Welcome, Guest. Please login or register.

What openbor you prefer: Double dragon,battletoads or final fight !? by lirexpatrio
[December 07, 2012, 07:15:27 pm]


what are your favorite games OpenBOR?! by lirexpatrio
[December 07, 2012, 07:09:46 pm]


Post Some Awesome Videos by maxman
[December 07, 2012, 05:51:39 pm]


Can @cmd playmusic "aaaa" 1 also increse music sound ? by BeasTie
[December 07, 2012, 05:24:38 pm]


Streets of Rage: Silent Storm by mtrain
[December 07, 2012, 03:45:05 pm]


Site will be down for maintenance on 12/8/2012 thru 12/10/2012 by Damon Caskey
[December 07, 2012, 07:42:42 am]


Cancelled SOR 3d Remake by riccochet
[December 07, 2012, 03:58:33 am]


Dungeon Fighter: B.O.R. by msmalik681
[December 07, 2012, 03:24:27 am]


[TUTORIAL] How to create 4 Games of OpenBOR in 1 CD (650 MB) by magggas
[December 06, 2012, 09:46:25 pm]


custknife by Bloodbane
[December 06, 2012, 09:34:09 pm]


blockfx help by B.Kardi
[December 06, 2012, 04:09:14 pm]


street of age 4 hd by corradlo
[December 06, 2012, 01:41:36 pm]


ClaFan - Classic Fantasy ver 1.17 by soniczxblade
[December 06, 2012, 05:01:20 am]


Bug Archive by Bloodbane
[December 06, 2012, 02:00:44 am]


"Bio-Doom" and "Gears of Doom" by BulletBob
[December 05, 2012, 10:07:21 pm]


Contra Locked 'N' Loaded v2 by Bloodbane
[December 05, 2012, 09:39:43 pm]


Downloadable OpenBoR Manual by BeasTie
[December 05, 2012, 08:31:24 pm]


Having trouble testing changes by B.Kardi
[December 05, 2012, 03:05:53 pm]


DragonBall Absalon by msmalik681
[December 05, 2012, 02:52:13 pm]


[Hi-Res] Swamp by Vibrant
[December 05, 2012, 10:47:14 am]


  • Dot Guests: 189
  • Dot Hidden: 0
  • Dot Users: 0

There aren't any users online.



Author Topic: Contra: Locked 'N' Loaded  (Read 16476 times)

0 Members and 2 Guests are viewing this topic.

Offline Bloodbane

  • Hero Member
  • *****
  • Posts: 7113
  • Dark Dragon
Contra: Locked 'N' Loaded
« on: November 22, 2010, 12:03:31 am »


 Thanks to God, I decided to use Internet Rental to upload this mod here and it's uploaded! :)
 Let's wait for Admin's approval.

 I will keep remind people about this:
- Use the OpenBoR included with the pak! That's the only build compatible with the mod.
- This mod uses 4 buttons, don't forget to define the keys if you haven't!

 About the compatibility issue, I'm aware of it but since I'm going to remake this mod (not completely from zero though) with latest build, I decided to release this mod as it is and solve that issue with the remake.
« Last Edit: November 22, 2010, 12:44:39 am by Bloodbane »
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline Hanzo

  • Hero Member
  • *****
  • Posts: 1267
  • One for Da Hood
Re: Contra: Locked 'N' Loaded
« Reply #1 on: November 22, 2010, 12:09:47 am »
Good looking out bloodbane can't wait to try this out.




Keepin it Old School

Offline ryomaneo

  • Hero Member
  • *****
  • Posts: 723
    • packegedgeneration
Re: Contra: Locked 'N' Loaded
« Reply #2 on: November 22, 2010, 09:03:21 am »
Sweet so cant wait to play this awesome mod of yours gods creation but u is the legend for making it ps how long to the download link is up *  :cheers!:

Offline mgman

  • Full Member
  • ***
  • Posts: 142
Re: Contra: Locked 'N' Loaded
« Reply #3 on: November 22, 2010, 10:25:40 am »
Awesome!
« Last Edit: November 22, 2010, 08:44:46 pm by mgman »

Offline Hanzo

  • Hero Member
  • *****
  • Posts: 1267
  • One for Da Hood
Re: Contra: Locked 'N' Loaded
« Reply #4 on: November 22, 2010, 11:34:34 pm »
Just play some of it and it's pure awesome bloodbane you have outdid yourself on this one man.




Keepin it Old School

Offline Zenotron

  • Jr. Member
  • **
  • Posts: 13
Re: Contra: Locked 'N' Loaded
« Reply #5 on: November 23, 2010, 01:33:53 am »
Just downloaded and played the mod today, Bloodbane, and I gotta say this is really well done and very fun! Congratulations on a fantastic mod Bloodbane!

Offline borkjh

  • Sr. Member
  • ****
  • Posts: 364
Re: Contra: Locked 'N' Loaded
« Reply #6 on: November 23, 2010, 03:49:21 am »
Wow!!! Finally you created shooting game mod!!! Congratuations!!! You did it!! :cheers!:

Offline maxman

  • Hero Member
  • *****
  • Posts: 2763
  • I'm a slowpoke in speed.
Re: Contra: Locked 'N' Loaded
« Reply #7 on: November 23, 2010, 04:03:12 am »
Great job, Bloodbane!!! :cheers!: Man, looks like there's no bug like before in the second branch of Robots X Aliens. 20 lives, but no credits. That's way too difficult for players/gamers to handle. Wow.Anyway, congratz on your second complete mod. :cheers!:
Dragon Duo (W.I.P./Outdated demo (2010 version)) (in progress)
Captain Commando (in progress)
Unelmia: Dreamers' Fate (collaborating with contress/taskmaster) (in progress)

Best OpenBOR mods:Spoiler
1. World Heroes Supreme Justice
2. Golden Axe Myth
3. Art of Fighting: Beats of Rage Remix III
4. A Tale of Vengeance
5. Valdivia Ransom City (demo)
6. Sega Brawlers Megamix
7. Super Fightin Spirit
8. Angel-0

Offline r4mb0

  • Jr. Member
  • **
  • Posts: 1
Re: Contra: Locked 'N' Loaded
« Reply #8 on: November 23, 2010, 04:42:50 am »
Awesome !
A big thanks to you Bloodbane!

Offline mgman

  • Full Member
  • ***
  • Posts: 142
Re: Contra: Locked 'N' Loaded
« Reply #9 on: November 23, 2010, 11:08:18 am »
Excellent work, Bloodbane! When I first found the download to the current complete version, I was uh-static (/IrateGamer).

But seriously, though...

Do you think, for the remake you plan (with latest build), these limitations will be gone, too?
- The player will be able to climb walls
- Use railings

Just curious...

Offline BALDOGON

  • Full Member
  • ***
  • Posts: 110
  • I'm the man with the seven scars!
Re: Contra: Locked 'N' Loaded
« Reply #10 on: November 23, 2010, 02:32:18 pm »
Wow! Exellent job Bloodbane....I am amazed!  :cheers!:
Finished: Fist Of The NorthStar vol.1 (100%)
W.I.P: Fist Of The NorthStar vol.2 (90%)
Fist Of The NorthStar vol.3 (70%)
Predator (60%)
Beats Of N.Y (50%)

Offline ryomaneo

  • Hero Member
  • *****
  • Posts: 723
    • packegedgeneration
Re: Contra: Locked 'N' Loaded
« Reply #11 on: November 23, 2010, 05:40:54 pm »
 >:D This mod is supremo i love it but however there are a few things that could be better like every time the players startup theres a sound and  it does get annoying when u keep hearing the player always dies repeating the same word everytime when they appear on screen so my sugestion is u have them say it once on every level rather then repeat when u die.  Also what that other guy said the wall climbing would be a great feature rather then jumping up to places all the time.  A part from that this mod is great as i said before this is gods creation but your the legend who made this masterpeice my freind  :cheers!:
« Last Edit: November 23, 2010, 08:28:57 pm by ryomaneo »

Offline MadGear

  • Sr. Member
  • ****
  • Posts: 436
  • The Ultimate Team
Re: Contra: Locked 'N' Loaded
« Reply #12 on: November 23, 2010, 06:13:53 pm »
Very nice mod Bloodbane. This is the hardest mod i've ever played. I can't even get past the second stage. There's just too much going on for me to be able to follow what's happening :wow!:

Offline mgman

  • Full Member
  • ***
  • Posts: 142
Re: Contra: Locked 'N' Loaded
« Reply #13 on: November 23, 2010, 08:05:37 pm »
I have just tried it and it's excellent work so far. But here are some more things I've noticed:

-The character select screen does not show the name of each character. That could be really handy and fitting.
-Of course, there's the lag between each action you try to perform. For example, there's a small but noticeable delay between pressing the button to duck and the character actually ducking.
-When the player slides, it will be so much better if he's invincible during the sliding (like the original Contra: Hard Corps). It really helps add balance and gives a much more flexible use of sliding. He doesn't have to damage enemies while sliding, as long as there's invincibility, that's good enough :)
-When the player is hurt, then blinks for a few moments, he cannot pick up any powerups. This is not good. Can it be fixed?
-Finally, have you considered adding the smart bombs and barrier powerups?
-When selecting Bill Rizer (Mad Dog), don't use that thick hillbilly accent phrase "It's Time for Revenge!". Rather, use the "Let's Attack Aggressively!" (it's in Contra 4).
-When the title screen loads, the letters in LOCKED 'N LOADED appear very slowly. It would be much better if they appear faster, so it sounds like a machine gun or something (also better so it won't take too much time to show the title screen).

These could really work well in your planned remake.
« Last Edit: November 23, 2010, 08:20:24 pm by mgman »

Offline Bloodbane

  • Hero Member
  • *****
  • Posts: 7113
  • Dark Dragon
Re: Contra: Locked 'N' Loaded
« Reply #14 on: November 23, 2010, 11:37:50 pm »
 Ah glad you all could play this mod! ;D

 As for couple comments:
Quote
the players startup theres a sound and  it does get annoying when u keep hearing the player always dies repeating the same word everytime when they appear on screen so my sugestion is u have them say it once on every level rather then repeat when u die.

 It's Contra 4 style. I don't find this annoying since I don't die often ;D.
 Setting once per level is harder though so probably I'll leave it like this.

Quote
- The player will be able to climb walls
- Use railings

 I do want these but my biggest problem is how do I define walls and railings in the game. At least I have to define a line.
 Regarding wall climbing, I could make players change to climb wall pose when they touch wall but I have consistency problem with platform. For those who don't know, modders can make walls with platforms too. Unfortunately, currently the script which would fire when player touches wall doesn't work for platforms.
 Moreover, since there's no topsided only platforms, player could try to climb slim platform. FYI the platforms you can see are slim platforms, so slim that it's almost hard to see their left and right edges. I don't want players to climb these platforms cause they aren't supposed to be climbable.

Quote
-The character select screen does not show the name of each character. That could be really handy and fitting.

 Hmm.... noticed this too but this would require extra sprites to display the name. Currently, select screen sprites uses same sprite as ingame ones.

Quote
-When the player slides, it will be so much better if he's invincible during the sliding (like the original Contra: Hard Corps). It really helps add balance and gives a much more flexible use of sliding. He doesn't have to damage enemies while sliding, as long as there's invincibility, that's good enough

 I don't want players to slide all the way to end. In Contra Hardcorps, IIRC there's not much place where player could slide all the way to end but in this mod, there's plenty.

Quote
-When the player is hurt, then blinks for a few moments, he cannot pick up any powerups. This is not good. Can it be fixed?

 It's deliberate. That's the price of extra HP and invincibility :)

Quote
-Finally, have you considered adding the smart bombs and barrier powerups?

 Barrier is possibility but for smart bombs probably not. Oh if you meant Contra 4 one, I don't mind.

Quote
-When selecting Bill Rizer (Mad Dog), don't use that thick hillbilly accent phrase "It's Time for Revenge!". Rather, use the "Let's Attack Aggressively!" (it's in Contra 4).

 Alright!

Quote
-When the title screen loads, the letters in LOCKED 'N LOADED appear very slowly. It would be much better if they appear faster, so it sounds like a machine gun or something (also better so it won't take too much time to show the title screen).

 Oh it's too slow? I made it that slow so the metal SFX is played clearly. Alright, I'll make it faster.

Quote
... but no credits. That's way too difficult for players/gamers to handle.

 Sorry, I've discovered couple bugs when player continues so I decided to cancel the idea of multiple credits.

 Anyways, maybe next week I could start a poll on bosses ;).
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

 



 0%




SimplePortal 2.3.3 © 2008-2010, SimplePortal