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Author Topic: Knights & Dragons: The Endless Quest  (Read 14899 times)

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Offline Blastyrant

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Re: Knights & Dragons: The Endless Quest - complete
« Reply #15 on: May 23, 2012, 07:53:44 am »
it is wonderful to see this released. i'll be playing it on my PSP! i'll let you know if i run into any issues.

Offline utunnels

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Re: Knights & Dragons: The Endless Quest - complete
« Reply #16 on: May 23, 2012, 08:56:29 am »
Playing it. Everything looks great so far.
Heh, I like your Cthulhu quote for the graveyard boss.

Offline Hanzo

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Re: Knights & Dragons: The Endless Quest - complete
« Reply #17 on: May 23, 2012, 09:45:51 am »
I'm having a blast with this game Pierwolf. In the original King of the Dragons, the main characters have one basic attack over and over. But you took the main characters by adding three to four combos give more of edge in combat. I also like the soundtrack in the game. Very epic-like and fits the tone of the game. Pierwolf you have really outdid yourself right here. Now back to playing this epic gem.




Keepin it Old School

Offline Expio

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Re: Knights & Dragons: The Endless Quest - complete
« Reply #18 on: May 23, 2012, 09:49:00 am »
Osom mod!

But I get countless crashes and I must quit the sound to run.

Offline Hanzo

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Re: Knights & Dragons: The Endless Quest - complete
« Reply #19 on: May 23, 2012, 09:50:39 am »
Are you the latest version of OpenBOR? Didn't have any problems with version 3701.




Keepin it Old School

Offline utunnels

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Re: Knights & Dragons: The Endless Quest - complete
« Reply #20 on: May 23, 2012, 09:53:20 am »
I hate random crashes which don't happen on my PC.
It seems I need someone who can always reproduce this problem to do the test.

Offline zankurous

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Re: Knights & Dragons: The Endless Quest - complete
« Reply #21 on: May 23, 2012, 01:20:37 pm »

thanks for your words, Zankurous, but you mean this? 'cause it works fine for me  :eyebrow_action:

I found the problem. Apparently everytime you make your character jump as the logo comes scrolling into view during the prologue, the tremor effect causes a delay in the scrolling until it gets stuck. Otherwise, it works just fine! :)

Offline Cyrus Annihilator

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Re: Knights & Dragons: The Endless Quest - complete
« Reply #22 on: May 23, 2012, 01:45:16 pm »
Why Pierwolf? WHY?!?! I got a text on Monday. I have to study!!! :eyebrow_action:


SNES LEGENDS / Maui Mallard saga / Brawlers of Might and Magic

-Sprite ripping
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Offline MatMan

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Re: Knights & Dragons: The Endless Quest - complete
« Reply #23 on: May 23, 2012, 02:10:54 pm »
Could anyone please upload to http://www.mediafire.com for me as that supports resumable download. 4shared doesn't :(

Edit.
By the way PierWolf. You should really add a image to your download.

[i m g]http://lavalit.com:8080/index.php?action=dlattach;topic=6718.0;attach=8638[/ i m g]
just use the above line but with out spaces.
« Last Edit: May 23, 2012, 02:13:58 pm by MatMan »

Offline nsw25

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Re: Knights & Dragons: The Endless Quest - complete
« Reply #24 on: May 23, 2012, 05:16:46 pm »
great game, is there any chance we can have a dedicated block button ? when surrounded by multiple enemies on both sides i find it hard to block

great story and gameplay, this is going to keep me busy for a long time :)
My current project: Simpsons treehouse of horror
My very first mod: Evil dead 2 redux

Offline Expio

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Re: Knights & Dragons: The Endless Quest - complete
« Reply #25 on: May 23, 2012, 05:22:53 pm »
Are you the latest version of OpenBOR? Didn't have any problems with version 3701.

tested with 2703 and 3071. The game crashes when you finish a quest.

I play with a fat psp and I dont have problems with the demo.

Offline Nozomi

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Re: Knights & Dragons: The Endless Quest - complete
« Reply #26 on: May 23, 2012, 05:52:18 pm »
Are you finished this project already? :really: When did you started this project?

Offline erf_beto

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Re: Knights & Dragons: The Endless Quest - complete
« Reply #27 on: May 23, 2012, 10:08:54 pm »
Just want to say, this is truly fantastic!
I love the new characters. The game world is really alive. The stages are very interesting, with plenty of traps and monsters that fit in, thematically.
It kept me away from Diablo 3, for one night. I think that speaks for itself. ;)

Offline zvitor

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Re: Knights & Dragons: The Endless Quest - complete
« Reply #28 on: May 23, 2012, 11:55:01 pm »
great game, you really got the feeling of old game and added a lot of new features,

Offline Blastyrant

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Re: Knights & Dragons: The Endless Quest - complete
« Reply #29 on: May 24, 2012, 12:35:51 am »
First Impressions/Questions/Bugs

Build: v3703
Device: PSP 3000
CFW: 6.60 PRO B-10
Memory: Sandisk 16GB (verified real)

Issues with text speed:
the story on the first screen scrolls to quickly for me. i am unable to keep up with it. i'm forced to speed read it (i read slowly) and i end up skipping over parts of the story just to understand what is going on.

the text that appears before the quest pops off the screen much to quickly. i do not read as quickly as others, and i really wish there was an option to press "attack" to close the quest description when i am ready instead of it doing it automatically.

i have a similar problem during quest. any messages that appear on more than 1 message box seem to go by much too quickly. i'm half way through reading when the 2nd message appears and i never got to finish reading the first. here as well it would be really nice if the game waited for the user to advance the text manually by pressing attack.

this is an extremely story driven mod. but you are forcing the user to read the story at your pace. some of us are physically incapable of reading at such a quick pace. -=/

Main Map Complaints:
the cursor on the map moves a little slow. it takes a noticeable amount of time to really browse the map.

the quests start automatically as soon as the cursor is over the colored quest icon. The user should have a choice if they want to play that quest or not. it would also be nice if something popped up to describe the quest or summarize it.

i can not find a way to end a quest and return to the map to choose another. currently i am exiting the game and then reloading it. is there a better way?

Lack of a "cancel" option:
when in the character index, there is no way to exit. i wanted to double check something but then had to scroll through everything to get back to the game.

Bug:
when on the map screen, as soon as i select a quest the map will fade out. the music will stop and then blast back on for a split second, then stop again. unfortunately this does not happen each time, so it may be difficult to debug, but it has happened often.

Suggestion(s):
when talking to a person in the tavern it would be nice of the attack button only started the conversation. it looks a bit weird that i'm taking a swing a them and then they decide to talk to me. =P

i also noticed that when talking to them their text is often split using a hyphen. i think it would work better if their text just popped up on the screen in a larger box. you could set an alpha to that box so that the feeling of conversation isn't lost, perhaps even centering it on the screen.

I play with a fat psp and I dont have problems with the demo.

the psp phat has half the ram of the slim/lite. that could very well be your problem. your system has 32MB where the others have 64MB.
« Last Edit: May 24, 2012, 04:23:30 am by Blastyrant »

 



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