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Author Topic: GI JOE - Attack on Cobra Island  (Read 20396 times)

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Offline Nozomi

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Re: GI JOE - Attack on Cobra Island
« Reply #15 on: March 16, 2012, 05:31:03 pm »
This mod is really amazing.

Offline bulletndahead

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Re: GI JOE - Attack on Cobra Island
« Reply #16 on: March 16, 2012, 05:32:04 pm »
bullet, I really appreciate the feedback!
Btw, the way continues are set, if you just load a saved game, you get back full lives and continues. 

Bloodbane updated Mindbender, I forgot to include that.  Next release, he'll be moving and shooting.

I should have mentioned in the Read Me, but if you tap up or down twice you can dodge, which would have been helpful when fighting the Baroness.  I do think I need to add some extra ammo so you don't have to wait for your ammo to recharge while she's shooting at you though.

Also, if you're using Snake Eyes you can summon his wolf, which not only helps you fight but also can distract enemies while you kill the bosses (fighting the truck for example).

We'll take a look at all of the feedback and try and tweak it, so thank you!
The dodge thing will help cause when i was moving the bullets were getting me the whole time. The extra bullets thing would help aswell since about one clip worth only kills one guy at a time, and it takes a long time to regenerate which would help when you get swamped by enemies. I forgot you can use the wolf Timber ill have to try that thanks. If the recharge thing could fill up faster that would be helpful aswell. I was just wondering is there any Alley Vipers, Slice and Dice in this game?  Once again great game thanks  :cheers!:

Offline Count Monte

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Re: GI JOE - Attack on Cobra Island
« Reply #17 on: March 16, 2012, 06:17:36 pm »
Thanks!
We have an Alley Viper flying on a CLAW, once you unlock the Defend USS Flagg level.  I don't have Slice and Dice, although I was intending to put them in (I found some good sprites that could be converted, plus some actual Slice and Dice sprites that some people made, which you could cut and paste the heads etc onto).  It's a lot of work, so they didn't ultimately make the cut.   If you are up for it I can send you the files:)


Offline bulletndahead

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Re: GI JOE - Attack on Cobra Island
« Reply #18 on: March 16, 2012, 07:35:07 pm »
Hmm i wouldnt mind giving it a shot with some of my freetime. If you want to send them to me with maybe a quick briefing how to do it i wouldnt mind. I have Gimp so I have a paint tool and a bit experience since ive modded wrestlers on the No mercy SNES game except that isnt sprite editing so id try.

Offline ALUCARD2009

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Re: GI JOE - Attack on Cobra Island
« Reply #19 on: March 16, 2012, 08:37:59 pm »
it's a great game,i like this game.the game run on psp slim 5.50 genD3.thank you for your mod! ;)

Offline Count Monte

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Re: GI JOE - Attack on Cobra Island
« Reply #20 on: March 16, 2012, 08:39:33 pm »
bullet, check your PM -- I sent you the sprites.

Alucard, thank you my friend!

Offline Bloodbane

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Re: GI JOE - Attack on Cobra Island
« Reply #21 on: March 16, 2012, 11:16:34 pm »
1.When fighting Zartan i could not see the grenades untill the last minute to dodge them so pretty much i dodged them by luck.

 The trick in avoiding Zartan's grenades is look at his hand. If he raises his arm, he's throwing grenade at you. No need to look where the grenade is, just move away! :)

Quote
2.Some hit detection seems a bit off where my attacks dont connect and i get hit mostly regular bosses.

 Can you tell which bosses would that be?

@ becker: I'm checking those now :).
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline Bloodbane

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Re: GI JOE - Assault on Cobra Island
« Reply #22 on: March 17, 2012, 03:53:07 am »
In the submarine level the explosions fall when the mines are destroyed. It would look better if they had zero or low gravity.

 Tested it and explosions don't fall. Don't understand why it fell on your end.

Quote
In the tank level I drove past one of the blue ASP robot enemies. I got stuck because the screen had already scrolled beyond the stationary enemy and I could not go back to kill it. I had to restart the level.

 I found the bug and have fixed it.

Quote
Pushing Z repeatedly to throw grenades can make the game crash.

 Tried it and it worked fine, no crash :)
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline becker

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Re: GI JOE - Attack on Cobra Island
« Reply #23 on: March 17, 2012, 04:45:19 am »
I tried crashing the game with grenades again. It did not crash from pushing repeatedly like before. I can hold Z and it will go slow motion and eventually crash though.

Offline Count Monte

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Re: GI JOE - Attack on Cobra Island
« Reply #24 on: March 17, 2012, 04:46:50 am »
becker, the PAK version (updated version) is the one Bloodbane is talking about, I think whatever issues you're having is just due to playing an older (beta) build of the game.  We'll release the PAK very soon!

Offline Count Monte

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Re: GI JOE - Attack on Cobra Island
« Reply #25 on: March 17, 2012, 02:38:39 pm »
Bloodbane and I do need help with something:  Would anyone be able to convert the music files to OGG format? 
We could then keep the PAK to a much smaller size.   If anyone is willing to do this, it would be MUCH appreciated!

Offline Mrgrill247

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Re: GI JOE - Attack on Cobra Island
« Reply #26 on: March 17, 2012, 03:21:10 pm »
Both you and Bloodbane did an excellent job.  I was only able to play the first stage with Snake Eyes, but the presentation from intros, to the the new spirtes, and finally the parallax of the skies, wow!  The music is fantastic. 
Ninja magic. Ninjitsu-to, the ability to seem invisible to cause fear and paralisis in your enemies.

Offline fredo46

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Re: GI JOE - Attack on Cobra Island
« Reply #27 on: March 17, 2012, 06:20:32 pm »
Bloodbane and I do need help with something:  Would anyone be able to convert the music files to OGG format?

Would like to, but all music is in mysterious ".bor" format. Or do you mean sfx and sound directories ?

Offline Count Monte

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Re: GI JOE - Attack on Cobra Island
« Reply #28 on: March 17, 2012, 06:23:02 pm »
No, just the music .bor files.  I believe there's a way to convert .bor to .wav, and then .wav to .ogg?

Offline Damon Caskey

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Re: GI JOE - Attack on Cobra Island
« Reply #29 on: March 17, 2012, 07:35:12 pm »
Never, ever do that. Convert the original music directly to .ogg and OpenBOR can play it. If you can't do that, then leave the music files alone. Each time you convert to another file format, you lose some sound quality.

DC
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