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Author Topic: WIP - Dark Corners of the Galaxy - MASS EFFECT  (Read 16006 times)

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Offline sixthcircle

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Re: WIP - Dark Corners of the Galaxy - MASS EFFECT
« Reply #105 on: August 17, 2011, 07:10:30 am »
this looks sick @.@ can't wait for demo :DDD

Offline mtrain

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    • Ellunare | Art&Design | 2011
Re: WIP - Dark Corners of the Galaxy - MASS EFFECT
« Reply #106 on: August 17, 2011, 03:45:58 pm »
Finaly the first complete gameplay video)! :cheers!: Sorry for quality( webcam recorded) :blushing:

http://www.youtube.com/watch?v=rcNW1zM2MG8

There are few things to do and demo will be complete.
Current projects:


My WORKS // http://ellunare.deviantart.com/

Offline sixthcircle

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Re: WIP - Dark Corners of the Galaxy - MASS EFFECT
« Reply #107 on: August 17, 2011, 04:28:06 pm »
looks pretty awesome :cheers!: is there a single plane of movement or can you move up and down?

Offline mtrain

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    • Ellunare | Art&Design | 2011
Re: WIP - Dark Corners of the Galaxy - MASS EFFECT
« Reply #108 on: August 17, 2011, 04:59:44 pm »
thank you) :cheers!: you can also move up and down)

« Last Edit: August 17, 2011, 05:45:52 pm by mtrain »
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Offline mtrain

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    • Ellunare | Art&Design | 2011
Re: WIP - Dark Corners of the Galaxy - MASS EFFECT
« Reply #109 on: August 17, 2011, 05:45:58 pm »
Video quality cant show true palette, so here is 2 screenshots:


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Offline msmalik681

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Re: WIP - Dark Corners of the Galaxy - MASS EFFECT
« Reply #110 on: August 17, 2011, 05:56:18 pm »
still cant believe they are 256 colours each

Offline Bloodbane

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Re: WIP - Dark Corners of the Galaxy - MASS EFFECT
« Reply #111 on: August 19, 2011, 03:10:11 am »
 The video looks great! :cheers!:
 The animation feels smooth and you added decorative stuffs such as ship, big boss walking behind and boss floating behind elevator. Great!

 BTW can players block? With narrow playing field like this, it's hard to survive without block or any defensive abilities.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline mtrain

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    • Ellunare | Art&Design | 2011
Re: WIP - Dark Corners of the Galaxy - MASS EFFECT
« Reply #112 on: August 19, 2011, 06:22:34 am »
Thank you BB!  :cheers!: Yes, player can block (they were in video  ;) )
Current projects:


My WORKS // http://ellunare.deviantart.com/

Offline ryomaneo

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Re: WIP - Dark Corners of the Galaxy - MASS EFFECT
« Reply #113 on: August 19, 2011, 10:27:32 am »
 ;D Wow excellent job buddy with your project im very impressed with such graphics and gameplay reminds me the style of one must fall an old kickass doss game involving robots a fighting arena type i reccomend u check it out if u havent seen or heard of it before.

Offline idealsoft

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Re: WIP - Dark Corners of the Galaxy - MASS EFFECT
« Reply #114 on: August 23, 2011, 03:23:51 pm »
Congratulations for this great demo, i can't wait for the final version of this game :).
I have made a little preview (with video) on my blog.
Cheers
Idealsoft.

http://www.idealsoftblog.it/2011/08/mass-effect-dark-corners-of-galaxy-fan.html

Offline mtrain

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    • Ellunare | Art&Design | 2011
Re: WIP - Dark Corners of the Galaxy - MASS EFFECT
« Reply #115 on: August 24, 2011, 09:19:46 am »
Thank you, idealsoft, glad you like it. And i like your preview, thanks a lot! :cheers!:
Current projects:


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Offline Damon Caskey

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Re: WIP - Dark Corners of the Galaxy - MASS EFFECT
« Reply #116 on: August 24, 2011, 09:25:39 am »
About the collision issues and jumping;

I think all those need is some fine tuning. @mtrain, don't forget the default values for ranges, zdepth, jumps and knockdown velocity are all intended for characters sized to 320*240 resolution. A bit of simple tweaking, and those problems will go away.

Something else you might want to look at is dead enemy removal. It's very jarring when you have all of these awesome effects, but then grunt enemies just flash and disappear when beaten. That kind of thing might be OK for Double Dragon or the original BOR, but it has no place in a visual masterpiece like this mod. One option is to leave them on screen, but considering the size of your characters that would probably make too much clutter; perhaps they should explode like the drones. If nothing else, use an alpha mask to fade them out instead of flashing.

Again, I think the overall mechanics and game play variety still need a lot of work, but you have a great start on your hands. Keep at it.

DC
« Last Edit: August 24, 2011, 09:42:55 am by Damon Caskey »
OpenBOR Wiki.

Coming Soon:
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Offline mtrain

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    • Ellunare | Art&Design | 2011
Re: WIP - Dark Corners of the Galaxy - MASS EFFECT
« Reply #117 on: August 24, 2011, 10:02:37 am »
Quote
About the collision issues and jumping;

I think all those need is some fine tuning.

Yeah most of the comments was about it, i will try to fix this)

Quote
enemies just flash and disappear

Haha, i knew that someone must say that)) And i want to say that earlier i keep them all on screen, but there is a trouble: status icon of killed enemy dont disappear from screen long time, so i make them removing from screen, but as for blinking, i have not make disappearing animation to time of demo release.  :)
Current projects:


My WORKS // http://ellunare.deviantart.com/

 



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