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Author Topic: Night Slashers X - by BonusJZ  (Read 127999 times)

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Offline Bloodbane

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Re: Night Slashers X - by BonusJZ
« Reply #270 on: July 14, 2009, 02:01:14 am »
 vegeta, try using OpenBoR version which comes with dlls NOT the lonely one.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline maxman

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Re: Night Slashers X - by BonusJZ
« Reply #271 on: July 17, 2009, 06:47:32 am »
You can write normally, vegeta81. :)
Dragon Duo (W.I.P./Outdated demo (2010 version)) (in progress)
Captain Commando (in progress)
Unelmia: Dreamers' Fate (collaborating with contress/taskmaster) (in progress)

Best OpenBOR mods:Spoiler
1. World Heroes Supreme Justice
2. Golden Axe Myth
3. Art of Fighting: Beats of Rage Remix III
4. A Tale of Vengeance
5. Valdivia Ransom City (demo)
6. Sega Brawlers Megamix
7. Super Fightin Spirit
8. Angel-0

Offline vegeta81

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Re: Night Slashers X - by BonusJZ
« Reply #272 on: July 17, 2009, 09:27:53 am »
vegeta, try using OpenBoR version which comes with dlls NOT the lonely one.

hi thanks of your answer but I have not understood well... you could explain better thing do for making him/it work thanks you answer

heeeelp not work :'(

Offline danno

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Re: Night Slashers X - by BonusJZ
« Reply #273 on: July 17, 2009, 10:28:59 am »
 I'm not sure you can use a different version of OpenBor but if you can vegeta81 use a version that looks like this

not like this


 :hmm:  my images appear deleted or removed but they are not..hope they show up later, if not I'll repost them.
« Last Edit: July 17, 2009, 07:54:20 pm by danno »

Offline BonusJZ

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Re: Night Slashers X - by BonusJZ
« Reply #274 on: July 18, 2009, 04:31:28 am »
Quote
I?m suprised that you can upgrade the original game, honestly i played the original and i can?t believed the changes than you deliver,
Thanks :)
Quote
frankly is more harder, the golem boss had auto-guard in the 1st form
Its hard as rock ... but after some practise  - its very easy - just don't let him regenerate to much . Counters  come very handy in this fight along with jump attacks . 2ND form best to finish quickly as he have some very powerful slams and throws 
Quote
and the vampire  boss had castlevania-drac moments
love this fight - he gets some new tricks ...

Belov new screen with just riped enemy:



and some new custom Christopher combo (finally find-ed and putted together from tiles):

Spoiler

Offline Fightn Words

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Re: Night Slashers X - by BonusJZ
« Reply #275 on: July 18, 2009, 05:36:57 am »
Did the counter glitch get fixed?

Offline BonusJZ

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Re: Night Slashers X - by BonusJZ
« Reply #276 on: July 18, 2009, 06:06:36 am »
There was nothing wrong with counter but recover from throw - and was corrected same  day ... and i was waiting for release of xbox version (which not happen till now :() . So I decided in meantime add few new/removed things (some of them you can see on previous pages).

« Last Edit: July 18, 2009, 06:17:39 am by BonusJZ »

Offline Fightn Words

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Re: Night Slashers X - by BonusJZ
« Reply #277 on: July 18, 2009, 07:11:45 am »
Believe me Bonusjz- I eagerly anticipate this release! I put off playing the other version when I heard you were making an upgrade.

Offline utunnels

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Re: Night Slashers X - by BonusJZ
« Reply #278 on: July 18, 2009, 07:24:44 am »
Masterpiece man.
THIS IS A GAME FROM THE HELL. >:D

Offline copani

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Re: Night Slashers X - by BonusJZ
« Reply #279 on: July 18, 2009, 01:26:29 pm »
Many, many Thanks!! :cheers!: :cheers!:

Offline delt31

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Re: Night Slashers X - by BonusJZ
« Reply #280 on: July 18, 2009, 05:46:17 pm »
There was nothing wrong with counter but recover from throw - and was corrected same  day ... and i was waiting for release of xbox version (which not happen till now :() . So I decided in meantime add few new/removed things (some of them you can see on previous pages).



So is the xbox version released?  If so I didn't see it on the main d/l page.  thanks

also - any chance on psp phat?

Offline Mrgrill247

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Re: Night Slashers X - by BonusJZ
« Reply #281 on: July 18, 2009, 07:01:37 pm »
BonusJZ, are tiles like extra unused animation from Night Slashers? How do you generally view them?  Just wondering if other games has these. 

Did you create Christopher's hurricane kick?  It looks very promising to use.   

Ninja magic. Ninjitsu-to, the ability to seem invisible to cause fear and paralisis in your enemies.

Offline BonusJZ

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Re: Night Slashers X - by BonusJZ
« Reply #282 on: July 19, 2009, 08:30:41 am »
Quote
Masterpiece man.
THIS IS A GAME FROM THE HELL. Evil
Thanks - many things where possible thanks to you  :cheers!:
Quote
So is the xbox version released?  If so I didn't see it on the main d/l page.  thanks
also - any chance on psp phat?
This game was made in the first place to be played on xbox - and was ready for release last hellowen day. I ask many xbox defs for help with correct and release/compile openbor xbe (many of then say no-problem - then do nothing). Moreover after the treatment from the last one I have ask - sooner cactus gona grow on me hand than I do that again ..... and believe me I wait more than anyone to be able to play it on xbox
Quote
BonusJZ, are tiles like extra unused animation from Night Slashers?
Actually theres none unused frames in tilles - all of extra frames are me edits (more than few hundreds frames)

Spoiler
well on flayer there are footage from posibly beta version of first stage and I decited to recreate that on me 2nd stage along with cool wan ram opening:)
Quote
How do you generally view them?
press F4 in Mame
Quote
Just wondering if other games has these
yes there always possibility - but its hard and time taking puzzle experience ;)
Quote
Did you create Christopher's hurricane kick?  It looks very promising to use.
Its already in released version - press D,U,S
but now i finally could locate and recreate last two frame that are impossible to rip normally (overlapping by other sprites for example)

Here are little example how better things looks after some touch:
  

The left one are in original game the right are after correction  (to do this properly also need to be reasemble from tilles ....)
Spoiler
« Last Edit: July 19, 2009, 11:42:31 am by BonusJZ »

Offline MatMan

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Re: Night Slashers X - by BonusJZ
« Reply #283 on: July 19, 2009, 11:45:05 am »
Wow man!

That's alot of work that you did there but it was well worth it as the end result was a brilliant game.

Thanks alot for this release. :cheers!:

Offline utunnels

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Re: Night Slashers X - by BonusJZ
« Reply #284 on: July 19, 2009, 11:52:07 am »
Hah, I just wonder why it loads so slowly.
Perhaps that's because of a lot of scripts, or just too many frames?

 



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