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Author Topic: Contra : Locked 'N' Loaded  (Read 80554 times)

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Offline Bloodbane

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Re: Contra : Locked 'n Loaded
« Reply #270 on: April 20, 2010, 07:35:51 pm »
 :( (sigh) Contra is a game which is enjoyed by surviving and fight with strategy not just blind fight.

 For those having trouble with Contra Hardcorps, try japanese version. The game is same EXCEPT that you have 3 hit points like this mod. I used to play that version before going to English one ;).

Quote
The only way I can beat that game without a game genie is if I take the secret ending in stage 3 or 4 I think.

 It's on 3rd stage before entering Noiman's base. Joke ending IMO.

Quote
think of how many people you'd be helping to mod better if they were allowed to see the whole of your creation, not just "level 1' - shoot! die! - Game Over screen"

 If you want to mod better, you could just paxplode this mod.
 You should be grateful that I added HP to this mod + health refill. It is harder without these.
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"The more often enemies attack, the more open they are to counter attacks"

Offline Bloodbane

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Grenade launcher, new enemies and level
« Reply #271 on: April 29, 2010, 07:45:09 pm »
 As usual, another thanks to God for these updates!
 I have spoiled a bit of this new weapon before so now here's the official announcement.

Grenade Launcher:



 It's similar to Sheena's B weapon. Like the original weapon, the grenades are affected by gravity making this weapon unique ;). In this mod it packs good damage. Useful in certain levels ;).
 That shot also shows new vertical level based on 3rd stage of Contra 3. I'm still working on it. The boss is done but I'm not spoiling it.

 Speaking of new level, here's a new and finished level:

Mountain level:



 This new level is featured in the other mission (it's named extra in Demo 2). The platform is from Cyber Lip while the background is edited from 2 backgrounds from Gunforce 2.

 While ripping sprites, I figured out that I don't always have to take screenshot of every frame from sprite I wish to rip. See these 2 new enemies:

Triple Grenade Launcher:



 It's from Super Contra arcade.

Ground Turret:



 It's from Contra 4.

 I got their sprites by getting one shot for each of them and edit it to get the rest of their sprites. The result is satisfying especially for Ground Turret which has to be edited anyways.

 Now to finish that vertical level and make new level for the other path!
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"The more often enemies attack, the more open they are to counter attacks"

Offline ryomaneo

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Re: Contra : Locked 'n Loaded
« Reply #272 on: April 30, 2010, 03:53:21 am »
Excellent job blood bane im loving all the work your putting into this keep it up im a true fan of contra.  :cheers!:

Offline Mrgrill247

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Re: Contra : Locked 'n Loaded
« Reply #273 on: April 30, 2010, 07:04:52 am »
Your mountain level is capturing the orginal spirit of what is Contra based on.   Bill Rizer and Lance Bean, who were modeled after actors Arnold Schwarzenegger and Silvester Stallone, have many great movies such as Commando and Rambo.  I still believe that Sheena is modeled after Sigourney Weaver from Alien.  I guess the whole concept is that your capturing the 80's action movies. At this point you need an edit of Predator and you have the perfect game. 

As always, great job on your mod.
Ninja magic. Ninjitsu-to, the ability to seem invisible to cause fear and paralisis in your enemies.

Offline Bloodbane

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Re: Contra : Locked 'n Loaded
« Reply #274 on: May 12, 2010, 05:48:55 am »
Quote
I guess the whole concept is that your capturing the 80's action movies.

 Yeah, Aliens and Terminator also inspired Contra. Couple days ago, I watched John Carpenter's The Thing and one of the alien form is similar to one alien in Contra Hardcorps.

Quote
At this point you need an edit of Predator and you have the perfect game.

 :laughing: He could only go as enemy since Predator is not shooter.

 Anyways, as usual, another thanks to God for these updates!
 Finally, the cheapest weapon and hardest to make weapon is done!

Homing Missiles:



 The way these missiles home to enemies is not exactly same with homing missiles from Contra 3 or Contra 4 but it is good enough :). Can you see the trail of homing missiles in these shots?
 A bit story about this homing missiles, I could use easier way cause I have made homing enemies before. If you have met the little mosquitos in 2nd demo, that's example of homing enemies. If I made homing weapon with that AI, the result would be Operation C's homing weapon or Gunstar's homing weapon. I don't like this cause the bullet will have to be ball shaped or symetric at least not to mention missiles aren't ball shaped. So I went the hard way and made special AI for them to home at enemies. It's hard to describe with words, I'll make video of homing missile and upload it when I get a chance.

 Since this weapon is cheap, the missiles deal half damage compared to default gun. The missiles use sprite from Super Contra arcade (the original weapon is just machine gun with missiles).
 Homing weapon is the last weapon this mod has BTW. I won't add weapons anymore , I just gonna have to optimize the mod with 8 weapons. I could focus on levels, enemies and heroes now.

 Speaking of heroes, let's welcome another soldier in this mod:

Probotector:



 Credits to Arima for complete sprite rip making my work easier :).
 This robot's size is almost similar to Bill allowing me to just copy Bill's settings to him instead of setting from zero ;D. He is using voice SFX from Contra 4. Too bad there's no pain voice there. I will have to look for robot's pain voice.
 Hmmmm.... after Probotector, heroes slots are only left for Bill & Lucia from Contra 4. I have no interest for other soldier other than them. Too bad Bill of Contra 4 is missing motorbike sprites.

 Oh the vertical level I mentioned before was finished, the shots above show some parts of it. And the new level for the other path was also finished, here are couple shots of it:

Industry Top:



 The electric rod is deadly ;).

 There are more levels for 4th stage but I decided to postphone making remaing levels and go to 5th stage's. This is one of the levels from 5th stage:

Sky Travel:



 The Police Cruiser is from Contra Hardcorps while the backgrounds are from Gunforce 2. This level is still 'empty'.
 Now to fill this ride level with enemies and make new levels!
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"The more often enemies attack, the more open they are to counter attacks"

Offline maxman

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Re: Contra : Locked 'n Loaded
« Reply #275 on: May 12, 2010, 07:42:32 am »
What a total bad *** of those shots, Bloodbane!!!! >:D The Industry Tops reminds of playing Donkey Kong on NES. :P :laughing: I honestly like all the latest screenshots you got. :cheers!:
Dragon Duo (W.I.P./Outdated demo (2010 version)) (in progress)
Captain Commando (in progress)
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Best OpenBOR mods:Spoiler
1. World Heroes Supreme Justice
2. Golden Axe Myth
3. Art of Fighting: Beats of Rage Remix III
4. A Tale of Vengeance
5. Valdivia Ransom City (demo)
6. Sega Brawlers Megamix
7. Super Fightin Spirit
8. Angel-0

Offline borboy

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Re: Contra : Locked 'n Loaded
« Reply #276 on: May 12, 2010, 11:41:25 am »
Cool :)

Offline Mrgrill247

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Re: Contra : Locked 'n Loaded
« Reply #277 on: May 17, 2010, 04:54:14 am »
What emualator are you using to rip Gunforce 2's backgrounds?  I might just go ahead and rip all of the stages.
Ninja magic. Ninjitsu-to, the ability to seem invisible to cause fear and paralisis in your enemies.

Offline mgman

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Re: Contra : Locked 'n Loaded
« Reply #278 on: May 17, 2010, 08:58:29 pm »
Hello, boys and girls. I'm back and have gotten my family back on track.

Hmm, looks like I didn't miss much at all: Bloodbane's work is top quality as always ;)

Anyway, to the point, I came across a nice recreation of a track from Super Contra arcade. I highly recommend using it for a noisy battle so it doesn't make the battle sound quiet and you can sort of sense that the tune is "treading" in the heat of the battle. But again, Bloodbane, it's your choice.

Offline Bloodbane

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Re: Contra : Locked 'n Loaded
« Reply #279 on: May 18, 2010, 09:20:06 am »
 Welcome back mgman!
 Alright, let me check the track.

Quote
What emualator are you using to rip Gunforce 2's backgrounds?

 It's MAME. If you pressed F4 while in a stage, you get to see GFX used in that level. Press right or left to see the other pages. In certain pages, you might find background of the current stage. I get this trick from predator002. This is how I got font for Crime Buster mod.

Quote
The Industry Tops reminds of playing Donkey Kong on NES.

 :laughing:
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"The more often enemies attack, the more open they are to counter attacks"

Offline Mrgrill247

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Re: Contra : Locked 'n Loaded
« Reply #280 on: May 18, 2010, 03:03:37 pm »
How to do you capture the backgrounds?


Quote
What emualator are you using to rip Gunforce 2's backgrounds?

 It's MAME. If you pressed F4 while in a stage, you get to see GFX used in that level. Press right or left to see the other pages. In certain pages, you might find background of the current stage. I get this trick from predator002. This is how I got font for Crime Buster mod.

Quote
The Industry Tops reminds of playing Donkey Kong on NES.

 :laughing:
[/quote]
Ninja magic. Ninjitsu-to, the ability to seem invisible to cause fear and paralisis in your enemies.

Offline Bloodbane

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Re: Contra : Locked 'n Loaded
« Reply #281 on: May 19, 2010, 01:05:32 pm »
 Well, if you pressed F12 while viewing screen after pressing F4, you capture what's viewed. That's how you rip background.
 Too bad I don't know how to scroll image left and right during that view mode :(.
OpenBoR Manual

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"The more often enemies attack, the more open they are to counter attacks"

Offline Bloodbane

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Re: Contra : Locked 'n Loaded
« Reply #282 on: May 20, 2010, 12:30:46 pm »
 Ah thanks to God, I could make and upload this video.
 Too bad I can't register at youtube. I don't why I failed getting SMS from them.
 I uploaded the video here instead:

http://www.mediafire.com/file/nowyjtunuoc/HomingMissiles.avi

 You can see Probotector shooting homing missiles. I deliberately not aiming to the jeep cause I want to show that the missiles home at jeep.
 Probotector is missing pain SFX in this video. I haven't found decent SFX yet. Anyone have idea?
OpenBoR Manual

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"The more often enemies attack, the more open they are to counter attacks"

Offline Mrgrill247

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Re: Contra : Locked 'n Loaded
« Reply #283 on: May 20, 2010, 01:30:23 pm »
Can you upload screen shots? When I played the video, you can only hear the audio.
Ninja magic. Ninjitsu-to, the ability to seem invisible to cause fear and paralisis in your enemies.

Offline erf_beto

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Re: Contra : Locked 'n Loaded
« Reply #284 on: May 20, 2010, 04:01:22 pm »
That's quite impressive, Bloodbane!

OpenBOR is just so awesome.  :cheers!:
Man, I wish I had the patience and dedication to mod properly.
I already have dozen ideas about what to do with a feature like this...


 



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