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What openbor you prefer: Double dragon,battletoads or final fight !? by lirexpatrio
[December 07, 2012, 07:15:27 pm]


what are your favorite games OpenBOR?! by lirexpatrio
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Bug Archive by Bloodbane
[December 06, 2012, 02:00:44 am]


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Author Topic: Bug Archive  (Read 46246 times)

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Offline nsw25

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Re: Bug Archive
« Reply #420 on: December 02, 2012, 01:50:24 pm »
.
« Last Edit: December 02, 2012, 02:00:06 pm by nsw25 »
My current project: Simpsons treehouse of horror
My very first mod: Evil dead 2 redux

Offline nsw25

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Re: Bug Archive
« Reply #421 on: December 05, 2012, 03:22:37 pm »
Another bug i can report is my normal mode has 3 selectable characters. there are other select files which allow other playable characters, but once i have played another mode with another character they pop up in my normal mode even though they are not in that select file or allowselect.
My current project: Simpsons treehouse of horror
My very first mod: Evil dead 2 redux

Offline utunnels

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Re: Bug Archive
« Reply #422 on: December 05, 2012, 06:11:16 pm »
If it is a default select screen, it can't be controlled by allowselect. To avoid that you need to use a select command before your first level in that mode and use skipselect to bypass the default one.
Also if you are using default save feature, once you load a game you are sent to a default select screen, so cansave 2 is recommended in this case.

Offline Bloodbane

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Re: Bug Archive
« Reply #423 on: December 05, 2012, 10:09:49 pm »
 utunnels, are you still fixing the bug I mentioned in my post above? :)
 It's not fixed yet with latest build.

 And related to this, I have an enemy which crashed OpenBoR when trying to load it. Older build doesn't crash however.
 I tried tinkering enemy's text file and disabling some remaps saved me from crash. I don't understand why older build 'can' accept those remaps.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline utunnels

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Re: Bug Archive
« Reply #424 on: December 05, 2012, 11:02:29 pm »
Yeah, I'll look into the script problem.

As for your another question, txt file please? Because I don't have this problem.

Offline maxman

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Re: Bug Archive
« Reply #425 on: December 06, 2012, 01:15:14 am »
I was testing out on the 'blast' box but it can't recoil any entity especially enemies. I'm using 3738 I think. Is the 'blast' not functioning anymore?
Dragon Duo (W.I.P./Outdated demo (2010 version)) (in progress)
Captain Commando (in progress)
Unelmia: Dreamers' Fate (collaborating with contress/taskmaster) (in progress)

Best OpenBOR mods:Spoiler
1. World Heroes Supreme Justice
2. Golden Axe Myth
3. Art of Fighting: Beats of Rage Remix III
4. A Tale of Vengeance
5. Valdivia Ransom City (demo)
6. Sega Brawlers Megamix
7. Super Fightin Spirit
8. Angel-0

Offline Bloodbane

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Re: Bug Archive
« Reply #426 on: December 06, 2012, 02:00:44 am »
 It happens to these 2 enemies:
Spoiler
Quote
name          Chimera
health          700
speed          10
type          enemy
gfxshadow   1
blockodds    1
thold        49
turndelay    12
death       2
nodieblink    2
nolife     1
aggression   50
antigravity   100
defense      normal9 0 2000
hostile    player npc
candamage    player npc
animationscript   data/scripts/boss.c

lifebarstatus   240 5 0 1 0 -300 -300 -300 -300
lifeposition   56 198
nameposition   89 213
iconposition   -63 185

load      FlameT

icon          data/chars/chimera/Bicon.gif
icondie        data/chars/chimera/Bicond.gif
diesound       data/chars/chimera/sounds/die.wav
fmap 1

remap   data/chars/chimera/idle03.gif   data/chars/chimera/freeze.gif
remap   data/chars/chimera/idle00.gif   data/chars/chimera/alter01.gif

Quote
name      Manticore
health      400
speed      10
type      enemy
gfxshadow   1
blockodds   1
thold      49
turndelay   12
death      2
nodieblink   1
nolife      1
aggression   25
defense    normal9 0 2000
hostile      player npc
candamage   player npc
animationscript   data/scripts/boss.c

lifebarstatus   240 5 0 1 0 -300 -300 -300 -300
lifeposition   56 198
nameposition   89 213
iconposition   -63 185

load      thorn

icon      data/chars/mantico/Bicon.gif
icondie      data/chars/mantico/Bicond.gif
diesound   data/chars/mantico/sounds/die.wav
fmap      1

remap   data/chars/mantico/idle00.gif   data/chars/mantico/freeze.gif
remap   data/chars/mantico/idle00.gif   data/chars/mantico/alter01.gif

 Dunno if these 2 texts are enough.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

 



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