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Author Topic: Various Game Updates.  (Read 5119 times)

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Offline MatMan

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Various Game Updates.
« on: January 09, 2012, 12:56:44 am »
Get the updates here.

Knights & Dragons - The Endless Quest (v2)

Original author of this great mod: PierWolf (Download 1)

Rage of Wolves

Original author of this great mod: Mr.Ikaruga (Download 1)

Knights & Dragons

Original author of this great mod: PierWolf (Download 1)

Hatchet Ninjaz

Original author of this great mod: "Christopher L Benson" (Download 1)

Asterix and Caesars - Challenge

Original author of this great mod: Belavi Crew (Download 1 )

Dragons of Rage

Original author of this great mod: Kingherb (Download 1)

Aliens Vs Predator (Demo)

Original author of this great mod: Kingherb


All updates include....
Added Transparency.
Added Difficulty Selector.
..This effects things like aggression, health, speed etc with all enemies.
..The lamps only lasts about 30secs before they disappear..
..Gets Saved and loaded automatically.
Added Trailzzzzzzzzzzzzzz.
Tested compatibility with latest openBor Build (v3 3609).
Added option to convert audio to Ogg.

There is also a few other custom additions in each game. Check the readme files to see what they are and how to update each game.

Please note that you NEED the original games to be able to update them.

« Last Edit: September 07, 2012, 05:22:32 pm by MatMan »

Offline MatMan

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Re: Various Game Updates.
« Reply #1 on: January 09, 2012, 12:56:56 am »
It appears that the pkunzip doesn't work in vista 64bit, I will see to getting a updated version or if anyone knows of one, please let me know.

Also, it seems that Dragon of Rage update doesn't work if you update from kingherbs original (where by I used Dragons of Rage(2009-07) ). I'll take a look at this and get it fixed asap.

Also, it seem that the game don't work on V2 of openBor anymore, so no xbox support. I think its gotta todo with the saving to file feature (which needs a relativity new version of openBor).

Thanx Hammertime for spotting these bugs out.
« Last Edit: January 12, 2012, 06:47:05 am by MatMan »

Offline NickyP

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  • You know, that guy with the pet drum?
    • Personal OpenBOR site.
Re: Various Game Updates.
« Reply #2 on: January 09, 2012, 03:36:51 am »
Oh sweet, I liked the old Asterix mod, but it was a mess. Can't wait to try the updated version.  :)

Offline MatMan

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Re: Various Game Updates.
« Reply #3 on: January 09, 2012, 08:00:21 pm »
Quote
Oh sweet, I liked the old Asterix mod, but it was a mess. Can't wait to try the updated version.  :)
With all the collision box's fixed the game is alot less frustrating  ;D

Did a update to Dragons of Rage, this only makes it that the upgrade pack works with the original DoR (no changes).
Get it from the attachment. (will do a update to the download section later on)
« Last Edit: January 12, 2012, 06:46:42 am by MatMan »

Offline DJGameFreakTheIguana

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Re: Various Game Updates.
« Reply #4 on: January 09, 2012, 09:11:06 pm »
Hatchet Ninjaz and AvP? Hell yeah! I was gonna make an update for Ninjaz myself some time ago but I can't get to it because my Portable hard drive stopped working.  >:(
Any, downloading, and I'm gonna Knights & Dragons to.

X)

Offline MatMan

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Re: Various Game Updates.
« Reply #5 on: January 10, 2012, 04:32:34 am »
Man, Hatchet Ninjaz for me still got the coolest music and most awesome story so I had todo a few fix's and improvements.  ;)

As for AvP, It somehow didn't dawn on me that this was a demo, even though I did think it was a bit short and had a missing character but still its fun to doodle with  ;D

I've enjoyed the Knights & Dragons updates the most (I've spent alot of time on that though) as I did love the game plenty and even though the game is damn brilliant I just wanted to add my touch to it.
Let me know at what level you get to kill that Ancient Red Dragon. I've done up to level 14 (No Continue, cause of the player select bug) but no further yet.


Hope you guys like the updates. :cheers!:

Offline Hammertime

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Re: Various Game Updates.
« Reply #6 on: January 10, 2012, 08:13:53 am »
Speaking of the difficulty level... How high can you set it and it will still make a difference or is there no limit at all (except the 30 seconds time limit which prevents further increasing)? Tested it with Dragons of Rage (where level 15 or so resulted in high damage) and Asterix (where even at level 25 the enemies didn't deal much damage). Which levels would you roughly speaking consider regular easy, normal, hard and very hard btw?

It appears that the pkunzip doesn't work in vista 64bit, I will see to getting a updated version or if anyone knows of one, please let me know.

Hm, I said Windows 7 64 Bit though it's likely it won't work with Vista (or XP) 64 Bit as well. However maybe it's not a 64 Bit- but a general Windows 7 problem and won't run with any version of Windows 7 (and maybe Vista as well). Which system you're running it with?
Couldn't find an newer/working version of that app btw.

Offline MatMan

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Re: Various Game Updates.
« Reply #7 on: January 10, 2012, 08:28:07 am »
There is no limit as I don't use openBor difficulty setting, well it is limited at 4,294,967,295(Depending on openbor bit limit) but I rate you will never get there realistically  ;D.

The enemies won't ever do any extra damage (other than the 2% chance of enemy being spawn todo double damage) as the player never gets more max health. Although I have been considering adding a item that you get from bosses that would give you max health, mp etc bonus's with some of the games but I will look into it.

Quote
Which levels would you roughly speaking consider regular easy, normal, hard and very hard btw?
There isn't a flat level I could mention as each game uses a a custom difficulty setting. The main idea is that you can play the game a couple of times or just the first stage to find a difficulty that you feel comfortable with and every now and then you can up it a couple of difficulties to make it more challenging to yourself. I realize that people in general hate self regulating game difficulties but I don't, so for those that do like it, its there to work with.

Quote
Which system you're running it with?
I got myself a brand new 3.2 g dual xeon machine with 4gb memory two days ago so I will be mutli os'ing it and should be able to do some testing but for now my main os is winXP.
« Last Edit: January 10, 2012, 08:33:30 am by MatMan »

Offline MatMan

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Re: Various Game Updates.
« Reply #8 on: January 11, 2012, 03:41:42 am »
Could someone test this unzip for me under windows7/vista. Its 32-bit but its suppose to work with 64-bit aswell.

The command will be " 7za.exe x ZipFile.zip "
« Last Edit: September 05, 2012, 05:06:14 am by MatMan »

Offline Hammertime

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Re: Various Game Updates.
« Reply #9 on: January 11, 2012, 06:14:13 am »
Oh, I didn't know there was a command line version of 7zip, too. Works flawlessly as expected.
« Last Edit: January 11, 2012, 07:01:15 am by Hammertime »

Offline MatMan

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Re: Various Game Updates.
« Reply #10 on: January 11, 2012, 12:55:14 pm »
Quote
Works flawlessly as expected.
Cool Thanx, Next update will use that from now on.

Offline MatMan

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Re: Various Game Updates.
« Reply #11 on: January 12, 2012, 06:44:29 am »
All packages uses the new unzipper now (means windows7/vista worx now).

Updates to "Hatchet Ninjaz"
Guy attacks hit all characters now.

Could one of the admins please re-approve.

Thanx for the approval. ;D

Get it...Here
« Last Edit: January 12, 2012, 11:04:16 am by MatMan »

Offline DJGameFreakTheIguana

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Re: Various Game Updates.
« Reply #12 on: January 19, 2012, 06:44:31 pm »
Yo Matman. I played Hatchet Ninjaz with your update. I see you added the difficulty torches but what do they effect for the game? The A.I.'s power to aggression? I'd like to use the same thing in my Sega Brawlers Mod in the hub stages.

Also, while playing with Killa Kat and Kinny pete(Guy), I couldn't perform their F,F,A freespecials, and I tried other known methods, D,F,A  U,F,A  D,U,A  Nothing worked. What id you do to them man?  :oops:

X)

Offline MatMan

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Re: Various Game Updates.
« Reply #13 on: January 21, 2012, 10:27:05 am »
Quote
....but what do they effect for the game? The A.I.'s power to aggression?
Pretty much, there is always a chance of a really extra tough character being spawned aswell.

Edit....
Also, about every 6 (depending on the mod) levels of difficulty the enemies health increases.

Quote
I'd like to use the same thing in my Sega Brawlers Mod in the hub stages.
I posted a semi how to Here but I still want to do a nice easy do it yourself zip somewhere along the line.

Quote
I couldn't perform their F,F,A freespecials, and I tried other known methods, D,F,A  U,F,A  D,U,A  Nothing worked. What id you do to them man?
The version I had only had one freespecial move for all characters (I moved that to A2). If there was another version with more freespecials then please post a link.

« Last Edit: January 21, 2012, 10:53:55 am by MatMan »

Offline MatMan

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Re: Various Game Updates.
« Reply #14 on: February 09, 2012, 04:02:40 pm »
New update..

Fixed Knights & Dragons select bug. (haven't tested all stages but should work)
Small update to readme.txt in all packages.

Could one of the admins please re-approve.

Thanx for the approval  ;D

Get it... Here
« Last Edit: February 09, 2012, 04:27:29 pm by MatMan »

 



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