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Author Topic: Namco X Capcom - Arena  (Read 1854 times)

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Offline Goliath

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Re: Namco X Capcom - Arena
« Reply #15 on: August 08, 2012, 04:25:33 am »
Demo added, hope you like it!  :cheers!:

Offline darknior

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Re: Namco X Capcom - Arena
« Reply #16 on: August 08, 2012, 09:40:43 am »
Thanks a lot

Offline Bloodbane

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Re: Namco X Capcom - Arena
« Reply #17 on: August 14, 2012, 01:38:22 am »
 I've tried the demo and it's nice start. I think the theme is beating enemies in confined place (arena?) while waiting for boss to come.
 Personally I don't like having this theme for all levels. One or 2 levels with this is fine IMO.

 It's your mod, so it's your call :).

 One thing that really bugs me is you can't block all attacks. I can understand for special attacks but long range attacks can't be blocked?? Why? supposed players could block all attacks, it's not like tide of game will change anyways. During blocking, player doesn't move and can only block from one direction. With swarm of enemies, a chance to get hit from back is wide open.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline Goliath

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Re: Namco X Capcom - Arena
« Reply #18 on: August 14, 2012, 12:21:54 pm »
Iīm glad finally someone put what he thinks about, thanks Bloodbane.

I've tried the demo and it's nice start. I think the theme is beating enemies in confined place (arena?) while waiting for boss to come.
 Personally I don't like having this theme for all levels. One or 2 levels with this is fine IMO.

More or less, actually i donīt have a clue about background work, so itīs just a panel, what i really like is creating characters.

One thing that really bugs me is you can't block all attacks. I can understand for special attacks but long range attacks can't be blocked?? Why? supposed players could block all attacks, it's not like tide of game will change anyways.

Well in the case of junyīs attack it is aimed to the legs thatīs why you canīt block it, and for the clawīs attack because it is a weapon attack.

During blocking, player doesn't move and can only block from one direction. With swarm of enemies, a chance to get hit from back is wide open.

I will try to fix this.

Offline Waggly Bean

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Re: Namco X Capcom - Arena
« Reply #19 on: August 14, 2012, 01:00:50 pm »
Trying this purely because it has Taki in it... good choice, downloading now! ;D

Offline Goliath

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Re: Namco X Capcom - Arena
« Reply #20 on: August 30, 2012, 12:22:17 pm »
Trying this purely because it has Taki in it... good choice, downloading now! ;D

Yeah, i like ninja girls too.  :)

During blocking, player doesn't move and can only block from one direction. With swarm of enemies, a chance to get hit from back is wide open.

Did you try to block and press back + jump, itīs magic!, only for non jumpers characters of course.

Added M.Haggar, voice & sound effects and some fixes. :cheers!:
« Last Edit: September 01, 2012, 10:54:33 am by Goliath »

Offline beulk

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Re: Namco X Capcom - Arena
« Reply #21 on: September 01, 2012, 02:40:36 pm »
where is the demo to download

Offline Goliath

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Re: Namco X Capcom - Arena
« Reply #22 on: September 01, 2012, 07:19:03 pm »
where is the demo to download

On the first post ---> Attachments

Offline beulk

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Re: Namco X Capcom - Arena
« Reply #23 on: September 12, 2012, 11:16:36 pm »
have a prevission for the full version

 



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