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Author Topic: Code Name: Sailor V  (Read 9781 times)

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Offline kungpow12345

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Code Name: Sailor V
« on: January 08, 2009, 06:08:35 pm »
== Code Name: Sailor V ==

Released by: Kungpow
Secondary Programmer: LBF

Based on Code Name: Sailor V
Manga Published - 1993
Created by Naoko Takeuchi

Also includes elements from Sailor Moon Episode 42.



http://www.youtube.com/watch?v=MRqPg8TMSjc


Story
---------------------------------------
"Before the time of Sailor Moon and the Sailor Senshi, there was only one..."

Join Katarina and Minako Aino, also known as Sailor V, on their quest to bring down the Dark Agency, a group set on total global domination.

Armed with Love and Beauty on one end of the spectrum and Weaponry on the other, this will prove to be a fast paced, yet challenging gaming experience for every gamer out there.

Features
---------
*) 2 Players, 2 Secret Characters
*) 3 Modes (4 Modes, 1 extra on Dreamcast and Wii Releases)
*) Fully Voiced Cutscenes/Animations
*) Katarina features a weapon system based on MP
   *) Special Button fires weapon
*) Specialized Enemy AI
*) Specialized Boss AI

Special Moves
--------------

Sailor V - Minako Aino
======================
Special Button             = Sacred Crescent Shower
F,F                       = Run
D,D or U,U                    = Rolling Dodge
F,F + A (While Running)         = Sailor V Kick
D,U + A               = V Knee Uppercut
D,F + A               = V Kick Combo
Hold A for 5 Seconds          = V Boomerang



Katarina - Interpol Officer
======================
Special Button                     = Spinning Kick
F,F                               = Run
D,D or U,U                            = Rolling Dodge
F,F + A (While Running                 = Shoulder Lunge
D,U + A   (While holding weapon)      = Spinning Kick
Special Button (While holding weapon    = Fire Weapon
Hold A for 5 Seconds                  = Baton Toss

(For Dreamcast controls, see included text file with RAR archive files)

==(Now Available for the PC, Xbox 1, PSP, Dreamcast (2 CDs) and the Nintendo Wii in the Downloads Section!)==   
« Last Edit: January 10, 2009, 10:47:38 am by kungpow12345 »

Offline Hanzo

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Re: Code Name: Sailor V
« Reply #1 on: January 08, 2009, 06:24:56 pm »
Looks pretty interesting. I'll let you know after my playtest/




Keepin it Old School

Offline AlexDC22

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Re: Code Name: Sailor V
« Reply #2 on: January 08, 2009, 06:59:46 pm »
hey kp :) how you been?

dont like sailor moon myself, but the arcade game kicked a$$ so hence ill play this :P

also whats up with the wii obor?

id ratter play it there :)


Offline kungpow12345

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Re: Code Name: Sailor V
« Reply #3 on: January 08, 2009, 07:07:38 pm »
hey kp :) how you been?

dont like sailor moon myself, but the arcade game kicked a$$ so hence ill play this :P

also whats up with the wii obor?

id ratter play it there :)



^^ Download it and find out for yourself. The AI is very much improved from SMR so you should be in for a treat.

Offline AlexDC22

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Re: Code Name: Sailor V
« Reply #4 on: January 08, 2009, 07:20:25 pm »
oh i will today in a bit ;)

also didnt answer my wii question :D , it be more confy from the lazyboy than my bar stool lol

Offline kungpow12345

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Re: Code Name: Sailor V
« Reply #5 on: January 08, 2009, 09:05:56 pm »
oh i will today in a bit ;)

also didnt answer my wii question :D , it be more confy from the lazyboy than my bar stool lol


From the Wii Readme,

Code: [Select]
Code Name: Sailor V uses a wii-linux port of OpenBoR v2.1933 coded by Kungpow (me) and nuvalo. Original code provided by the lavalit team and Senile Team.

This is a PoC Release for OpenBoR for the Wii. Other past modules will work with this release as well.

Known Issues
---------------

*) GameCube D-Pad Not Working (Uses Analog Stick)
*) Wiimote not fully supported (Take Batteries out so that Wii-Linux discovers it)
*) Modules that use widescreen crash engine (ie. Golden Axe Remake)
*) Modules that use script with combostep in it crash engine (ie. Golden Axe Remake)
*) When the engine starts, the sound engine starts at 11khz, 8bit mono, which makes the sound staticy
*) Have to reset sound engine and restart OpenBoR before the sound issue is fixed.

Offline Orochi_X

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Re: Code Name: Sailor V
« Reply #6 on: January 08, 2009, 09:11:13 pm »
Congrats on another quality (I'm taking that for granted lol. Downloading it now) release!!

And wow at all the different versions for all the platforms  :wow!:

Kudos!  :cheers!:


* Orochi_X says : " Sore ga doushita? " :looney:

Offline Fightn Words

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Re: Code Name: Sailor V
« Reply #7 on: January 08, 2009, 09:27:44 pm »
Excellent work on that Wii port, downloading your mod now...

Offline AlexDC22

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Re: Code Name: Sailor V
« Reply #8 on: January 08, 2009, 09:46:50 pm »
oh i will today in a bit ;)

also didnt answer my wii question :D , it be more confy from the lazyboy than my bar stool lol


From the Wii Readme,

Code: [Select]
Code Name: Sailor V uses a wii-linux port of OpenBoR v2.1933 coded by Kungpow (me) and nuvalo. Original code provided by the lavalit team and Senile Team.

This is a PoC Release for OpenBoR for the Wii. Other past modules will work with this release as well.

Known Issues
---------------

*) GameCube D-Pad Not Working (Uses Analog Stick)
*) Wiimote not fully supported (Take Batteries out so that Wii-Linux discovers it)
*) Modules that use widescreen crash engine (ie. Golden Axe Remake)
*) Modules that use script with combostep in it crash engine (ie. Golden Axe Remake)
*) When the engine starts, the sound engine starts at 11khz, 8bit mono, which makes the sound staticy
*) Have to reset sound engine and restart OpenBoR before the sound issue is fixed.


now am lost, i downloaded the mod, is on cdi format....i dont know where you got that quote...please elaborate :) i need my wiibor  lol

Offline kungpow12345

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Re: Code Name: Sailor V
« Reply #9 on: January 08, 2009, 09:49:09 pm »
meh? what you should have downloaded was Completed_CodeNameSailorV_WII.rar

Edit: I just checked the upload. You must have downloaded the Dreamcast version by mistake. Each build except for PC and XBox have their own releases (they are labeled too)
« Last Edit: January 08, 2009, 09:50:54 pm by kungpow12345 »

Offline AlexDC22

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Re: Code Name: Sailor V
« Reply #10 on: January 08, 2009, 09:51:32 pm »
yeah am an idiot lol.

i guess i shouldnt take perks with beer  :cheers!:

downloading now :D

Offline kungpow12345

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Re: Code Name: Sailor V
« Reply #11 on: January 08, 2009, 09:55:14 pm »
yeah am an idiot lol.

i guess i shouldnt take perks with beer  :cheers!:

downloading now :D


I understand ^^

Offline AlexDC22

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Re: Code Name: Sailor V
« Reply #12 on: January 08, 2009, 09:56:07 pm »
ok noob question...what do i do? just burn the wii folder to a cdr? dvdr? anything in particular as to how to run this? and yes my wii is modded but i hardly use it, more my kids

Offline kungpow12345

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Re: Code Name: Sailor V
« Reply #13 on: January 08, 2009, 10:02:42 pm »
No no no no...put this on an SD Card and you should have your Wii enabled for homebrew for this to work (Homebrew Channel).
« Last Edit: January 08, 2009, 10:06:22 pm by kungpow12345 »

Offline AlexDC22

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  • Kiss it! I know you want to! "Dan The Man"
Re: Code Name: Sailor V
« Reply #14 on: January 08, 2009, 10:04:37 pm »
hmmm..dont have one...guess am out of luck for a while  ..thanks anyways ;)

 



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