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Author Topic: OVERLOAD  (Read 406 times)

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Offline zamuel

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OVERLOAD
« on: December 23, 2011, 04:49:56 am »
Story: 8 - He waited a year to look for his girlfriend? Does she regularly go on long vacations?  It's a simple story but the presentation and pacing sell it.  Seems worthy of a sequel/followup.  However, "Overload" didn't seem to be elaborated on much.
Controls: 8 - Keeping it limited on purpose isn't a bad thing.  It's just that it felt like...well, why would I even bother punching when I can shoot?  It seems like ammo would balance things out yet keep things simple.  Also, restricting ammo would allow you to actually increase the damage of the shots.  Weird hit detection on throw finishers as well.  Part of me feels I should bump this up since outside of the throw finishers there weren't any major problems though I haven't touched the mod since my last post so my memory is rusty.
Gameplay: 7 - Sorta goes hand in hand with the controls.  It shares some of the same flaws as Skull Kingz Remake in that there's not a ton of variance in enemies.  Might be somewhat forgivable here due to the length but it runs into the problem of the playable characters being similar.  There was some overlap in SKR but here you only have 2 playable characters.
Sound: 9 - While not blown away, all the sound is appropriate and works well.
Visuals: 9 - A tough call.  I think you over shaded/smoothed the sprites which doesn't look as good as it could.  However, this sort of gets weighted up by being massively sprite edited and the whole presentation feels like its own original world which also extends to the UI.
Overall: 8 - Not an average.  An enjoyable mod though the simplicity is debatable whether it hurts or helps.  Seems like it could stand to have a small bit "more" to the gameplay.
FOLH Progress
Primary game: Done!
Extra mode: Done!

Street Team: Reign of the Iron Dragon - http://lavalit.com:8080/index.php/topic,6240.0.html

 



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