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What openbor you prefer: Double dragon,battletoads or final fight !? by lirexpatrio
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Author Topic: A Tale of Vengeance  (Read 24103 times)

0 Members and 1 Guest are viewing this topic.

Offline sid

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  • Posts: 6
Re: A Tale of Vengeance Complete
« Reply #45 on: February 16, 2008, 04:33:19 pm »
 :cheers!:Dude your mod rocks ;D.The intro, the music, the players, the moves, and the story is freaking awesome kept me intrested throughout. Actually made me kick butt a bit more. Man ive been waiting for this since the bor gen days two whole years and it was worth the wait. I like the pun about Mr Q. But the sad thing is i cant finish the game since i prefer psp usage, It keep crashing If i remember its the stage after Bison or Shin Akuma. I dont have my psp with me right now to tell you the stage. O yeh and im using the lasted upload. and Openbor 2-8 engine SX posted. One more thing SX thank you for all youve done with bor. I remember way back you said you would quit and do other projects. So thanks for sticking around you and all the modders make my life and psp worthwhile :laughing: :'(. Hope I come into money or get a raise and show how I really appriciate all the hard/play work through pay-pal. Until then keep moding. Alex looking forward till your next hit. Peace out and be well.
« Last Edit: February 16, 2008, 04:34:52 pm by sid »

Offline Bloodbane

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Re: A Tale of Vengeance Complete
« Reply #46 on: February 17, 2008, 04:28:19 am »
 Alright! Finally I have chance to play this mod and I've finished it. Took 6 credits for me to finish it, 2 for testing Kim and Kyo and the rest was spent on last boss fight. If I didn't do the tests maybe I could use fewer credits ;D.

 Actually I want to post review here but there's a better place for it.
 Thanks for splitting the mod for me Alex! Much appreciated.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline dcsteve07

  • Jr. Member
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  • Posts: 2
    • BoRReV
Re: A Tale of Vengeance Complete
« Reply #47 on: February 18, 2008, 05:20:47 pm »
Long time, no see everyone! I must say that this game utilizes openbor very well. I enjoyed playing and it took me 3 hours to beat.

Offline CE

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  • Posts: 1102
  • Working on Rage of the Streets v2
    • DCEvolution.net
Re: A Tale of Vengeance Complete
« Reply #48 on: February 18, 2008, 06:29:01 pm »
Wow, DCSteve! - Nice to see you & welcome to LavaLit ! :)
http://dcemulation.org/index.php5?title=OpenBORManual


How to mod:
1 Pick an interesting game: There are plenty of 8-bit/16-bit classics waiting for a remake
2 Rip your own sprites & stages
3 Use a custom palette: http://borrevolution.vg-network.com/tutorial.htm
4 Check your offsets: http://lavalit.com:8080/index.php?topic=1099.0


Did you know?
Using void main()
{
playgif("data/my.gif", 0, -4, 1);
}

as spawnscript streams a GIF anim instead of loading it

Offline Hanzo

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  • One for Da Hood
Re: A Tale of Vengeance Complete
« Reply #49 on: February 18, 2008, 06:48:28 pm »
 :laughing: dcsteve welcome back buddy




Keepin it Old School

Offline AlexDC22

  • Sr. Member
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  • Posts: 316
  • Kiss it! I know you want to! "Dan The Man"
Re: A Tale of Vengeance Complete
« Reply #50 on: March 20, 2008, 11:30:37 pm »
ok i have gotten alot of pm's stating ATOV doesnt work for them.... the version i use is this one OpenBoR v2.1424, Compile Date: Feb 19 2008

works fine try it out

Offline utunnels

  • Developer
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  • Posts: 2713
Re: A Tale of Vengeance Complete
« Reply #51 on: March 21, 2008, 03:25:45 am »
Just curious, I find a lot of them try to down load 2.0691 or such old versions.
Is that link too eye-catching or something? :oops:

Offline AlexDC22

  • Sr. Member
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  • Posts: 316
  • Kiss it! I know you want to! "Dan The Man"
Re: A Tale of Vengeance Complete
« Reply #52 on: March 21, 2008, 10:16:41 am »
dont know lol... but it seems to be...i had like 20+ pm's  asking for the same thing  ... lol

Offline utunnels

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Re: A Tale of Vengeance Complete
« Reply #53 on: March 21, 2008, 10:24:46 am »
Maybe SX should try to delete all old build links, haha.

Offline CE

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  • Posts: 1102
  • Working on Rage of the Streets v2
    • DCEvolution.net
Re: A Tale of Vengeance Complete
« Reply #54 on: March 21, 2008, 01:12:36 pm »
I think it's because there are old versions in the Downloads Section. I think I will try to update it this weekend.
http://dcemulation.org/index.php5?title=OpenBORManual


How to mod:
1 Pick an interesting game: There are plenty of 8-bit/16-bit classics waiting for a remake
2 Rip your own sprites & stages
3 Use a custom palette: http://borrevolution.vg-network.com/tutorial.htm
4 Check your offsets: http://lavalit.com:8080/index.php?topic=1099.0


Did you know?
Using void main()
{
playgif("data/my.gif", 0, -4, 1);
}

as spawnscript streams a GIF anim instead of loading it

cyantific

  • Guest
Re: A Tale of Vengeance Complete
« Reply #55 on: March 21, 2008, 06:06:07 pm »
Looks like a nice game! Effort is palpable. Great !

fortressfire

  • Guest
Re: A Tale of Vengeance Complete
« Reply #56 on: April 15, 2008, 12:16:51 am »
is there any way to keep the unlocked characters after unlocking them and being able to start a new game with them?

Offline Bloodbane

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  • Posts: 7113
  • Dark Dragon
Re: A Tale of Vengeance Complete
« Reply #57 on: April 17, 2008, 02:00:23 am »
is there any way to keep the unlocked characters after unlocking them and being able to start a new game with them?

 Judging from how they are locked and unlocked, I'm afraid the answer is no. Also I remember Alex don't want player to start with those chars cause the cutscenes don't include them.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline Computica

  • Full Member
  • ***
  • Posts: 205
Re: A Tale of Vengeance Complete
« Reply #58 on: June 05, 2008, 07:46:19 pm »
This and Golden Axe are the best games I've played in the community yet! I didn't know Openbor had so many features! :teary_eyed:


Offline Damon Caskey

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    • The Gorge
Re: A Tale of Vengeance Complete
« Reply #59 on: June 05, 2008, 08:51:21 pm »
These are great mods.. but you have seen nothing. Golden Axe is the most technically advanced module out atm, with Crime buster and Return of Double Dragon not too far behind and I'd say these mods would be lucky to have used 20% of the engine's power...

...combined.

DC
OpenBOR Wiki.

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