Welcome, Guest. Please login or register.

What openbor you prefer: Double dragon,battletoads or final fight !? by lirexpatrio
[December 07, 2012, 07:15:27 pm]


what are your favorite games OpenBOR?! by lirexpatrio
[December 07, 2012, 07:09:46 pm]


Post Some Awesome Videos by maxman
[December 07, 2012, 05:51:39 pm]


Can @cmd playmusic "aaaa" 1 also increse music sound ? by BeasTie
[December 07, 2012, 05:24:38 pm]


Streets of Rage: Silent Storm by mtrain
[December 07, 2012, 03:45:05 pm]


Site will be down for maintenance on 12/8/2012 thru 12/10/2012 by Damon Caskey
[December 07, 2012, 07:42:42 am]


Cancelled SOR 3d Remake by riccochet
[December 07, 2012, 03:58:33 am]


Dungeon Fighter: B.O.R. by msmalik681
[December 07, 2012, 03:24:27 am]


[TUTORIAL] How to create 4 Games of OpenBOR in 1 CD (650 MB) by magggas
[December 06, 2012, 09:46:25 pm]


custknife by Bloodbane
[December 06, 2012, 09:34:09 pm]


blockfx help by B.Kardi
[December 06, 2012, 04:09:14 pm]


street of age 4 hd by corradlo
[December 06, 2012, 01:41:36 pm]


ClaFan - Classic Fantasy ver 1.17 by soniczxblade
[December 06, 2012, 05:01:20 am]


Bug Archive by Bloodbane
[December 06, 2012, 02:00:44 am]


"Bio-Doom" and "Gears of Doom" by BulletBob
[December 05, 2012, 10:07:21 pm]


Contra Locked 'N' Loaded v2 by Bloodbane
[December 05, 2012, 09:39:43 pm]


Downloadable OpenBoR Manual by BeasTie
[December 05, 2012, 08:31:24 pm]


Having trouble testing changes by B.Kardi
[December 05, 2012, 03:05:53 pm]


DragonBall Absalon by msmalik681
[December 05, 2012, 02:52:13 pm]


[Hi-Res] Swamp by Vibrant
[December 05, 2012, 10:47:14 am]


  • Dot Guests: 9
  • Dot Hidden: 0
  • Dot Users: 0

There aren't any users online.



Author Topic: Night Slashers X - by BonusJZ  (Read 128003 times)

0 Members and 1 Guest are viewing this topic.

Offline Mrgrill247

  • Hero Member
  • *****
  • Posts: 857
Re: Night Slashers X - by BonusJZ
« Reply #555 on: February 18, 2012, 07:50:00 pm »
Ninja magic. Ninjitsu-to, the ability to seem invisible to cause fear and paralisis in your enemies.

Offline motoba

  • Jr. Member
  • **
  • Posts: 1
Re: Night Slashers X - by BonusJZ
« Reply #556 on: February 20, 2012, 07:39:58 pm »
Hi. Thanks to the author for this mod. Amazing atmosphere, fu..ing awesome gameplay.

Offline hellsburn

  • Jr. Member
  • **
  • Posts: 99
Re: Night Slashers X - by BonusJZ
« Reply #557 on: February 20, 2012, 10:48:32 pm »
what ever happened to the moder... its just that there is a dungeons and dragons mod on youtube from him...he has no rescent posts here and dont see a link to his DaD mod nor a wip.. wtf..his mod looks great

Offline Bloodbane

  • Hero Member
  • *****
  • Posts: 7113
  • Dark Dragon
Re: Night Slashers X - by BonusJZ
« Reply #558 on: February 20, 2012, 11:14:07 pm »
 BonusJZ has bad attitude. He has been warned twice before Damon Caskey banned him.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline hellsburn

  • Jr. Member
  • **
  • Posts: 99
Re: Night Slashers X - by BonusJZ
« Reply #559 on: February 20, 2012, 11:33:55 pm »
he was banned for bad attitude ..how can someone share bad attitude on a forum awesome as this one...so he struck out with only two strikes....why not three strikes..this is suppose to be a fun forum..anywho  thanks for the reply blood.nice to know

Offline Mad Daimond

  • Jr. Member
  • **
  • Posts: 19
Re: Night Slashers X - by BonusJZ
« Reply #560 on: April 20, 2012, 07:23:14 am »
Great mod! Any chances about 3-players version?

Offline ARGOROK

  • Sr. Member
  • ****
  • Posts: 346
  • May the way of the hero lead you to the TRIFORCE
Re: Night Slashers X - by BonusJZ
« Reply #561 on: April 22, 2012, 03:40:09 pm »
Excuse me how can I get a compatible devbuild of OpenBOR wii of Nightslashers X, when I reach stage 3 the game just send me to the menu

Offline Mad Daimond

  • Jr. Member
  • **
  • Posts: 19
Re: Night Slashers X - by BonusJZ
« Reply #562 on: April 23, 2012, 04:11:19 pm »
Fatal error at last version of OpenBOR, level 3b. Here is log:
Code: [Select]
use cached bg
Level Loading:   'data/levels/lv3b.txt'
Total Ram: 1049878528 Bytes
 Free Ram: 121065472 Bytes
 Used Ram: 10209792 Bytes

Loading 'werern' from data/chars/werewolf/werern.txt
Loading 'kargr1' from data/bgs/lv3/kargr1.txt
Loading 'kargr2' from data/bgs/lv3/kargr2.txt
Loading 'kargr3' from data/bgs/lv3/kargr3.txt
Script compile error: can't find function 'changefglayerproperty'

Script compile error in 'animationscript': changefglayerproperty line 8, column 4

********** An Error Occurred **********
*            Shutting Down           
« Last Edit: April 23, 2012, 04:39:29 pm by Mad Daimond »

Offline Mad Daimond

  • Jr. Member
  • **
  • Posts: 19
Re: Night Slashers X - by BonusJZ
« Reply #563 on: April 24, 2012, 09:28:22 am »
Hey, anybody knows how to fix this problem? Many peoples asked about this on forum and no answer at all.

Offline utunnels

  • Developer
  • Hero Member
  • *****
  • Posts: 2713
Re: Night Slashers X - by BonusJZ
« Reply #564 on: April 24, 2012, 09:46:41 am »
Patient.
The mod is relatively old so you probably need to fix several files to make it work properly.

As for level 3b, if you can get your hand on the ordinary pak version, just replace data/bgs/lv3/kar.txt with this one:
Code: [Select]
name kar
health 2000
speed 5
type enemy
aimove chase
aimove wander
noquake 1
score 1000 5
falldie 1
nodieblink 1
throwdamage 20
nopain 1
cantgrab 1
noatflash 1
flash dflash
nodrop 1
jumpheight 0
nomove 0 1
facing 1
load werern
load kargr1
load kargr2
load kargr3
hostile player npc
candamage player enemy npc obstacle
projectilehit   enemy obstacle
animationscript data/scripts/were.c
icon data/chars/doc/icon
subject_to_screen 1
lifespan 160
summonkill 0
nolife 1
aggression 50
palette data/bgs/lv3/kara00
anim spawn
@script
changelayerproperty("fglayer", 1, "enabled", 0);
changelayerproperty("fglayer", 2, "enabled", 0);
@end_script
delay 2
        offset  -117 253
        bbox    0 0 0 0
frame data/chars/misc/empty
frame data/chars/misc/empty
anim idle
loop 1
delay 5
        offset  -117 253
        bbox    63 109 128 125
        attack   63 109 128 125 100 1 0
        hitfx data/sounds/empty.wav
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
anim walk
loop 1
delay 5
        offset  -117 253
#        summonframe 1 -350 0 0 1
#        subentity werern
        hitfx data/sounds/empty.wav
        bbox    63 109 128 125
        attack2   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
        frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
anim backwalk
loop 1
delay 5
        offset  -117 253
        bbox    63 109 128 125
        attack3   63 109 128 125 100 1 0
        hitfx data/sounds/empty.wav
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
anim attack4
        range   -30  -10
delay 5
        offset  -117 253
        bbox    63 109 128 125
        blast   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara10
sound data/sounds/n2/igorha.wav
        frame data/bgs/lv3/kara11
        frame data/bgs/lv3/kara12
        delay   2
        frame data/bgs/lv3/kara13
        delay 1
        @cmd toss "kargr1" 147 213 0
        frame data/bgs/lv3/kara13
        @cmd toss "kargr2" 147 213 0
        frame data/bgs/lv3/kara13
        @cmd toss "kargr3" 147 213 0
        frame data/bgs/lv3/kara13
        delay 5
        frame data/bgs/lv3/kara14
        frame data/bgs/lv3/kara15
        frame data/bgs/lv3/kara13
        frame data/bgs/lv3/kara14
        frame data/bgs/lv3/kara15
anim attack1
        range   -30  -10
delay 5
        offset  -117 253
        bbox    63 109 128 125
        blast   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara10
        frame data/bgs/lv3/kara11
        frame data/bgs/lv3/kara12
        delay 5
        @cmd toss "kargr1" 147 213 0
        frame data/bgs/lv3/kara13
        frame data/bgs/lv3/kara14
        frame data/bgs/lv3/kara15
        frame data/bgs/lv3/kara13
        frame data/bgs/lv3/kara14
        frame data/bgs/lv3/kara15
anim attack2
        range   -30  -10
delay 5
        offset  -117 253
        bbox    63 109 128 125
        blast   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara10
        frame data/bgs/lv3/kara11
        frame data/bgs/lv3/kara12
        delay 5
        @cmd toss "kargr2" 147 213 0
        frame data/bgs/lv3/kara13
        frame data/bgs/lv3/kara14
        frame data/bgs/lv3/kara15
        frame data/bgs/lv3/kara13
        frame data/bgs/lv3/kara14
        frame data/bgs/lv3/kara15
anim attack3
        range   -30  -10
delay 5
        offset  -117 253
        bbox    63 109 128 125
        blast   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara10
        frame data/bgs/lv3/kara11
        frame data/bgs/lv3/kara12
        delay 5
        @cmd toss "kargr3" 147 213 0
        frame data/bgs/lv3/kara13
        frame data/bgs/lv3/kara14
        frame data/bgs/lv3/kara15
        frame data/bgs/lv3/kara13
        frame data/bgs/lv3/kara14
        frame data/bgs/lv3/kara15
anim pain
        delay 5
        offset  -117 253
        bbox    63 109 128 125
        blast   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
anim death
        delay 5
        offset  -117 253
        bbox    63 109 128 125
        blast   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara01
@cmd velo001 -0.5 0.1 0
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
        frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
        frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
        frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
@cmd velo001 1 0 0
frame data/bgs/lv3/kara01
@cmd velo001 1 0 0
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
        frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
@cmd velo001 1 0 0
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
        frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
        frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
anim fall
delay 5
        offset  -117 253
        bbox    63 109 128 125
        blast   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
anim rise
       delay 5
        offset  -117 253
        bbox    63 109 128 125
        blast   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09

Offline nsw25

  • Sr. Member
  • ****
  • Posts: 315
    • My latest films official facebook page
Re: Night Slashers X - by BonusJZ
« Reply #565 on: April 24, 2012, 08:28:08 pm »
Patient.
The mod is relatively old so you probably need to fix several files to make it work properly.

As for level 3b, if you can get your hand on the ordinary pak version, just replace data/bgs/lv3/kar.txt with this one:
Code: [Select]
name kar
health 2000
speed 5
type enemy
aimove chase
aimove wander
noquake 1
score 1000 5
falldie 1
nodieblink 1
throwdamage 20
nopain 1
cantgrab 1
noatflash 1
flash dflash
nodrop 1
jumpheight 0
nomove 0 1
facing 1
load werern
load kargr1
load kargr2
load kargr3
hostile player npc
candamage player enemy npc obstacle
projectilehit   enemy obstacle
animationscript data/scripts/were.c
icon data/chars/doc/icon
subject_to_screen 1
lifespan 160
summonkill 0
nolife 1
aggression 50
palette data/bgs/lv3/kara00
anim spawn
@script
changelayerproperty("fglayer", 1, "enabled", 0);
changelayerproperty("fglayer", 2, "enabled", 0);
@end_script
delay 2
        offset  -117 253
        bbox    0 0 0 0
frame data/chars/misc/empty
frame data/chars/misc/empty
anim idle
loop 1
delay 5
        offset  -117 253
        bbox    63 109 128 125
        attack   63 109 128 125 100 1 0
        hitfx data/sounds/empty.wav
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
anim walk
loop 1
delay 5
        offset  -117 253
#        summonframe 1 -350 0 0 1
#        subentity werern
        hitfx data/sounds/empty.wav
        bbox    63 109 128 125
        attack2   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
        frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
anim backwalk
loop 1
delay 5
        offset  -117 253
        bbox    63 109 128 125
        attack3   63 109 128 125 100 1 0
        hitfx data/sounds/empty.wav
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
anim attack4
        range   -30  -10
delay 5
        offset  -117 253
        bbox    63 109 128 125
        blast   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara10
sound data/sounds/n2/igorha.wav
        frame data/bgs/lv3/kara11
        frame data/bgs/lv3/kara12
        delay   2
        frame data/bgs/lv3/kara13
        delay 1
        @cmd toss "kargr1" 147 213 0
        frame data/bgs/lv3/kara13
        @cmd toss "kargr2" 147 213 0
        frame data/bgs/lv3/kara13
        @cmd toss "kargr3" 147 213 0
        frame data/bgs/lv3/kara13
        delay 5
        frame data/bgs/lv3/kara14
        frame data/bgs/lv3/kara15
        frame data/bgs/lv3/kara13
        frame data/bgs/lv3/kara14
        frame data/bgs/lv3/kara15
anim attack1
        range   -30  -10
delay 5
        offset  -117 253
        bbox    63 109 128 125
        blast   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara10
        frame data/bgs/lv3/kara11
        frame data/bgs/lv3/kara12
        delay 5
        @cmd toss "kargr1" 147 213 0
        frame data/bgs/lv3/kara13
        frame data/bgs/lv3/kara14
        frame data/bgs/lv3/kara15
        frame data/bgs/lv3/kara13
        frame data/bgs/lv3/kara14
        frame data/bgs/lv3/kara15
anim attack2
        range   -30  -10
delay 5
        offset  -117 253
        bbox    63 109 128 125
        blast   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara10
        frame data/bgs/lv3/kara11
        frame data/bgs/lv3/kara12
        delay 5
        @cmd toss "kargr2" 147 213 0
        frame data/bgs/lv3/kara13
        frame data/bgs/lv3/kara14
        frame data/bgs/lv3/kara15
        frame data/bgs/lv3/kara13
        frame data/bgs/lv3/kara14
        frame data/bgs/lv3/kara15
anim attack3
        range   -30  -10
delay 5
        offset  -117 253
        bbox    63 109 128 125
        blast   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara10
        frame data/bgs/lv3/kara11
        frame data/bgs/lv3/kara12
        delay 5
        @cmd toss "kargr3" 147 213 0
        frame data/bgs/lv3/kara13
        frame data/bgs/lv3/kara14
        frame data/bgs/lv3/kara15
        frame data/bgs/lv3/kara13
        frame data/bgs/lv3/kara14
        frame data/bgs/lv3/kara15
anim pain
        delay 5
        offset  -117 253
        bbox    63 109 128 125
        blast   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
anim death
        delay 5
        offset  -117 253
        bbox    63 109 128 125
        blast   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara01
@cmd velo001 -0.5 0.1 0
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
        frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
        frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
        frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
@cmd velo001 1 0 0
frame data/bgs/lv3/kara01
@cmd velo001 1 0 0
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
        frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
@cmd velo001 1 0 0
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
        frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
        frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
anim fall
delay 5
        offset  -117 253
        bbox    63 109 128 125
        blast   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
anim rise
       delay 5
        offset  -117 253
        bbox    63 109 128 125
        blast   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09

Instead of each person having to go through the code and updating it, wouldnt it be easier for those that know the problem to fix it and reupload it fixed for everyones benifit ????
My current project: Simpsons treehouse of horror
My very first mod: Evil dead 2 redux

Offline pong_666

  • Full Member
  • ***
  • Posts: 137
Re: Night Slashers X - by BonusJZ
« Reply #566 on: April 25, 2012, 08:24:36 pm »
That someone could be you ;)

Offline nsw25

  • Sr. Member
  • ****
  • Posts: 315
    • My latest films official facebook page
Re: Night Slashers X - by BonusJZ
« Reply #567 on: April 26, 2012, 11:20:03 pm »
That someone could be you ;)

if i knew how to do it then it would have been done already. Truth is im not programming savy, im merely a gamer and fan of OpenBor. but those that know the issue and can fix it should do it and reupload it.
My current project: Simpsons treehouse of horror
My very first mod: Evil dead 2 redux

Offline utunnels

  • Developer
  • Hero Member
  • *****
  • Posts: 2713
Re: Night Slashers X - by BonusJZ
« Reply #568 on: April 27, 2012, 01:25:49 am »
http://www.mediafire.com/?vmnrxp3yald7rm8

This one should be playable. No promise though.


Offline ARGOROK

  • Sr. Member
  • ****
  • Posts: 346
  • May the way of the hero lead you to the TRIFORCE
Re: Night Slashers X - by BonusJZ
« Reply #569 on: April 27, 2012, 10:21:01 am »
IŽll try it out, I hope this one can be playable at last, IŽll post here when I have tested it. Thanks in advance utunnels.  ;D 
EDIT:
It doesnŽt lacks anymore on stage 3 when youŽre running to reach the carriage  :cheers!:
« Last Edit: April 27, 2012, 10:50:06 am by ARGOROK »

 



 0%




SimplePortal 2.3.3 © 2008-2010, SimplePortal