MCW, I want to add these, but you need to provide steps (be specific) to reproduce the bugs.
Please do so and I'll put them in the archive.
DC
1 - I don't use ANIM RESPAWN or SPAWN. My players respawn and fall down from the sky. The enemy that near my fall point use their ANIM UPPER move.
How to do:-No ANIM SPAWN or RESPAWN for the player.
-Let your player die.
-While you respawn from the sky. The enemy who have ANIM UPPER move will use upper move if they are near at your respawn point.
2 - Obstacle also have fall sound and quake like player while hit by players.
How to do:-Create a obstacle such as Box.
-Have 1 frame in ANIM IDLE and FALL
-While player break the obstacle, it dieblink but it will fall on the ground with fall sound and quake.
3 - In ANIM SPECIAL, only can throw 1 projectile. If you use the special more than once, the player will turn IDLE and you cannot control until someone hit you. If you use special rapidly during walking, the player ANIM WALK will play forever until someone hit you.
How to do:-Create player ANIM SPECIAL with knife and throwframe with noremove 1.
-The player only allow to shoot ONE projectile once.
-Player must wait until it fly offscreen then you can shoot the second time.
-If you shoot more than ONE projectile, the player will turn IDLE and you cannot control until someone hit you.
-If you shoot more than ONE projectile during walking, the player ANIM WALK will play forever until someone hit you.
4 - In elevator stage with endhole and direction up, the enemy you throw to the pit will hit ground first with sound then fall into the pit.
How to do:-Create a stage with endhole and direction up.
-Stand near the pit and throw an enemy to the pit.
-The enemy will firstly fall on the ground with fall sound and quake, then the enemy fall into the pit.
5 - My player lose all lives and need to use credit while fall into a pit.
How to do:-Create a stage with endhole and direction up.
-Let your player fall into the pit.
6 - Star the enemy throw is a bit slow like floating.
How to do:-Create an enemy with jumpattack and star.
-The enemy throw star is slow in low gravity.
7 - Land from thrown still reduce you health. While you health is low and thrown by enemy, the player health turn 0 then diesound play but the player turn ANIM IDLE and you cannot control the player.
How to do:-let the player health low.
-let the enemy throw you and press up + jump to land.
-player health 0, diesound play but player turn ANIM IDLE and you cannot control the player.
8 - Biker with 2 health. If you play in 2 players mode, the biker will have 2 health, 1 is the bike health and the other is the the rider health. Set the biker health to 1, then you hit the biker, the rider fall down from the bike but no die. The rider default health display while you hit them.
How to do:-Create a stage with enemy subtype biker, health 2.
-Enter the stage with 2 PLAYERS.
-Attack the biker.
-The biker with health 2 should be die but no.
-The rider fall from the bike rise with default health for the enemy.
EDIT9 - Player with projectile as ANIM CHARGEATTACK bug. While player attack combo to the enemy in close range, if you hold attack button for the 4th or final attack in atchain, the player will automatically grab the enemy then both enemy and player freeze.
How to do:-Create player ANIM CHARGEATTACK with knife and throwframe with noremove 1.
-Attack an enemy in grab range.
-Hold attack button for the 4th or final attack in atchain.
-The player will automatically grab the enemy then both of them freeze.
10 NPC still can throw and grabattack PC with candamage enemy and hostile player enemy.
How to do:-Create 2 NPC with projectilehit enemy player npc obstacle, candamage enemy, hostile player enemy.
-Create THROW and GRAB, GRABATTACK to each these 2 NPC.
-Start a game and go close to them to throw and grab.
11 Bikers always fall in left facing.
How to do:-Create a stage with many bikers.
-Try to knockdown bikers from both sides and see their fall direction.