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Author Topic: onblockplatformscript  (Read 1113 times)

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Offline Bloodbane

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onblockplatformscript
« on: March 29, 2011, 06:46:28 pm »
 Just like walls, platforms can also block entities. However, AFAIK there's only onblockwscript which fires when entity is blocked by walls, none for platforms. I need onblockpscript mostly for turning enemies and other projectiles when they are blocked by platforms.
 I can't use walls to replace these platforms cause platforms could float and platform can be defined on enemy or any entity.
OpenBoR Manual

Basic OpenBoR Tutorials

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"The more often enemies attack, the more open they are to counter attacks"

Offline Damon Caskey

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Re: onblockplatformscript
« Reply #1 on: March 29, 2011, 07:06:15 pm »
Just like walls, platforms can also block entities. However, AFAIK there's only onblockwscript which fires when entity is blocked by walls, none for platforms. I need onblockpscript mostly for turning enemies and other projectiles when they are blocked by platforms.
 I can't use walls to replace these platforms cause platforms could float and platform can be defined on enemy or any entity.

You didn't try onblockoscript?

DC
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Offline Bloodbane

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Re: onblockplatformscript
« Reply #2 on: March 29, 2011, 08:02:44 pm »
 Last time I used (months ago though), it didn't work.
 Moreover, platform can be used by other entities aside of obstacle.
OpenBoR Manual

Basic OpenBoR Tutorials

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"The more often enemies attack, the more open they are to counter attacks"

Offline Damon Caskey

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Re: onblockplatformscript
« Reply #3 on: March 29, 2011, 08:06:39 pm »
Last time I used (months ago though), it didn't work.
 Moreover, platform can be used by other entities aside of obstacle.

OK then. I'll see what I can do.

DC
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Offline utunnels

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Re: onblockplatformscript
« Reply #4 on: March 29, 2011, 08:34:24 pm »
Well, why not making one onblockscript and setting some system variables to tell the modder whether the entity is blocked by a wall or a platform?

Offline Damon Caskey

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Re: onblockplatformscript
« Reply #5 on: March 29, 2011, 08:50:35 pm »
Well, why not making one onblockscript and setting some system variables to tell the modder whether the entity is blocked by a wall or a platform?

Great to see you posting again Utunnels!

The reason I made so many event scripts was to allow modders to break their scripts down to only what they needed in order to save on resources. For example, if you only wanted a wall block, why have the entity running the event for platforms, obstacles, boundaries, etc.?

DC
OpenBOR Wiki.

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Offline MatMan

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Re: onblockplatformscript
« Reply #6 on: March 29, 2011, 08:59:28 pm »
Well, why not making one onblockscript and setting some system variables to tell the modder whether the entity is blocked by a wall or a platform?

Great to see you posting again Utunnels!

The reason I made so many event scripts was to allow modders to break their scripts down to only what they needed in order to save on resources. For example, if you only wanted a wall block, why have the entity running the event for platforms, obstacles, boundaries, etc.?

DC

Without a doubt having more scripts (or event blocks) give sooooo much more power to the user as well.

Offline Bloodbane

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Re: onblockplatformscript
« Reply #7 on: February 07, 2012, 01:05:58 am »
(bump)

 Has this been implemented?
OpenBoR Manual

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"The more often enemies attack, the more open they are to counter attacks"

 



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