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OpenBoR => Mod Center => Wips => Topic started by: GaBoTiCo on November 02, 2011, 11:52:54 am

Title: TMNT
Post by: GaBoTiCo on November 02, 2011, 11:52:54 am
So I finally decided to start my own topic, since I've been slacking a lot lately. I changed the screen resolution to 640x480 because I wanted the characters to have more space to move around without sacrificing graphic details, I'm actually using the same sprites, only the background I had to edit to get rid of the annoying black bars on the bottom and top of the screen. The reason I started this topic was not only to show my progress, but I realize that I need motivation, depending on how people react to it, it will make me wanna work on my mod. I noticed that a few friends that I showed this to were actually very impressed, and that made me wanna work on the game, so I hope people like it. Ok, enough with this boring explanation about the reasons behind my post.

I'll upload the first cutscene and then show a few screenshots:
Title: Re: TMNT by GaBoTiCo
Post by: GaBoTiCo on November 02, 2011, 12:05:02 pm
For those who have seen the first cutscene, the first stage (first screenshot) is actually the turtles' house, they have to work their way out and find Master Splinter without being noticed by the foot soldiers, it is my intention to have a cutscene after every stage I already have a few ideas but it is a lot of work, since the cutscenes are actually hand-drawn and then scanned into my computer, that being said it is also a lot of fun once you see the results of your hard work, and also satisfying.
Title: Re: TMNT by GaBoTiCo
Post by: kmilloz on November 02, 2011, 12:26:44 pm
very good work, but I think you should keep 320x240, if you want more room to move, do as the original Double Dragon, the screen moves in accordance with the movement of the character ... :oops:
Title: Re: TMNT by GaBoTiCo
Post by: GaBoTiCo on November 02, 2011, 12:34:41 pm
Thanks a lot kmilloz, but I like this screen resolution, it allows me to have a lot of details in the background, which I know will not affect the gameplay, but I'm just like a "detail freak" or something. Also, if you look a the HUD, it only takes about a quarter of he space in the top on the screen, so hopefully (if I'm able to), I can have 4 players and still enough space, but I do appreciate your advice
Title: Re: TMNT by GaBoTiCo
Post by: Yagami Brando on November 02, 2011, 02:14:20 pm
Hey dude, that just looks amazing, nice sprites, really, cheers :)
Well, good luck with finishing it)
P.S. there were so many WIP-TMNT games and none was finished. So, just don't give up on that one, 'cuz it looks really cool)
Title: Re: TMNT by GaBoTiCo
Post by: GaBoTiCo on November 02, 2011, 02:22:05 pm
Thanx a lot man, those are exactly the kind of words that I need in order to get my lazy butt to work on this, much appreciated...
Title: Re: TMNT by GaBoTiCo
Post by: Fightn Words on November 02, 2011, 02:56:33 pm
Very nice GaBoTiCo, I agree with Yagami Brando in saying I hope you finish this.
Title: Re: TMNT by GaBoTiCo
Post by: GaBoTiCo on November 02, 2011, 07:37:29 pm
Thanx man, me 2. I hope I can upload a demo pretty soon, I will definitely finish it, but I do think it's gonna take some time.
Title: Re: TMNT by GaBoTiCo
Post by: mtrain on November 02, 2011, 07:49:29 pm
GaBoTiCo, looks really nice. I like the colors and how you posing the Leo on sprites. Is it all handdrawing? Tons of work... Hope for demo! :cheers!:
Title: Re: TMNT by GaBoTiCo
Post by: GaBoTiCo on November 02, 2011, 08:53:27 pm
Thanks a lot mtrain! it is a lot of work, I'm pretty sure you can appreciate that since what you're doing with your Street of Rage MOD is too. The sprites are actually made with photoshop and a pen tablet (at least I think that's the name for it), it almost feel like you're holding a real pen, it becomes very natural once you're used to it, but making 3D models like you do, that's a whole other level.
Title: Re: TMNT by GaBoTiCo
Post by: Hanzo on November 02, 2011, 09:42:48 pm
Nice hand drawn sprites Gabotico. I'm looking forward to see this in action.
Title: Re: TMNT by GaBoTiCo
Post by: Bloodbane on November 03, 2011, 12:48:19 am
 Dark! I believe that's your style :).

 Anyways, nice work! It's surely tough to make sprites yourself+ working on mod.
 And I agree with you about resolution. I remember when you showed your work years ago (forgot when) with low resolution, the screen is full sprites giving cramped fighting area :P. Now, with higher resolution, it's perfect. Wide fighting area is important.

 Good luck with mod!
Title: Re: TMNT by GaBoTiCo
Post by: nsw25 on November 03, 2011, 05:16:11 am
played a demo of this from somewhere ages ago, love the art especially the foot soldiers cos they remind me of the toys for some reason. art style looks very dark- maybe make it like the original comics in the sense of adult orientated. add lots of blood and corpses etc
Title: Re: TMNT by GaBoTiCo
Post by: GaBoTiCo on November 03, 2011, 08:02:47 am
Thanks a lot guys. DARK is definitely my style, I remember that cartoon from the 80s, as much as I love it I always thought that characters like a Rhino or a Boar were not supposed to be funny, and I always knew the original TMNT comic book was pretty dark, but I didn't realize how different that cartoon was from the original comic book until I was already working on this MOD unfortunately (so much for being true to the original TMNT). Anyway, another reason why the screenshots look so dark is because I have transparency object that follow the camera and that is actually bigger than the screen resolution so it covers the whole screen, affecting every object in the room. The first screenshot is in the sewer, therefore the is less lighting than if you were outside, the second screenshot is "outside", but it's only like 4 am or 5 am, so it's still pretty dark (for those who saw the cutscene, the story takes place in the middle of the night), on the third screenshot it's dawn (I still gotta work on the lighting in the sky) but notice how the third screenshot is not as dark as the other two. Oh! and you're right about the Foot Soldiers, I still have the action figures and I used them as a reference...

So I was working on my MOD this morning, and added two backgrounds to the 1st sewer stage, each one moves at a different speed in accordance to the camera, and the mousers have a proper attack animation now. Also, the "dawn" stage has more details in the background like trees behind the fence and a sky that looks more like the sun is rising, it might not seem like much but it took me forever. Finally I have some motivation now since there's is people that are interested in this MOD, thanx a lot for providing me with more reasons to finish this. Here are the screenshots:
Title: Re: TMNT by GaBoTiCo
Post by: Die_In_Fire on November 04, 2011, 06:37:03 am
Wow, amazing artwork!!!

the foot clan will be humans or robots? judging for the colours and te uniform of the foot clan ninjas, I could assume they are robots...

ohh you are using the ******* Raphael!! (I like more the cheesy one from the old cartoon series) oh well...  :)

this looks promising!! hope to see it on action soon!!
Title: Re: TMNT by GaBoTiCo
Post by: GaBoTiCo on November 04, 2011, 09:02:05 pm
Thanks  a lot DUDE!! The Foot Soldiers are human, however, I wanted there to be a transition where Shredder is beginning to use robots instead, so I guess you're gonna be fighting both. Also, about Raphael, yeah I love that cartoon too, but I feel that almost all characters were funny (almost like all the turtles had the same personality) instead I can have a cheesy turtle like Mike, a grumpy one, a wise leader and the scientist with all the gadgets, so I can have more variety and have them react in a different way to the same situation...
Title: Re: TMNT by GaBoTiCo
Post by: taskmaster on November 07, 2011, 06:23:04 am
WoW  this is amazing im looking forward to it  :)
good luck bro
Title: Re: TMNT by GaBoTiCo
Post by: GaBoTiCo on November 07, 2011, 06:25:35 pm
Thanks a lot!! I love the graphic style of the MOD you're working on by the way...
Title: Re: TMNT by GaBoTiCo
Post by: taskmaster on November 07, 2011, 07:38:14 pm
ur welcome bro and thanx   , there is a short tech demo of unelmia  be sure to try it :)
oh and feedback  :P 
Title: Re: TMNT by GaBoTiCo
Post by: vitto13 on November 07, 2011, 08:51:10 pm
 :) yes,it looks very good,such as a dark ninja style!i hope you'll finish your job,it's very nice!  :)

P.S. ...and i hope a demo too!  ;D  (of course when it is possible)
Title: Re: TMNT by GaBoTiCo
Post by: GaBoTiCo on November 07, 2011, 09:15:03 pm
Thanks a lot guys, seriously. I'll try that demo for sure!!
Title: Re: TMNT by GaBoTiCo
Post by: Die_In_Fire on November 08, 2011, 04:49:28 am
The Foot Soldiers are human, however, I wanted there to be a transition where Shredder is beginning to use robots instead, so I guess you're gonna be fighting both.

that's a very good idea!!!! would love to see both!!

I was wondering who will be bosses, and if you will use Krang on the mod/plot.
Title: Re: TMNT by GaBoTiCo
Post by: GaBoTiCo on November 08, 2011, 05:44:46 am
  As for the bosses, so far I have Rocksteady an Bebop, I'm working on Leatherhead. KRANG? Of course I want Krang on the game, I was thinking of having other characters like Baxter Stockman, RatKing, Groundchuck, Pizza-Face, Chrome Dome and Slash. I don't  know how long this is gonna take, but I do feel like I'll be able to release a demo pretty soon, I hope that it doesn't disappoint.
Title: Re: TMNT by GaBoTiCo
Post by: Yagami Brando on November 08, 2011, 02:19:41 pm
yo dude, a little hing of what I would like to see, if that bothers anybody...
Honestly, the earlier TMNT games were, the better they were, the latest TMNT 2007 was awful, no co-op gameplay, poor bosses and no Shredder.

I hope you are planning the 2 players mode, not only the 1 player right? And as bosses, it would be cool if there were more classic arcade games ones, like bebop & rocksteady, Krang and Shredder (the latter is vital for TMNT games IMHO :laughing:)
Title: Re: TMNT by GaBoTiCo
Post by: GaBoTiCo on November 08, 2011, 06:21:40 pm
I couldn't agree more with you. The best memories I have are from the oldest games, that's what I'm trying to go for. Definitely two players, I should have time to work on it tomorrow (since I'm off)I might post some sketches of the characters...
Title: Re: TMNT by GaBoTiCo
Post by: GaBoTiCo on November 10, 2011, 09:44:08 am
So I was sketching this morning, and here are some drawings of the Foot Soldiers, since I mentioned that there were gonna be both human and robot Foot Soldiers I wanted there to be a difference in their appearance, they're gonna be wearing the same uniforms, so I figured the "robot" have no muscles, they're taller and their face is lifeless. I was thinking they could be introduced in a cutscene where the turtles are trying to question "it" an he doesn't answer (since it's just a prototype and hasn't been programmed to speak) the turtles assume he's just being loyal to his master until it is revealed that he is not human...
Title: Re: TMNT by GaBoTiCo
Post by: ryomaneo on November 10, 2011, 09:56:57 am
 ;D Dude your sketching is truly remarkable i love the way you sketched those foot clan up good job. And your project is looking fantastic trully a master peice.  :cheers!:
Title: Re: TMNT by GaBoTiCo
Post by: GaBoTiCo on November 10, 2011, 11:52:25 am
WOW!! A masterpiece? Thanks so much, I really appreciate it! I've been trying to get ready for a demo I hope it meets expectations!!
Title: Re: TMNT by GaBoTiCo
Post by: Bloodbane on November 10, 2011, 08:43:58 pm
Quote
Of course I want Krang on the game, I was thinking of having other characters like Baxter Stockman, RatKing, Groundchuck, Pizza-Face, Chrome Dome and Slash. I don't  know how long this is gonna take, but I do feel like I'll be able to release a demo pretty soon,

 I suggest you focus on main villains 1st before going to extra guys. Shredder and Krang is a must, TMNT is not TMNT without them.

 Nice foot soldiers! BTW now that you brought it up, I'd like to ask, are you planning them to be armed with various weapons like some TMNT games have?
Title: Re: TMNT by GaBoTiCo
Post by: Uche on November 11, 2011, 12:28:48 am
This seems to mix Eastman and Laird's comics and the TV shows rather flawlessly.
Title: Re: TMNT by GaBoTiCo
Post by: GaBoTiCo on November 11, 2011, 05:58:42 pm
I suggest you focus on main villains 1st before going to extra guys. Shredder and Krang is a must, TMNT is not TMNT without them.

Yeah, you're probably right I think I'll  do that , thanks for the advice

Nice foot soldiers! BTW now that you brought it up, I'd like to ask, are you planning them to be armed with various weapons like some TMNT games have?

Yes, I'm already working on it

This seems to mix Eastman and Laird's comics and the TV shows rather flawlessly.

Thanks so much for saying that that's kind of what I'm going for
Title: Re: TMNT by GaBoTiCo
Post by: msmalik681 on November 12, 2011, 10:31:35 am
love the screen shots cant wait to see more
Title: Re: TMNT by GaBoTiCo
Post by: GaBoTiCo on November 13, 2011, 03:02:37 pm
Thanks a lot msmalik681, you will see more I promise, working on a demo right now!!
Title: Re: TMNT by GaBoTiCo
Post by: Hanzo on November 13, 2011, 03:24:25 pm
Yeah can't wait for a demo of this man.
Title: Re: TMNT by GaBoTiCo
Post by: theultimatenobody on December 05, 2011, 09:45:52 pm
I too agree with everyone when I say this looks amazing!  OpenBOR needs more mods with nice dark artwork like this!  It looks great, I hope everything is coming together for you on this mod!
Title: Re: TMNT by GaBoTiCo
Post by: GaBoTiCo on December 06, 2011, 06:59:48 pm
Thanks a lot theultimatenobody. Sorry it took me forever to reply, I didn't notice there was a new post.

Anyway, I was wondering if there is a way to prevent the stage from scrolling to one specific direction. For example: I use "wait" "at" for a stage with orientation left to right to prevent the stage from scrolling to the right, however all my stages are set to direction "both", I don't wanna be able to keep moving to the right until a defeat all the enemies in one particular group (that's what I use "wait" "at" for) but I do wanna be able to move to the left because is more fun since you have more freedom to move around, it just feels like the gameplay is less limited, I know there has to be a way. Thanks in advance to whoever has an answer to my question...
Title: Re: TMNT by GaBoTiCo
Post by: Bloodbane on December 06, 2011, 11:13:43 pm
 There's blockade to be used in levels with direction both and with direction leftright. Read manual for more info of this command.
Title: Re: TMNT by GaBoTiCo
Post by: GaBoTiCo on December 07, 2011, 03:28:45 am
I had already tried blockade, but "wait at" keeps preventing the stage from scrolling in any direction, I wanna be able to scroll only to the left until all enemies are defeated in that group.
 
Title: Re: TMNT by GaBoTiCo
Post by: GaBoTiCo on December 22, 2011, 07:53:09 am
  Finally a DEMO, here it is. I'm releasing this right before the holidays as I wanted to. Please keep in mind this is just a DEMO, I still have a lot of work to do, a lot of animations need improvements but at least it's a "decent enough to be released" DEMO. After this I'm gonna take Bloodbane's advice an focus on KRANG and SHREDDER. Honestly I hope you enjoy it, here is the link:

SORRY! This link doesn't work anymore, there s a new one with a new demo.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: ARGOROK on December 22, 2011, 11:26:20 am
How did I miss this one? Shame on me, this work is amazing Gabotico, it worths it, OMG  :wow!: I really like TMNT games, Iīll be following this one for sure, my apologies for havenīt posted here yet.  :blushing:
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on December 22, 2011, 11:33:13 am
Hahaha!! Thanks, no need to apologize ARGOROK. Did you try the demo yet?
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: ARGOROK on December 22, 2011, 12:13:25 pm
Iīm downloading it right now, as soon as I try it, Iīll give you my opinion for sure, my apologies were because Iīm ashamed I didnīt posted your very good work.  ;)

EDIT
I have tried this MOD already, WOW what can I say, in spite of animations arenīt done yet, this is very good, sprites are cool, of course this is a DEMO I know that it needs to be polished, Leonardo and other turtles need to have several sets of moves in order to make this MOD more interesting, keep going gabotico, I was right when I said that it worths it.  :cheers!:
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on December 22, 2011, 01:11:50 pm
Thanks a lot man! I agree with you, it needs to be polished. Thanks for trying it, and again, no need for apologies.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: magggas on December 22, 2011, 06:32:28 pm
I have tried too your demo and here is what i think:

The graphics are exelent,sprites stages everything!
You did  great work on it.But..
There must be fixed some attack boxes on my opinion
because is impossible to hit the small robots with normal attack and thaīs not funny like you see in this video:
http://www.youtube.com/watch?v=IfSIWsPo1TI

There is some other thinks but that is what  most bugged me
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on December 23, 2011, 12:07:11 am
Very true, maybe I've been focusing too much on the graphics (which is a lot of work), but the gameplay really needs improvements. I was thinking of having like a "low attack" or something, I was just focused on the animations because I wasn't too happy with them, but I actually feel pretty good about them now, so I'll work on that. Thanks for your feedback.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on December 23, 2011, 07:31:05 pm
Ok, so here is the link to the new demo. Now you can damage the mousers with normal attack:

http://www.megaupload.com/?d=Z68L9L50
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: zankurous on December 23, 2011, 08:37:47 pm
It certainly looks impressive, you were not kidding when you said a lot of work went into the visuals of this mod and it shows! Keep up the good work!  :cheers!:
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: mtrain on December 23, 2011, 09:47:20 pm
GaBoTiCo  :cheers!: Great work so far! Animation is smooth and nice, visual style is good. Keep up the good work)

p.s. my only suggestion is to changing the music style, and sounds.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on December 23, 2011, 10:19:17 pm
Thanks a lot guys! I was thinking of doing something else with the sounds, but I kind of like the music, call me nostalgic, but it brings back good old memories.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: BeasTie on December 24, 2011, 03:26:02 am
I know what you mean about the music, it's a little roughly recorded, also the old 8bit sounding style doesn't quite fit, but I hear what you're saying GaBoTiCo, those old tunes themselves add something to the nostalgia.

I could maybe do something like this with the music for you,
(Check Attachment) I made this kinda quick to give you an idea how it would sound, it's pretty rough thou, the drums would need more work etc. for a final version.

If you're interested I'll make some proper ones, I grabbed all the MIDI files from the NES games TMNT, TMNT2 ARCADE, TMNT3 etc. So any tunes from those can easily make.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on December 24, 2011, 05:47:28 am
Thanks a lot Beastie, but I can't seem to download your file, as soon as I click on it the name of file changes to "index.php" and then I can't open it. But yeah, I definitely wanna check it out. I do have a keyboard that I haven't used in a while but I was thinking of doing remixes of the original songs, but if you could do that I'll be 4ever grateful.

Nevermind, I just changed the file extension name to "7z" and I was able o open it. I don't know what you mean by rough, I loved it!!! I don't know how you do it. If you could make it sound a little darker that would be even better, but I really liked it.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: BeasTie on December 24, 2011, 06:20:35 am
Yeah it always seems to do that with attachments.

Cool I already did some more, originally did a good version of that one but damn application crashed so redid it a bit different.

I was doing them as retro as possible like the originals, but there's heaps of ways I can do it, I have professional music software as well to do so can try lots of different sounds.

I think they should probably be darker sounding too, I'd be happy to work on music for the mod and also can show you some good tools so you can easily do your own if you interested.

Attached  another few tunes, these use a more 8bit sounding drumkit instead of the realistic one.  I said the other is rough because I can mix them to better quality or we can leave em more low fi for that arcade sound.

Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on December 26, 2011, 12:21:03 pm
Hey! thanks a lot man! I listened to the 3 new tracks, and I believe I still prefer the first one from the first stage of TMNT2 (maybe because of the drums). I noticed there was a remix from the very first NES game, I think I'd be more interested in music from TMNT2 and TMNT3. I also would like to ask you what software you use, making remixes of classic NES games music sounds like it could be a lot of fun. Thanks again!
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: Pupuce on December 27, 2011, 02:30:20 am
He(It) seems to me done well I am fast going to test the demo. ;)
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on December 27, 2011, 05:29:08 am
Hope you like it!
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: Pupuce on December 27, 2011, 06:11:15 am
It is the good beginning bravo  :cheers!:
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on December 27, 2011, 06:23:55 pm
Thanks a lot BRO!!!!
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: BeasTie on December 27, 2011, 08:49:07 pm
It's not really one program that I use, it's the plugins and various synths, virtual instruments, soundfonts etc.  I have quite a large collection of stuff to work from. I mainly use Cubase and ProTools, but one that I sometimes use is SynthFont which is ok for simple stuff.

http://www.synthfont.com/ (http://www.synthfont.com/)

get game midi's from - vgmusic.com (http://vgmusic.com)

You'll have to search on your own for getting some soundfonts, VST plugins etc.  Soundfonts are replacement sounds for midi instruments, VST plugins are either virtual instruments or effects.

To do drums like the  first one thou I'm using SuperiorDrummer which is a 20gig program/plugin. The guitars are going through virtual guitar amps/effects to make them sound realistic.

And yeah wasn't sure if you'd want tunes from TMNT 1, working on some high quality versions of TMNT2 ARCADE songs for ya.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on December 27, 2011, 09:42:38 pm
YOU ARE THE MAN!!!! Thanks a lot. I'll definitely check those links, can't wait for the high quality versions of the TMNT2 music. If there is anything I ca do in return...
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: BeasTie on December 27, 2011, 11:15:10 pm
Check out vgmusic.com and decide which tunes you want to use  in the mod.  At the moment doing TMNT2/ARCADE 'Sewer Stage' and 'Fire Stage'
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on December 28, 2011, 09:58:58 am
TMNT2:
Boss
Krang
Select Screen
Shredder
Snow
Showgun
Technodrome

TMNT3:
Double-Trouble
Mini Boss

TMNT4:
Alley Cat Blues
Bury My Shell at Wounded Knee (2)
Prehistoric Turtlesaurus
Skull & Crossbones
Technodrome Elevator
Super Shredder

TMNT-Tournament Fighters:
Cafeteria
Metal Works (love this one)
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: BeasTie on December 28, 2011, 07:38:11 pm
Looks good, messing with different ways of doing them, making them darker is kinda hard without deviating from the originals too much, they're just such upbeat songs and filled with the most campy synths possible like orchestra hits and brass stabs. (typical Konami)

Really just trying to make them similar to originals, 80s lead guitar seems to be what they were meant for, but I can try making versions more 'out of the box' if you like.  Don't wanna be spending  20hrs per track thou and I think they should all be mixed similar so there's not a huge contrast in music between stages.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: Bloodbane on December 29, 2011, 12:35:43 am
 Finally I get to play your demo!
 Cool drawings! It's good to have mod with original drawings like this :).

 Couple comments:
1. The intro comic is too long. Turtles are wasting time with their talk. Try shortening the talk without reducing the content.
2. I don't like seeing Master Splinter get hit by simple shuriken attack like that (Come on!). You should replace this panel with say skip the catch Splinter part and immediately shows a foot soldier (group of them would be better) holds Splinter. No need to show how they catch Splinter.
3. I can see that 1st level is about ambush by Mousers. IMO it's best if turtles start from middle of room and Mousers come from left and right to give ambushed feel. And also to avoid being attacked right when game starts.
 There's spawn1, spawn2 etc command for this.
4. Since it's a start, the mod is repetitive and boring. You could fix this by rearrange foot soldier spawns. For instance, don't spawn sword foot soldier until 2nd stage to give fresh feeling.
 Another way is by giving foot soldiers SPAWN animation so they enter screen not only by walking. They could jump in or drop in (literally).
 Same with mousers, it would look great if they break wall before entering to show how dangerous they are ;).
5. Leo's attack look great except for his grabattacks. Aside of inaccurate grab finisher, his knee attack look .... weak compared to his sword play. Before you do something about this, do you really need to give turtles grab ability?

 I'll skip mentioning typos such as brake which should be break. I'm sure you'll fix them later :).

 BTW I love how you add decorations such as hydrants and trash cans. Simple stuffs but give different feel!
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: BeasTie on December 29, 2011, 06:24:39 am
BloodBane reminded me what I was going to post originally, I think you should remove the swearing from the dialogue, it's not very ninja turtles.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on December 29, 2011, 08:57:56 am
Thanks Bloodbane! You're right about the comic intro, believe it or not there's an even longer version that I got rid of. About the grab attack, well, perhaps he shouldn't use his knees, but his sword instead, you think I should remove the grab ability? I welcome any ideas, and about the Foot Soldiers I have at least 3 different "weaponless" models with different animations, then there is the one with the sword. All the Foot Soldiers that I work on from now on are gonna have weapons. @ Beastie: about the swearing, you're probably right, it's not very ninja turtles, but Raphael is the only one who uses that kind of language (since he is the one with the short temper), but I think I'll replace the "s" word with "crap". Well, I think I'm probably gonna work on that right now, thanks a lot guys!

Here's the new cutscene:
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: Uche on December 29, 2011, 05:02:32 pm
How come the Foot have different fighting stances?
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on December 30, 2011, 12:03:34 am
I'm not sure I have an explanation for that, I guess I just wanted to have some variety in the animations, I don't think they all need the same fighting stance. Adding weapons is a better idea!
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: Bloodbane on December 30, 2011, 10:43:20 pm
Quote
About the grab attack, well, perhaps he shouldn't use his knees, but his sword instead, you think I should remove the grab ability?

 Yes. I think the turtles are better without it.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: BeasTie on December 31, 2011, 07:38:37 am
I know it's pretty early days still, but would be cool to see turtles have more than a few attacks, even if they were all pretty basic, just would be cool to have them do more then the same sword swing anim all the time for example.

Turtles

 Also would be cool to see foot soldiers have different deaths using DEATH2, DEATH3 anims etc.  Like heads come off, bodies sliced in half etc. (of course depends if you make them human or robots thou, might be too violent)

Also forgot to say can help you with sound effects too if you need, perhaps sampling some stuff from the newer animated series would do, or even from another cartoon/anime (for weapon sounds etc.)

Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on January 01, 2012, 02:24:45 pm
Thanks a lot man! I was seriously thinking about removing the grab attack, or redoing it from scratch and make it look more aggressive, and also I wanna add a slide attack, I agree with you on that, the turtles  need more moves. Also, I downloaded some midis from that website you told me, and was trying to add some effects with REAPER, and I think it sounded kind of cool, here's the link if you wanna check it out!
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on January 06, 2012, 07:50:13 pm
This has nothing to do with this MOD but I thought it was a really cool fan-made TMNT film:

http://www.youtube.com/watch?v=ldC6krN7PNM film
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: Yagami Brando on January 08, 2012, 02:00:09 am
Yo people, sorry but where is the demo? couldn't find link anywhere...(
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: Bloodbane on January 08, 2012, 04:05:24 am
 Go to previous page and read the 1st post. Gabotico posted the link there.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: Yagami Brando on January 08, 2012, 05:05:24 am
Thanx BB!
Well, tried out your demo and hell yeah - it's really impressive!
So far almost everything looks amazing, please keep it up! BTW the music is very quiet, you should make it louder. Also I saw you used tracks from TMNT2 arcade game NES version, but imho the same tracks from original Arcade version would fit better (but its for you to decide of course :))
Anyway cheers, can't wait for the full version!
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on January 08, 2012, 05:32:49 am
Thanks a lot Yagami, the game has changed since I released the demo, I'm actually working on the music, I chose TMNT2 Nes version because I also wanted to use some music from TMNT3 and I wanted them to have the same quality, besides the TMNT2 Nes version has a couple of extra levels with their respective music, which gives me more variety. I'm also working on the sound FX, which sound more aggressive now. But yeah, I hope I finish it, so far nobody has critized the graphics, but the gameplay does need a lot of work.

Hey! Here's a video of the first stage with some new sound fx and a "better" background music, plus there is a slide attack (still needs work):

http://www.youtube.com/watch?v=UezZwOZJe8Q
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: BeasTie on January 09, 2012, 06:22:31 pm
Slide attack looks good, just maybe make it animate longer.  About the music, I'm convinced the 8bit style doesn't work, we can use the NES tunes but they cant sound like its still playing through the NES soundcard., it just doesnt fit.

I been working on them, but my freakin' PC is a dung heap thou and lately my audio apps are crashing under the stress load (too many damn plugins etc.)  Like I said before I'll try some different methods and see if you life any, a couple I'm doing kinda like the first I showed you, some others Im using more synth sounds rather than guitars, otherwise it could get a bit much after a few stages of lead guitar in your ears.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: Bloodbane on January 10, 2012, 12:17:31 am
 I agree with Beastie about slide. It should play longer to make it more effective.

 Now that you mention about graphics, I believe you need to make bigger hitflashes. Currently, Leo's attack only score small blood splat which doesn't fit his katana.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on January 10, 2012, 06:16:37 pm
Thanks a lot, I think I'll work on it tomorrow, since it's my day off. I'll upload a video as soon as I'm done, I appreciate the feedback.

I have a question, I know it's possible because I saw a video on youtube, of a Golden Axe MOD, and when the player hit the enemy with the sword, the enemy would bleed, but then there was a kick that was part of the same combo, and the enemy wouldn't bleed when hit by this attack, how do I do that? I know there is an alternate flash animation, I used this for the Foot Soldiers so they can bleed, but the mousers obviously has a different  flash animation, but in this case there were two flash animations for the same enemy. I was just wondering. And also I think I do want a throw attack, but I don't wanna use the standard grab attack, can I have one specific button for it? Or maybe just make it part of the combo?
And finally, I know about the atchain combo option, but I was wondering if it's possible to have 2 or 3 chain attacks, so the player wouldn't play the same one over and over again.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: BeasTie on January 10, 2012, 06:50:42 pm
You can define custom hitflash in the enemies attack animation, example.

hitflash {name}

    {name} is the name of an entity declared in MODELS.txt.

    If this animation has an attack box which makes contact with a victim, this hitflash will play instead of the normal hitflash for this character.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: Bloodbane on January 12, 2012, 12:15:02 am
 Adding Beastie's post, you can declare hitflash again in different attackbox within same animation if you need to.

 Moreover, there are commands to make personal hitflashes:

noatflash   {bi}
flash      {name}


 If these declared on entity's header, the 1st command will nullify any hitflash command in attacker's attackbox. The 2nd one will define what hitflash, the entity will play if hit by attack.
 Both of these are usually used by obstacles which normally don't bleed. Mousers should use these.

Quote
I was just wondering. And also I think I do want a throw attack, but I don't wanna use the standard grab attack, can I have one specific button for it? Or maybe just make it part of the combo?

 you should read Pseudo throw tutorial (check the link in my sig) and you should understand that you don't need grab to throw.
 Since attackbox is the main requirement in Pseudo Throw, you can implement the throw anywhere, in a chain combo, grab attack or a freespecial. Of course, the throw will only work if the attackbox connects :).

 Alternatively, you can use script for the throw. Same idea as above except that you don't need attackbox for it.

Quote
but I was wondering if it's possible to have 2 or 3 chain attacks, so the player wouldn't play the same one over and over again.

 I assume the possible chain attacks have same range otherwise it would be silly to play if they miss.
 I prefer to use script for this purpose but maybe others have non script solution?
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on January 13, 2012, 12:06:32 am
Thanks a lot! It worked, it took me a while to get it right since I had already defined custom flash for the enemies, which canceled the hitflash for the player's attack, I didn't know this until I got rid of the custom flash for the enemies, now they only bleed when they're attacked by the sword, for the mousers however, I used the noatflash, since they never bleed. I still gotta look into the throw tutorial. As for the music, I've been experimenting with really cool bands like "Pan Sonic" and "Ashes of Nothing", I feel that their music fit really well, and found a lot of tmnt remixes on you tube, some of them are really, really good. Thanks again for your help.

Here is a new video of the first stage with better music (it really makes a difference). Also the quality of the video is better so it does more justice to the graphics. There's also more details in the background of the sewer part of the stage:

http://www.youtube.com/watch?v=sRLtIov69Vc&feature=youtu.be
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on February 29, 2012, 02:15:51 pm
So I tried the TMNT III.5 Demo by becker, and it made me realize that I haven't worked on my mod lately, it also gave some motivation so I started to work on a "walking" animation for the Roadkill Rodney. This is what I have so far:
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: BeasTie on February 29, 2012, 08:44:55 pm
looks good! new music sounds good too.  I hadn't seen rocksteady before, mustn't of made it that far when I played, he looks awesome! Btw I started a remix of that boss fight tune a while back so I can finish it up if you still need a better quality version of it.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on February 29, 2012, 09:16:22 pm
Thanks a lot man! Since you hadn't seen Rocksteady I assume you haven't seen Bebop yet, when you do please let me know what you think. About the boss music, sure, I guess the quality is not the same as the rest of the new music, at least you don't have to worry about the list that I gave you anymore (just the boss music) since I'm pretty happy with the new music. But thanks anyway. Please feel free to download the new demo which is part of my signature, there's also new background music for the other two stages and I believe the slide attack is in it too.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on March 08, 2012, 09:33:24 am
So I've been playing with some lighting FX and kind of like the way it gives more life to the backgrounds ( I felt they were kind of "plain" before).  So here are some screenshots:
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: Uche on March 11, 2012, 11:40:32 pm
This gives it a gritty look that is akin to the early comics of Eastman and Laird.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on March 12, 2012, 08:55:07 pm
Yeah! That's kind of what I'm going for. I really like the style of the old comic books.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: BeasTie on March 13, 2012, 06:24:05 am
Couldn't post earlier damn internet is stuffed, these look really good.  Do you mean these FX are actually done in game?
or you added lighting to the background images?
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on March 13, 2012, 10:13:05 pm
The FX are done in game. I just used an object with "alpha" to make it transparent. Here is another screenshot:
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: BeasTie on March 14, 2012, 10:24:06 pm
Thats what I thought you did, I've tried this trick before but because your backgrounds are nice and dark to start with it's worked really well.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on March 15, 2012, 09:54:48 am
Thanks man! I think you could still try, it wasn't working at the beginning for me either, but after trying, and using "alpha 5" ( out the 6 alpha options) I was happy with the results. This option makes all light colors stronger and even lighter, while making the darker colors weaker, blending  them with the background, so for instance "white" wouldn't be transparent at all, while "black" would not be reproduce at all. Here's the image that I used, I hope it works for you:
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on April 05, 2012, 09:30:26 am
So I think I'm finally done with "Roadkill Rodney", here's a video:

http://www.youtube.com/watch?v=UR8WXOrU0eI&feature=g-upl&context=G271994aAUAAAAAAAAAA
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on April 05, 2012, 12:11:02 pm
Some sketches I was working on this morning...
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: Uche on April 05, 2012, 05:23:50 pm
Nice take on Krang, Shredder, Casey Jones, and the Rock Warrior of Dimension X there.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: Fightn Words on April 05, 2012, 08:17:51 pm
+1

Fantastic job GaBoTiCo. When conceiving of the idea, Peter Laird originally drew Shredder somewhat like Super Shredder, but Kevin Eastman had him tone it down to what he looks like now, so (all) your renderings of the characters are true to the spirit of the original.

Keep going!
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: BeasTie on April 05, 2012, 10:20:22 pm
Agreed, great likenesses to the old comics/toons while still being original designs. Shredder is great, the face is perfect.

You could also have a variation of Krang like this.
http://www.flickr.com/photos/terrible2z/3970381863/ (http://www.flickr.com/photos/terrible2z/3970381863/)
(http://www.x-tropia.com/images/article_images/pop_culture/krang/krang-toy.jpg)
(http://www.x-tropia.com/images/article_images/pop_culture/krang/Krang.gif)
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on April 06, 2012, 12:07:00 am
Thanks a lot everybody, I wanted some feedback before using these designs on the actual game. About the Krang variation, I kind of wanted to use it, but I believe that as a robot he might be more challenging.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: Bloodbane on April 06, 2012, 12:18:45 am
 Nice sketches!

 Krang's head (not robot version) is different, is this your idea or it was from comic or something?

Quote
About the Krang variation, I kind of wanted to use it, but I believe that as a robot he might be more challenging.

 Oh yes, if you played Turtles in Time, Krang is harder when he rides mini UFO.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on April 06, 2012, 05:35:09 am
Thanks a lot Bloodbane! About Krang's head, are you referring to Krang hinself or The suit's head? They were both my idea, I wanted Krang to look more evil, his suit was influenced by old ci-fi movies and anime robots (I believe the right term is MECHA?) I believe the suit's head was a little to weird in the cartoon, the suit looked kind clumsy and slow, now it looks more like a war machine or something, I think.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: Bloodbane on April 08, 2012, 12:56:18 am
 I was referring the suit.

Quote
I believe the suit's head was a little to weird in the cartoon, the suit looked kind clumsy and slow, now it looks more like a war machine or something, I think.

 Great idea! I agree with you, the old model is kinda clumsy and not for battle at least.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on April 12, 2012, 10:09:59 am
Well, thanks Bloodbane. I'm glad you agree with me. Changing the subject: has anyone seen the "Roadkill Rodney" video yet? I posted it right before the sketches...
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: Uche on April 12, 2012, 01:24:05 pm
I have and I think you made Roadkill Rodney way too dangerous. Not to mention, Roadkill Rodney can grab with the coil and electrocute (from TMNT video games).
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on April 12, 2012, 01:33:27 pm
You're right! I should add that move that electrocutes. I think they're dangerous, but they were kind of a pain in the original TMNT games, and kind of hard too as I remember.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: Bloodbane on April 13, 2012, 12:31:22 am
 Oh yes, I watched it now. How could I missed it

 Rodney Roadkill is good enough. It should use electric whip instead of just whip like this.

 As for hard, I don't mind. Rodney Roadkill is always hard and require quick reactions.
 Oh yes, try giving aimove chasez for this enemy.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on April 13, 2012, 07:38:22 am
Thanks a lot Bloodbane! I will add the electric whip for sure, I didn't do it before becauseI just wanted to show what I had already done, about the aimove chasez, I gotta look into it, I'm still learning how to use the engine, there's so much I just don't know, with the Roadkill Rodney it was the first time I used "anim spawn" for example and I was surprised how easy it was, I definitely need to add spawn animation for the Foot Soldiers too.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: Crimefighters2 on April 13, 2012, 02:18:22 pm
Somehow I missed this?
Whoa love the dark art style, really impressive, some of the best orginal sprite work I've ever seen.

A few grapples would be nice though and maybe a fatality or two.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on April 13, 2012, 04:16:20 pm
Thanks a lot man! I don't know about fatalities, but grapples sound pretty good!
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: JetStrange on April 13, 2012, 07:45:28 pm
Do you realize how it has been since i wanted a Darker version of TMNT? years and now that I've seen this i might have to wait that long...

 :applauding: :proud:
Wonderful work sir just wonderful....
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on April 13, 2012, 11:38:45 pm
Thaks a lot JetStrange sir! It's been a while too since I wanted a darker version of the TMNT, but I'm not sure how long this is gonna take me, it's been a few years already, but it's a lot of fun despite the amount of work.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: Bloodbane on April 14, 2012, 12:36:00 am
Quote
it was the first time I used "anim spawn" for example and I was surprised how easy it was, I definitely need to add spawn animation for the Foot Soldiers too.

 Yep, SPAWN animation is easy to set up.
 And it has more uses than just eye candy i.e:
1. Give clue to players about enemy's appearance
2. Allow enemies to appear in middle of screen

 It's possible to spawn enemies in middle of screen without SPAWN animation but it will look bad since enemies pop out of nowhere.

 One thing you need to remember about using SPAWN animation is that flip command in level spawn is important now. Enemies without SPAWN animation normally auto flip to face player (that's why flip setting is hardly useful). However, for ones with SPAWN animation, they won't auto flip until SPAWN animation ends.

Quote
but it's a lot of fun despite the amount of work.

 That's the spirit! :cheers!:
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on April 14, 2012, 05:31:42 am
True that Bloodbane! I was thinking of using spawn animation to make the Foot Soldiers look a bit more intimidating when they make an entrance. About warning the players about enemies, yes, I think so too,  that adds more depth to the gameplay, and makes it more fun (which is what this is all about anyway).
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: Crimefighters2 on April 14, 2012, 12:35:05 pm
Yeah some grapples would be great! I didn't really think about how time consuming it must be, but great job so far!  :cheers!:
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on April 14, 2012, 06:23:10 pm
Thanks a lot Crimefighters2, seriously! Comments like yours keep me going. Making sprites from scratch takes time, but once you see it in action is so satisfying. It's quite a process and I'm grateful that thanks to a website like LavaLit I'm able to show my progress, 4 real, as a kid I used to dream of doing this I'm doing right now.  :cheers!:
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: JetStrange on April 14, 2012, 06:58:07 pm
and of course your gonna add casey jones right?  right?  :excited:
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on April 14, 2012, 07:35:38 pm
He's in the sketches, I mean I want to, but there's so much more I wanna do before that!
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: JetStrange on April 15, 2012, 12:28:51 am
He's in the sketches, I mean I want to, but there's so much more I wanna do before that!

its okay :) I just wanted to know is all :D
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on April 15, 2012, 05:58:14 am
It's all good DUDE! I understand! You've been waiting for a darker version of the TMNT, just like I had been waiting for an engine like OpenBOR waaaaaaay before it came out!!
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: pong_666 on April 15, 2012, 02:03:32 pm
Personally this is the most anticipated mod I love tmnt and really am digging what you're pumping out
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on April 15, 2012, 08:16:05 pm
Thanks so much! It really means a lot! Hopefully that anticipation will not lead to disappointment!
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on April 18, 2012, 08:40:24 pm
About those sketches I posted the other day, I've been coloring them...
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: wolviesam on April 19, 2012, 02:41:09 pm
Nice sketches man  :)
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on April 20, 2012, 12:36:26 am
Thanks man!
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: ryomaneo on April 20, 2012, 01:14:43 pm
Yes this deffintely has the old comics style look which im just amazed with your sketches and designs they are really sharp and impressive but I feel you need to make the robots have a  blow up sequence since there robots anyways. As  for the foot clan they should be human and have some really awesome blood effect when you slice them up and etc following the turtles same thing when they die as alot of those early comics were much higher in adult rating then the toons with mature content you want it to feel and look like the real deal.  Overall excelent work and keep up the satisfactory with everything you do. For what i can tell this will be  the no1 beats of rage best  games listing .

Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on April 20, 2012, 06:10:48 pm
Thanks a lot man!!  The idea for the robots is pretty good, I'll start working on it as soon as I have a chance. As for the Foot Soldiers, there's blood, but it still doesn't look the way I want it to.
You're right about the comic books, they were pretty sick, speaking of the comic books, have you checked the TMNT reboot? I think is pretty good so far, Kevin Eastman is involved, it's no longer black & white, it's pretty dark and it even uses some ideas from the 1987 cartoon, I'm definitely liking it so far. 
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: BeasTie on April 20, 2012, 09:53:54 pm
I looked for TMNT reboot but just articles about the new movie getting made....(WARNING RANT BEGINS)

Turtles are aliens? ***king garbage, they do this crap so it's 'a whole new franchise' different from previous ones.  Just like the shitty DOOM movie that decided that they'd make the base of the story 'a zombie virus' rather than the entire original base of the story that it was demons from hell.  **** I hate corporate bullshit.

On-Topic - sketches look good coloured, can't wait to see Shredder sprited.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: pong_666 on April 20, 2012, 10:19:15 pm
+1 soooooo true man
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on April 20, 2012, 11:10:17 pm
I know, I agree with you Beastie, but in this case one of the co-creators of the franchise is involved. If you wanna check the TMNT reboot comic, just type TMNT IDW (IDW is the publisher). About the new movie, I still wanna check it out. For what I understand the whole turtles being aliens idea came from Eastman, I hope they figure something, in the original comic books there was a lot of aliens and spaceships, but I do prefer the idea of the turtles being from the earth and transformed by alien technology.

On -Topic - Thanks a lot Beastie, just because of that comment I'll work on the Shredder first!
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: pong_666 on April 21, 2012, 12:43:34 am
That was eastman's idea? Ugh he really needs to be slapped for that lolz
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: Fightn Words on April 21, 2012, 02:03:20 am
Nice color sketches!

As I understand it, it was Michael Bay's idea (Alien Turtles). The venerable Kevin Eastman is only an adviser. Not happy about this either by the way... but Mr. Bay already chop-shopped my favorite franchise. I guess he was only getting warmed up...
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: pong_666 on April 21, 2012, 04:53:42 am
Completely off topic I apologize but granted the first two transformer movies ducked on epic levels but the third was pretty decent
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on April 21, 2012, 05:34:12 am
Really? It was Michael  Bay's idea? Not a big fan of that guy right now. Personally, I don't think the transformers movies were that bad, I love the FX, but story-wise it was just not that good, the human characters were too annoying and they were a lot of the time just an excuse to have some "funny moments" in the movie, I hope that with the new movies they explore a little more on the backstory, and the Fall y Cybertron.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: Fightn Words on April 21, 2012, 10:16:30 am
Oh yes, the popularity & success of the live action Transformers movies cannot be denied. This is why Michael Bay feels confident in tinkering with TMNT. The fans of TMNT are a much broader & more vocal bunch compared with Transformers, they've already 'reacted' to the news. In fact in light of the reaction he's promised that it would be close to the original- except he said the same thing about Transformers, so I wouldn't take it at face value. If Mr. Bay continues his pattern it's possible many many people will go to see this movie. Also, although I don't like it & find it disrespectful, there is the idea that it's just another take/version on the franchise, his own different vision. Guess well see what happens.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: ryomaneo on April 21, 2012, 10:48:16 am
[quote author=GaBoTiCo link=topic=6193.msg90392#msg90392 date=1334959848
You're right about the comic books, they were pretty sick, speaking of the comic books, have you checked the TMNT reboot? I think is pretty good so far, Kevin Eastman is involved, it's no longer black & white, it's pretty dark and it even uses some ideas from the 1987 cartoon, I'm definitely liking it so far. 
[/quote]
Nah buddy but I'll be sure to check it out thx I loved the comics as I say even better then the toons adultish style makes perfect for comics xD.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on April 21, 2012, 06:17:16 pm
@ Fightn Words: Yeah! We'll see what happens with the movie. I agree with the part of it just being a different take/version on the franchise, I just hope they focus more on character development than just mindless action, I believe the special effects in a movie should only compliment the story and not take over the whole freaking thing (just saying). But even when the movie comes out and if it gets bad reviews I'm still gonna go see it. I'm a BIG TMNT FAN, HUGE FAN.

@ ryomaneo: Yeah! The comics are waaay better than the cartoon, but the cartoon (and also the Archie comics) introduced some cool characters. If you do check out that comic I hope you like it dude, it kind of blends the darkness of the original ones with some ideas from the cartoon, kind of what I'm doing with my mod, maybe that's why I was digging it. It's a different take, but I feel it's true to the riginal.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: BeasTie on April 21, 2012, 10:48:47 pm
@ Fightn Words: Yeah! We'll see what happens with the movie. I agree with the part of it just being a different take/version on the franchise, I just hope they focus more on character development than just mindless action, I believe the special effects in a movie should only compliment the story and not take over the whole freaking thing (just saying). But even when the movie comes out and if it gets bad reviews I'm still gonna go see it. I'm a BIG TMNT FAN, HUGE FAN.

@ ryomaneo: Yeah! The comics are waaay better than the cartoon, but the cartoon (and also the Archie comics) introduced some cool characters. If you do check out that comic I hope you like it dude, it kind of blends the darkness of the original ones with some ideas from the cartoon, kind of what I'm doing with my mod, maybe that's why I was digging it. It's a different take, but I feel it's true to the riginal.

Was a fan of the archie comics and the originals as well as the 80s cartoon as a kid, haven't kept up with the new stuff much but after talking about tmnt here I felt like watching some, wasn't sure whether to watch new or old stuff, just searched tmnt on youtube an ended up finding this.

http://www.youtube.com/watch?v=WKWVLmDWYm8

Dunno if you seen it already but I thought it was rather appropriate after what we were talking about and now the continued discussion here  :)  In any form tmnt will always be pretty cool ;) You're mod mixing the different styles and story is exactly what fans want.

On -Topic - Thanks a lot Beastie, just because of that comment I'll work on the Shredder first!
Sweet ;D
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: Fightn Words on April 21, 2012, 11:58:16 pm
Quote
The comics are waaay better than the cartoon

Definitely agree with that.

Turtles Forever was really enjoyable when it first aired. I almost didn't notice that they used different voice actors for the 87' Turtles.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on April 22, 2012, 07:23:38 am
Hell yeah!! I've seen Turtles Forever before, it really took me by surprise the first time, they did a great job emulating the style of the 1987 cartoon, I was not expecting that ending with the different parallel worlds and stuff. I've seen it a couple of times and it is definitely enjoyable. You're right Beastie TMNT will always be pretty cool. :cheers!:
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: pong_666 on April 22, 2012, 09:24:40 pm
Omg turtles forever was so dope I love how it combined old school cartoon with the new school and mirage comics
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on April 23, 2012, 05:31:23 am
Hell yeah dude!! It was pretty dope, the Mirage Turtles were so bada$$.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: pong_666 on April 23, 2012, 11:35:07 am
word bro loved how they did the mirage turtles my personal favorites
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: pong_666 on April 23, 2012, 02:47:47 pm
I was kind of curious where you gonna incorporate characters from the cartoon and Archie comics or image tmnt comics characters on the top of my head I can think of for example cyborg donatello image tmnt wingnut Archie comics or rat king perhaps?
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on April 23, 2012, 05:57:52 pm
DUDE!! I don't know about the Image comics since I never read any, RatKing will be in the game for sure, I like Wingnut, but since he's a good guy I gotta figure a way you can fight him, I guess I'll just do what they did with the Archie comics. What I do know it's gonna be in the game also is the Pizza Monsters, I love those!!!! I might do that right after I start spriting the Shredder (I already told Beastie I was gonna work on Shredder next). There's so much I wanna do, I don't have enough time I'm afraid, plus I've gotta move this weekend, and you know how that is.   
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: pong_666 on April 23, 2012, 06:19:26 pm
Ah dude the image comics are dope rapheal+cassey jones=body count nuff said lol oh this mod sounds better and better especially with your dope take on the tmnt universe its by far my personal top must play mods props yo
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on April 23, 2012, 11:25:47 pm
WOW! Thanks a lot man! I feel under some pressure now. I think I'm gonna try to get my hands on the image comics, maybe I can borrow some ideas. For what I heard, Mirage Ignore the events that took place in the Image Comics (which would be vol3, vol 1 & 2 were published by Mirage), vol 4 takes place after vol 2, and is also published by Mirage. So, I don't know I guess it's worth checking it out, there was this really cool scene on vol 2 where one of the turtles (can't remember which one) goes deep underground in the sewers an fights this giant turtle, I think that was so bada$$, I wish I could come up with a way to add that to the game.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: pong_666 on April 24, 2012, 11:51:21 am
image comics pretty much at least I think so pretty much are a darker tmnt they're definitely an awesome read pretty sure they would be inspiring :)
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: JetStrange on April 24, 2012, 05:23:18 pm
o yea turtles forever wa a hll of a way to say "I love you fans" to us :D the funny thing about that whole movie was that it took 2 bad guys to actually save the world LMAO (bebop and rocksteady)
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on April 24, 2012, 06:15:50 pm
As soon as I have a chance I'll start reading it, I'm pretty sure I can borrow some ideas from it. And about Turtles Forever, oh yes! I feel like that was a love letter to the fans, I was very pleased.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on April 25, 2012, 11:11:11 am
I started spriting the Shredder, I really wanted to show his eyes, but the resolution I'm using won't allow me to, at least not with the amount of detail I want, but somehow I think he looks more evil like this. This is the closest I can get to the cartoon design, I tried no to change it too much, but the mask I couldn't resist, I had to change it!! Any feedback is appreciated.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: pong_666 on April 25, 2012, 07:44:11 pm
+1 for tmnt forever I agree fully second shredder looks good
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: Hanzo on April 25, 2012, 09:34:37 pm
TMNT Forever was a throwback of old school heads like us
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on April 25, 2012, 10:16:10 pm
Thanks pong_666 dude!! And yes, TMNT Forever , even the name is freaking awesome!!
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: BeasTie on April 25, 2012, 10:36:31 pm
Shredder looks really good, it's a good shredder helmet too.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: Fightn Words on April 25, 2012, 10:40:26 pm
Agreed. Hiding the eyes makes him look more sinister.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on April 26, 2012, 07:23:45 am
Thanks a lo guys! Now that  have approval, I'll start animating him, as soon as I have a chance. I'm moving this weekend, so I'm not gonna be able to work on him for a couple of days.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: Yagami Brando on April 27, 2012, 02:30:48 pm
Very cool shredder Gabotico!
But imo it would be even better if you added two white eyes (like in comics)
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on April 27, 2012, 08:06:44 pm
Yeah! I was thinking about that too. I think I'll do it but I can't use my computer right now it's in a box. Should be easy to do.


Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: vision on April 27, 2012, 10:39:55 pm
This is truly beautiful. the only thing that bothers me is the slow pace, but a demo is just that, a demo. Thanks for your hard work.  :cheers!:
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on April 28, 2012, 07:00:44 am
Thanksn man! I didn't realize it was that slow. Now I definitely need to add a running move.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: Bloodbane on April 28, 2012, 11:21:39 pm
 I think that's because of high res. Default speed of game is based on low res, that's why in higher res, it feels slower.
 You might need to double every speed settings (walk speed, gravity, dropv dan jumpframe) to solve this.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: Yagami Brando on April 29, 2012, 03:56:09 pm
Finally got some free time and completed the whole demo, and here's some feedback (I may repeat myself, but anyway all emotions in one post :dunce:)
I'll share some ideas about the game, that in my humble opinion would add some more awesomness into your project :)

First of all as I told - the visual style is amazing, I just love this dark comic style. As a TMNT fan, I was always dreaming of tmnt game like this. You are doing some amazing job here dude. I also liked the intro in comix style and outtro of the demo (like "How comes Leo's the only playable character?? - It's the demo Mikey") - just awesome, a bit of humour in TMNT even it's in dark comic style is right thing anyway ;)
About sound and music - well we already talked about those NES tracks. Yeah they don't go well with the game, but as I know you already decided to replace them right? Also about sounds - I personally didn't like the dying foot soldier sound (that scream from Streets of Rage) - it doesn't fit here imho. Also it would be cool if the turtles used some more voice acting during the battles (something like "Take this!" or some battle shout during combo finisher or some "Ouch!" when being hit by enemy). Also would be cool if this applied to bosses too, for example when Rocksteady appears he says something like "Say your prayers toilets!" like in Arcade game.

Now about gameplay - as the guys told - it should be really more fast paced. And less repetitive. Frankly speaking, while playing demo I found gameplay a bit repetitive. Making it more fast-paced, and if possible, adding some things like ability to smash some objects that will then hurt the enemies or something will do the thing.
Only today I accidently found that there are actually grab in the game, that's cool, but the bad thing is - after grabbing the enemy and punching him 2 times you lose the grab and enemy is free, so maybe some finishing move should be added, like in SOR.
Also it would be great if you added some special moves, like in Manhattan Project. Some powerful moves that require some special bar, or that waste health bar when used too often.

So, something like that, lots of ideas out there, anyway good luck with the game again, I am really looking forward to it, it's one of my most-wished projects :cheers!:
Can't wait to see the final product, cheers :)
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on May 02, 2012, 11:21:17 am
I just got Internet!! That's really good news. About the game speed, you're right Bloodbane, it's because of the resolution, but I did increase the speed, running animations is a "MUST" now. About the NES music, I have already started replacing it, there should be a new demo link as part of my signature, and also a video link with some of this new music, which adds a different atmosphere to the game. I believe in the new demo there are no grab attacks (I gotta figure a better way to do it, which Bloodbane already provided some information for), I also gotta add some spawn animation to the Foot Soldiers, which is kind of my priority right now, an their die sound I don't like either, I just haven't found anything I like to replace it. Everything you mentioned I agree with, and I will do something to change it, I had already thought about it before I read your comment, but I really appreciate the feedback, I just set up my computer, I don't know when I'm gonna be able to work on this mod, but I will do it for sure.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: Yagami Brando on May 02, 2012, 11:30:20 am
Yeah, keep it going dude. Can't wait to try the new demo :)

P.S. Just noticed you actually uploaded new demo already, with new music and some other things. I gotta say - new music is perfect and fits the stages and overall atmosphere very well. Only boss theme has some problem - some noise can be heard while the track is playing - mybe the bitrate is low or something?
The next thing - I liked that you added special attacks - they will add variety to gameplay. About Leo's special move (when he spins with swords) I thought maybe it would be better if he was spinning a bit longer, delivering multiple hits (like in NES Manhattan Project).
And the slide move is cool but cheap. If one will mash jump button very fast - the character can slide without returning to idle stance for long, and it's almost impossible for enemies to land a hit.
Well anyway I liked all new things you implemented in your mod, so good luck with further working on it ;)
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on May 02, 2012, 07:56:19 pm
Thanks a lot man!! You're definitely right about the slide kick, I noticed that a while ago, but there's so much I wanna do, I don't know where to start. But I will definitely work on it!
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on July 18, 2012, 11:16:38 am
SORRY! I know it's been a while, but I recently was playing TMNT 4, and I soooo want to add that move  the turtles do when they throw the Foot Soldiers against each other from left to right, and I have no idea how to do it. I also wanna add that move when they throw the enemies against the screen. I also wanna add a running move, but I wonder if it's possible to do it without tabbing left or right twice, say in the TMNT Genesis game there was a specific run button, can this be done with OpenBOR (most likely yes), or can I set the running to automatic like on TMNT 4 for the SNES? The truth is I haven't really looked into it, any help is appreciated. Thanks in advance.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: Bloodbane on July 19, 2012, 03:01:36 am
Quote
add that move  the turtles do when they throw the Foot Soldiers against each other from left to right,

 Is this where turtle slam foot soldier left and right?

Quote
I also wanna add that move when they throw the enemies against the screen.

 This move is related to above. When grabbed foot soldier is on last HP, turtle will do this instead of above.

 Either way, this require script especially the 2nd one.

Quote
I also wanna add a running move, but I wonder if it's possible to do it without tabbing left or right twice, say in the TMNT Genesis game there was a specific run button, can this be done with OpenBOR (most likely yes),

 Yes, though you need script to control the running. Add cancel for running attack.

Quote
can I set the running to automatic like on TMNT 4 for the SNES?

 I'd say yes although I forgot how it works.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on July 19, 2012, 10:03:10 am

Is this where turtle slam foot soldier left and right?



Yes, exactly !
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on July 19, 2012, 01:55:00 pm
I was reading the manual and I found a way to grab the enemies only when they're playing their pain animation (paingrab). I was wondering if the enemies can have a specific pain animation when they're being hit by "grabattack" . I know there's pain2, pain3, etc, but when the enemy is being hit by "grabattack" it plays the default pain animation as if it's being hit by "attack1". I also found a "grabbed" animation in the manual which replaces the default "pain" animation for an entity that's being grabbed, this made me assume there is a "grabbedpain" animation or something like that that I was not able to find. This could be very useful for what I'm trying to do.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: Vyck_St.Judas on July 19, 2012, 06:06:28 pm
As nearly as I can tell there is no grabpain function. If there is, It's not listed in the manual yet.
I came across the same problem with my DD Project. What I did was dedicate an attackbox# solely to grab attacks. basically:
grabattack = attackX-> painX/fallX, while grabattack2 = attackY -> painY/fallY.
 


 
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on July 20, 2012, 10:47:30 am
DUDE!! You're a genius, thanks so much, this solves the problem. I didn't realize that the attack boxes could have different numbers, I knew there were many attack animations, but I didn't know you had to specify the number in the actual attack box. Much appreciated!!
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: maxman on July 22, 2012, 01:22:10 am
Dude, I've not been posting it but I've seen you put up the Ninja Turtles updates here and I like TMNT too since I was little. :)
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on July 23, 2012, 01:11:07 am
HELL YEAH!! Same here!
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on July 26, 2012, 06:16:41 pm
So I just added that move I wanted from TMNT4, thanks to Vyck_St.Judas for your help. The "attack2" box idea worked perfect, all I need to do now is improve the animation, but as for the way that both the player and the enemy behave, it's perfect. I also wanna add the other move from TMNT4 where the turtles throw the Foot Soldiers against the screen, and finally that move from TMNT3  where the turtles throw the Foot Soldiers backwards by pressing down+attack (I always found that to be fun), but well, one thing at the time. Here's a video:

http://www.youtube.com/watch?v=E5hzRcEU69g&feature=g-upl
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: BeasTie on July 27, 2012, 02:50:08 am
You could probably do the throw towards screen etc. a similar way, it would just be another attack#
Just guessing thou, maybe look at the old 'Pseudo Throw' tutorial by Bloodbane.

http://lavalit.com:8080/index.php/topic,67.msg18380.html#msg18380
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: Bloodbane on July 27, 2012, 05:34:56 am
Quote
I also wanna add the other move from TMNT4 where the turtles throw the Foot Soldiers against the screen,

 As I said before this move is only performed when Foot Soldier is at last HP. So you need script for this.

 About Pseudo Throw, well for making throws, it can be used but for slams, you better use scripts.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on July 27, 2012, 01:30:20 pm
MAN! I'm really gonna have to start learning how to use scripts. Don't mean to be a pain, but does anyone have an idea what kind of script I need to make the enemies react in a certain way to an attack when they're low on HP?
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: Bloodbane on July 29, 2012, 09:20:44 am
 It's player who should be checking on enemy's HP instead of the other way around.
 From the throw you can imagine that the thrown foot soldier is thrown for good so this throw can be considered as finisher.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on July 29, 2012, 09:49:44 pm
Thanks a lot Bloodbane, I'll look into it!
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on August 02, 2012, 01:24:36 pm
I was just working on the transport module, I wanna add spawn animations for Rocksteady and Bebop. This is what I have so far...
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: BeasTie on August 03, 2012, 01:46:56 am
Looks Good :thumbs_up:
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on August 03, 2012, 07:25:23 pm
Thanks man!!  :thumbs_up: It still needs some work, but I'm almost done, animating the drill is gonna be a pain...
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: Die_In_Fire on August 03, 2012, 07:30:33 pm
wow, good work!!!

to make things more simple, you could make it come across a wall (for example inside a cave or wherever...)

anyways, pretty good effort!!!  :cheers!:
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on August 03, 2012, 07:48:28 pm
Thanks a lot man! I think I have an idea, but it's gonna be a slow process. I'm pretty sure when I'm finished, it will be worth it. It feels good when you have a challenge and then you figure how to do something that you wanted to do, but didn't know how, of course I have had a lot of help from the people at LavaLit, but I had this in my mind for the longest time, and once I see it "in motion" in front of my face, I know it's gonna be very satisfying.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: Die_In_Fire on August 03, 2012, 07:53:17 pm
I know the feeling, this engine has gave me lot of satisfaction!!

it's a slow process, but worth it!!!  :cheers!:

a suggestion: if you play the Battletods mod (one of my all-time favorite mods!!!) there's one boss similar to the 1st boss on the nes Battletoads. You can check how it works and make a boss on that style, as the Shredder's spider vehicle on TMNT Turtles in time for the Snes.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: Bloodbane on August 03, 2012, 11:52:55 pm
 Great! You should make vertical version too ;).

animating the drill is gonna be a pain...

 I don't think so. From my observation, you only need to shift the diagonal lines in drill head. The distance between each shifting is defined by how smooth the animation would be.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on August 04, 2012, 05:27:38 am
Thanks a lot guys! About the vertical version, HELL YEAH!! definitely, just like the roadkill rodneys, the transport module will come from below the ground, so there will be a vertical version. My idea is, once the vehicle comes from the ground, it will "land" on it, that part should be easy, I can just rotate the image. But the drill you see on the image that I uploaded is not the final version, it's pretty much a triangle with diagonal lines, the one in the cartoon was more detailed, and that's what I'm going for, so I think it may be a pain, as soon as I have an image I'll upload it.
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: GaBoTiCo on August 07, 2012, 08:01:26 am
Here's the drill animation, I still need to finish it, but this is pretty much it:
Title: Re: TMNT by GaBoTiCo (DEMO added)
Post by: BeasTie on August 08, 2012, 02:37:21 am
Works fine, just animate it faster. :thumbs_up:

Good sound effects for the drill will be what really makes it come to life, some screen shaking or something would help it feel like it's really coming out of the ground.  :eyebrow_action:
Title: Re: TMNT by GaBoTiCo
Post by: GaBoTiCo on September 09, 2012, 08:18:57 am
Thanks Beastie! I've already change the animation to a faster one. I added some sound effects and shaking when it comes out of the ground. But I do have another problem, The drill itself is a separated object from the enemy. The way I'm doing it is that drill will come from below the ground and then  it will spawn the enemy, which happens to be a boss. Now, I now how to spawn  an enemy as a boss but, I was wondering if it's possible to have an entity spawn another entity (this I know how to do), but I don't know how to make an entity spawn a "boss" entity. Also, I wanted the stage music to stop playing when the drill comes out of the ground, and then as soon as you see the enemy the "boss music" should start playing (just like in the original NES game). Any help is appreciated.
Title: Re: TMNT
Post by: Bloodbane on September 10, 2012, 02:10:09 am
Quote
but I don't know how to make an entity spawn a "boss" entity.

 I never cared about boss command anymore. I usually just spawn boss alone without any backups and change music with music command.

 Speaking of boss music problem, there are 2 solutions:
1. Use script in boss' spawn animation to change music
2. Use delay trick in level, with correct timing so just when boss appears, music is changed.

 1st is simple but it's inflexible since everytime this boss is spawned, you'll be stuck with this music.
 2nd is tougher but it's flexible allowing to set music you like without tampering boss's text. In fact, you can spawn that boss again without changing music at all with this trick.
Title: Re: TMNT
Post by: GaBoTiCo on September 10, 2012, 05:29:13 am
Thanks a lot Bloodbane, I'll give it a try.
Title: Re: TMNT
Post by: Yagami Brando on September 10, 2012, 04:20:45 pm
Didn't check this thread for quite some time since my last feedback :)
Gabotico - how is the progress? What was added, what was changed? Do you have any news? :)
Title: Re: TMNT
Post by: pong_666 on September 10, 2012, 04:28:28 pm
i have a question for you GaBoTiCo, do you have any plans to for introducing any of the turtle vehicles from the cartoon or toy line into  your masterpiece? was looking at tmnt toys on ebay say the turtle blimp and thought imo that would be dope to have like a stage or sub stage fighting on top if the blimp
Title: Re: TMNT
Post by: GaBoTiCo on September 10, 2012, 07:53:41 pm
Not much has changed, I've been working on a spawn animation for Rocksteady, I added a few lighting FX on some of the stages, I added a new move from TMNT4 (I'm actually happy with the way that came out). As for the vehicles, I never thought of the blimp but, I wanted to have a stage where they fight on top of the van, while April is driving it, but I have to find a way to introduce April that makes sense. As soon as I have something I'll post a video or something, the transport module has become a bit more of a challenge than I had anticipated, plus I work like 50 hours a week, it's really a matter of time I guess, but also lack of inspiration. Regardless, to have people asking me about the progress that I've made makes me wanna work on it.
Title: Re: TMNT
Post by: esn23 on September 11, 2012, 02:36:00 am
beautiful im love your everything.. so are your stages custom as well?
Title: Re: TMNT
Post by: GaBoTiCo on September 11, 2012, 05:34:17 am
Thanks lot man! My stages like all the sprites are made from scratch, I did google for pictures of New York and used them as a reference. It's a lot of work but, a lot of fun too.
Title: Re: TMNT
Post by: Uche on September 16, 2012, 09:58:00 pm
Is there anything new to report?
Title: Re: TMNT
Post by: GaBoTiCo on September 17, 2012, 07:09:36 pm
Sorry man! Not at the moment, I've been doing other stuff like drawings for other people and stuff, but I'm still working on this MOD.
Title: Re: TMNT
Post by: masoko on September 29, 2012, 03:43:36 am
Amazing! Can't wait for your mod to be completed! Keep up the good work  ;)
Title: Re: TMNT
Post by: GaBoTiCo on September 29, 2012, 04:59:35 am
Thanks a lot man!! WILL DO!!
Title: Re: TMNT
Post by: GaBoTiCo on October 25, 2012, 10:37:45 am
I've got a problem, I wanted to upload a new demo so I made a .PAK file and OpenBOR closes after the first stage. I checked the OpenBORLog.txt file and at the end there's a line that goes like this:

Unable to load file 'data/chars/foot01/smashed02.gif'

The problem is, the file does exist, and the program does open it when I play from the Data folder (using the "dummy" PAK file,) but not once I make an actual ".PAK file. I really have no idea what the reason might be, I have OpenBOR 3585, I downloaded OpenBOR 3716, and I have exactly the same problem. Thanks in advance to anyone who can figure this out.
Title: Re: TMNT
Post by: Die_In_Fire on October 25, 2012, 04:38:11 pm
that file name has 9 letters, try fixing it renaming it to maximum 8 letters. At least the paks on older versions didn't work with filenames longer than 8 characters.
Title: Re: TMNT
Post by: GaBoTiCo on October 26, 2012, 12:17:13 am
Thanks man! I'll give it a try!
Title: Re: TMNT
Post by: GaBoTiCo on October 26, 2012, 07:54:19 am
It worked!!! Thanks a lot Die_In_Fire
Title: Re: TMNT
Post by: Die_In_Fire on October 26, 2012, 11:52:28 am
cool it worked man!, I had that problem long ago  :cheers!:

saludos!
Title: Re: TMNT
Post by: GaBoTiCo on October 26, 2012, 10:47:55 pm
Thanks again!! :cheers!:
 Saludos a ti tambien!
Title: Re: TMNT
Post by: nedflandeurse on October 28, 2012, 06:56:34 am
I like the badass atmosphere of your mod!
Title: Re: TMNT
Post by: GaBoTiCo on October 28, 2012, 08:12:31 am
Thanks a lot man!!  have you tried the last DEMO?
Title: Re: TMNT
Post by: nedflandeurse on October 28, 2012, 08:43:31 am
No, I just started the DL. And I'll try it ASAP!
Title: Re: TMNT
Post by: GaBoTiCo on October 28, 2012, 08:59:44 am
Sorry I don't know what DL means, but I hope you like the DEMO!!
Title: Re: TMNT
Post by: nedflandeurse on October 28, 2012, 09:08:18 am
DL means Download! ;)
I tested it and I can say it's great!

will you add the other turtles in the mod? and perhaps bonus characters?
You have a good and original spriting style. The animations are good too!
Title: Re: TMNT
Post by: GaBoTiCo on October 28, 2012, 10:55:59 am
Thanks a lot man!!! Of course I wanna add the other turtles but  there are other things I wanna do first and I haven't had the time. I'm glad you liked the DEMO. What do you think about the TMNT4 style throw?
Title: Re: TMNT
Post by: nedflandeurse on October 28, 2012, 11:53:31 am
I have difficulties to success on grabbing opponents, but it works fine.
It's a good thing to see some moves taken from original TMNT games!
Also, I think it could be a good thing to give a little faster moves and less vulnerable moments to Leo.
Most of the time the enemies are far too faster for him.
Title: Re: TMNT
Post by: GaBoTiCo on October 28, 2012, 08:54:10 pm
Thanks! I'll keep that in mind. I actually increased the speed on the enemies because I didn't think the game was challenging enough, I don't wanna make it too easy to beat!
Title: Re: TMNT
Post by: StupidSnake on November 01, 2012, 02:16:05 pm
Do you plan on implementing armed Foot Soldiers, as in the original TMNT games?
Title: Re: TMNT
Post by: GaBoTiCo on November 02, 2012, 12:05:53 am
Definitely! I already have one with a sword, and I'm trying to decide on what weapons they're gonna have. But yeah, I'm already working on it!
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