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Author Topic: Unelmia W.I.P [Tech demo added]  (Read 2880 times)

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Offline taskmaster

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Unelmia W.I.P [Tech demo added]
« on: October 07, 2011, 07:29:37 am »
well hello there  im taskmaster a.k.a contress
this will be my main W.I.P  project
its a collab with maxman  :)
the game name  is  [Unelmia: Dreamers fate]  ;)
its a platforming game
ill post about the story concept later :-X
but about the game mechanic
you will control 3 characters and switch between them
to use their abilities as u progress in the game
the sprite and art style of the game will be  the chibi/ sd style :)


« Last Edit: November 04, 2011, 07:13:32 pm by taskmaster »
TEAM K.A.G.E kenzan !!!!

WIP :
Edge Of Distortion
Unelmia: Dreamers Fate

Offline maxman

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Re: Unelmia W.I.P
« Reply #1 on: October 07, 2011, 08:22:27 am »
Hey guys. I'm hear working with taskmaster on a team project. I do the sprite editing and coding though.
« Last Edit: October 07, 2011, 05:16:58 pm by maxman »
Dragon Duo (W.I.P./Outdated demo (2010 version)) (in progress)
Captain Commando (in progress)
Unelmia: Dreamers' Fate (collaborating with contress/taskmaster) (in progress)

Best OpenBOR mods:Spoiler
1. World Heroes Supreme Justice
2. Golden Axe Myth
3. Art of Fighting: Beats of Rage Remix III
4. A Tale of Vengeance
5. Valdivia Ransom City (demo)
6. Sega Brawlers Megamix
7. Super Fightin Spirit
8. Angel-0

Offline Bloodbane

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Re: Unelmia W.I.P
« Reply #2 on: October 09, 2011, 12:35:26 am »
 Screenshots please :)!
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline taskmaster

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Re: Unelmia W.I.P
« Reply #3 on: October 09, 2011, 07:42:40 am »
well here is some early screenshots   :)
we still got a long way to go
but expect a small tech beta 
in like 2 weeks from now   ;)

if the screens look blurry just click on them :)
« Last Edit: October 09, 2011, 07:53:17 am by taskmaster »
TEAM K.A.G.E kenzan !!!!

WIP :
Edge Of Distortion
Unelmia: Dreamers Fate

Offline ryomaneo

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Re: Unelmia W.I.P
« Reply #4 on: October 09, 2011, 07:55:40 am »
 ;) Thats a great perfect looking stage u got as a start off the char looks real good too i wish u the best of luck  :cheers!:

Offline taskmaster

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Re: Unelmia W.I.P
« Reply #5 on: October 09, 2011, 08:10:40 am »
thanx ryomaneo  and bloodbane
;) Thats a great perfect looking stage u got as a start off the char looks real good too i wish u the best of luck  :cheers!:
well as you said its  a starting stage  i might modify it and use it in the final mod :)
right now we need help in some stuff  but also we will insure that the openbor community
will get to try this mod and enjoy it
like we will enjoy making it :)
best luck for us all
TEAM K.A.G.E kenzan !!!!

WIP :
Edge Of Distortion
Unelmia: Dreamers Fate

Offline Bloodbane

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Re: Unelmia W.I.P
« Reply #6 on: October 09, 2011, 07:03:09 pm »
 Ah, so it's 2D mod. Good luck! :)
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline taskmaster

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Re: Unelmia W.I.P
« Reply #7 on: October 10, 2011, 07:59:02 am »
yes it 2d :)  i plan to capture the feel of the old school  games , hope that we will manage somehow
TEAM K.A.G.E kenzan !!!!

WIP :
Edge Of Distortion
Unelmia: Dreamers Fate

Offline maxman

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Re: Unelmia W.I.P
« Reply #8 on: November 04, 2011, 03:40:58 am »
This is a small tech demo. It has just only one playable character, one stage, 5 lives and 1 credit, no enemies to fight with, no exiting the stage, and no attacks to command, but just jumping over from platform to another. It's nothing entertaining to play with, but it's just for testing. The main purpose for releasing this tech demo is getting feedback. Feedback is always welcome.

The engine build I'm using is 3357 on this mod.

EDIT: I apologize, you guys, for not posting the attachment up. I forgot to attach it after I posted.  And then I started to modify it for attaching it. After I attached it, I saved but then my connection went slow. So I couldn't post it ('cause I left to work). Just got home to attach the mod, so I can go back to work. Here it is.
« Last Edit: November 04, 2011, 05:51:43 am by maxman »
Dragon Duo (W.I.P./Outdated demo (2010 version)) (in progress)
Captain Commando (in progress)
Unelmia: Dreamers' Fate (collaborating with contress/taskmaster) (in progress)

Best OpenBOR mods:Spoiler
1. World Heroes Supreme Justice
2. Golden Axe Myth
3. Art of Fighting: Beats of Rage Remix III
4. A Tale of Vengeance
5. Valdivia Ransom City (demo)
6. Sega Brawlers Megamix
7. Super Fightin Spirit
8. Angel-0

Offline GaBoTiCo

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Re: Unelmia W.I.P
« Reply #9 on: November 04, 2011, 05:29:28 am »
Looks very promising, love the art style. I'd love to play a demo to see how the mechanics work.
WIP:
Teenage Mutant Ninja Turtles:
A darker version of the characters from the 1987 cartoon.

Watch Video:
http://www.youtube.com/watch?v=sRLtIov69Vc&feature=youtu.be

Download DEMO:
https://rapidshare.com/files/2730641852/TMNT%2010.26.2012.zip

Offline Die_In_Fire

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Re: Unelmia W.I.P
« Reply #10 on: November 04, 2011, 06:34:13 am »
Gabotico, you can, Maxman now attached the file.

Maxman, this project looks interesting, surely will take a look!

Offline taskmaster

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Re: Unelmia W.I.P
« Reply #11 on: November 04, 2011, 07:01:55 pm »
Looks very promising, love the art style. I'd love to play a demo to see how the mechanics work.

glad u like it  :)  the demo  is attached to maxman's  post


Maxman, this project looks interesting, surely will take a look!

hope u'll like it :)
TEAM K.A.G.E kenzan !!!!

WIP :
Edge Of Distortion
Unelmia: Dreamers Fate

Offline Bloodbane

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Re: Unelmia W.I.P [Tech demo added]
« Reply #12 on: November 07, 2011, 11:13:50 pm »
 I have played the demo and it's good start for platformers game. I don't have any feedback ATM rather I'd like to ask what kind of enemies you are going to have?
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline taskmaster

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  • Posts: 25
  • Formerly known as Contress
Re: Unelmia W.I.P [Tech demo added]
« Reply #13 on: November 08, 2011, 02:25:12 am »
thanx for downloading our small tech demo :)   about the enemies we will have all sorts of platformer enemies  flying ,walking even crawling loool
inshallah  ill try to put atleast one type of enemies in the next tech demo :)
i already have one in mind 
ill try my best to bring the classic platform games feel in this mod
TEAM K.A.G.E kenzan !!!!

WIP :
Edge Of Distortion
Unelmia: Dreamers Fate

Offline Die_In_Fire

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  • Where eagles dare!
Re: Unelmia W.I.P [Tech demo added]
« Reply #14 on: November 08, 2011, 04:27:01 am »
tried the little demo, it looks very good, liked the cute char!!

however, the engine crashed everytime when, jumping and moving forward, I kept pressing the jump button (no error message on log file). This while using OpenBoR v3.0 Build 3469, it'sa bit outdated, should try again with latest build tough...

a small detail, on the attached pic, on the "rock" sprites, there's some ittle "holes" and even a small greeen pixel. It's not a important detail, but just wanted to let you know in case you missed it. also, there's an area where I marked with "??" where there's no rock area si it gives the impression that the character is in a floating area. I was wondering if that it's done in purpose or not.

as I said, are not big deal, but as I would like to see more on the project, just wanted to mention it

I wonder what kind of attacks or moves is JJ going to have.

hope to try another demo soon!!! keep working on this!!

 



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