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Author Topic: Final Fight DC - alteration by MCW  (Read 27230 times)

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Offline MCW

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Final Fight DC - alteration by MCW
« on: September 25, 2007, 04:47:13 pm »
Final Fight DC - alteration by MCW

-New background, music, modes and characters added in the game.
-Remove unuse file inside the mod.
-Most of the colours, offsets, remaps for enemies and players are fix.
-4 players game.
-Add colorselect.
-Can play same character.
-Add RUSH feature.
-Add 8 new characters.
-Total 10 modes.
6 FEB 2008 - Updates
-6 buttons feature.
-Update How To Play with Move List.
-Replace anim upper to anim freespecial for enemy and NPC with rangea and rangez.
-Disabled fastattack.
-All player, enemy, NPC anim fall have bbox.
-Fix and change some characters move.
-Add new loadingbg and loadingbg2.
-Add new riseinv for player and NPC.
-Add new equalairpause.
-Add new gfxshadow for player, enemy, NPC, obstacle.
-Add new light.
-Lower enemy and NPC spawn in Elimination, Elimination Boss, Elimination Boss -GE-, Dramatic, Dramatic Boss, Dramatic Boss -GE- for memory issue.
-Edit some character diesound.
-Fix anim land for all characters.
-Every stage music in Arcade / Original are now different.

Modes:
Arcade
-Default mode of the game.
-8 stages.

Original
-Default mode of the game.
-Same as Arcade with secret characters available.
-8 stages.

Extra
-Hidden in the mod.
-Story after the Arcade / Original.
-1 stage.

Beyond Good & Evil
-New mode create by me.
-Another story for you choose to be Good or Evil.
-8 stages for both Good and Evil.

Stage Select
-New mode create by me.
-All 8 stages of Arcade / Original for you to choose.
-8 stages selectable.

Boss Rush
-New mode create by me.
-Rush all bosses from Arcade / Original, Extra, Beyond Good & Evil.
-24 stages.

Ultimate Rush
-New mode create by me.
-Merge both Ultimate Rush and One Rush.
-4 mode selectable:
----Single
----Single -Boss-
----Group
----Group -Boss-
-Single & Single -Boss- are beat single opponent.
-Group & Group -Boss- are beat group of opponents.
-16 stages for Single and Group.
-24 stages for Single -Boss- and Group -Boss-.

Maximum Rush
-New mode create by me.
-Name change from previous Extreme Rush.
-8 modes selectable:
----Group 1-2-5-8
----Massive
----Elimination
----Dramatic
----Elimination -Boss-
----Dramatic -Boss-
----Elimination -Boss GE-
----Dramatic -Boss GE-
-Group 1-2-5-8 are beat group of opponents increase from 1 to 8 stage by stage, total 4 stages.
-Massive are beat all opponents at once from category enemy to boss stage by stage, total 7 stages.
-Elimination are beat lot of opponents in category enemy with all NPC assist, total 16 stages.
-Dramatic are beat all opponents at once in category enemy with all NPC assist, total 1 stage.
-Elimination -Boss- are beat lot of opponents in category boss with all NPC assist, total 9 stages.
-Dramatic -Boss- are beat all opponents at once in category boss with all NPC assist, total 1 stage.
-Elimination -Boss GE-  are beat lot of opponents in category boss from Beyond Good & Evil with all NPC assist, total 15 stages.
-Dramatic -Boss GE- are beat all opponents at once in category boss from Beyond Good & Evil with all NPC assist, total 1 stage.

SF Survival
-New mode create by me.
-Beat enemies to bosses in group.
-Battle in single line like Street Fighter.
-1 stage.

Bonus
-New mode create by me.
-Merge both Bike Chaser and Car Breaker.
-Beat all bikers in group, destroy the car with the enemies increase stage by stage.
-6 stages.

Characters move list:
Cody
F F A
D U A
U P A
F D A

Haggar
F F A
D U A
U P A
F D A

Guy
F F A
D U A
U P A
F D A

Maki
F F A
D U A
U P A
F D A

Mai
F F A
D U A
U P A
F D A
D F A

Chakal
F F A
D U A
U P A
F D A

Tigre Negro
F F A
D U A
U P A
F D A
D F A

Rockman
F F A
D U A
U P A
F D A
D F A
F D J
Hold A

Zero
F F A
D U A
U P A
F D A
D F A
F D J
D F J
U+A during jump

Sakura
F F A
D U A
U P A
F D A
D F A

Dan
F F A
D U A
U P A
F D A
D F A
F D J
D F J

Ken
F F A
D U A
U P A
F D A
D F A

Ryu
F F A
D U A
U P A
F D A
D F A

Gouki
F F A
D U A
U P A
F D A
D F A
U+A during jump

Vega
F F A
D U A
U P A
F D A
D F A

-All characters have grabforward.
-Haggar, Rockman, Zero, Sakura, Dan, Gouki, Vega have grabup.
-Haggar and Tigre Negro have grabdown.

Note:
Please play with the latest OpenBOR version.

The mod is memory consuming, if you truly want to beat the mode, just select the mode you want to play. If you want play other mode, please turn off or close the OpenBoR and turn on or reopen it again to play other mode.

The creator - Tails, Thank you for creating this game.
Because this the first time that Final Fight was create using SFA characters.
So I alter your game so it become more smooth in animations.
Please do not be upset if my alteration do not suit your taste.

Enjoy the game and give some comments.

EDIT
-Correction on updates and move list.
-6 Feb 2008 updates.

« Last Edit: February 06, 2008, 09:00:31 pm by MCW »


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Offline mctuna

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Re: Final Fight DC - alteration by MCW
« Reply #1 on: September 25, 2007, 05:07:41 pm »
Thansk MCW

Please work final Fight DC openbor psp

Offline Damon Caskey

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Re: Final Fight DC - alteration by MCW
« Reply #2 on: September 25, 2007, 05:26:57 pm »
Am I missing something? I don't see the actual mod anywhere, and it's not in download submissions.

DC
OpenBOR Wiki.

Coming Soon:
Spoiler
Fatal Fury Chronicals


Offline Hanzo

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Re: Final Fight DC - alteration by MCW
« Reply #3 on: September 25, 2007, 06:25:02 pm »
is he gonna upload it because looks real nice and 4 co-op gameplay




Keepin it Old School

Offline MCW

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Re: Final Fight DC - alteration by MCW
« Reply #4 on: September 25, 2007, 09:17:21 pm »
Sorry to keep you all waiting.

I have try many hours to upload the file in LavaLit but no luck.

So I have no choice but to upload at RapidShare.

Removed Rapidshare link by SX
download is now available from the site.


« Last Edit: September 25, 2007, 10:12:53 pm by SumolX »


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Offline Hanzo

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Re: Final Fight DC - alteration by MCW
« Reply #5 on: September 25, 2007, 09:33:28 pm »
thanks MCW for uploading the mod




Keepin it Old School

Offline SX

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Re: Final Fight DC - alteration by MCW
« Reply #6 on: September 25, 2007, 09:36:40 pm »
its ok.... for some strange reason i don't understand why i'm the only one capable of uploading....  But i am downloading it now and will upload it to the site.

Offline SX

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Re: Final Fight DC - alteration by MCW
« Reply #7 on: September 25, 2007, 09:45:30 pm »
I have a question.... with this mod can i reproduce the bug your reported with star's not spawning properly?

Offline MCW

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Re: Final Fight DC - alteration by MCW
« Reply #8 on: September 25, 2007, 09:55:34 pm »
I have a question.... with this mod can i reproduce the bug your reported with star's not spawning properly?

Yes. The MCWBugs.PAK that I send to you also can reproduce the bug.

The 2.0980 version is still OK.

The bug begin from 2.0998 version.

« Last Edit: September 25, 2007, 09:57:34 pm by MCW »


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Offline SX

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Re: Final Fight DC - alteration by MCW
« Reply #9 on: September 25, 2007, 09:59:58 pm »
I believe I've fixed the bug today but have not tested it.  Give it a try and let me know.

Attachment timed out.

Offline MCW

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Re: Final Fight DC - alteration by MCW
« Reply #10 on: September 25, 2007, 10:17:39 pm »
I believe I've fixed the bug today but have not tested it.  Give it a try and let me know.

Sorry, still the same...



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Offline mctuna

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Re: Final Fight DC - alteration by MCW
« Reply #11 on: September 25, 2007, 10:30:05 pm »
Working psp openbor thanks MCW :cheers!:

Start game 10 minute later auto close obenbor :( v2.1010
« Last Edit: September 26, 2007, 04:43:28 pm by mctuna »

Offline Gabo-Hanzo

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Re: Final Fight DC - alteration by MCW
« Reply #12 on: September 26, 2007, 10:42:22 pm »
hey good game!!!
congratulations but i can?t play this game in my dreamcast
please help
DOUBLE DRAGON GAIDEN(REVOLUTION 3)

Offline kbandressen

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Re: Final Fight DC - alteration by MCW
« Reply #13 on: September 27, 2007, 12:03:13 am »
I'm playing it on my PSP and it says it uses 12.5 megabytes of ram and I think DC only has 8, so that's probably the issue.

I'm still working on the main mode so I can unlock everything; I'll write a review once I've played through it all!

Offline SX

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Re: Final Fight DC - alteration by MCW
« Reply #14 on: September 27, 2007, 12:29:34 am »
Remember that the PSP only has 20 MBytes of Usable Ram and the DC only has 12.5 due to filecaching taking up 3.5 MBytes for a total of 16 MBytes.

 



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