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Author Topic: Final Fantasy Arcade  (Read 2582 times)

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Offline NickyP

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Re: Final Fantasy Arcade
« Reply #30 on: September 28, 2012, 06:41:30 pm »
When I made Astos, I tried to create "randomness" with dead by making the 99999 attackbox only play on one frame out of like six; and the delay was 1. I guess if it constantly kills the player, it's not so random...


Offline Hodgypointspeaks

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Re: Final Fantasy Arcade
« Reply #31 on: September 28, 2012, 09:11:52 pm »
It does miss a bit but sometimes your luck is bad and you get hit more often lol

Offline Bloodbane

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Re: Final Fantasy Arcade
« Reply #32 on: September 30, 2012, 12:55:52 am »
Quote
I tried to create "randomness" with dead by making the 99999 attackbox only play on one frame out of like six; and the delay was 1. I guess if it constantly kills the player, it's not so random...

 1/6 is pretty high chance IMO. You should try drastically reduce the chance to say 1 out of 30.

 Oh what am I saying, the best way is to make alternate attack for Astos in which Astos shoots fake Death spell which only goes to player but don't kill player at all.

 Ah, I keep thinking on how to rework on this with script but I don't have time.
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