4-DEMO
Post by: Damon Caskey on July 28, 2010, 06:50:43 am
wow loved it but imma girl n im a streets arage fan SOO PLZ TELL ME WHERES BLAZE???? :( IT DOSEN'T FEEL THE SAME WITH OUT HER, >:( I LOVE KICKIN *** WITH HER WOMEN POWER!

Chun-Li, this kind of posting is not tolerated (http://lavalit.com:8080/index.php/topic,255.0.html) on lavalit, at all. If you want to stay, please be professional. Otherwise, welcome.

DC
Title: Re: Streest of rage 4-DEMO
Post by: Funkster123 on August 05, 2010, 05:55:04 pm
Its real! Its REAL!

Thanks man! I'm from Brazil and i love Street of Rage
series! I can't wait to play this game!   :cheers!: :cheers!: :cheers!:
Title: Re: Streest of rage 4-DEMO
Post by: bibi2010 on August 05, 2010, 06:44:08 pm
For when estrara finished this piece of the game as mola
Title: Re: Streest of rage 4-DEMO
Post by: Plombo on August 05, 2010, 06:46:36 pm
For when estrara finished this piece of the game as mola

Does anyone here understand any of that post? :crazy: ???
Title: Re: Streest of rage 4-DEMO
Post by: bibi2010 on August 05, 2010, 06:51:00 pm
Pardon fabric with the translators that I have that I say that all that stays for juegar to the complete game
Title: Re: Streest of rage 4-DEMO
Post by: maxman on August 06, 2010, 07:19:23 am
For when estrara finished this piece of the game as mola
I think he means if this mod is going to be done as a complete version, then it'll be a masterpiece as a legend. I don't speak Spanish, but according to Google Translator, it says like this, "For when he finished playing this piece estrara as mola." Anyway, I copied his post and went to "translate into" section to use Spanish. Then there was Spanish translation and I copied it and went to "translate into" section again to choose English. This is what made me guess it.
Title: Re: Streest of rage 4-DEMO
Post by: FelipeOF on August 30, 2010, 04:08:48 pm
For when estrara finished this piece of the game as mola
I think he means if this mod is going to be done as a complete version, then it'll be a masterpiece as a legend. I don't speak Spanish, but according to Google Translator, it says like this, "For when he finished playing this piece estrara as mola." Anyway, I copied his post and went to "translate into" section to use Spanish. Then there was Spanish translation and I copied it and went to "translate into" section again to choose English. This is what made me guess it.

He is asking,
"when will this game be finished?"
Sorry if i'm not using correct use of grammar, i'm Mexican and my english it's not good as it used to be..

Anyways, i just have a question,
Does anyone already tried this on a PSP? Because i own a MacBook and the only way i can play OpenBOR Mods it's in my PSP Phat.. or if you can tell me a way to run correctly Open BOR for Mac i will be very grateful..

@bibi2010:
Haz uso correcto de la ortograf?a a la hora de usar Traductores para evitar este tipo de problemas con ellos, ya que a la hora de traducir no te traducen las palabras con errores ortogr?ficos.

Saludos!

Title: Re: Streest of rage 4-DEMO
Post by: Plombo on August 30, 2010, 07:38:28 pm
Anyways, i just have a question,
Does anyone already tried this on a PSP? Because i own a MacBook and the only way i can play OpenBOR Mods it's in my PSP Phat.. or if you can tell me a way to run correctly Open BOR for Mac i will be very grateful..

The daily snapshots include an OSX build.  It's in the "Darwin" folder. :)
Title: Re: Streest of rage 4-DEMO
Post by: ALUCARD2009 on August 31, 2010, 03:08:28 pm
someone can tell me what is the configuration(openbor engine???) to play this game on wii,please? ;)
Title: Re: Streest of rage 4-DEMO
Post by: FelipeOF on August 31, 2010, 03:41:47 pm
Anyways, i just have a question,
Does anyone already tried this on a PSP? Because i own a MacBook and the only way i can play OpenBOR Mods it's in my PSP Phat.. or if you can tell me a way to run correctly Open BOR for Mac i will be very grateful..

The daily snapshots include an OSX build.  It's in the "Darwin" folder. :)

I downloaded this a few weeks ago, and since then, i can't get it to work.. every time i run the App it shows an Error Screen..
Title: Re: Streest of rage 4-DEMO
Post by: Plombo on August 31, 2010, 04:12:40 pm
What does the error screen say?
Title: Re: Streest of rage 4-DEMO
Post by: FelipeOF on August 31, 2010, 11:41:55 pm
It just say that Open BOR can't be opened and that i need to contact the developer to see if is compatable with my Mac Version.

This is the error log:
Code: [Select]
Process:         OpenBOR [157]
Path:            /Users/felipe/Desktop/DARWIN/OpenBOR.app/Contents/MacOS/OpenBOR
Identifier:      com.lavalit.openbor
Version:         ??? (???)
Code Type:       X86 (Native)
Parent Process:  launchd [78]

Date/Time:       2010-08-31 20:38:44.643 -0700
OS Version:      Mac OS X 10.6.4 (10F569)
Report Version:  6

Interval Since Last Report:          635560 sec
Crashes Since Last Report:           4
Per-App Crashes Since Last Report:   2
Anonymous UUID:                      B6927575-6DA8-4583-9ACB-DA33D4DBE4C3

Exception Type:  EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000
Crashed Thread:  0

Dyld Error Message:
  Library not loaded: /var/lib/libvorbisfile.3.dylib
  Referenced from: /Users/felipe/Desktop/DARWIN/OpenBOR.app/Contents/MacOS/OpenBOR
  Reason: image not found

Model: MacBookPro5,5, BootROM MBP55.00AC.B03, 2 processors, Intel Core 2 Duo, 2.53 GHz, 4 GB, SMC 1.47f2
Graphics: NVIDIA GeForce 9400M, NVIDIA GeForce 9400M, PCI, 256 MB
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8D), Broadcom BCM43xx 1.0 (5.10.91.27)
Bluetooth: Version 2.3.7f1, 2 service, 19 devices, 1 incoming serial ports
Network Service: AirPort, AirPort, en1
Serial ATA Device: ST9250315ASG, 232.89 GB
Serial ATA Device: HL-DT-ST DVDRW  GS23N
USB Device: Built-in iSight, 0x05ac  (Apple Inc.), 0x8507, 0x24400000
USB Device: Internal Memory Card Reader, 0x05ac  (Apple Inc.), 0x8403, 0x26500000
USB Device: BRCM2046 Hub, 0x0a5c  (Broadcom Corp.), 0x4500, 0x06100000
USB Device: Bluetooth USB Host Controller, 0x05ac  (Apple Inc.), 0x8213, 0x06110000
USB Device: Apple Internal Keyboard / Trackpad, 0x05ac  (Apple Inc.), 0x0236, 0x04600000
USB Device: IR Receiver, 0x05ac  (Apple Inc.), 0x8242,
Title: Re: Streest of rage 4-DEMO
Post by: bWWd on September 01, 2010, 09:44:48 pm
Artwork is very nice and gameplay is good too,i thought it will be slow but is fun to play,too bad it doesnt work on psp even when changing videomode.Probably memory because of big sprites and im on slim.
Stages look beautiful.
----------
OK actually this mod runs on psp ,BUT long filenames prevent it to run unmodified.

it have such filenames as attackbackward_03.gif
Isnt there a section in manual to never make such long filenames.
(http://img834.imageshack.us/img834/2687/bor0034.png)
Title: Re: Streest of rage 4-DEMO
Post by: Bloodbane on September 02, 2010, 04:55:39 am
Quote
Isnt there a section in manual to never make such long filenames.

 There is but I'm thinking to update that section cause we have advanced packer which supports long filenames now.
Title: Re: Streest of rage 4-DEMO
Post by: borkjh on September 02, 2010, 05:01:11 am
That looks like Beats of rage HD!!!! That game graphic is so great!!! :in_love:
Title: Re: Streest of rage 4-DEMO
Post by: bWWd on September 02, 2010, 10:05:24 am
Quote
Isnt there a section in manual to never make such long filenames.

 There is but I'm thinking to update that section cause we have advanced packer which supports long filenames now.
But it doesnt change anything ,the fact that it supports long names is not a good thing,it allows mistakes like this to happen and mod doesnt work anyway because of too long filenames.This demo was distributed as data folder not pak file and psp doesnt accept long filenames.
Title: Re: Streest of rage 4-DEMO
Post by: Plombo on September 02, 2010, 04:59:28 pm
But it doesnt change anything ,the fact that it supports long names is not a good thing,it allows mistakes like this to happen and mod doesnt work anyway because of too long filenames.This demo was distributed as data folder not pak file and psp doesnt accept long filenames.

Yes it does, it changes a lot.  OpenBOR supports long filenames.  Almost every file in my unreleased mod has a filename 10+ characters long, and they all work fine.  Any mod with long filenames packed using borpak will work fine; it's simply not true that "psp doesnt accept long filenames" or "mod doesnt work anyway because of too long filenames".  Every platform accepts long filenames since the packfile code is cross-platform.  Distributing mods as a data folder is a issue with the module's distribution method, not with the engine itself.

In fact, technically speaking, the engine itself has supported long filenames ever since it stopped being a DOS program; the only reason long filenames didn't work in packfiles was because the PAK files were made with a DOS program.  Since borpak isn't a DOS program, it can create PAK files with non-8.3 filenames, and any non-DOS version of OpenBOR can play such PAK files just fine.
Title: Re: Streest of rage 4-DEMO
Post by: bWWd on September 02, 2010, 06:18:39 pm
So why it stopped for me on first long gif file (i checked log to figure out reason of crash)on PSP and when i changed this entity gifs to short filenames then they loaded ok and game stopped at next long filename ?
You can change accepting long filenames but you wont change operating system limitation when recognizing filenames,i had issues with long filenames on psp before when i was making folders,psps does not accept long filenames.
Supporting long filenames is wrong,because if one would like to play openbor mod in DOS or like me on PSP then he would not be able to,not using long filenames should be priority for people wanting compatibility on all platforms.
It works in windows and linux ok,but does not work on psp.
PSP does not support long filenames ,i have experience with that problem before not in openbor mods.Thats why i am against letting people use long filenames and warn them in BOR.PAK about possible errors when using long filenames during  playing on some platforms.
Like i said ,long filenames support is not really a big deal and does not change anything for good, but can be dealbreaker and you wont play your mod on psp when using names like "jumpattack_frame_03.gif".Its so much easier and faster to use ja3.gif.
If it would be up to me ,i would disable long names and wont let convert mod to pak file using long filenames,and there never would be problems like this.Its just a long filename,its quite odd reason to not be able to play a mod on psp.
Title: Re: Streest of rage 4-DEMO
Post by: ALUCARD2009 on September 03, 2010, 12:18:10 am
can you upload your psp version please? ;)
Title: Re: Streest of rage 4-DEMO
Post by: Plombo on September 03, 2010, 09:31:13 am
So why it stopped for me on first long gif file (i checked log to figure out reason of crash)on PSP and when i changed this entity gifs to short filenames then they loaded ok and game stopped at next long filename ?
You can change accepting long filenames but you wont change operating system limitation when recognizing filenames,i had issues with long filenames on psp before when i was making folders,psps does not accept long filenames.
Supporting long filenames is wrong,because if one would like to play openbor mod in DOS or like me on PSP then he would not be able to,not using long filenames should be priority for people wanting compatibility on all platforms.
It works in windows and linux ok,but does not work on psp.
PSP does not support long filenames ,i have experience with that problem before not in openbor mods.Thats why i am against letting people use long filenames and warn them in BOR.PAK about possible errors when using long filenames during  playing on some platforms.
Like i said ,long filenames support is not really a big deal and does not change anything for good, but can be dealbreaker and you wont play your mod on psp when using names like "jumpattack_frame_03.gif".Its so much easier and faster to use ja3.gif.
If it would be up to me ,i would disable long names and wont let convert mod to pak file using long filenames,and there never would be problems like this.Its just a long filename,its quite odd reason to not be able to play a mod on psp.

There is no OS limitation on filename length when using packfiles.  When loading from the data folder, OS limitations come into play on DOS and PSP because files are loaded directly from the filesystem.  But when loading from a PAK file, the filenames are not handled by the OS at all, and there's no limit on their length, even on DOS or PSP.

Lack of long filename support has never caused anything but confusion, frustration, and mod releases as data folders instead of packfiles.  Frankly, it's ridiculous that the 8.3 limitation lasted as long as it did.

If long filenames aren't working on PSP, it's a bug in the optimized packfile code used for consoles.  I doubt it's difficult to fix.

OS limitations do apply to the filename of the packfile itself, but not to the data files inside.
Title: Re: Streest of rage 4-DEMO
Post by: bWWd on September 03, 2010, 12:27:05 pm
OK,psp port have other small differences compared to win32 version but its another story.
Title: Re: Streest of rage 4-DEMO
Post by: ALUCARD2009 on September 03, 2010, 01:00:28 pm
i've tried to create an psp version for this mod,but i've this problem,somoene can help me,please?

Title: Re: Streest of rage 4-DEMO
Post by: Bloodbane on September 04, 2010, 12:49:54 am
 That's funny Alucard, what did you exactly do to the mod?
Title: Re: Streest of rage 4-DEMO
Post by: ALUCARD2009 on September 04, 2010, 03:01:21 pm
 i 've tried to play this mod on psp and bwwd said it's posible if you change long filename to short filename.and i' ve do it with models text and it's work.but i've not seen the video text and perhaps it's the solution.

colourdepth 16bit
forcemode 1
video   6
levels levels.txt
models models.txt

######################### Force Mode #############################
#
# Syntax: forcemode [value]
#
# [value]:  0 = Use SDL Option Menu for Enabling/Disabling modes
#
#           1 = Only video.txt has control of Video Mode.
#
###################################################################

######################### Video Modes #############################
#
# Syntax: video [value]
#
# [value]:  0 = 480x240 Gameplay Mode Only
#               320x240 Scenes, Titles, Select Screens, etc...
#
#           1 = 480x240 All Modes with Black Bars
#
#           2 = 480x240 Gameplay Mode Only
#               480x272 Scenes, Titles, Select Screens, etc...
#
#           3 = 480x272 All Modes Full Screen
#
###################################################################

############################ Scenes ###############################
#
# Syntax: scenes [path]
#
# [path]:   data/8_char_limit_and_must_end_with_Slash/
#
# Supported Scenes: gameover.txt, logo.txt, intro.txt, howto.txt
#
###################################################################

#scenes   data/scenes2/

########################## Backgrounds ############################
#
# Syntax: backgrounds [path]
#
# [path]:   data/8_char_limit_and_must_end_with_Slash/
#
# Supported Backgrounds: title, titleb, logo, select, unlockbg, hiscore
#
###################################################################

#backgrounds   data/bgs2/

########################## Level Order ############################
#
# Syntax: levels [filename]
#
# [filename]:   levels2.txt
#
# Usage: File to load up levelorder instead of default levels.txt
#
###################################################################

#levels   levels2.txt

#Video.txt
#This file is used for controlling and forcing different video modes and resolutions on all platforms. Details are included within the file for usage. File must be located here: Data/video.txt

##########################colour depth########################
# 8bit = BoR Standard
#16Bit = Colour depth screen view only (gifs are still 8bit)
#32Bit = Colour depth screen view only (gifs are still 8bit)
#
#8bit (default): There is one, and only one 256 color universal palette that everything in the module draws its colors from.
#While you can switch this palette live, you can never have more then one at a time.
#
#16bit: Each entity and the backgrounds have their own 256 color palette, and the screen can display 65,536 possible colors
#at once. A little slower then 8bit.
#
#32bit: Each entity and the backgrounds have their own 256 color palette, and the screen can display 4,294,967,296 possible
#colors at once. Obviously this is maximum quality, but it's the slowest. Only PCs can run this at full speed;
#the PSP can run at reasonable speed but any other console is out.
#
#-= Usage =-
#
#ColourDepth 8bit
#ColourDepth 16bit
#ColourDepth 32bit
#
###################################################################

######################### Video Modes #############################
#
# Syntax: video [value]
#
# [value]:  0 = 480x240 Gameplay Mode Only
#               320x240 Scenes, Titles, Select Screens, etc...
#
#           1 = 480x240 All Modes with Black Bars
#
#           2 = 480x240 Gameplay Mode Only
#               480x272 Scenes, Titles, Select Screens, etc...
#
#           3 = 480x272 All Modes Full Screen
#
#           4 = 640x480 All Modes Full Screen
#
#           5 = 720x480 All Modes Full Screen
#
#           6 = 960x540 All Modes Full Screen
#
###################################################################
Title: Re: Streest of rage 4-DEMO
Post by: ALUCARD2009 on September 09, 2010, 04:16:03 pm
what is the video resolution to run a mod in psp,please?for this mod,when i remove video text,the screen zoom in center and after select chars screen,the game return psp home.
Title: Re: Streest of rage 4-DEMO
Post by: bWWd on September 09, 2010, 05:19:27 pm
480x272  ,its video
But in stages change cameraoffset 0   -110

Or 0 110,im not sure
Title: Re: Streest of rage 4-DEMO
Post by: ALUCARD2009 on September 20, 2010, 04:04:26 pm
thanks bwwd,i've done the modification but it's the same prb.i hope chineset will done an psp version with complete mod;
Title: Re: Streest of rage 4-DEMO
Post by: Apoklepz on September 21, 2010, 10:53:40 am
I just tried downloading this demo from the original link on the first post and the file is gone.

Can someone upload it somewhere or send it to me? I'm really interested in this seeing how great the graphics look and the nice feedback people have given.

Thanks.

Disregard my post...the download worked today for me.
*runs off to play test* :cheers!:
Title: Re: Streest of rage 4-DEMO
Post by: shadow on October 10, 2010, 05:33:14 pm
I play streets of rage 4 demo game is very good but when is complete this game how days??
Title: Re: Streest of rage 4-DEMO
Post by: Grimraven000 on October 11, 2010, 04:16:43 pm
The last I heard; this was supposed to be released Oct. 10th. Delays happen as we all know, but hopefully this will be released and ready to roll real soon. I'm definately looking forward to playing this one.
Title: Re: Streest of rage 4-DEMO
Post by: nedflandeurse on November 23, 2010, 01:29:50 pm
Hi,
No news?
Still waiting for new screens or info.
Title: Re: Streest of rage 4-DEMO
Post by: leprechaun on January 13, 2011, 10:35:14 am
go go go go go go go greath game men ;) thankssssssss for this awesome game ;)
Title: Re: Streest of rage 4-DEMO
Post by: shadow on January 15, 2011, 03:54:34 pm
The streets of rage IV is not complete why????
Title: Re: Streest of rage 4-DEMO
Post by: tarmac on January 16, 2011, 03:39:26 am
SOR fans here.. im gettin in line  ;D
Title: Re: Streest of rage 4-DEMO
Post by: shadow on January 16, 2011, 03:01:36 pm
I like too play streets of rage 4 it's very fan :)
Title: Re: Streest of rage 4-DEMO
Post by: shadow on January 16, 2011, 03:05:52 pm
But how work streets of rage 4 all levels.txt,colors and characters please... ;) 
Title: Re: Streest of rage 4-DEMO
Post by: borkjh on February 13, 2011, 08:30:52 am
humm....I saw this video lately.....
http://www.youtube.com/watch?v=FThRB2FM-E0# (http://www.youtube.com/watch?v=FThRB2FM-E0#)
What is this? If that is your SOR4, I'll love it.....I really like KOF style game.....
Title: Re: Streest of rage 4-DEMO
Post by: badjab326 on February 13, 2011, 09:46:22 am
No that's not his, it's an ollllld trailer for Red Rum's game that he was making on the Fenix Engine, but he's switched to a new engine since then.
Title: Re: Streest of rage 4-DEMO
Post by: gosseyn on March 03, 2011, 04:26:00 pm
hello
plz can some one give me the link to dl the demo Oo ?
i dont see it anywhere :$
thx :)
Title: Re: Streest of rage 4-DEMO
Post by: gosseyn on March 10, 2011, 03:55:13 pm
mmmmmmmm no one have it by any chance and can upload it T_T ???
Title: Re: Streest of rage 4-DEMO
Post by: gosseyn on March 14, 2011, 05:28:15 pm
common guys at least an answer -_-
i even mailed the author of the game
there is really no one who can help me get this demo ?
Title: Re: Streest of rage 4-DEMO
Post by: Bloodbane on March 14, 2011, 06:49:23 pm
 Sorry, I thought someone else would do it.
 Give me time to upload this demo.

 (Couples minutes later)

 Alright, here's the link:

http://www.mediafire.com/?4b6081ceoezcrje (http://www.mediafire.com/?4b6081ceoezcrje)

 Enjoy!
Title: Re: Streest of rage 4-DEMO
Post by: gosseyn on March 14, 2011, 08:06:44 pm
sorry to post again :$
its the first time i try to run a mod not packed :$
and i dont find the empty pak to put in paks dir -_-'
i searched in the forum but links are dead :$
any help  :blushing:
Title: Re: Streest of rage 4-DEMO
Post by: bWWd on March 14, 2011, 08:18:56 pm
http://www.mediafire.com/?zm2q2phhjj2ua6a (http://www.mediafire.com/?zm2q2phhjj2ua6a)
Title: Re: Streest of rage 4-DEMO
Post by: gosseyn on March 14, 2011, 08:23:34 pm
yeah thx a lot :D
will test this right now ^^
Title: Re: Streest of rage 4-DEMO
Post by: fsarl on June 04, 2011, 03:18:37 pm
amazing  :wow!:
Title: Re: Streest of rage 4-DEMO
Post by: dafirus on June 14, 2011, 06:25:39 pm
Link to download not work...   :teary_eyed:
Title: Re: Streest of rage 4-DEMO
Post by: span on July 14, 2011, 04:54:57 pm
If possible could someone please upload this as a built .pak, so I can test it on my Wii, for some reason when I use improved borpak, it builds with out any errors, the pak size is:

10.0 MB (10,526,868 bytes)

But it just wont load?!?

Kind Regards, Span... :)
Title: Re: Streest of rage 4-DEMO
Post by: leprechaun on August 27, 2012, 12:17:11 pm
abandon ?  :teary_eyed:
Title: Re: Streest of rage 4-DEMO
Post by: darknior on August 27, 2012, 01:13:24 pm
Yes, some news please ...
Title: Re: Streest of rage 4-DEMO
Post by: Kyojinmaru on August 27, 2012, 01:21:35 pm
abandon ?  :teary_eyed:
Is someone surprised?
Title: Re: Streest of rage 4-DEMO
Post by: robetson123 on August 27, 2012, 04:10:42 pm
lets see this game finished because someone started it on the streets of rage online site and left it dont know why they did but lets hope this one will be completed
Title: Re: Streest of rage 4-DEMO
Post by: agu on August 28, 2012, 10:56:25 am
I remember that and try to download all links in this game was not working: (, I am disappointed to play it: S!
Title: Re: Streest of rage 4-DEMO
Post by: Dragondr on November 28, 2012, 06:23:59 pm
yeah thx a lot :D
will test this right now ^^

can you give  us a link for that demo?
or someone else?
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