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What openbor you prefer: Double dragon,battletoads or final fight !? by lirexpatrio
[December 07, 2012, 07:15:27 pm]


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"Bio-Doom" and "Gears of Doom" by BulletBob
[December 05, 2012, 10:07:21 pm]


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Author Topic: "Bio-Doom" and "Gears of Doom"  (Read 8491 times)

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Offline nsw25

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Re: "Bio-Doom" and "Gears of Doom"
« Reply #105 on: December 04, 2012, 11:59:09 pm »
cool design, how do you create these sprites ? do you use something as a base or is it all from scratch ?
My current project: Simpsons treehouse of horror
My very first mod: Evil dead 2 redux

Offline BulletBob

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Re: "Bio-Doom" and "Gears of Doom"
« Reply #106 on: December 05, 2012, 06:53:17 am »
I Frankensprite most of my characters, I search the web for cool looking body parts & then I combine them to form a single entity. Just call me Dr. Frankenstein.

Offline BeasTie

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Re: "Bio-Doom" and "Gears of Doom"
« Reply #107 on: December 05, 2012, 09:45:41 am »
They look really good,

I forgot to mention in case you need it.   There's a script that MatMan showed me, that will let you have auto fire for shooting attacks when you hold down the attack key.

Just create a copy of the attack to a new anim so you have two attacks that are the same (for the example. ATTACK1 and ATTACK2 )

In First attack add this before the last frame
Code: [Select]
@cmd changeanibykeytoattackforself "ANI_Attack2" 0 "A" 0 0

Then add this to the second attack
Code: [Select]
@cmd changeanibykeytoattackforself "ANI_Attack1" 0 "A" 0 0

Adjust the frames to suit, you might need to duplicate the last frame and add the command before it if it looks awkward.

You must add this to the char's header
Code: [Select]
animationscript data/scripts/aniscp.c
Download the attached script and copy it to DATA\SCRIPTS (make a new folder called scripts if it doesn't exist)

If you're already running an animationscript, you can edit your current script file and add this line to the very top of the file.
Code: [Select]
#include "data/scripts/aniScp.c"

Sorry if you already knew this, but it saves you waiting for me reply if you did want it. ;)

Offline BulletBob

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Re: "Bio-Doom" and "Gears of Doom"
« Reply #108 on: December 05, 2012, 10:45:40 am »
Beast your a life saver, this will solve the problem that I've had with Bill Rizer. I had to make many animations in order to pull this off before. Thanks.

Offline BeasTie

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Re: "Bio-Doom" and "Gears of Doom"
« Reply #109 on: December 05, 2012, 11:45:47 am »
No worries, glad it helped.

Offline BulletBob

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Re: "Bio-Doom" and "Gears of Doom"
« Reply #110 on: December 05, 2012, 10:07:21 pm »
Just downloaded the script Beast, i'm gonna play around with it tonight. Thanks again!!

 



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