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Author Topic: how do you use stats  (Read 702 times)

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Offline joshStone

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  • Posts: 7
how do you use stats
« on: December 02, 2011, 01:25:22 am »
Does anyone know how to use openbor stats tool i'm really looking for tutorails on how to use it and im having no luck can someone please help me out?

Offline BeasTie

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Re: how do you use stats
« Reply #1 on: December 02, 2011, 02:40:21 am »
I believe it's designed as a tool to help people with prior knowledge of openbor.  It's best to start with the general openbor guides/tutorials and learn the ropes first, then the program will make more sense.

Offline MatMan

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Re: how do you use stats
« Reply #2 on: December 02, 2011, 09:02:00 pm »
Sorry bud, I got no actual tutorials for openBorStats. The best I can say is take an old game (mine was the original Dragonds of Rage), extract it (or use the import funtion) and do some basic editing to figure things out first.

If your completely new to openBor and want to start a new game (bad idea in my opinion) then openborstats ain't gonna help you there. First start editing a game till you get used to the engine then start a new game or use an existing game to start a new game.

At the moment openborstats is missing some really basic features, which is actually pretty easy to add but I'm spending most of my time on MixMasters so my development on openborstats is at a low priority unless if its a major problem of course.

Offline SpriteZilla

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  • Posts: 6
Re: how do you use stats
« Reply #3 on: June 03, 2012, 05:30:32 pm »
I'm not sure where to ask this so i decided to try here. Can someone link me to the necessary tools required to make an openbor game? I have OpenBor ver3 already. But i need other stuff i.e Wav2Bor (which I can't find any effin where) or another program that allows me to create custom music and implement it into gameplay. And, if possible, a video tutorial. Youtube has none... Any help is greatly appreciated. It's a dream of mine to make great side scroller beat em ups. I just need a little help starting off...

 



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