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Author Topic: Unelmia W.I.P [Tech demo added]  (Read 2843 times)

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Offline maxman

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Re: Unelmia W.I.P [Tech demo added]
« Reply #30 on: April 17, 2012, 12:37:40 am »
I post this just to let you know I will be posting enemy design competition topics. I will be discussing on two different types of enemies which are: ground and flying. As I was writing up on this post, I had a thought about making one topic first regarding the enemy competition for those types. I will explain about the topic(s) I will make and have some details of it for the participants. Sorry if I'm not clear in posting.
Dragon Duo (W.I.P./Outdated demo (2010 version)) (in progress)
Captain Commando (in progress)
Unelmia: Dreamers' Fate (collaborating with contress/taskmaster) (in progress)

Best OpenBOR mods:Spoiler
1. World Heroes Supreme Justice
2. Golden Axe Myth
3. Art of Fighting: Beats of Rage Remix III
4. A Tale of Vengeance
5. Valdivia Ransom City (demo)
6. Sega Brawlers Megamix
7. Super Fightin Spirit
8. Angel-0

Offline Bloodbane

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Re: Unelmia W.I.P [Tech demo added]
« Reply #31 on: April 17, 2012, 02:13:26 am »
 Something crossed my mind, how exactly the character attack the enemy?

 Or before that, what is his purpose?
 Really, that will define gameplay which thus define level and enemies in this mod.

 Is he beating enemies just to get to end of each level? or he only need to get there without any need to kill enemies?

 There are games in which character can't kill enemies at all, that's why I asked.

 Now, if he can kill enemies, how exactly he does it? by stomping (Mario style), by shooting or by beating?

 The answer is very important cause the enemies and bosses will be based on that ability
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline taskmaster

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Re: Unelmia W.I.P [Tech demo added]
« Reply #32 on: April 17, 2012, 02:54:25 am »
well some enemies might block your way so u have to kill them   
the characters will beat and shoot the enemies :) 
TEAM K.A.G.E kenzan !!!!

WIP :
Edge Of Distortion
Unelmia: Dreamers Fate

Offline maxman

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Re: Unelmia W.I.P [Tech demo added]
« Reply #33 on: April 17, 2012, 02:59:03 am »
Thanks for the answer(s), dude. :) I was discussing about the enemy competition topic(s) I'm planning to post up.
Dragon Duo (W.I.P./Outdated demo (2010 version)) (in progress)
Captain Commando (in progress)
Unelmia: Dreamers' Fate (collaborating with contress/taskmaster) (in progress)

Best OpenBOR mods:Spoiler
1. World Heroes Supreme Justice
2. Golden Axe Myth
3. Art of Fighting: Beats of Rage Remix III
4. A Tale of Vengeance
5. Valdivia Ransom City (demo)
6. Sega Brawlers Megamix
7. Super Fightin Spirit
8. Angel-0

Offline taskmaster

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  • Posts: 25
  • Formerly known as Contress
Re: Unelmia W.I.P [Tech demo added]
« Reply #34 on: April 17, 2012, 03:00:45 am »
your welcome man its just i wanted , to make it clear and simple :)
TEAM K.A.G.E kenzan !!!!

WIP :
Edge Of Distortion
Unelmia: Dreamers Fate

Offline Bloodbane

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  • Dark Dragon
Re: Unelmia W.I.P [Tech demo added]
« Reply #35 on: April 17, 2012, 03:26:27 am »
 You haven't answered this question yet:

Quote
Is he beating enemies just to get to end of each level? or he only need to get there without any need to kill enemies?

 1st option means killing enemies is necessity and he must get them all before he can advance to next level
 2nd option means he can skip enemies or kill them, as long he reached the end of level.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline taskmaster

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  • Posts: 25
  • Formerly known as Contress
Re: Unelmia W.I.P [Tech demo added]
« Reply #36 on: April 17, 2012, 03:33:20 am »
he dont need to kill enemies to finish he needs to reach the end  and as i said before
well some enemies might block your way so u have to kill them    :)
TEAM K.A.G.E kenzan !!!!

WIP :
Edge Of Distortion
Unelmia: Dreamers Fate

Offline maxman

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  • I'm a slowpoke in speed.
Music volume for PSP
« Reply #37 on: May 03, 2012, 08:53:28 am »
I would need help from those who have their PSP about the music volume. My partner, taskmaster, reported to me that the music volume is too low in the mod. I don't have a PSP though. I would want to know how to have a volume high or normal instead of being low. Is there a way to adjust a volume in PSP? It must be an Openbor issue not a music issue.
Dragon Duo (W.I.P./Outdated demo (2010 version)) (in progress)
Captain Commando (in progress)
Unelmia: Dreamers' Fate (collaborating with contress/taskmaster) (in progress)

Best OpenBOR mods:Spoiler
1. World Heroes Supreme Justice
2. Golden Axe Myth
3. Art of Fighting: Beats of Rage Remix III
4. A Tale of Vengeance
5. Valdivia Ransom City (demo)
6. Sega Brawlers Megamix
7. Super Fightin Spirit
8. Angel-0

Offline yuigx1

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Re: Music volume for PSP
« Reply #38 on: May 03, 2012, 09:30:32 am »
I would need help from those who have their PSP about the music volume. My partner, taskmaster, reported to me that the music volume is too low in the mod. I don't have a PSP though. I would want to know how to have a volume high or normal instead of being low. Is there a way to adjust a volume in PSP? It must be an Openbor issue not a music issue.

Is it only 1 music is too low or multiple? U can adjust the volume in sony vegas & render it again.

Offline maxman

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Re: Unelmia W.I.P [Tech demo added]
« Reply #39 on: September 08, 2012, 06:39:01 am »
I got the answer about the enemy competition for winning. It's about the enemy that will fit the concept of this project. If you see an enemy sprite that you think will fit, you can vote. Otherwise, me and taskmaster will pick which monster will make it to the top 5 of each group.

This is gonna be way too early for me to announce a little about this competition. Here is the reference size for an enemy's height. You see the bottom blue line and the green and red lines there in the pic. From the bottom blue line up all the way to the green line is measured as 43 pixels high (in length) while measuring to red is 42 pixels. I don't know how much size but taskmaster says that the enemy should have the size of it. But I don't know. I feel like the enemies are kinda (too) smaller. Reference for example and also probably the monster would have the face of the skull like the ref here.



Here is the enemy format for any participant to submit their sprite to me or taskmaster in PM. You guys in this forum are the first ones to learn it from me.

Unelmia Enemy Format:
Quote
Subject: (Name of an enemy)

Under message box:
Author: Username, nick name, or real name of the author of his/her sprite.

Nationality: Author's nationality

Type: Ground/Flying

Ability: What type of ability an enemy has. List its ability(ies)

Sprite/Character base: What character base you did/used for editing. If you didn't use a character base for edit, but simply draw a character from scratch for spriting, you can put it to "None" or "Original." If you show me a monster sprite base from other videogames, movies, or TV without editing, it will not be accepted. Be original, people! (Character base from what title)

Image: Show one sprite or one animation of an enemy you have. Post an image in this message.

Brief Description: Describe what the monster is about. If not, put on "No comment." It doesn't have to be too long.

Monster type: What type of animal or monster the enemy is.

Comment: Anything you want to say? If not, put on "No comment."

Here's an example of what I come up or make up.

Example:

Subject: Skorpee

Author: J-Core

Nationality: Australia

Type: Ground

Ability:
-Firing laser from tail
-Slash

Sprite/character base: Kabuto from Pokemon

Image: Sorry. I don't have an image of an edit. I'm just making it up. No need to use text under image. Just only show an image of an enemy sprite.

Brief Description: Skorpee can attack with its blade and its tail. It can shoot lasers with its tail at the enemy when far away. Also, when the enemy is close to Skorpee, it can slash the enemy. It can whip with its tail in front or from behind.

Monster type: Scorpion

Comment:
This is my submission of my sprite.

EDIT: If you guys have any comments, questions, suggestions, or whatever, you can post it here. If you want to have a private talk, PM me or taskmaster.
« Last Edit: September 08, 2012, 07:36:42 am by maxman »
Dragon Duo (W.I.P./Outdated demo (2010 version)) (in progress)
Captain Commando (in progress)
Unelmia: Dreamers' Fate (collaborating with contress/taskmaster) (in progress)

Best OpenBOR mods:Spoiler
1. World Heroes Supreme Justice
2. Golden Axe Myth
3. Art of Fighting: Beats of Rage Remix III
4. A Tale of Vengeance
5. Valdivia Ransom City (demo)
6. Sega Brawlers Megamix
7. Super Fightin Spirit
8. Angel-0

 



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