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Author Topic: Night Slashers X - by BonusJZ  (Read 128023 times)

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Offline darknior

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Re: Night Slashers X - by BonusJZ
« Reply #315 on: July 25, 2009, 03:31:28 am »
Yes ... when ? lol

Offline Barbalbero

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Re: Night Slashers X - by BonusJZ
« Reply #316 on: July 25, 2009, 08:48:02 am »
That move is called... reanimation? :D

Btw It's amazing how many things you have added BJZ, keep up the good work!

Offline utunnels

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Re: Night Slashers X - by BonusJZ
« Reply #317 on: July 26, 2009, 09:18:28 am »
Some details you might want to look into.

The guns should have recoil.
The cartridge shells should bounce on the ground.
The stage on a vehicle sometimes have zombie guts half floating off the ledge, and the boss doesn't seem to be quit aggressive, sometimes he just fly outside the screen. The elevator stage has similar problem, but it is minor.
It is a bit hard to check the corpse though, unless you hard check the corpse that are near the edge and let them drop from the vehicle top.

Offline BonusJZ

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Re: Night Slashers X - by BonusJZ
« Reply #318 on: July 26, 2009, 11:28:20 am »
Also here next move for Jack:

When the release? When the release? When the release?
No, i don't want to press you...
When the release? When the release? When the release?
:laughing:
When its done :)
Quote
That move is called... reanimation?
Yes - but have oppose effect  ;) - also is a little homage to the film with same title
Quote
The guns should have recoil.
It already there (shotgun) - look closely - its small one but also this is not battleship cannon...
Quote
The cartridge shells should bounce on the ground.
OK - just added
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The stage on a vehicle sometimes have zombie guts half floating off the ledge, and the boss doesn't seem to be quit aggressive, sometimes he just fly outside the screen. The elevator stage has similar problem, but it is minor.
It is a bit hard to check the corpse though, unless you hard check the corpse that are near the edge and let them drop from the vehicle top.
This stage will be (allmost is) redone completely .
« Last Edit: July 27, 2009, 09:36:57 am by BonusJZ »

Offline BonusJZ

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Re: Night Slashers X - by BonusJZ
« Reply #319 on: July 29, 2009, 07:05:32 pm »
Here nice little new feature I have just scripted - the walljumpattack :
« Last Edit: August 12, 2009, 04:21:17 am by BonusJZ »

Offline utunnels

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Re: Night Slashers X - by BonusJZ
« Reply #320 on: July 30, 2009, 07:30:05 am »
Cool, do you plan to add this to all characters? Or have you planned to give, for example, Jake a different skill?

Offline Ookami

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Re: Night Slashers X - by BonusJZ
« Reply #321 on: July 30, 2009, 04:09:32 pm »
It's really a great job!!!!!
I just love the game,but I has a little trouble.
I try play in the house of a friend, end the game simple just run, show a error mensage,saying its a configuration problem.
It's happen with someone else?I realy will apreciate some help.Thanks!

PS:Sorry for the bad english. :blushing:

Offline BonusJZ

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Re: Night Slashers X - by BonusJZ
« Reply #322 on: July 31, 2009, 09:55:28 am »
Attach the log file (OpenBorLog.txt from log folder)
Have you tryed to run it on openbor with dll's ?
http://lavalit.com:8080/index.php/topic,2841.msg48252.html#msg48252
Quote
Cool, do you plan to add this to all characters? Or have you planned to give, for example, Jake a different skill?
Yes all characters have it 
« Last Edit: July 31, 2009, 10:00:20 am by BonusJZ »

Offline Septor

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Re: Night Slashers X - by BonusJZ
« Reply #323 on: August 08, 2009, 08:18:11 am »
What are the differences between extra gore and original version?
« Last Edit: August 08, 2009, 09:50:26 am by Septor »

Offline Phemt

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Re: Night Slashers X - by BonusJZ
« Reply #324 on: August 08, 2009, 01:11:30 pm »
Please! Insert the full movelist within the final release!

Please!  ;)
Best OpenBOR games:
Spoiler
1) Art Of Fighting - Beats Of Rage: Remix III
2) Night Slashers X
3) A Tale Of Vengeance
4) Infection (DEMO!!!)
5) Saint Seiya: Death & Rebirth
6) Captain Commando & the Avengers
7) Vampire Hunter (DEMO!!!)
just like Don that crazy pig from guangzhou China.
ore ga kowaii no ka?

Offline darknior

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Re: Night Slashers X - by BonusJZ
« Reply #325 on: August 08, 2009, 02:08:58 pm »
Yes put it in the release because without it it is very difficult to use lol
But it 's real it is very bad that OPENBOR have not a real option for show the moves of the characters in the game when we want :(
bye

Offline Yagami Brando

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Re: Night Slashers X - by BonusJZ
« Reply #326 on: August 08, 2009, 03:02:49 pm »
cant wait to see the final version of the game. Wish you good luck on finishing it man. And then finishing a Vampire Hunters ;)
"In a battle, there is no such word as under-handed."

Offline Bloodbane

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Re: Night Slashers X - by BonusJZ
« Reply #327 on: August 11, 2009, 12:54:35 am »
But it 's real it is very bad that OPENBOR have not a real option for show the moves of the characters in the game when we want :(

 That's custom effect. Listing the moves in howtoplay is not a must let alone showing in game.
 OpenBoR does able to show movelist ingame. It requires some setup and script.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline darknior

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Re: Night Slashers X - by BonusJZ
« Reply #328 on: August 11, 2009, 02:59:59 am »
Yes you speak about the option in the menu of the game where you can see all the moves of the game like a film ...
But it is not very easy to use, we can't see it like we want :(

The best where to can PAUSE the game and here have an option to see MOVE LIST ;)
That is the best OPENBOR doesn't make :(
Or if it is possible to script it, nobody make it before today !

Offline BonusJZ

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Re: Night Slashers X - by BonusJZ
« Reply #329 on: August 11, 2009, 04:34:53 pm »
Quote
Now I am fully understanding the extra touches you have made in your mod.  I understand now that the tiles are very important especially in this mod.  
Are the monsters from the cave from Guilty Gear?
Yes they from psp version of Guilty Gear
Quote
What are the differences between extra gore and original version?
Not much i need to remove laying dead body's to improve a little frame rate on psp . Both can be run eather on psp or pc and have little advantages (for pc  - it will be easier to find items on ground when using psp version)
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cant wait to see the final version of the game. Wish you good luck on finishing it man. And then finishing a Vampire Hunters Wink
:)
Quote
That's custom effect. Listing the moves in howtoplay is not a must let alone showing in game.
 OpenBoR does able to show movelist ingame. It requires some setup and script.
I decided not to do it because there are to many of them plus they are really simple to find out (2 direction plus button max - more are not suitable for betem'ups IMO). Play it like C&D using only attack ,jump ,special and freespecial D,U+A . Still there are lots of moves to discover and i shown key to find them in video. Soon , along with gameplay experience you discover them and start to use more naturally.
You can allways write FAQ/move list be yourself and post it here ....

Btw - I think Jasmin was little left behind in showing her new trick so here one of them - how cool is that  ;D:
« Last Edit: August 12, 2009, 04:24:56 am by BonusJZ »

 



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