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Author Topic: Dungeons & Dragons: The Rise of Warduke  (Read 10575 times)

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Count Monte

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Dungeons & Dragons: The Rise of Warduke
« on: April 07, 2011, 03:41:15 pm »
Here's my completed mod DUNGEONS & DRAGONS:  THE RISE OF WARDUKE



http://www.youtube.com/watch?v=7qfKx1gkzmE#


It's a 2 player game meant to be a sequel to Capcom's Dungeons & Dragons: Shadow Over Mystara that also incorporates the characters from the LJN D&D toyline and cartoon (Warduke, Strongheart, Elkhorn, Ringlerun, Kelek and Mercion).

I used Pierwolf's KNIGHTS & DRAGONS as a template, so I owe many, many thanks and credit to him for giving me permission to use monsters, coding, spells etc from his game.


You can play as Tel'Erond, the Fighter-Mage Elf.  He's got magic spells LIGHTNING BOLT, FIREBALL, MAGIC MISSILE, ICE STORM as well as a dash attack.

You can also play as Strongheart, the Paladin.  He's got a CURE WOUNDS magic spell, can toss flaming oil, or summon his dwarf ally, and a dash attack as well.

There is a secret level with an alternate ending.


There are a couple of bugs/glitches I'm aware of that I can't solve.
1)  When fighting Warduke, if he does his jump attack and lands near the left edge of the screen it crashes.
2)  Strongheart flying on his dragon has his head randomly disappear (I think both are drawmethod bugs)
3) NPC helper's sometimes trap enemies off-screen and you can't hit them.

You can download the game here:
http://www.mediafire.com/?x5xf4c60491tvd6

I'll also upload the pak.

I don't know scripting, and if anyone can help fix the bugs, or wants to add/improve things to the game, I'd love the help.  I'm happy to share credit, I just wanted to get this game out there.  It's not as good as what Bonus JZ would have made, but it's the best I could do!


Research information:

THE HORNED SOCIETY
http://www.canonfire.com/wiki/index.php?title=Horned_Society

WARDUKE
http://www.canonfire.com/wiki/index.php?title=Warduke









Here's a clip of him from the cartoon:
http://www.youtube.com/watch?v=HObHTYCQuio#ws


« Last Edit: August 23, 2012, 01:32:46 pm by MatMan »

Offline Goresickness

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Re: New mod: Dungeons & Dragons: The Rise of Warduke
« Reply #1 on: April 07, 2011, 05:24:45 pm »
Great, this night i tested in my Psp, good.
Thanks for your work  :cheers!:.

Offline ALUCARD2009

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Re: New mod: Dungeons & Dragons: The Rise of Warduke
« Reply #2 on: April 07, 2011, 05:35:39 pm »
great mod!your game works on psp! ;)thank you very much!

Offline nocturnus

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Re: New mod: Dungeons & Dragons: The Rise of Warduke
« Reply #3 on: April 08, 2011, 05:17:19 am »
very good mod. but  there are not counter hits... :'(

Offline Bloodbane

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Re: New mod: Dungeons & Dragons: The Rise of Warduke
« Reply #4 on: April 10, 2011, 12:49:22 am »
 Congratulations Count Monte! Been wondering where have you been this time :).
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Count Monte

  • Guest
Re: New mod: Dungeons & Dragons: The Rise of Warduke
« Reply #5 on: April 10, 2011, 04:24:50 am »
Thanks!

I gave you a special thanks in the end credits Bloodbane, for your great advice and testing.  I tried to fix all the things you suggested.  Some of them were beyond my knowledge, but I was able to address most of them!

Offline Expio

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Re: New mod: Dungeons & Dragons: The Rise of Warduke
« Reply #6 on: April 10, 2011, 06:49:23 am »
Good and fun pak but have lot of bugs:

- The deathly bag of gold. I was be killed TWO TIMES by a gold bag. When you get it the bag made damage.
- The black dragon. Only a 1 hit point???? Come on...
- No frozen orcs animation?
- When I loose every credit at my first play and I started the second I dont have credits!!!! I must delete the save?
- Sometimes the Lighting Bolt disapear and you can not hit two times.
- The ice storm dont make damage?
- You must choose the character two times into the select screen.

And more

- I try to save the mage millions of times. You get some extra if you kill the warlord and the mage is alive?
- The first scene is simply:



« Last Edit: April 10, 2011, 09:41:37 am by Expio »

Count Monte

  • Guest
Re: New mod: Dungeons & Dragons: The Rise of Warduke
« Reply #7 on: April 10, 2011, 12:35:41 pm »
Hey Expio, thanks for the feedback.

Did you download the pak or the whole game from the mediafire link?  Some of the bugs you encountered may exist on a different version of OpenBOR.  The black dragon has full health on the game I tested.  I did put the pak on my Wiz and noticed that it died in one hit on that version.  I'm not sure why it would vary between versions?  The same thing with the gold issue you had.

The reason you have to choose the character 2 times is because there's an unlockable character if you finish the game.  I tried making it so that you don't have to select twice, but then when you're playing the game and you die, it won't let you choose a different character.  So I decided it's better to have to select twice the first time.

I wasn't able to fix the lightning bolt disappearing, if anyone knows how to do that, I'd love some advice!

There's no bonus for saving the mage:)  He's supposed to die.

Offline Expio

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Re: New mod: Dungeons & Dragons: The Rise of Warduke
« Reply #8 on: April 10, 2011, 04:50:22 pm »
I downloaded the pak because I play the openbor games only in my phat psp.

Wich version of openbor you use?

When you finish the game you unlock Deimos? I can choose him when I continue with a credit into the normal game  :wow!:

Count Monte

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Re: New mod: Dungeons & Dragons: The Rise of Warduke
« Reply #9 on: April 10, 2011, 09:43:51 pm »
I used OpenBoR v3.0 Build 2123

Yeah, when you finish it unlocks Deimos.  But if you can get him to work now, then that should make it easier:)  His magic spells don't require as much mana as Tel'Erond's.

Offline Crimefighters2

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  • Double Dragon Advance, kicks ***.
Re: New mod: Dungeons & Dragons: The Rise of Warduke
« Reply #10 on: April 13, 2011, 03:25:35 pm »
Hey count did you use annallyst's method of reducing the size of a mod by using ogg sound files? Makes a huge difference.

I got to 75meg before my download cut out, meh. And it wouldn't restart either, oh well guess I'll have to try again sometime. My bandwith is just too low and the moment :...( game looks pretty cool.
Play Crime Busters latest version, Nightslashers X, 8man and Return of Double Dragon.

Offline Die_In_Fire

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Re: New mod: Dungeons & Dragons: The Rise of Warduke
« Reply #11 on: April 14, 2011, 10:22:46 pm »
at first sight I thought of the mod as being a remake of Pierwolf's mod, the same music, etc...

I'm glad to see those good sprites like the ones fro  strongheart and warduke!!

but on my first gameplay I had a glitch: the openbor window just freeze, with fx continuing to sound, but when pressing button an strange noise took place, look the image attached. What I did was press start (i hear it, didn't see the pause menu) and put end, then just closes openbor, without error message on log file:
Spoiler

that using the openbor version provided with the mod.

anyways I love the orcs sprites!! but also found some bugs:

-look the position of the hud of strongheart and warduke... it's a mess!! also they have different huds and looks inconsistent! .also look how strongheart walks on the fire:



-the attack chain of striongheart: the first attacks are with the sword, the last one of the chain is a kick, but have minor range.. so I hit the enemy with the sword and when kickin I miss, making the enemy able to hit me back...

so far I'm only on the mountain path, but I liked so will continue playing!!

the intro scene was great!!

Offline leprechaun

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Re: New mod: Dungeons & Dragons: The Rise of Warduke
« Reply #12 on: April 15, 2011, 06:28:02 am »
five stars XXXXX ;)

Offline kaldgord

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Re: New mod: Dungeons & Dragons: The Rise of Warduke
« Reply #13 on: July 23, 2011, 10:47:02 am »
i can't get past the level with the orcs, at the beginning of the game. After the first wave of enemies and the two goblin cars, after the screen tells me to go on, nothing happens. I move to the right, and the simple theres no more eneies coming at me.

Offline kaldgord

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Re: New mod: Dungeons & Dragons: The Rise of Warduke
« Reply #14 on: July 23, 2011, 06:26:50 pm »
Can someone help me? the mod have issues with windows 7?

 



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