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Author Topic: RULES - Please read before posting about your new project!  (Read 2989 times)

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Offline CE

  • Hero Member
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  • Working on Rage of the Streets v2
    • DCEvolution.net
RULES - Please read before posting about your new project!
« on: July 31, 2008, 08:11:53 am »
-Before uploading your mod-

We would like to remind you of a few essential things you should check before sharing your mod with the community.

#1. Make sure that there are no major bugs or crashes, at least on the Windows port of the engine.

#2. If you are using a file sharing service like zshare or megaupload, please do test the download yourself before posting a link.



-Regarding edited/hacked mods-

Although everyone here pretty much started with editing existing mods for learning purposes, the community and staff here at LavaLit.com agrees that we can't host each and every single one of them.

To make it easier for us to verify if your mod is worth the trouble of uploading to our server, we do ask you to keep the following things in mind:


#1.

If your mod is based on another mod we do request that you keep the name of the original mod and credit the original author(s) - no matter how much or how little you have changed.

You should add a subtitle to indicate that it's a modified version: An example could be Final Fight: Last Round - Kai's Weapon hack


#2.

We also request that you include a small text file (readme.txt) to your upload which lists some of the most important changes to the original:


Quote from: readme.txt
Final Fight: Last Round by Mr.Q

- Kai's Weapon hack

July-31-2008


Changes:
- Gave all playable characters the ability to carry weapons.
http://dcemulation.org/index.php5?title=OpenBORManual


How to mod:
1 Pick an interesting game: There are plenty of 8-bit/16-bit classics waiting for a remake
2 Rip your own sprites & stages
3 Use a custom palette: http://borrevolution.vg-network.com/tutorial.htm
4 Check your offsets: http://lavalit.com:8080/index.php?topic=1099.0


Did you know?
Using void main()
{
playgif("data/my.gif", 0, -4, 1);
}

as spawnscript streams a GIF anim instead of loading it

 



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