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Author Topic: Saint Seiya: Death and Rebirth  (Read 18939 times)

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Offline baritonomarchetto77

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Re: Saint Seiya: Death and Rebirth
« Reply #15 on: January 30, 2008, 11:32:45 am »
Dont forget, however, that for being of some help to the community, you should give a try to the latest version of the engine and report the log file generated if openbor shuts down  ;)

Offline edmetal

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Re: Saint Seiya: Death and Rebirth
« Reply #16 on: February 05, 2008, 08:02:58 am »
for me, using the final version or the version in your page , the game closes in the second stage.

Offline baritonomarchetto77

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Re: Saint Seiya: Death and Rebirth
« Reply #17 on: February 05, 2008, 10:48:45 am »
Please, report the log file the engine has compiled before closing.

Offline edmetal

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Re: Saint Seiya: Death and Rebirth
« Reply #18 on: February 05, 2008, 11:14:23 am »
there are not log, the game just close.
but now i realize that ocurres with all the games.
can you help me?
in the passage from the first stage to the second, the mods close.

ps: sorry for my english, im brazilian!

Offline SX

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Re: Saint Seiya: Death and Rebirth
« Reply #19 on: February 05, 2008, 12:38:31 pm »
There must be a log file if you make it to the second stage........  look in your logs folder.

Offline edmetal

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Re: Saint Seiya: Death and Rebirth
« Reply #20 on: February 05, 2008, 02:48:50 pm »
weel, the log is this:
OpenBoR v2.1134, Compile Date: Dec 19 2007

Weapons Version - WARNING: weapons require more memory
Mod creators are responsible for memory issues

Game Selected: ./Paks/DDR.PAK

Loading StringTable..........   Done!
Screen allocation............   Done!
Loading video modes..........   Done!
Loading video mode...........   Done!
Loading fonts................   Done!
Timer init...................   Done!
Initilize Sound..............   
Failed to load: data/sounds/block.wav

Failed to load: data/sounds/jump.wav

Object engine init...........   Done!
Loading sprites..............   Done!
Loading level order..........   Done!
Loading models...............

Cacheing 'Flash'
Cacheing 'Dragon'
Cacheing 'RENEGADE'

Failed to load: data/sounds/kunio1.wav
Cacheing 'urquidez'
Cacheing 'Vigilante'
Cacheing '1up'
Cacheing 'Money'
Cacheing 'Gold'
Cacheing 'Time'
Cacheing 'Trash'
Cacheing 'Drum'
Cacheing 'Jake'
Cacheing 'Tucker'
Cacheing 'Spike'
Cacheing 'Berserker'
Cacheing 'Ranzou'
Cacheing 'Gabo'
Cacheing 'Ninja'
Cacheing 'Chenlong'
Cacheing 'Akira'
Cacheing 'Willy'
Cacheing 'jackie'
Cacheing 'jeff'
Cacheing 'abobo'
Cacheing 'bolo'
Cacheing 'chen'
Cacheing 'linda'
Cacheing 'roper'
Cacheing 'Roper1'
Cacheing 'Roper2'
Cacheing 'pete'
Cacheing 'masao'
Cacheing 'john'
Cacheing 'Bob'
Cacheing 'Tzu'
Cacheing 'williams'
Cacheing 'william1'
Cacheing 'linda1'
Cacheing 'biker'
Cacheing 'motobob'
Cacheing 'jim'
Cacheing 'A.Ortiz'
Cacheing 'knife'
Cacheing 'cuchi'
Cacheing 'Shot'
Cacheing 'Star'
Cacheing 'Salud'
Cacheing 'rain'
Cacheing 'rain2'
Cacheing 'rain3'

Loading scripts..............   Done!
Input init...................   USB 2-Axis 8-Button Gamepad - 8 Buttons


Loading video modes..........   Done!
Loading level 'data/levels/st1.txt'

Failed to load: data/sounds/lasso.wav

Failed to load: data/sounds/lasso.wav

Failed to load: data/sounds/die3.wav

Failed to load: data/sounds/die7.wav
Level loaded 'data/levels/st1.txt'

************ Shutting Down ************

Memory  Available: 2125026798 Bytes
Release level data...........   Done!
Release graphics data........   Done!
Release game data..............   Done!
Release timer................   Done!
Release input hardware.......   Done!
Release sound system.........   Done!

**************** Done *****************

OpenBoR v2.1134, Compile Date: Dec 19 2007
Presented by Team Senile.
This Version is unofficial and based on the Senile Source Code.

Special thanks to SEGA and SNK.

Offline baritonomarchetto77

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Re: Saint Seiya: Death and Rebirth
« Reply #21 on: February 05, 2008, 05:22:35 pm »
Man, please, try not to go out of topic for so long time.

Offline edmetal

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Re: Saint Seiya: Death and Rebirth
« Reply #22 on: February 06, 2008, 10:56:10 am »
sorry...
but can be the filetrs ??????

Offline blue1413

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Re: Saint Seiya: Death and Rebirth
« Reply #23 on: February 07, 2008, 12:57:22 pm »
There must be a log file if you make it to the second stage........  look in your logs folder.

I have the same error

when loading the second stage

the openbor_lite.exe just quit without any prompt(forgive my poor English)

here's the "OpenBorLog.txt"

Quote
OpenBoR v2.1219, Compile Date: Dec 25 2007

Weapons Version - WARNING: weapons require more memory
Mod creators are responsible for memory issues

No Joystick(s) Found!
Game Selected: ./Paks/SaintSeiyaDeath&Rebirth(PC).PAK

Loading StringTable..........   Done!
Screen allocation............   Done!
Loading video modes..........   Done!
Loading video mode...........   Done!
Loading fonts................   Done!
Timer init...................   Done!
Initilize Sound..............   
Failed to load: data/sounds/bike.wav

Loading sprites..............   Done!
Loading level order..........   Done!
Loading script settings..........   Done!
Loading models...............

Cacheing 'arlshot'
Cacheing 'radashot'
Cacheing 'docshot'
Cacheing 'cometa'
Cacheing 'cometaT'
Cacheing 'cometaD'
Cacheing 'aurora'
Cacheing 'nebulosa'
Cacheing 'dust'
Cacheing 'sheflash'
Cacheing 'block'
Cacheing 'flash'
Cacheing 'circflas'
Cacheing 'special'
Cacheing 'Cerberus'
Cacheing 'wolf'
Cacheing 'blackhol'
Cacheing 'ice'
Cacheing 'holeosc'
Cacheing 'groundup'
Cacheing 'cav'
Cacheing 'comluc'
Cacheing 'scia'
Cacheing 'fulmine'
Cacheing 'cign'
Cacheing 'dr'
Cacheing 'dra'
Cacheing 'per'
Cacheing 'hithim'
Cacheing 'anime'
Cacheing 'Seiya'

Failed to load: data/voices/pegcollo1.wav

Failed to load: data/voices/pegcollo1.wav
Cacheing 'SeiyaII'

Failed to load: data/voices/pegcollo2.wav

Failed to load: data/voices/pegcollo2.wav
Cacheing 'Shiryu'
Cacheing 'ShiryuII'
Cacheing 'Hyoga'
Cacheing 'HyogaII'
Cacheing 'Shun'
Cacheing 'ShunII'
Cacheing 'Ikki'
Cacheing 'IkkiII'
Cacheing 'Shaina'
Cacheing 'ikkinpc'
Cacheing 'ichinpc'
Cacheing 'nachinpc'
Cacheing 'bannpc'
Cacheing 'Pegase'
Cacheing 'Fenice'
Cacheing 'Drago'
Cacheing 'Androme'
Cacheing 'Cigno'
Cacheing '1up'
Cacheing 'credit'
Cacheing 'Neve'
Cacheing 'flameT'
Cacheing 'rain'
Cacheing 'drops'
Cacheing 'drops2'
Cacheing 'nebbia'
Cacheing 'trash'
Cacheing 'fence'
Cacheing 'alliance'
Cacheing 'tree'
Cacheing 'treeG'
Cacheing 'pubblico'
Cacheing 'people'
Cacheing 'runner'
Cacheing 'e'
Cacheing 'finaltxt'
Cacheing 'atetxt'
Cacheing 'Shtxt'
Cacheing 'shatxt'
Cacheing 'giatxt'
Cacheing 'gtxt'
Cacheing 'dohtxt'
Cacheing 'cavneri'
Cacheing '2clth'
Cacheing 'nevitxt'
Cacheing 'asgtxt'
Cacheing 'esctxt'
Cacheing 'doctxt'
Cacheing 'adetxt'
Cacheing 'h1txt'
Cacheing 'helltxt'
Cacheing 'bintxt'
Cacheing 'stetxt'
Cacheing 'sagatxt'
Cacheing 'sagatxt2'
Cacheing 'grotxt'
Cacheing 'fight'
Cacheing 'loop1txt'
Cacheing 'loop2txt'
Cacheing 'loop3txt'
Cacheing 'endloop'
Cacheing 'atectxt'
Cacheing 'stretxt'
Cacheing 'gemtxt'
Cacheing 'groesctx'
Cacheing 'statua'
Cacheing 'shell'
Cacheing 'Ametista'
Cacheing 'girl'
Cacheing 'Marin'
Cacheing 'Dohko'
Cacheing 'luci1'
Cacheing 'luci2'
Cacheing 'luci10'
Cacheing 'luci20'
Cacheing 'lucicol1'
Cacheing 'lucico1'
Cacheing 'lucicol2'
Cacheing 'lucico2'
Cacheing 'Tflash'
Cacheing 'atena'
Cacheing 'nothing'
Cacheing 'adeloop'
Cacheing 'adeloop2'
Cacheing 'tohell'
Cacheing 'atenebr'
Cacheing 'cittabr'
Cacheing 'ategiard'
Cacheing 'grottat'
Cacheing 'escapet'
Cacheing 'episodet'
Cacheing 'return'
Cacheing 'none'
Cacheing 'Gemini'
Cacheing 'Argetti'
Cacheing 'demon_h'
Cacheing 'blood_h'
Cacheing 'teschi'
Cacheing 'flame'
Cacheing 'HyogaE'
Cacheing 'shunE'
Cacheing 'ShiryuE'
Cacheing 'SeiyaIIE'
Cacheing 'Obscure'
Cacheing 'Obscure2'
Cacheing 'facce'
Cacheing 'nachi'
Cacheing 'Tcobra'
Cacheing 'TE'
Cacheing 'SeiyaN'
Cacheing 'Docrates'
Cacheing 'Ban'
Cacheing 'ShiryuN'
Cacheing 'Arles'
Cacheing 'Arles2'
Cacheing 'Luxor'
Cacheing 'Sigfried'
Cacheing 'Ichi'
Cacheing 'AE'
Cacheing 'CryE'
Cacheing 'Rhada'
Cacheing 'fire'
Cacheing 'firefron'
Cacheing 'arbitro'
Cacheing 'dannato'
Cacheing 'soldados'

Loading scripts..............   Done!
Object engine init...........   Done!
Input init...................   No Joystick(s) Found!


Loading level 'data/levels/street.txt'
Level loaded 'data/levels/street.txt'
Loading level 'data/levels/cittaG.txt'

Failed to load: data/voices/tisbike2.wav
Level loaded 'data/levels/cittaG.txt'
Loading level 'data/levels/street.txt'
Level loaded 'data/levels/street.txt'
Loading level 'data/levels/ateneG.txt'
Level loaded 'data/levels/ateneG.txt'
Loading level 'data/levels/giardinG.txt'

I found something different:when I played this game.the resolution is 960x480,but in the starting & loading  interface it would change to 640X480.maybe that is the problem.

by the way ,this game is run prefect in openbor(640x480)

zombienutshell

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Re: Saint Seiya: Death and Rebirth
« Reply #24 on: May 20, 2008, 10:53:16 am »
Oh my god!
This is marvelous, but maybe  :'( that not ha a way to make to twirl this MOD for Dreamcast! Will be a dream i love play BOR MOD?s into Console!

Offline Phemt

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Re: Saint Seiya: Death and Rebirth
« Reply #25 on: June 06, 2008, 05:19:07 pm »
Bravo Baritono!!! Gli italiani lo fanno meglio!  ;)

Translation: Good job Baritono! Italians do it better!  ;)

But, is there a way to use a better graphic filter? It seems a bit too much "pixelated" if you know what i mean...
Best OpenBOR games:
Spoiler
1) Art Of Fighting - Beats Of Rage: Remix III
2) Night Slashers X
3) A Tale Of Vengeance
4) Infection (DEMO!!!)
5) Saint Seiya: Death & Rebirth
6) Captain Commando & the Avengers
7) Vampire Hunter (DEMO!!!)
just like Don that crazy pig from guangzhou China.
ore ga kowaii no ka?

Offline baritonomarchetto77

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Re: Saint Seiya: Death and Rebirth
« Reply #26 on: June 09, 2008, 06:36:12 am »
Bravo Baritono!!! Gli italiani lo fanno meglio!  ;)

Translation: Good job Baritono! Italians do it better!  ;)

But, is there a way to use a better graphic filter? It seems a bit too much "pixelated" if you know what i mean...

I do think that i know what you mean, but pixelart is intended to be pixelated  ;D

Aniway, only the latest versions of openbor have video filters, but actually Saint seiya Death and Rebirth is not compatible with those engines.

Offline Phemt

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Re: Saint Seiya: Death and Rebirth
« Reply #27 on: June 14, 2008, 03:39:21 pm »
Bravo Baritono!!! Gli italiani lo fanno meglio!  ;)

Translation: Good job Baritono! Italians do it better!  ;)

But, is there a way to use a better graphic filter? It seems a bit too much "pixelated" if you know what i mean...

I do think that i know what you mean, but pixelart is intended to be pixelated  ;D

Aniway, only the latest versions of openbor have video filters, but actually Saint seiya Death and Rebirth is not compatible with those engines.

I am using the last OpenBor and it works  :eek:
Best OpenBOR games:
Spoiler
1) Art Of Fighting - Beats Of Rage: Remix III
2) Night Slashers X
3) A Tale Of Vengeance
4) Infection (DEMO!!!)
5) Saint Seiya: Death & Rebirth
6) Captain Commando & the Avengers
7) Vampire Hunter (DEMO!!!)
just like Don that crazy pig from guangzhou China.
ore ga kowaii no ka?

Offline baritonomarchetto77

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Re: Saint Seiya: Death and Rebirth
« Reply #28 on: June 16, 2008, 06:14:57 am »
Bravo Baritono!!! Gli italiani lo fanno meglio!  ;)

Translation: Good job Baritono! Italians do it better!  ;)

But, is there a way to use a better graphic filter? It seems a bit too much "pixelated" if you know what i mean...

I do think that i know what you mean, but pixelart is intended to be pixelated  ;D

Aniway, only the latest versions of openbor have video filters, but actually Saint seiya Death and Rebirth is not compatible with those engines.

I am using the last OpenBor and it works  :eek:

Uh, really? I did not tried it myself, but different people reported me that with engines more recent thatn the one i suggest it doesn't work!! Good, probably some retrocompatibility have been achived. Can you play the game to the end without problems?

Offline Phemt

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Re: Saint Seiya: Death and Rebirth
« Reply #29 on: June 16, 2008, 09:38:19 am »
Uhm, well, i didn't yet played the whole game, cause i'm testing ATOV right now, but i can assure you that your game is the next in my list amico mio!  ;)

I can also tell that some graphic glitch exists, in the menu screen for example, the filters works fine on my pc too! But on my friend's one they don't  :eek:
Best OpenBOR games:
Spoiler
1) Art Of Fighting - Beats Of Rage: Remix III
2) Night Slashers X
3) A Tale Of Vengeance
4) Infection (DEMO!!!)
5) Saint Seiya: Death & Rebirth
6) Captain Commando & the Avengers
7) Vampire Hunter (DEMO!!!)
just like Don that crazy pig from guangzhou China.
ore ga kowaii no ka?

 



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