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Author Topic: Crime Buster v2.5  (Read 29438 times)

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Offline Bloodbane

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Re: Crime Buster v2.5
« Reply #75 on: December 27, 2010, 05:25:34 pm »
 About Skystar, that's possible but I can't tell players to play as certain character in order to defeat certain boss. Every character can defeat any boss on his/her own but each has its own way.
OpenBoR Manual

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"The more often enemies attack, the more open they are to counter attacks"

Offline becker

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Re: Crime Buster v2.5
« Reply #76 on: September 12, 2011, 03:23:34 am »
The game works with the included old engine but the loading times are so long. Would it be worth revisiting this mod into to get it working with newer engine releases where load times are instant? I ask because it looks like a great mod.

The game crashes if I press the special button with any character using OpenBOR v3.0 Build 3436. This is the only crash bug I notice so it would seem like a quick fix to get it compatible. The special attack uses script.

Offline utunnels

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Re: Crime Buster v2.5
« Reply #77 on: September 12, 2011, 08:00:36 pm »
For some reason entity defense property is broken.
I know DC has changed that to support 4 parameters, but for some reason the array bound is not fully checked so if you gives only 3, the engine crashes without leaving a message.

Offline Bloodbane

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Re: Crime Buster v2.5
« Reply #78 on: September 13, 2011, 12:33:28 am »
Quote
Would it be worth revisiting this mod into to get it working with newer engine releases where load times are instant? I ask because it looks like a great mod.

 I don't know. I'm busy at the moment and would rather focus on my current projects than this mod. But if many ppl requested it, I'll consider :)

@utunnels: IIRC the defense rule is different and this mod uses the old rule. Even if defense code is working, I would have to fix the defense settings.
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"The more often enemies attack, the more open they are to counter attacks"

Offline MatMan

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Re: Crime Buster v2.5
« Reply #79 on: September 13, 2011, 04:23:56 pm »
My vote for a update.

This great mod of yours was a usefull reference on coding with openbor (for me) so it be good to keep it fresh :)

Offline zamuel

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Re: Crime Buster v2.5
« Reply #80 on: September 30, 2011, 08:20:18 pm »
I add my vote as well.  While I understand things take time, "simply" updating it for the faster engine plus script changes would be great.  Plus any adjustments to things you noticed after the fact could now be made.
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Offline Plombo

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Re: Crime Buster v2.5
« Reply #81 on: September 30, 2011, 08:36:16 pm »
+1 for update. :cheers!:

Offline Bloodbane

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Re: Crime Buster v2.5
« Reply #82 on: October 01, 2011, 01:21:33 am »
 Hmmm... If I were to update this, I would only fix the compatibility issue. But I also would like to insert new enemies I've made before.
 Oh yes, anyone willing to give me a hand editing Robert? I want to replace Robert and Vanessa with edited enemy. Currently I only finished with Vanessa but not with Robert yet.
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"The more often enemies attack, the more open they are to counter attacks"

Offline zamuel

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Re: Crime Buster v2.5
« Reply #83 on: October 09, 2011, 12:42:11 am »
Hmmm... If I were to update this, I would only fix the compatibility issue. But I also would like to insert new enemies I've made before.

If I could make one comment on new enemies, it might be good to replace some (or most...) of the bikers.
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Offline Bloodbane

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Re: Crime Buster v2.5
« Reply #84 on: October 09, 2011, 12:51:36 am »
 I don't have time for that. The only things I want to update to fix compatibility issue is the defense check script and replacing robert.
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"The more often enemies attack, the more open they are to counter attacks"

Offline borkjh

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Re: Crime Buster v2.5
« Reply #85 on: October 09, 2011, 12:53:03 am »
Is this project still not finished?? I thought this project is finished....

Offline Bloodbane

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Re: Crime Buster v2.5
« Reply #86 on: October 09, 2011, 03:47:25 am »
 It has been finished years ago. We're just discussing about compatible update :).
OpenBoR Manual

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"The more often enemies attack, the more open they are to counter attacks"

Offline Mrgrill247

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Re: Crime Buster v2.5
« Reply #87 on: October 09, 2011, 03:58:42 am »
How about adding Freddy Kruger as a boss? An updated version would be a blast.
Ninja magic. Ninjitsu-to, the ability to seem invisible to cause fear and paralisis in your enemies.

Offline msmalik681

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Re: Crime Buster v2.5
« Reply #88 on: October 09, 2011, 11:10:48 am »
How about adding Freddy Kruger as a boss? An updated version would be a blast.

Freddy Kruger ? this is not even a horror game !

i have not completed this mod yet last time i played it on psp it crshed when i used a special so i need to check a updated build.

Offline msmalik681

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Re: Crime Buster v2.5
« Reply #89 on: December 12, 2011, 10:07:41 am »
played this on a updated build on psp loading is faster and the game did not crash until I got to a sewer level and there are 2 bosses near 3 barrels as soon as they spawn they jump in the air . . . . . and don't come back down  :( I'm going to try to edit their spawn animation and see if it fixes the issue.

I only play mods on my psp so i now really been getting into this game and i love 5/5 it only thing i can say is the boss on the bike who can throw grenades is tooooooooo cheap no real method to defeat him just attack and hope you don't get a grenade in the face.  This is a very tough and enjoyable mod.

 



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