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Author Topic: Night Slashers X - by BonusJZ  (Read 127953 times)

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Offline Mrgrill247

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Re: Night Slashers X - by BonusJZ
« Reply #615 on: May 30, 2012, 06:08:24 pm »
Off topic, but the other night I was watching the movie Predators as all of them basically hunt their prey in the jungle. How cool would it be if there was enough space to add a Predator as another character fro ALiens vs Predator arcade. I know that the game has three Predators, so one could grab all of the animations colored it to one and have one really mean fighter.  That would be a project to do one day down the future for myself as in adding the animations together and someone else to do the coding.
Ninja magic. Ninjitsu-to, the ability to seem invisible to cause fear and paralisis in your enemies.

Offline darknior

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Re: Night Slashers X - by BonusJZ
« Reply #616 on: May 31, 2012, 01:15:28 pm »
Is some one as some informations please about the game :

Totally new openbor game mechanic: slashback, guardcounter, recover and ground finishers
Desperation moves
New combo and scoring system
Enormous amount of moves per character: including charging moves, grapples, throws and juggle system

- Who have a move list ?
I'm sure i don't know all the moves :(

3 Endings
Hidden levels

- Who do you know how to see them and found the hidden levels ?

Thanks

Offline AlienAlloy

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Re: Night Slashers X - by BonusJZ
« Reply #617 on: May 31, 2012, 02:16:16 pm »
I'm having a curious problem with the psp version.
When I "finish" the 3rd level, right when Dracula jump on the chariot and run away, the game goes in loading and then goes back to the psp dashboard.
Does anybody has the same problem?
« Last Edit: May 31, 2012, 04:20:51 pm by AlienAlloy »

Offline Blastyrant

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Re: Night Slashers X - by BonusJZ
« Reply #618 on: June 01, 2012, 12:23:45 am »
i can play it all the way through using a psp 3000. what psp are you using? the older versions have half the ram and perhaps that is causing you problems?

i did edit one file as per instructions in this thread.

Patient.
The mod is relatively old so you probably need to fix several files to make it work properly.

As for level 3b, if you can get your hand on the ordinary pak version, just replace data/bgs/lv3/kar.txt with this one:
Code: [Select]
name kar
health 2000
speed 5
type enemy
aimove chase
aimove wander
noquake 1
score 1000 5
falldie 1
nodieblink 1
throwdamage 20
nopain 1
cantgrab 1
noatflash 1
flash dflash
nodrop 1
jumpheight 0
nomove 0 1
facing 1
load werern
load kargr1
load kargr2
load kargr3
hostile player npc
candamage player enemy npc obstacle
projectilehit   enemy obstacle
animationscript data/scripts/were.c
icon data/chars/doc/icon
subject_to_screen 1
lifespan 160
summonkill 0
nolife 1
aggression 50
palette data/bgs/lv3/kara00
anim spawn
@script
changelayerproperty("fglayer", 1, "enabled", 0);
changelayerproperty("fglayer", 2, "enabled", 0);
@end_script
delay 2
        offset  -117 253
        bbox    0 0 0 0
frame data/chars/misc/empty
frame data/chars/misc/empty
anim idle
loop 1
delay 5
        offset  -117 253
        bbox    63 109 128 125
        attack   63 109 128 125 100 1 0
        hitfx data/sounds/empty.wav
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
anim walk
loop 1
delay 5
        offset  -117 253
#        summonframe 1 -350 0 0 1
#        subentity werern
        hitfx data/sounds/empty.wav
        bbox    63 109 128 125
        attack2   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
        frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
anim backwalk
loop 1
delay 5
        offset  -117 253
        bbox    63 109 128 125
        attack3   63 109 128 125 100 1 0
        hitfx data/sounds/empty.wav
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
anim attack4
        range   -30  -10
delay 5
        offset  -117 253
        bbox    63 109 128 125
        blast   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara10
sound data/sounds/n2/igorha.wav
        frame data/bgs/lv3/kara11
        frame data/bgs/lv3/kara12
        delay   2
        frame data/bgs/lv3/kara13
        delay 1
        @cmd toss "kargr1" 147 213 0
        frame data/bgs/lv3/kara13
        @cmd toss "kargr2" 147 213 0
        frame data/bgs/lv3/kara13
        @cmd toss "kargr3" 147 213 0
        frame data/bgs/lv3/kara13
        delay 5
        frame data/bgs/lv3/kara14
        frame data/bgs/lv3/kara15
        frame data/bgs/lv3/kara13
        frame data/bgs/lv3/kara14
        frame data/bgs/lv3/kara15
anim attack1
        range   -30  -10
delay 5
        offset  -117 253
        bbox    63 109 128 125
        blast   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara10
        frame data/bgs/lv3/kara11
        frame data/bgs/lv3/kara12
        delay 5
        @cmd toss "kargr1" 147 213 0
        frame data/bgs/lv3/kara13
        frame data/bgs/lv3/kara14
        frame data/bgs/lv3/kara15
        frame data/bgs/lv3/kara13
        frame data/bgs/lv3/kara14
        frame data/bgs/lv3/kara15
anim attack2
        range   -30  -10
delay 5
        offset  -117 253
        bbox    63 109 128 125
        blast   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara10
        frame data/bgs/lv3/kara11
        frame data/bgs/lv3/kara12
        delay 5
        @cmd toss "kargr2" 147 213 0
        frame data/bgs/lv3/kara13
        frame data/bgs/lv3/kara14
        frame data/bgs/lv3/kara15
        frame data/bgs/lv3/kara13
        frame data/bgs/lv3/kara14
        frame data/bgs/lv3/kara15
anim attack3
        range   -30  -10
delay 5
        offset  -117 253
        bbox    63 109 128 125
        blast   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara10
        frame data/bgs/lv3/kara11
        frame data/bgs/lv3/kara12
        delay 5
        @cmd toss "kargr3" 147 213 0
        frame data/bgs/lv3/kara13
        frame data/bgs/lv3/kara14
        frame data/bgs/lv3/kara15
        frame data/bgs/lv3/kara13
        frame data/bgs/lv3/kara14
        frame data/bgs/lv3/kara15
anim pain
        delay 5
        offset  -117 253
        bbox    63 109 128 125
        blast   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
anim death
        delay 5
        offset  -117 253
        bbox    63 109 128 125
        blast   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara01
@cmd velo001 -0.5 0.1 0
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
        frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
        frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
        frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
@cmd velo001 1 0 0
frame data/bgs/lv3/kara01
@cmd velo001 1 0 0
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
        frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
@cmd velo001 1 0 0
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
        frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
        frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
anim fall
delay 5
        offset  -117 253
        bbox    63 109 128 125
        blast   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
anim rise
       delay 5
        offset  -117 253
        bbox    63 109 128 125
        blast   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09

someone also added that fix and made the game have 99 lives with 99 continues. i tried that version and beat it on my psp. so i know it works.

here is a link:
http://filetrip.net/others-downloads/other-systems/download-night-slasher-x-99x99-10-f28509.html
« Last Edit: June 01, 2012, 12:26:35 am by Blastyrant »

Offline darknior

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Re: Night Slashers X - by BonusJZ
« Reply #619 on: June 01, 2012, 08:21:34 am »
I give you my own link too ;)
Working fine on PC and xBox

Original version with :

- "Level 3 fix" for OpenBOR 3.
- More lives, because so harder for children : 5 lives and 9 continues ... that's enough :D

Link : http://www.mediafire.com/?5mqs45td7iyf2af

Offline Bloodbane

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Re: Night Slashers X - by BonusJZ
« Reply #620 on: June 02, 2012, 02:02:08 am »
- Who do you know how to see them and found the hidden levels ?

 I found them, I think there's only one alternate path from what I can tell. All I can say it that the entrance to them is somewhere in Stage 2 and it is open ;).

 Sorry, no spoiler!
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline utunnels

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Re: Night Slashers X - by BonusJZ
« Reply #621 on: June 02, 2012, 02:43:13 am »
Well I just recall the one I uploaded has a modified version of one of the [hidden] level.


Offline darknior

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Re: Night Slashers X - by BonusJZ
« Reply #622 on: June 02, 2012, 07:02:11 am »
You have modified the hidden level ?

Offline utunnels

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Re: Night Slashers X - by BonusJZ
« Reply #623 on: June 04, 2012, 02:19:11 am »
Some improvement to the visual effect for the vehicle top level.
Also the cart chasing level, the players have better fall/rise animations.

I don't recall if I have finished all characters, but it is quite rare to die/fall in that stage for it is too easy.

Offline darknior

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Re: Night Slashers X - by BonusJZ
« Reply #624 on: June 04, 2012, 03:28:34 am »
I you can, think to share your update ... i think i never see it ...
I just have your level 3 correction bug :p

Offline utunnels

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Re: Night Slashers X - by BonusJZ
« Reply #625 on: June 04, 2012, 08:15:15 pm »
It's already in.
You shouldn't notice that usually, unless you just played the orginal version to compare.

In the vehicle stage, enemies and players won't fall through the screen, instead they will be crashed by the wheels and leave the left edge.

Offline darknior

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Re: Night Slashers X - by BonusJZ
« Reply #626 on: June 05, 2012, 04:36:26 am »
Ok thanks :D

Offline Mrgrill247

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Re: Night Slashers X - by BonusJZ
« Reply #627 on: June 05, 2012, 07:01:00 pm »
Please share the update.
Ninja magic. Ninjitsu-to, the ability to seem invisible to cause fear and paralisis in your enemies.

Offline darknior

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Re: Night Slashers X - by BonusJZ
« Reply #628 on: June 05, 2012, 07:36:20 pm »
You have my share at the top of the page.
If i understand it is the full updated version with Utunnels patch.

Offline leprechaun

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Re: Night Slashers X - by BonusJZ
« Reply #629 on: June 05, 2012, 07:59:16 pm »
Please share the update. 22222222 :cheers!: :cheers!:

 



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