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Author Topic: A Tale of Vengeance  (Read 24112 times)

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Offline Computica

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Re: A Tale of Vengeance Complete
« Reply #60 on: June 05, 2008, 09:29:11 pm »
Golly I guess I'm gonna have to start learning! You make it sound like an X-box 1024 or a PS5! ;D


Offline Phemt

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Re: A Tale of Vengeance Complete
« Reply #61 on: June 07, 2008, 08:15:05 pm »
AMAZING!!!!

Guys this game rocks like... iron maiden?  ;D

Really man i was never expecting such a game from a BOR mod but this goes far beyond my most optimistic imagination!

I've tried several stages and all the chars, when i will complete the whole game and seen everything about it, i will try to make a deep review trying to help AlexDC22 to improve, if possible, this awesome piece of art!  ;)

See ya and let's everyone thank god for the existence of AlexDC22!!!!!!! :cheers!:
Best OpenBOR games:
Spoiler
1) Art Of Fighting - Beats Of Rage: Remix III
2) Night Slashers X
3) A Tale Of Vengeance
4) Infection (DEMO!!!)
5) Saint Seiya: Death & Rebirth
6) Captain Commando & the Avengers
7) Vampire Hunter (DEMO!!!)
just like Don that crazy pig from guangzhou China.
ore ga kowaii no ka?

Offline Computica

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Re: A Tale of Vengeance Complete
« Reply #62 on: June 07, 2008, 10:58:46 pm »
I Really love the blocking bit in the game! The story line is put together very well! I also like the choice of stages you use!


Offline Phemt

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Re: A Tale of Vengeance Complete
« Reply #63 on: June 14, 2008, 03:33:27 pm »
Looks like a nice game! Effort is palpable. Great !

Nice? It's reductive if you ask me...  :deep_thinking:

is there any way to keep the unlocked characters after unlocking them and being able to start a new game with them?

 Judging from how they are locked and unlocked, I'm afraid the answer is no. Also I remember Alex don't want player to start with those chars cause the cutscenes don't include them.

In my modest opinion, the game would gain a bit more variety and longevity by using the unlocked chars in new games. Maybe with a cheat, what do you think?  :)

Anyway, now, i'd like to inform the author about some bugs/glitchs that unfortunately affects the game. I hope this will contribute to generate an even better version in the next future!  ;D

On the level with the red car in the background the game stopped to scroll forth, and i couldn't go any further then. Here's the image of the level.

http://img166.imageshack.us/img166/1166/bugzd0.jpg

Luckily, the game saved my position, so i will restart from that level  ;D

And now the first list of "bugs":

1) The screen saver doesn't recognize ATOV(or BOR)? O_o
2) Can't perform the special during a grab
3) Can't perform the special while you are hitted, so if you are
between two or more enemies you are doomed to lose a life (the
dogs love this glitch...)
4) Eagle is too strong, each time he gets you with a blow you
los a lot of energy
5) Terry can't perform the "down - forward" special move?
6) You have to turn your character to perform a special move
against an enemy who is behind you
7) Tune down those dogs! They are too powerful and hard to
hit!!!
8) Ryu's combo's third and fourth blow are performed by a single press of the attack button

That's all for now guys, i'd like to specify that the game is the best bor mod as it is, but i can't imagine how awesome could become improving some elements...  ;)
« Last Edit: June 14, 2008, 03:36:17 pm by Phemt »
Best OpenBOR games:
Spoiler
1) Art Of Fighting - Beats Of Rage: Remix III
2) Night Slashers X
3) A Tale Of Vengeance
4) Infection (DEMO!!!)
5) Saint Seiya: Death & Rebirth
6) Captain Commando & the Avengers
7) Vampire Hunter (DEMO!!!)
just like Don that crazy pig from guangzhou China.
ore ga kowaii no ka?

Offline Bloodbane

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Re: A Tale of Vengeance Complete
« Reply #64 on: June 18, 2008, 01:57:00 am »
Quote
In my modest opinion, the game would gain a bit more variety and longevity by using the unlocked chars in new games.

 IMHO, it won't.

Quote
Maybe with a cheat, what do you think?

 Sorry, from the way they are set, I don't think there's a cheat for that. Hacking the mod is the only way but if you do hack the mod, why don't you just enable them instead.

Quote
1) The screen saver doesn't recognize ATOV(or BOR)? O_o

 Huh? what screen saver?

Quote
2) Can't perform the special during a grab
3) Can't perform the special while you are hitted, so if you are
between two or more enemies you are doomed to lose a life (the
dogs love this glitch...)

 Not a bug! You can't block while grabbing and in pain.
 I think you use wrong 'special' ;). Read howtoplay again!

Quote
4) Eagle is too strong, each time he gets you with a blow you los a lot of energy

 Not a bug! That's the consequence of getting hit. There are tons of games where getting hit give fatal result.

Quote
5) Terry can't perform the "down - forward" special move?

 That's because Alex doesn't set it. Not a bug.

Quote
6) You have to turn your character to perform a special move against an enemy who is behind you

 So what? if you want to shoot someone, you should face the him/her. That's natural.

Quote
7) Tune down those dogs! They are too powerful and hard to hit!!!

 I've mentioned this to Alex before but I think the best solution here is that you need to use proper attack against them. Remember noone said that all moves work against all enemies.
« Last Edit: June 20, 2008, 12:46:23 pm by Bloodbane »
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline AlexDC22

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Re: A Tale of Vengeance Complete
« Reply #65 on: June 18, 2008, 09:28:04 pm »
i couldn't have said it better thanks bloodbane

Offline Damon Caskey

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Re: A Tale of Vengeance Complete
« Reply #66 on: June 18, 2008, 10:53:39 pm »
Good to see you still around Alex. Was starting to wander if you had got yourself into trouble again.

 :cheers!:

DC
OpenBOR Wiki.

Coming Soon:
Spoiler
Fatal Fury Chronicals


Offline AlexDC22

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Re: A Tale of Vengeance Complete
« Reply #67 on: June 19, 2008, 07:55:16 pm »
not really dude, just enjoying my freedom while it lasts, just got full custody of the kids, starting in july 1st,  and also life outside the net in summer is so nice :D

Offline Bloodbane

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Re: A Tale of Vengeance Complete
« Reply #68 on: June 20, 2008, 12:49:44 pm »
On the level with the red car in the background the game stopped to scroll forth, and i couldn't go any further then. Here's the image of the level.



 Hmmm... with img code above, I know the location but I can't tell what's wrong there. Does this happen all time or just few times?

Quote
Luckily, the game saved my position, so i will restart from that level  ;D

 Did you finish the game after loading?
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline Phemt

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Re: A Tale of Vengeance Complete
« Reply #69 on: June 25, 2008, 02:50:26 pm »
Quote
In my modest opinion, the game would gain a bit more variety and longevity by using the unlocked chars in new games.

 IMHO, it won't.

Quote
Maybe with a cheat, what do you think?

 Sorry, from the way they are set, I don't think there's a cheat for that. Hacking the mod is the only way but if you do hack the mod, why don't you just enable them instead.

Too bad, actually, i don't have any skill in hacking a BOR mod...

Quote
1) The screen saver doesn't recognize ATOV(or BOR)? O_o

 Huh? what screen saver?

Ehm, windows screen saver! It opens up like there is no application ran and no use of keys/pad. I have to turn it off when i play ATOV.

Quote
2) Can't perform the special during a grab
3) Can't perform the special while you are hitted, so if you are
between two or more enemies you are doomed to lose a life (the
dogs love this glitch...)

 Not a bug! You can't block while grabbing and in pain.
 I think you use wrong 'special' ;). Read howtoplay again!

Oh... i mean the special, the Terry/Rock raising storm for example, not the special button, predefined name for the block button.

And, yes, i think a special should be performed anytime you can, no matter if you are being hitten or grabbing an enemy. Let's try to remember Final Fight or Streets of Rage from where the BOR taken inspiration, i guess...

Quote
4) Eagle is too strong, each time he gets you with a blow you los a lot of energy

 Not a bug! That's the consequence of getting hit. There are tons of games where getting hit give fatal result.

Well, i have to say that there is only one stage where Eagle causes an unproportioned amount of damage. I am speaking about a lack of coherence among Eagle and other enemies.
I could say that this count for Sodom too. In a specific level, he is the most resistant enemy, your hits seems to cause half damage on him. But maybe all of this is intended to be this way, i'm only reporting this thinking of the possibility it was not.

Quote
5) Terry can't perform the "down - forward" special move?

 That's because Alex doesn't set it. Not a bug.

i couldn't have said it better thanks bloodbane

Oh, this is getting embarassing for me now...
Just cause my sentence was wrong. Terry can actually perform the "down-forward" move, simply it is a combo that starts with a punch, so it is not easy to distinguish from "normal" attacks.

The weirdest thing is that the author is saying the contrary!  :eek:

However i have to give you my apologies for this bad report...  :blushing:

Quote
6) You have to turn your character to perform a special move against an enemy who is behind you

 So what? if you want to shoot someone, you should face the him/her. That's natural.

Well, this is a problem easily avoidable using a pad, but if you use the keyboard to play, i can assure you it is quite frustrating.
Do you mind trying the keyboard to fully understand me?

Also, your example hasn't the point imo, cause real life doesn't suffer lacks of playability,

Quote
7) Tune down those dogs! They are too powerful and hard to hit!!!

 I've mentioned this to Alex before but I think the best solution here is that you need to use proper attack against them. Remember noone said that all moves work against all enemies.

You have a good point here. But:

1) If a dog hits you once, you are dead, cause they don't cause knock down, this way you are doomed to lose a life.
2) Some characters hit them with normal attacks, some not.

On the level with the red car in the background the game stopped to scroll forth, and i couldn't go any further then. Here's the image of the level.



 Hmmm... with img code above, I know the location but I can't tell what's wrong there. Does this happen all time or just few times?

Quote
Luckily, the game saved my position, so i will restart from that level  ;D

 Did you finish the game after loading?

It happened only one time.

Yes, i have finished the game using the save state. Really an awesome game guys!!!  :cheers!:

I would also repeat that i consider this game a huge proof of the BOR engine possibility and the best fanmade free game around!

Before it, it was SORR, but ATOV is further better imo, i would only try to give my help in improving it, if possible, if the author has the will and time.

I want to apologize if my advices/critics have been seen in some rude/offencing way by anyone of you. Also, remember that i am not a native english speaker so, sometimes, i didn't explain myself the best i could... i admit it!!! ;D

I have also some other suggestions to make this game even better, adding something to the playability.

If someone, or the author, simply think that my reports/suggestions can't be of use, i will stop testing the game...

Let me know your opinions about it.
Best OpenBOR games:
Spoiler
1) Art Of Fighting - Beats Of Rage: Remix III
2) Night Slashers X
3) A Tale Of Vengeance
4) Infection (DEMO!!!)
5) Saint Seiya: Death & Rebirth
6) Captain Commando & the Avengers
7) Vampire Hunter (DEMO!!!)
just like Don that crazy pig from guangzhou China.
ore ga kowaii no ka?

Offline AlexDC22

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Re: A Tale of Vengeance Complete
« Reply #70 on: June 25, 2008, 11:25:20 pm »
knock yourself out man, every mod is free to do as you wish, as long as you credit the original author.
i have no problem with people trying to improve my MOD.

good luck ;)

Offline Bloodbane

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Re: A Tale of Vengeance Complete
« Reply #71 on: June 26, 2008, 02:11:04 pm »
Quote
Well, this is a problem easily avoidable using a pad, but if you use the keyboard to play, i can assure you it is quite frustrating.
Do you mind trying the keyboard to fully understand me?

 well, I am using keyboard. It's was never weird thing to turn your face 1st before attacking. And it's never frustrating.

Quote
Also, your example hasn't the point imo, cause real life doesn't suffer lacks of playability,

 Ummm real life? you mean real games by game companies like Capcom?

Quote
Well, i have to say that there is only one stage where Eagle causes an unproportioned amount of damage. I am speaking about a lack of coherence among Eagle and other enemies.

 I can see that. Enemies don't have significant difference in this mod IMO.

Quote
1) If a dog hits you once, you are dead, cause they don't cause knock down, this way you are doomed to lose a life.

 I thought they only knock down? Still, there's still way to get out of this.

Quote
2) Some characters hit them with normal attacks, some not.

 This is exactly what I said to Alex before. I'm not agree to this myself though.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline AlexDC22

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Re: A Tale of Vengeance Complete
« Reply #72 on: June 26, 2008, 06:13:18 pm »
Quote
Some characters hit them with normal attacks, some not.

ok people....listen up cus i aint saying this again :P
if the dog is 3 feet high and the character that can hit him when he attacks, if said characters limb is 3 feet or less from the ground, then that character will hit the damn dog, but if the characters attack is above 3 feet from the ground then his wont make contact.

it be kinda odd to have them all hit the damn dog  while some youl see  that is possible and others will be...wtf he wasnt even touching the dog,how did it hit him?
if i would have done that then people would be calling me on it...so sorry but as i stated before, i am retired and nothing in this mod will ever get revised by me, i am not the big tuna who retires all the time but after a few years returns with someone else<----some of you might get it----NFL----->

Offline Damon Caskey

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Re: A Tale of Vengeance Complete
« Reply #73 on: June 26, 2008, 06:20:58 pm »
Gonna side with Alex on this one. As I sated in my review, I do believe ATOV lags behind its contemporaries in technical achievements, and there are mistakes made in it. However, what it does it does well. It's defiantly a step above the dozens of prototypical cookie cutters I get chewed out for criticising and collision detection is not an issue.
 
If you have a problem with limbs passing over something visually and not magically hitting it anyway, you certainly won't like my work either.

DC
« Last Edit: June 26, 2008, 06:24:36 pm by Damon Caskey »
OpenBOR Wiki.

Coming Soon:
Spoiler
Fatal Fury Chronicals


Offline Phemt

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Re: A Tale of Vengeance Complete
« Reply #74 on: July 19, 2008, 09:28:20 pm »
knock yourself out man,

What?


every mod is free to do as you wish, as long as you credit the original author.
i have no problem with people trying to improve my MOD.

good luck ;)

Sorry i misunderstood...

Quote
Well, this is a problem easily avoidable using a pad, but if you use the keyboard to play, i can assure you it is quite frustrating.
Do you mind trying the keyboard to fully understand me?

 well, I am using keyboard. It's was never weird thing to turn your face 1st before attacking. And it's never frustrating.

Quote
Also, your example hasn't the point imo, cause real life doesn't suffer lacks of playability,

 Ummm real life? you mean real games by game companies like Capcom?

Quote
Well, i have to say that there is only one stage where Eagle causes an unproportioned amount of damage. I am speaking about a lack of coherence among Eagle and other enemies.

 I can see that. Enemies don't have significant difference in this mod IMO.

Quote
1) If a dog hits you once, you are dead, cause they don't cause knock down, this way you are doomed to lose a life.

 I thought they only knock down? Still, there's still way to get out of this.

Quote
2) Some characters hit them with normal attacks, some not.

 This is exactly what I said to Alex before. I'm not agree to this myself though.

You didn't reply the screen saver thing...

Anyway, thanks for your kind answers...

Gonna side with Alex on this one. As I sated in my review, I do believe ATOV lags behind its contemporaries in technical achievements, and there are mistakes made in it. However, what it does it does well. 

I totally agree with this part of your post  ;D
Best OpenBOR games:
Spoiler
1) Art Of Fighting - Beats Of Rage: Remix III
2) Night Slashers X
3) A Tale Of Vengeance
4) Infection (DEMO!!!)
5) Saint Seiya: Death & Rebirth
6) Captain Commando & the Avengers
7) Vampire Hunter (DEMO!!!)
just like Don that crazy pig from guangzhou China.
ore ga kowaii no ka?

 



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