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Author Topic: Night Slashers X - by BonusJZ  (Read 127975 times)

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Offline MatMan

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Re: Night Slashers X - by BonusJZ
« Reply #285 on: July 19, 2009, 12:01:37 pm »
Hah, I just wonder why it loads so slowly.
Perhaps that's because of a lot of scripts, or just too many frames?

You can blame that on the securePak.

Offline BonusJZ

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Re: Night Slashers X - by BonusJZ
« Reply #286 on: July 19, 2009, 12:10:25 pm »
Quote
You can blame that on the securePak.
not really .... thing of it as password protected/not protected archive .....
Quote
Hah, I just wonder why it loads so slowly.
Perhaps that's because of a lot of scripts, or just too many frames?
On psp its load exacly 3.05 minute ..... every character have more than 10 weapons models (with freespecial giong up to 50), combined with lots of scripts ...plus I loads all necessary enemies/entities on boot to shorten load/unload time betwin the levels .
Its the cheapest price to pay for not having long waiting betwin levels and losing gameplay focus / arcade feel - in short there is lots to load

From the log file:
Spoiler
Cacheing 'chris'
Cacheing 'jack'
Cacheing 'jasmin'
Cacheing 'damien'
Cacheing 'honghua'
Cacheing 'damien2'
Cacheing 'damien8'
Cacheing 'damien10'
Cacheing 'chris12'
Cacheing 'chris11'
Cacheing 'chris10'
Cacheing 'chris8'
Cacheing 'chris7'
Cacheing 'chris6'
Cacheing 'chris5'
Cacheing 'chris4'
Cacheing 'chris3'
Cacheing 'chris2'
Cacheing 'jas10'
Cacheing 'jas11'
Cacheing 'jas12'
Cacheing 'jas8'
Cacheing 'jas7'
Cacheing 'jas6'
Cacheing 'jas5'
Cacheing 'jas4'
Cacheing 'jas3'
Cacheing 'jas2'
Cacheing 'jack11'
Cacheing 'jack10'
Cacheing 'jack12'
Cacheing 'jack8'
Cacheing 'jack7'
Cacheing 'jack6'
Cacheing 'jack5'
Cacheing 'jack4'
Cacheing 'jack3'
Cacheing 'jack2'
Cacheing 'dmfir'
Cacheing 'damspd'
Cacheing 'damspa'
Cacheing 'damspa2'
Cacheing 'damspb'
Cacheing 'refl'
Cacheing 'Flash'
Cacheing 'Flashe'
Cacheing 'Flashf'
Cacheing 'bblod'
Cacheing 'cFlash'
Cacheing 'granat'
Cacheing 'blood'
Cacheing 'blood3'
Cacheing 'bFlash'
Cacheing 'dFlash'
Cacheing 'dust'
Cacheing 'zyg'
Cacheing 'zyg2'
Cacheing 'ztrso'
Cacheing 'zhead'
Cacheing 'zhead2'
Cacheing 'zhead3'
Cacheing 'zbrain'
Cacheing 'Flash2'
Cacheing 'dst'
Cacheing 'dstb'
Cacheing 'dstfl'
Cacheing 'tdfl'
Cacheing 'tdfl2'
Cacheing 'spbg'
Cacheing 'aura1'
Cacheing 'aura2'
Cacheing 'aura3'
Cacheing 'chspmg'
Cacheing 'chrspa'
Cacheing 'chrspb'
Cacheing 'chrspc'
Cacheing 'chrspd'
Cacheing 'chrspe'
Cacheing 'jkpmg'
Cacheing 'jkspa'
Cacheing 'jkspb'
Cacheing 'jkspd'
Cacheing 'jkspe'
Cacheing 'jassp2'
Cacheing 'jassp1'
Cacheing 'jaspmg'
Cacheing 'jasspa'
Cacheing 'jasspb2'
Cacheing 'jasspc'
Cacheing 'jasspc2'
Cacheing 'dampmg'
Cacheing 'slamfl'
Cacheing 'smash'
Cacheing 'smashbg'
Cacheing 'shdym'
Cacheing 'shdym3'
Cacheing 'shdym4'
Cacheing 'shdym6'
Cacheing 'shbul'
Cacheing 'shbul4'
Cacheing 'shbul6'
Cacheing 'shel'
Cacheing 'batb'
Cacheing 'axeb'
Cacheing 'brlknf'
Cacheing 'brlknf2'
Cacheing 'brlknf3'
Cacheing 'cape'
Cacheing 'cape2'
Cacheing 'cape3'
Cacheing 'cape4'
Cacheing 'cntfl'
Cacheing 'mshbl'
Cacheing 'jasbrg'
Cacheing 'sting'
Cacheing 'money1'
Cacheing 'money2'
Cacheing 'money3'
Cacheing 'ammo'
Cacheing 'hotdog'
Cacheing 'bef'
Cacheing 'can'
Cacheing 'zupa'
Cacheing 'barel'
Cacheing 'barelex'
Cacheing 'expl'
Cacheing 'barelb'
Cacheing 'bareltr'
Cacheing 'barelb2'
Cacheing 'shtgun'
Cacheing 'mshgun'
Cacheing 'chainsaw'
Cacheing 'axe'
Cacheing 'bat'
Cacheing 'grit'
Cacheing 'brl'
Cacheing 'itemr'
Cacheing 'itemr2'
Cacheing 'tomb'
Cacheing 'knfit'
Cacheing 'kat'
Cacheing 'kat2'
Cacheing 'kat3'
Cacheing 'zeye'
Cacheing 'zombie2a'
Cacheing 'zombie2'
Cacheing 'zombie3'
Cacheing 'were'
Cacheing 'were1'
Cacheing 'were2'
Cacheing 'were3'
Cacheing 'zombie'
Cacheing 'zombiea'
Cacheing 'zombieb'
Cacheing 'ghoul'
Cacheing 'ghoul3'
Cacheing 'jashead'
Cacheing 'jashead2'
Cacheing 'jason'
Cacheing 'jason2'
Cacheing 'jason3'
Cacheing 'jason4'
Cacheing 'dog'
Cacheing 'dog2'
Cacheing 'ghoul2'
Cacheing 'bet'
Cacheing 'zombiel'
Cacheing 'werern'
Cacheing 'zombiedr'
Cacheing 'zombied2'
Cacheing 'zombie3l'
Cacheing 'zomb2bw'
Cacheing 'zomb2bk'
Cacheing 'zombie2l'
Cacheing 'docgr3'
Cacheing 'docgr2'
Cacheing 'docgr1'
Cacheing 'docsht'
Cacheing 'doctor'
Cacheing 'doctor3'
Cacheing 'mutant'
Cacheing 'doctor2'
Cacheing 'frrock'
Cacheing 'franksp'
Cacheing 'franken'
Cacheing 'franken2'
Cacheing 'dthsht'
Cacheing 'death'
Cacheing 'death2'
Cacheing 'flmfir'
Cacheing 'flame'
Cacheing 'flame2'
Cacheing 'igor'
Cacheing 'zhead4'
Cacheing 'drpnt'
Cacheing 'drhnd'
Cacheing 'dbet1'
Cacheing 'dbet2'
Cacheing 'dbet3'
Cacheing 'drfir'
Cacheing 'drfir2'
Cacheing 'dracula'
Cacheing 'dracul2'
Cacheing 'golem1'
Cacheing 'golem'
Cacheing 'golem2'
Cacheing 'kargr3'
Cacheing 'kargr2'
Cacheing 'kargr1'
Cacheing 'kar'
Cacheing 'pharaon2'
Cacheing 'pharaon3'
Cacheing 'pharaon4'
Cacheing 'pharaon'
Cacheing 'kfire'
Cacheing 'knight'
Cacheing 'knight2'
Cacheing 'bagzb'
Cacheing 'bagzb2'
Cacheing 'crows2'
Cacheing 'crows'
Cacheing 'mutant2'
Cacheing 'zombie4'
Cacheing 'zombie4a'
Cacheing 'cybfir4'
Cacheing 'cybfir3'
Cacheing 'cybfir2'
Cacheing 'cybfir1'
Cacheing 'cyborg'
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Cacheing 'chsawm'
Cacheing 'montsp'
Cacheing 'monk'
Cacheing 'montezum'
Cacheing 'montezu2'
Cacheing 'mut3bl'
Cacheing 'mutant3'
Cacheing 'werebig'
Cacheing 'mutant4'
Cacheing 'wraith'
Cacheing 'aramer'
Cacheing 'thing'
Cacheing 'zombbk'
Cacheing 'zombbw'
Cacheing 'kwas'
Cacheing 'Spiders'
Cacheing 'Spiders2'
Cacheing 'zombie5'
Cacheing 'harp'
Cacheing 'werec'
Cacheing 'werecrn'
Cacheing 'katbig'
Cacheing 'vampgrl'
Cacheing 'vamp'
Cacheing 'vampshd'
Cacheing 'jsn'
Cacheing 'jsn2'
Cacheing 'cnpan'
Cacheing 'knsw1'
Cacheing 'knsw2'
Cacheing 'hlsht'
Cacheing 'heli'
Cacheing 'helitg'
Cacheing 'plane'
Cacheing 'planebg'
Cacheing 'plane2'
Cacheing 'light'
Cacheing 'kar3'
Cacheing 'kar2'
Cacheing 'dra'
Cacheing 'igr'
Cacheing 'piorun'
Cacheing 'piorun2'
Cacheing 'piorun4'
Cacheing 'blood2'
Cacheing 'bblod2'
Cacheing 'lift'
Cacheing 'lift2'
Cacheing 'lift2b'
Cacheing 'lift3'
Cacheing 'auto'
Cacheing 'zombg'
Cacheing 'auto2'
Cacheing 'auto2b'
Cacheing 'tlo'
Cacheing 'fog'
Cacheing 'fogc1'
Cacheing 'fogc2'
Cacheing 'fogc3'
Cacheing 'gilot2'
Cacheing 'tlk0a'
Cacheing 'tlk0b'
Cacheing 'tlk0c'
Cacheing 'tlk1'
Cacheing 'tlk2b'
Cacheing 'tlk3a'
Cacheing 'tlk3c'
Cacheing 'tlk3c2'
Cacheing 'tlk42'
Cacheing 'tlk4c'
Cacheing 'tlk5'
Cacheing 'tlk7'
Cacheing 'tlk6c'
Cacheing 'tlk8a'
Cacheing 'ex1'
Cacheing 'expl1'
Cacheing 'expl2'
Cacheing 'diody'
Cacheing 'compscr'
Cacheing 'door'
Cacheing 'fir'
Cacheing 'fir2'
Cacheing 'fir3'
Cacheing 'brama'
Cacheing 'lab1'
Cacheing 'lab2'
Cacheing 'lv1p1'
Cacheing 'lv1p2'
Cacheing 'lv1p'
Cacheing 'bramab'
Cacheing 'okn'
Cacheing 'pris'
Cacheing 'tar'
Cacheing 'dpln'
Cacheing 'dpln2'
Cacheing 'blb'
Cacheing 'core'
Cacheing 'stop'
Cacheing 'stop2'
Cacheing 'stop3'
Cacheing 'bosslow2'
Cacheing 'bosslow'
Cacheing 'lvbegin'
Cacheing 'lvbegin2'
Cacheing 'lvbegin3'
Cacheing 'noone'
Cacheing 'noone2'
Cacheing 'slamfl2'
Cacheing 'rain'
Cacheing 'raind'
Cacheing 'skarp'
Cacheing 'trap1'
Cacheing 'hlgh'
Cacheing 'cocon'
Cacheing 'end'
Cacheing 'jke'
Cacheing 'jsme'
Cacheing 'chre'

Loading 'bosslow2'
Loading 'bosslow'
Loading 'cape'
Loading 'slamfl'
Loading 'spbg'
Loading 'chspmg'
Loading 'chrspc'
Loading 'chrspb'
Loading 'chrspa'
Loading 'chrspe'
Loading 'chrspd'
Loading 'axe'
Loading 'axeb'
Loading 'Chris6'
Loading 'dstfl'
Loading 'slamfl2'
Loading 'aura1'
Loading 'aura2'
Loading 'dust'
Loading 'dstb'
Loading 'dst'
Loading 'cntfl'
Loading 'aura3'
Loading 'Chris'
Loading 'Jack'
Loading 'Jasmin'
Loading 'Damien'
Loading 'honghua'
Loading 'damien2'
Loading 'damien8'
Loading 'damien10'
Loading 'brlknf2'
Loading 'brlknf3'
Loading 'brlknf'
Loading 'Chris12'
Loading 'Chris2'
Loading 'Chris11'
Loading 'Chris10'
Loading 'Chris8'
Loading 'Chris7'
Loading 'Chris5'
Loading 'Chris4'
Loading 'shdym'
Loading 'shdym3'
Loading 'shdym4'
Loading 'shdym6'
Loading 'shbul'
Loading 'blood2'
Loading 'bblod2'
Loading 'shbul4'
Loading 'shbul6'
Loading 'shel'
Loading 'chris3'
Loading 'Jas10'
Loading 'jas11'
Loading 'jas12'
Loading 'Jas8'
Loading 'jas7'
Loading 'jas6'
Loading 'mshbl'
Loading 'jas5'
Loading 'jas4'
Loading 'jas3'
Loading 'Jas2'
Loading 'jack11'
Loading 'jack10'
Loading 'jack12'
Loading 'jack8'
Loading 'jack7'
Loading 'jack6'
Loading 'jack5'
Loading 'jack4'
Loading 'jack3'
Loading 'jack2'
Loading 'dmfir'
Loading 'jkspe'
Loading 'damspd'
Loading 'damspa2'
Loading 'damspa'
Loading 'damspb'
Loading 'refl'
Loading 'blood'
Loading 'smashbg'
Loading 'blood3'
Loading 'smash'
Loading 'flash'
Loading 'flashe'
Loading 'flashf'
Loading 'bblod'
Loading 'cflash'
Loading 'expl'
Loading 'granat'
Loading 'bflash'
Loading 'dflash'
Loading 'zyg'
Loading 'zyg2'
Loading 'ztrso'
Loading 'zhead'
Loading 'zhead2'
Loading 'zhead3'
Loading 'zbrain'
Loading 'Flash2'
Loading 'tdfl'
Loading 'tdfl2'
Loading 'jkpmg'
Loading 'jkspb'
Loading 'jkspa'
Loading 'jkspd'
Loading 'jassp2'
Loading 'jassp1'
Loading 'jaspmg'
Loading 'jasspc'
Loading 'jasspa'
Loading 'jasspb2'
Loading 'jasspc2'
Loading 'dampmg'
Loading 'batb'
Loading 'cape2'
Loading 'cape3'
Loading 'cape4'
Loading 'jasbrg'
Loading 'sting'
Loading 'money1'
Loading 'money2'
Loading 'money3'
Loading 'ammo'
Loading 'hotdog'
Loading 'bef'
Loading 'can'
Loading 'zupa'
Loading 'barel'
Loading 'barelex'
Loading 'barelb'
Loading 'bareltr'
Loading 'barelb2'
Loading 'shtgun'
Loading 'mshgun'
Loading 'chainsaw'
Loading 'bat'
Loading 'grit'
Loading 'brl'
Loading 'itemr'
Loading 'itemr2'
Loading 'tomb'
Loading 'knfit'
Loading 'kat'
Loading 'Zombie'
Loading 'zeye'
Loading 'Zombie2'
Loading 'Zombie3'
Loading 'kat2'
Loading 'kat3'
Loading 'Zombie2a'
Loading 'were'
Loading 'tlk0a'
Loading 'were1'
Loading 'were2'
Loading 'were3'
Loading 'Zombiea'
Loading 'Zombieb'
Loading 'Ghoul'
Loading 'Ghoul3'
Loading 'jashead'
Loading 'jashead2'
Loading 'jason'
Loading 'jason2'
Loading 'jason3'
Loading 'zhead4'
« Last Edit: July 19, 2009, 12:39:59 pm by BonusJZ »

Offline delt31

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Re: Night Slashers X - by BonusJZ
« Reply #287 on: July 19, 2009, 12:15:26 pm »
Quote
You can blame that on the securePak.
not really .... thing of it as password protected/not protected archive .....
Quote
Hah, I just wonder why it loads so slowly.
Perhaps that's because of a lot of scripts, or just too many frames?
On psp its load exacly 3.05 minute ..... every character have more than 10 weapons models (with freespecial giong up to 50), combined with lots of scripts ...plus I loads all necessary enemies/entities on boot to shorten load/unload time betwin the levels .
Its the cheapest price to pay for not having long waiting betwin levels and losing gameplay focus / arcade feel


so - I'm assuming no chance on the psp phat?  And it seems like no chance on the xbox either.  doh!!!

Offline BonusJZ

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Re: Night Slashers X - by BonusJZ
« Reply #288 on: July 19, 2009, 12:19:07 pm »
I hope SX keeps the promise and do it some day....

Also here is source code try to compile it ....:

http://openbor.svn.sourceforge.net/viewvc/openbor/xbox/

Me concern and skills cover gameplay mechanics (improving and balancing along with adding new mechanics) , redrawn/edit/rip sprites  etc excluding making consoles executables - its simply not my field of interest

http://lavalit.com:8080/index.php/topic,2841.msg47848.html#msg47848

As for the phat - right now im busy with adding things .... for removing content (much less memory than slim) come time later (but for sure not before xbox version)
« Last Edit: July 19, 2009, 12:48:49 pm by BonusJZ »

Offline Mrgrill247

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Re: Night Slashers X - by BonusJZ
« Reply #289 on: July 20, 2009, 04:15:25 am »
Now I am fully understanding the extra touches you have made in your mod.  I understand now that the tiles are very important especially in this mod.  

Are the monsters from the cave from Guilty Gear?

Other that that, your mod kick *** and I can wait to see your edits.  When you are fully completed updating your mod, you should make a list of the edits you have made.  Lots of people never even heard of this game until you opened our eyes. 
« Last Edit: July 20, 2009, 04:49:55 am by Mrgrill247 »
Ninja magic. Ninjitsu-to, the ability to seem invisible to cause fear and paralisis in your enemies.

Offline darknior

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Re: Night Slashers X - by BonusJZ
« Reply #290 on: July 20, 2009, 04:49:02 am »
Woaw, That's a lot of work that you did there is very impressive, i tell you again thanks for all this stuff :D

Offline ravenheart94

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Re: Night Slashers X - by BonusJZ
« Reply #291 on: July 22, 2009, 08:06:45 am »
 :( I really want to play this one, but when I try to load it in OpenBOR, it says "no mods in paks folder" and closes.It's an SPK File, whatever that is.

Offline yotatouch

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Re: Night Slashers X - by BonusJZ
« Reply #292 on: July 22, 2009, 08:28:48 am »
What's your OpenBOR.exe version?
Make sure that you haven't a too old version ;)

go there an take one the lastest version:
http://lavalit.com:8080/index.php/topic,3244.0.html

be sure to place the spk in paks folder.
Let us know if it works :)
If someone is better than you, admit your defeat, then rise and try to be better than him, with respect.

Offline utunnels

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Re: Night Slashers X - by BonusJZ
« Reply #293 on: July 22, 2009, 08:47:12 am »
Using the exe inside the downloaded package should be fine.

-------
BTW, I don't have much time to finish the game, but since I've played several stages, so here's something I noticed:

1) Recover from a knockdown attack in mid-air will refill some HP, so is that a feature or just a bug?

2) Air special will not hit those without bbox, although the cool effect makes it look like a smart bomb.

3) The giant flash after defeating a boss sometimes can't cover the whole screen, for example, the airplane stage. If you walk left/right, the flash will be left behind.

4) The boss with a big sword in the airplane stage can be a cheap one to do infinite combo, just repeat step1-3. -- I recall I managed to do 40+ combos before he blocked eventually. Although, this isn't bad at all, but really fun to try.

5) Enemies can block grenade and gun shot, wow.

6) Normal punch can hit those werewolves that are doing slide kick, so sometimes I just stand against the screen edge and punch, it is much safer.

7) It seems axe is good weapon, especially against the stone golem. And its blast effect will make you safe.




Offline BonusJZ

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Re: Night Slashers X - by BonusJZ
« Reply #294 on: July 22, 2009, 09:52:28 am »
Quote
1) Recover from a knockdown attack in mid-air will refill some HP, so is that a feature or just a bug?

No , its recover system (press jump durnig fall) - lets you reduce damage inflict by enemy's
(this version have little bug after recover from trows with low live - its corrected for updated version)
Quote
2) Air special will not hit those without bbox, although the cool effect makes it look like a smart bomb.
Yes good point (they can perform invincible special) - maybe i will try to force all enemy's to pain animation . Still the second super move (U,D+S) is without pauseing everything for that occasion but sometimes more risky ...
Quote
3) The giant flash after defeating a boss sometimes can't cover the whole screen, for example, the airplane stage. If you walk left/right, the flash will be left behind.
Both corrected some time ago - will be in update (rock panels are wider few pixels)
Quote
4) The boss with a big sword in the airplane stage can be a cheap one to do infinite combo, just repeat step1-3. -- I recall I managed to do 40+ combos before he blocked eventually. Although, this isn't bad at all, but really fun to try.
This fight is little changed for update - it will be little more challenging
Quote
5) Enemies can block grenade and gun shot, wow.
Good find - not sure if i have corrected this already - any case will be co rected
Quote
6) Normal punch can hit those werewolves that are doing slide kick, so sometimes I just stand against the screen edge and punch, it is much safer.
I dint want to make them so cheaply hard as in original but their slides are more faster now
Quote
7) It seems axe is good weapon, especially against the stone golem. And its blast effect will make you safe.
Yea Christopher is best with it - he heve aditional axebackslash .
There was also bat filled with spikes (from Vendeta) but was removed cause I have reach weapon limit .
Right now there are  2 new battle items
« Last Edit: July 22, 2009, 10:04:27 am by BonusJZ »

Offline utunnels

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Re: Night Slashers X - by BonusJZ
« Reply #295 on: July 22, 2009, 12:10:31 pm »
Oh, I forgot to say.
Since there's already a feature that sets the force direction for an attack box.
I noticed that some attacks will blast enemies here and there, for example, Jack's grabdown attack, sometimes it knock enemies to fly behind him. I believe most attacks don't have directions.
The tomb stones in the stone golem stage seems always fly to the left no matter how you hit them, strange.


Offline BonusJZ

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Re: Night Slashers X - by BonusJZ
« Reply #296 on: July 22, 2009, 12:38:50 pm »
Quote
I noticed that some attacks will blast enemies here and there, for example, Jack's grabdown attack, sometimes it knock enemies to fly behind him. I believe most attacks don't have directions.

 :hmm: never happen to me - fly path after release from grab is script controlled (damage ,facing ,and velocity x/y/z)

Quote
The tomb stones in the stone golem stage seems always fly to the left no matter how you hit them, strange.
Done (also have edited death frame) .

PS:
Could you check why gameover animation is looping infinitely - its been for o while and noone can solve it ....
« Last Edit: July 22, 2009, 12:46:44 pm by BonusJZ »

Offline utunnels

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Re: Night Slashers X - by BonusJZ
« Reply #297 on: July 22, 2009, 12:46:00 pm »
Actually, I mean it blasts OTHER enemies behind you.
Another instant example, the combo finisher will blast enemies who stand behind you and make them fly in the opposite direction you are facing. So you get what I mean?
It would be cool if all enemies flies in the same direction.

Other examples:

Gun shots - If enemies get hit in the mid-air, sometimes they fly backward. Looks funny.
Stomping enemies on the ground. It is better to make them slide in the same direction as your character's facing.
I don't recall whether thrown enemies have the same problem when they hit others.

EDIT

Sorry, it is not grabdown, but that down+jump move.
« Last Edit: July 22, 2009, 12:53:22 pm by utunnels »

Offline BonusJZ

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Re: Night Slashers X - by BonusJZ
« Reply #298 on: July 22, 2009, 12:54:22 pm »
Yes everything - that's how it works if entity offest point stands on the left side of attacker offset point he will fall left , if stands on the right side fall on the right. In short- its enough that attack bbox exeds offset even by one pixel to make entity fly in opposite direction.Its not big deal and force player to space toward enemy properly .
« Last Edit: July 22, 2009, 01:07:44 pm by BonusJZ »

Offline utunnels

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Re: Night Slashers X - by BonusJZ
« Reply #299 on: July 22, 2009, 08:24:14 pm »
Yeah, it was just a suggestion, although that depends on how you prefer.
IMO the default setting is good for explosion, which blast enemies around the attacker, but not good for straight forward attack like a mighty punch, a dash/tackle or a bullet.

 



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