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Author Topic: Sega Brawlers Megamix  (Read 95189 times)

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Offline BurnKing

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Re: Sega Genesis Mega Brawler
« Reply #60 on: April 06, 2009, 01:01:49 pm »
my favorite genesis game was probably gunstar heroes you should incorporate them even if only in a background somewhere
Fight Night Champ

Mods: BurnKingdom Chapter One
         Marvel Super Heroes
         Guardian Heroes: WarPath

WIP:   BurnKingdom Chapter Two

Offline krizalid

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Re: Sega Genesis Mega Brawler
« Reply #61 on: April 06, 2009, 01:51:13 pm »
good work! :cheers!:
I try the game now!  :cheers!:


Offline NickyP

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Re: Sega Genesis Mega Brawler
« Reply #62 on: April 06, 2009, 02:13:33 pm »
I'll work on him then, maybe even finish before I leave on my trip. If not, I guess I'll just send him to ya from Greece  :laughing:

Are you using a palette, or truecolor mode?

Offline DJGameFreakTheIguana

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Re: Sega Genesis Mega Brawler
« Reply #63 on: April 06, 2009, 04:43:34 pm »
Looking great.. What about Kid Chameleon or enemies from that game. That was a great game.
I thought about him and his sprites are kinda iffy, I want him in(even tho just heard of it a month ago) but I don't know how the hell he would fight.
my favorite genesis game was probably gunstar heroes you should incorporate them even if only in a background somewhere
I was gonna do some editing from CybersoulX's old GHZ mod, but he seems to be doin' somethin' with them at the moment, but I want'em to ;)
good work! :cheers!:
I try the game now!  :cheers!:
Thanks, give feedback when you can :cheers!:
I'll work on him then, maybe even finish before I leave on my trip. If not, I guess I'll just send him to ya from Greece  :laughing:

Are you using a palette, or truecolor mode?
I'm converting all the chars over to their tru pallete, which is a shame cause I'll have redo their remaps over again since they won't work, but on the plus side, they'll be better ;)

Anyway, I finished the first level to the Battletaods Adventure path, I'l have new video soon(Hypercam is the SHIZZINTE :cheers!:) and Pulseman is also almost done to :cheers!:

Offline krizalid

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Re: Sega Genesis Mega Brawler
« Reply #64 on: April 08, 2009, 06:27:30 am »
I try the demo: good work,the game is realy caothic game.very kitch!  :cheers!:

PS: Cronus rulez.  ;D ;)


Offline DJGameFreakTheIguana

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Re: Sega Genesis Mega Brawler
« Reply #65 on: April 08, 2009, 09:50:20 am »
I try the demo: good work,the game is realy caothic game.very kitch!  :cheers!:

PS: Cronus rulez.  ;D ;)
Thanks, and yes, Cronus rulez :)

oh yeah, for those who haven't seen it, here's the new video, if I have no problems, expect this out today.
http://lavalit.com:8080/index.php/topic,1972.msg38666.html#msg38666
« Last Edit: April 08, 2009, 10:05:14 am by DJGameFreakTheIguana »

Offline DJGameFreakTheIguana

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Re: Sega Genesis Mega Brawler
« Reply #66 on: April 13, 2009, 09:58:46 pm »
Ok Guys, here's the new video, I'm postin' it now cause I may leave before It's done Processing. There isn't to much new, I'm just Playin a bit of the sets I have in it now, and more in the end ;)
Spoiler
« Last Edit: April 13, 2009, 10:01:13 pm by DJGameFreakTheIguana »

Offline DJGameFreakTheIguana

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Re: Sega Genesis Mega Brawler
« Reply #67 on: April 14, 2009, 01:12:16 pm »
Yo Guys, I've been contemplatin' the size difference of the chars for a while now, and I think I figured something out: I could zoom in or out to change mulitple sprites with PSElements:
Spoiler


My goal is to get everybody to the same size as SOR sprites:
Spoiler


The sprite left of Axel is the original, the one to the right is the resized one. You can't really see it but the bigger sprite is a tad fuzzy
If I do this, I'll keep the original sizes in a folder with the Chars folder. But should I do this or not, the sprites fuzzyness is what hessitates me.

Offline Die_In_Fire

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Re: Sega Genesis Mega Brawler
« Reply #68 on: April 14, 2009, 03:51:12 pm »
did you try using drawframe command dj?

pselements? didn't know about that program, trying to find some resizer too

Offline DJGameFreakTheIguana

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Re: Sega Genesis Mega Brawler
« Reply #69 on: April 14, 2009, 06:16:26 pm »
Yeah but I don't like the results of it, The sprites look like you resized them in paint wrong. that's why I've been tryin' to figure it out since Ray and nack for Chaotix Rage.

Offline MCW

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Re: Sega Genesis Mega Brawler
« Reply #70 on: April 14, 2009, 06:42:15 pm »
How about his one, enlarge 25%.


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Read the post from first word until to the last.

Offline DJGameFreakTheIguana

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Re: Sega Genesis Mega Brawler
« Reply #71 on: April 14, 2009, 06:49:29 pm »
uh no... Enlarging it makes the sprite look messy, that's why I don'y use drawmethod....(contemplating)

Offline Hanzo

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Re: Sega Genesis Mega Brawler
« Reply #72 on: April 14, 2009, 06:51:15 pm »
man i need to see sum Golden Axe characters in your mod.




Keepin it Old School

Offline DJGameFreakTheIguana

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Re: Sega Genesis Mega Brawler
« Reply #73 on: April 14, 2009, 06:56:39 pm »
Well I got Axe,Cronus, and king in it now, the other I'll edit after I'm done with sonic.
I'd go home and work on it but I'm watin' on a response at the sprite database forum for something else...

Better yet, on the resizing Issue, I should just clean up the sprite colors with paint, I forgot I know how to erase one color at a time with another :P :eek:
« Last Edit: April 14, 2009, 06:59:49 pm by DJGameFreakTheIguana »

Offline MCW

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Re: Sega Genesis Mega Brawler
« Reply #74 on: April 14, 2009, 07:17:20 pm »
If you resize sprite using drawmethod of the engine, the colour will not mess up.


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