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Author Topic: [SOLVED] Is there a way to import character frames fast in a model.txt?  (Read 638 times)

0 Members and 1 Guest are viewing this topic.

Offline thenerd

  • Jr. Member
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  • Posts: 60
Hi guys

Is there a way to import character frames fast in a model.txt through openborstats or obeditor or in any other way?

quick edit: for the model.txt I mean the text file of ther chars...

I m gonna explain better

I need to write somethin like

   frame   data/chars/maxima/throw001.gif
   frame   data/chars/maxima/throw002.gif
   frame   data/chars/maxima/throw003.gif
   frame   data/chars/maxima/throw004.gif
   frame   data/chars/maxima/throw005.gif
   frame   data/chars/maxima/throw006.gif
   frame   data/chars/maxima/throw007.gif
   frame   data/chars/maxima/throw008.gif   
   frame   data/chars/maxima/throw002.gif
   frame   data/chars/maxima/throw001.gif
   frame   data/chars/maxima/throw002.gif
   frame   data/chars/maxima/throw003.gif
   frame   data/chars/maxima/throw004.gif
   frame   data/chars/maxima/throw005.gif
   frame   data/chars/maxima/throw006.gif
   frame   data/chars/maxima/throw007.gif
   frame   data/chars/maxima/throw008.gif   
   frame   data/chars/maxima/throw002.gif

but lots and lots of them, is there a way to automate the process?

I tried like drag n drop on openborstats but it doesn t work

although last year I remember it was possible but probably i am wrong

ok guys hope I ve been clear, sorry from my grammar I m not mother tongue, cheers everyone

« Last Edit: February 18, 2012, 02:31:18 pm by thenerd »

Offline imaninja1991

  • Sr. Member
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  • Posts: 422
Re: Is there a way to import character frames fast in a model.txt?
« Reply #1 on: February 15, 2012, 05:48:33 pm »
You could always write the text file first, and then rename your sprites according to it, that's what I do. Make a text file just like the one you have there, and rename your character sprites to it.
Current Projects:
Super Mega Beatdown volume 2(in progress)Final Fight X Battletoads volume 2(in progress)

Offline thenerd

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  • Posts: 60
Re: Is there a way to import character frames fast in a model.txt?
« Reply #2 on: February 18, 2012, 02:19:20 pm »
Hi Imaninja,
I downloaded a notepad software that replace the specified words, and it save me time.

anyway I really remember that on openborstats it was possible to import gif on it and it wrote all the code like

frame data/chars/player/gif01.gif
frame data/chars/player/gif02.gif
frame data/chars/player/gif03.gif
frame data/chars/player/gif04.gif

ect ect

I really remember this, I dunno if I am wrong. Anyone can confirm if  is that possible? and in case how it works?

Offline thenerd

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  • Posts: 60
Re: Is there a way to import character frames fast in a model.txt?
« Reply #3 on: February 18, 2012, 02:30:53 pm »
I found the way, in openborstats when you are on the character editor right clik on the interested animation in the  column on the right, and click on "add" then multiple select the gifs and that s it

Offline MatMan

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  • Posts: 1320
Re: [SOLVED] Is there a way to import character frames fast in a model.txt?
« Reply #4 on: February 24, 2012, 04:56:08 pm »
As easy as that :applauding:

Offline thenerd

  • Jr. Member
  • **
  • Posts: 60
Re: [SOLVED] Is there a way to import character frames fast in a model.txt?
« Reply #5 on: February 24, 2012, 05:23:48 pm »
...and really really time saving

 



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