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What openbor you prefer: Double dragon,battletoads or final fight !? by lirexpatrio
[December 07, 2012, 07:15:27 pm]


what are your favorite games OpenBOR?! by lirexpatrio
[December 07, 2012, 07:09:46 pm]


Post Some Awesome Videos by maxman
[December 07, 2012, 05:51:39 pm]


Can @cmd playmusic "aaaa" 1 also increse music sound ? by BeasTie
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Streets of Rage: Silent Storm by mtrain
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Site will be down for maintenance on 12/8/2012 thru 12/10/2012 by Damon Caskey
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Cancelled SOR 3d Remake by riccochet
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Dungeon Fighter: B.O.R. by msmalik681
[December 07, 2012, 03:24:27 am]


[TUTORIAL] How to create 4 Games of OpenBOR in 1 CD (650 MB) by magggas
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custknife by Bloodbane
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blockfx help by B.Kardi
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street of age 4 hd by corradlo
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ClaFan - Classic Fantasy ver 1.17 by soniczxblade
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Bug Archive by Bloodbane
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"Bio-Doom" and "Gears of Doom" by BulletBob
[December 05, 2012, 10:07:21 pm]


Contra Locked 'N' Loaded v2 by Bloodbane
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Downloadable OpenBoR Manual by BeasTie
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Having trouble testing changes by B.Kardi
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DragonBall Absalon by msmalik681
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Author Topic: Nocturnal Child  (Read 3154 times)

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Offline BeasTie

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Re: Nocturnal Child
« Reply #15 on: January 27, 2012, 12:37:42 am »
Nah no problem on PC, was just the problems with the boss.

Offline riccochet

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Re: Nocturnal Child
« Reply #16 on: January 27, 2012, 01:48:04 am »
I liked the demo very nice progress liked your stages too ! Basic moves but i am sure you will build on them and did you sprite the main character yourself ?
Thanks. Yeah I'll eventually upgrade the moveset, as soon as I figure out how. lol. Main character sprites were done by my buddies Thedge and Kalumon.

I also had the duplicate billy you should always update to latest builds to ensure your mod runs OK on them as they always have all kinds of useful updates !
Its not an engine thing, its me, I never finished the transition animation of the two Billy's, basically the one has to diappear, I never added the blank last frame to the first Billy's death animation, thats why the duplicate exists.

Nah no problem on PC, was just the problems with the boss.
Oh, ok thats a relief.

Thanks, although that isn't Rock anymore, he's just a base.
like yo new rock bro..

Offline Bloodbane

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Re: Nocturnal Child
« Reply #17 on: January 28, 2012, 03:13:13 am »
 Nice demo!

 The background is great except the humans decoration are too small compared to characters.

 There are many basic stuffs to work (enemies, offset etc) but important note I should give you is that THROW is not a must anymore so only give Hikaro this ability if you want to.

 Look at the shot below, see the blank space below? I think you need to expand the floor a bit to cover that hole.

 As ppl said above, great edits!
 And one thing I should commend is that you set different atchain to Hikaro, long one in fact! This is good since almost all newbies start with default atchain for their heroes.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline riccochet

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Re: Nocturnal Child
« Reply #18 on: January 28, 2012, 08:12:21 pm »
thanks for the feedback. i kept throw in coz i'd to remember the roots of the engine, keeping it old school as it were. the stage is actually a mash up of two stages, one being a strip bar and the a rock club. in the next demo they will actually be split. the reason why those small characters are in are just for place holders, ive not started editing the npcs. about the empty space in the pic, things will be added in later, this demo was just to show off what my ideas are. i appreciate the feedback. i may post up an updated demo next week depending on if i get more free time to finish up some stuff.

Offline riccochet

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Re: Nocturnal Child
« Reply #19 on: May 16, 2012, 12:54:22 am »
expect an update soon.

Offline msmalik681

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Re: Nocturnal Child
« Reply #20 on: May 16, 2012, 04:52:37 am »
cant wait

Offline riccochet

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Re: Nocturnal Child
« Reply #21 on: June 06, 2012, 03:57:52 am »
Excuse the delay, just working out a few kinks before I show anything.

Offline esn23

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Re: Nocturnal Child
« Reply #22 on: June 07, 2012, 03:44:39 am »
nice looking mod i love the colors :)

Offline riccochet

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Re: Nocturnal Child
« Reply #23 on: June 15, 2012, 02:21:59 am »
nice looking mod i love the colors :)
Thanks.

So I'm playing Lollipop Chainsaw, and then I get to the punk rock zombie boss, Zed, and he basically does what my Billy Kane boss does. Now kinda feel that when I release my mod it will look like I'm copying that. I'm trying to make each of my bosses unique and innovative, oh well, I guess people are bound to have the same ideas somewhere.

Offline riccochet

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Re: Nocturnal Child
« Reply #24 on: June 16, 2012, 02:53:14 am »
Some of the Bosses, in no particular order









Offline pong_666

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Re: Nocturnal Child
« Reply #25 on: June 16, 2012, 03:39:52 am »
dude those bosses look mad dope dude

Offline BeasTie

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Re: Nocturnal Child
« Reply #26 on: June 16, 2012, 03:40:22 am »
 :thumbs_up: Cool

Offline maxman

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Re: Nocturnal Child
« Reply #27 on: June 16, 2012, 08:54:15 am »
Awesome bosses! Poppa Wheelie looks more like the guy from Fist of the North Star.
Dragon Duo (W.I.P./Outdated demo (2010 version)) (in progress)
Captain Commando (in progress)
Unelmia: Dreamers' Fate (collaborating with contress/taskmaster) (in progress)

Best OpenBOR mods:Spoiler
1. World Heroes Supreme Justice
2. Golden Axe Myth
3. Art of Fighting: Beats of Rage Remix III
4. A Tale of Vengeance
5. Valdivia Ransom City (demo)
6. Sega Brawlers Megamix
7. Super Fightin Spirit
8. Angel-0

Offline nedflandeurse

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Re: Nocturnal Child
« Reply #28 on: June 16, 2012, 11:29:35 am »
Nice concepts!!
Glad to see you used this character from Bastard! ;)

I can't wait to see more!

Offline riccochet

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Re: Nocturnal Child
« Reply #29 on: June 16, 2012, 11:51:56 am »
you are correct maxman. the design is based of Jagi. I will be modifying him more the future.

 



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