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Author Topic: Dungeons & Dragons: The Rise of Warduke  (Read 10577 times)

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Offline kaldgord

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Re: New mod: Dungeons & Dragons: The Rise of Warduke
« Reply #15 on: July 28, 2011, 11:58:52 pm »
bump

Count Monte

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Re: New mod: Dungeons & Dragons: The Rise of Warduke
« Reply #16 on: July 29, 2011, 12:41:26 am »
Hey Kal, what version of OpenBOR are you using?  Trying a different build might solve the problem.  I know it runs well on OpenBoR v3.0 Build 2123

Offline kaldgord

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Re: New mod: Dungeons & Dragons: The Rise of Warduke
« Reply #17 on: July 29, 2011, 05:42:02 am »
That's the problem, im desperately trying to find the build 2123, but i can't find the download link anywhere :(

Offline kaldgord

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Re: New mod: Dungeons & Dragons: The Rise of Warduke
« Reply #18 on: July 29, 2011, 03:52:10 pm »
Do you have by any chance a download link for it? I wanna play this game so badly, it looks so much fun!

Count Monte

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Re: New mod: Dungeons & Dragons: The Rise of Warduke
« Reply #19 on: July 29, 2011, 10:53:03 pm »
Try this link. http://www.mediafire.com/?x5xf4c60491tvd6

It may not be the latest version, but you should be able to get that OpenBOR version you need.

Offline kaldgord

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Re: New mod: Dungeons & Dragons: The Rise of Warduke
« Reply #20 on: July 30, 2011, 02:04:29 am »
Damn, this opens a page that says invalid or deleted file:(

Count Monte

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Re: New mod: Dungeons & Dragons: The Rise of Warduke
« Reply #21 on: July 30, 2011, 05:33:05 am »

Offline kaldgord

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Re: New mod: Dungeons & Dragons: The Rise of Warduke
« Reply #22 on: July 30, 2011, 10:06:38 am »
This works perfectly, thank you! :)

Offline Count Monte

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Re: New mod: Dungeons & Dragons: The Rise of Warduke
« Reply #23 on: February 23, 2012, 10:29:00 pm »
Since my account went poof and I had to start a new one, I can't change the title of this thread.  I've updated the mod so that it runs on the latest build.  I did have to redo the character icons, for some reason the palettes didn't work on the new build.  There might still be some issues in that area.  The good news is that the new build solved some of the bugs in the old version -- Warduke no longer causes the game to crash when he does his lightning attack on the left side of the screen.  The drawmethod issue causing Strongheart's head to disappear while riding his dragon also was magically fixed.

For anyone who couldn't get the past version to work, you can download the updated one here:
http://lavalit.com:8080/index.php?action=downloads;sa=view;down=85

Playing Pierwolf's Knights & Dragons: Endless Quest has inspired me to continue work on this.  Since I'm so passionate about the D&D toys made my LJN in the 80s, I'm working on a bonus level based on the Fortress of Fangs playset.

Here's a video of the Fortress of Fangs level for the mod:
VIDEO: http://www.youtube.com/watch?v=inpOuiMaJ2Q




And here's a widescreen picture of the level in beta mode:
« Last Edit: February 24, 2012, 05:00:45 am by Count Monte »

Offline Mrgrill247

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Re: New mod: Dungeons & Dragons: The Rise of Warduke
« Reply #24 on: February 24, 2012, 02:12:03 am »
Your video really shines. My only thought would be to illustrate the teeth better. I did not what they were until I saw the set.
Ninja magic. Ninjitsu-to, the ability to seem invisible to cause fear and paralisis in your enemies.

Offline Count Monte

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Re: New mod: Dungeons & Dragons: The Rise of Warduke
« Reply #25 on: February 24, 2012, 04:03:52 am »
Thanks Mrgrill!
Yes, I still have some work to do on the Fortress sprite.  It's a huge sprite, I still need to clean up some pixels, add more rocks around the top perimeter, and the teeth need some work for sure.
I was working on it and really wanted to start adding some gameplay elements, and ended up doing quite a bit of work - adding traps etc. 
It's also tricky because of the platforms and gravity.  Overall though, I'm having fun seeing the toys come to life:)

Offline nedflandeurse

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Re: New mod: Dungeons & Dragons: The Rise of Warduke
« Reply #26 on: February 24, 2012, 05:50:41 am »
Cool!! feeling nostalgic! :eek:

Offline Raiden81

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Re: New mod: Dungeons & Dragons: The Rise of Warduke
« Reply #27 on: February 27, 2012, 09:18:58 am »
 :cheers!:great work  :wow!:

Offline darknior

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Re: New mod: Dungeons & Dragons: The Rise of Warduke
« Reply #28 on: May 31, 2012, 02:11:18 pm »
Some news about the Fortress of Fangs level ?
I really like this mod, and if it can be updated, it will be excellent :D

Offline Count Monte

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Re: New mod: Dungeons & Dragons: The Rise of Warduke
« Reply #29 on: May 31, 2012, 03:50:58 pm »
Yes, working on a big update for this mod.  Fortress of Fangs will be part of it:)

 



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