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Author Topic: Moonstone demo  (Read 7615 times)

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Offline bWWd

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Re: Moonstone demo
« Reply #15 on: August 16, 2010, 07:27:16 pm »
Oh i dont want health bar:) ,you know i want to have that feel of being afraid of being killed at any time when you play this mod ,original game had that cause you never knew when youll be killed and some characters could kill you with one move and you didnt saw your health during fights.
All characters have remaps but i probably should give different remaps to enemies and different to players.

lbf

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Re: Moonstone demo
« Reply #16 on: August 17, 2010, 06:44:48 pm »
Hey yo bWWd, this is a fun demo you've made here.  I only played the first version so i'll give you my impression of that one. 

Its a simple yet brutal game which progresses pretty swiftly.  Like you mention in your previous post, not having lifebars for even the playable characters gives the game a unique feeling among BoR mods.  This brings back memories of old school rpg type midieval games. 

The video of the original moonstone is pretty cool as well so it definitely looked worthy of a remake so thanks for remaking it.

Offline Bloodbane

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Re: Moonstone demo
« Reply #17 on: August 19, 2010, 12:11:45 am »
Oh i dont want health bar:) ,you know i want to have that feel of being afraid of being killed at any time when you play this mod ,

 I rather have one HP than invisible more-than-one health point. I know the feeling of instant death so it matter little to me. The dropped potions is my concern here. Without visible lifebar, players can't see what's that potions are for.
 In 1st demo, there are no potions so I didn't say anything about lifebar cause there's nothing to refill it.

 Anyways, now that you have some bosses such as Balok as regular enemies, are you going to make boss version of them or just use new ones? ;). From the video, Balok requires script to be remade perfectly.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline bWWd

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Re: Moonstone demo
« Reply #18 on: August 19, 2010, 03:42:28 am »
Dont worry i will make how to play with instructions what items do
I wont remake balok perfectly cause that would require making special animations for all characters which would be grabbed by balok.Im keeping it simple.Because more stuff you put inside and you lose more and more memory by small stuff but they arent that important for gameplay in beatemups,like in my marvel demo i should scrap some things like weapons and flashy anims with words ,they are nice but consume memory because have to be loaded at the beginning and theyre spawned with script... ah it doesnt matter now.
« Last Edit: August 19, 2010, 03:47:11 am by bWWd »

Offline bWWd

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Re: Moonstone demo
« Reply #19 on: August 27, 2010, 11:42:05 pm »




New playable character.
« Last Edit: August 27, 2010, 11:50:46 pm by bWWd »

Offline darknior

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Re: Moonstone demo
« Reply #20 on: August 28, 2010, 06:29:26 am »
Really really excelent :D
I like this demo ... if you can continue it it will be best lol

But i think it is better monsters are boss and not playable charcaters ... or only if we finish the game !

Bye

Offline bWWd

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Re: Moonstone demo
« Reply #21 on: August 28, 2010, 06:42:35 am »
Its not as easy to play as dragon as you think,im dying as him more ofthen than as knight.I was thinking about unlocking him but im not sure.
http://www.youtube.com/watch?v=5fmP04pxiJo#ws
« Last Edit: August 28, 2010, 07:46:52 am by bWWd »

Offline bWWd

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Re: Moonstone demo
« Reply #22 on: August 29, 2010, 12:21:14 am »
Last enemy/playable character i think.Then ill add some stages and thats it.

Offline Bloodbane

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Re: Moonstone demo
« Reply #23 on: August 29, 2010, 03:12:22 am »
 Judging from the video, I can see why dragon is harder to use, it doesn't have proper close range attack. I thought it's using close range fire breath but it eats enemies instead. The former is more effective than the latter IMO.

 The dragon looks bad as player IMO. Editing it doesn't work well especially with wide screen like this (it's too long!). I think this dragon is best used as NPC instead.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline bWWd

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Re: Moonstone demo
« Reply #24 on: August 29, 2010, 07:54:35 pm »
New version with 2 new playable characters - dragon and mudmen,if you find some bugs then let me know.Have fun
« Last Edit: September 06, 2010, 11:11:44 pm by bWWd »

Offline Zappa

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Re: Moonstone demo
« Reply #25 on: August 31, 2010, 03:42:08 pm »
It says the file is currently not accessible.. could you add another link?

Offline bWWd

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Re: Moonstone demo
« Reply #26 on: August 31, 2010, 04:45:53 pm »
Its accesible now,you have to wait 10 minutes sometmes if its not and check again.
« Last Edit: September 06, 2010, 11:11:55 pm by bWWd »

Offline bWWd

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Re: Moonstone demo
« Reply #27 on: September 06, 2010, 11:11:21 pm »
I had to upload again cause in last version player2 could not perform some attacks.
Here is fixed version:
http://www.megaupload.com/?d=GOJWP6N2
http://www.mediafire.com/?f5wb2r56tzkegy0

Offline bWWd

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Re: Moonstone demo
« Reply #28 on: September 17, 2010, 04:05:56 pm »
I took a look at it today with fresh eyes and i noticed some stuff which was wrong,it helps to work on more than 1 mods so you can come back to different ones and have a fresh look at some mistakes or problems,i changed dragon by giving him riseattack cause he was too easy to kill.

Offline Ndawg

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Re: Moonstone demo
« Reply #29 on: February 15, 2011, 07:11:30 pm »
this game is amazing thank you so much

 



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