Welcome, Guest. Please login or register.

What openbor you prefer: Double dragon,battletoads or final fight !? by lirexpatrio
[December 07, 2012, 07:15:27 pm]


what are your favorite games OpenBOR?! by lirexpatrio
[December 07, 2012, 07:09:46 pm]


Post Some Awesome Videos by maxman
[December 07, 2012, 05:51:39 pm]


Can @cmd playmusic "aaaa" 1 also increse music sound ? by BeasTie
[December 07, 2012, 05:24:38 pm]


Streets of Rage: Silent Storm by mtrain
[December 07, 2012, 03:45:05 pm]


Site will be down for maintenance on 12/8/2012 thru 12/10/2012 by Damon Caskey
[December 07, 2012, 07:42:42 am]


Cancelled SOR 3d Remake by riccochet
[December 07, 2012, 03:58:33 am]


Dungeon Fighter: B.O.R. by msmalik681
[December 07, 2012, 03:24:27 am]


[TUTORIAL] How to create 4 Games of OpenBOR in 1 CD (650 MB) by magggas
[December 06, 2012, 09:46:25 pm]


custknife by Bloodbane
[December 06, 2012, 09:34:09 pm]


blockfx help by B.Kardi
[December 06, 2012, 04:09:14 pm]


street of age 4 hd by corradlo
[December 06, 2012, 01:41:36 pm]


ClaFan - Classic Fantasy ver 1.17 by soniczxblade
[December 06, 2012, 05:01:20 am]


Bug Archive by Bloodbane
[December 06, 2012, 02:00:44 am]


"Bio-Doom" and "Gears of Doom" by BulletBob
[December 05, 2012, 10:07:21 pm]


Contra Locked 'N' Loaded v2 by Bloodbane
[December 05, 2012, 09:39:43 pm]


Downloadable OpenBoR Manual by BeasTie
[December 05, 2012, 08:31:24 pm]


Having trouble testing changes by B.Kardi
[December 05, 2012, 03:05:53 pm]


DragonBall Absalon by msmalik681
[December 05, 2012, 02:52:13 pm]


[Hi-Res] Swamp by Vibrant
[December 05, 2012, 10:47:14 am]


  • Dot Guests: 36
  • Dot Hidden: 0
  • Dot Users: 0

There aren't any users online.



Author Topic: GI JOE - Attack on Cobra Island  (Read 20430 times)

0 Members and 2 Guests are viewing this topic.

Offline Count Monte

  • Full Member
  • ***
  • Posts: 136
Re: GI JOE - Attack on Cobra Island FINISHED!
« Reply #150 on: August 23, 2012, 02:58:32 am »
I'll see if I can get some pics of the Flagg and post them.

The hardest levels for me to make were the Flagg, Terrordrome and Silent Castle exterior - I basically took blueprints and then had to paste textures on top of them.  They're so huge it took forever!

Love the teaser, looks like Sarge nailed Hawk in the family jewels hah!

Offline JASONTODD

  • Jr. Member
  • **
  • Posts: 41
Re: GI JOE - Attack on Cobra Island FINISHED!
« Reply #151 on: August 23, 2012, 01:24:50 pm »
Happy birthday to my first week spriting hawk and slaugther, here is the first and second spritesheet, i wanna post it because we never know if something bad will happen and i don't wanna lose it:

part1:


part2:



i hope to be as fast in the weeks to come :cheers!:

Offline Count Monte

  • Full Member
  • ***
  • Posts: 136
Re: GI JOE - Attack on Cobra Island
« Reply #152 on: August 23, 2012, 05:05:59 pm »
AWESOME!!!!!   :wow!: :wow!: :wow!: :wow!:

You are fast!  These are really, really great!!

Very exciting:)

Offline Die_In_Fire

  • Hero Member
  • *****
  • Posts: 1140
  • Where eagles dare!
Re: GI JOE - Attack on Cobra Island
« Reply #153 on: August 23, 2012, 09:37:57 pm »
Amazing!!! pretty fast and pretty good edits!!!

after finished with Hawk and Slaughter, you could edit some enemies!!  :cheers!:

Offline Bloodbane

  • Hero Member
  • *****
  • Posts: 7113
  • Dark Dragon
Re: GI JOE - Attack on Cobra Island
« Reply #154 on: August 23, 2012, 09:41:27 pm »
 Ack! ninja'ed! :-[

 Anyways, great work!

 BTW JASONTODD, have you paxploded the mod to see animation frames used by Hawk and Snake Eyes?
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline JASONTODD

  • Jr. Member
  • **
  • Posts: 41
Re: GI JOE - Attack on Cobra Island
« Reply #155 on: August 24, 2012, 09:17:14 am »
Ack! ninja'ed! :-[

 Anyways, great work!

 BTW JASONTODD, have you paxploded the mod to see animation frames used by Hawk and Snake Eyes?
thanks everyone for the comments
"paxploded" okay so i don 't know what it means  :nervous: , but i can tell you i used hawk original 's sprites and added the upper body on him( just deleted the grey and black on the pants and changing the colors of the boots) so he will use the same frames. I hope this is the answer you asked?   :oops:
« Last Edit: August 24, 2012, 09:19:02 am by JASONTODD »

Offline Die_In_Fire

  • Hero Member
  • *****
  • Posts: 1140
  • Where eagles dare!
Re: GI JOE - Attack on Cobra Island FINISHED!
« Reply #156 on: August 24, 2012, 10:24:24 am »
I'll see if I can get some pics of the Flagg and post them.


Please! I also want to see pictures!!
It was one of my dreams to have one when I was a kid, and now, even if I find for $1USD, I cannot buy because of lack of space

Offline Count Monte

  • Full Member
  • ***
  • Posts: 136
Re: GI JOE - Attack on Cobra Island
« Reply #157 on: August 24, 2012, 11:45:03 am »
Hey JasonTodd,

Paxplode just means taking a game pak and using the paxplode program (you can download it from this site) to open it, so that you can see all the folders and access everything.  It sounds like you already have a version that's open, so no worries. 
What Bloodbane was saying is that if you look inside Hawk's folder, you'll see all his sprites, including the vehicle ones.

Offline rafhot

  • Hero Member
  • *****
  • Posts: 557
  • Raf Smash!
    • my creations
Re: GI JOE - Attack on Cobra Island
« Reply #158 on: August 24, 2012, 04:22:09 pm »
i dont know if you have noticed but the game (the paked version) is not working on 3709 and up
i have the old unpacked one working but the one that is on complete section in .pak version is not working anymore
when you enter in the mission in after the map screen  the open bor goes to the credits and exits


Offline JASONTODD

  • Jr. Member
  • **
  • Posts: 41
Re: GI JOE - Attack on Cobra Island
« Reply #159 on: August 24, 2012, 04:31:31 pm »

What Bloodbane was saying is that if you look inside Hawk's folder, you'll see all his sprites, including the vehicle ones.
okay, that's what i did, i used the folder  :)

Offline Duke will nuke

  • Jr. Member
  • **
  • Posts: 6
Re: GI JOE - Attack on Cobra Island
« Reply #160 on: August 25, 2012, 07:54:13 am »
Whoa... utterly awesome I'll download this mod as soon as I can. Played the old G.I. Joe game that was on Commodore C-64 that was my only game encounter with this franchise and it was great fun back then... very old school *smiles in a nostalgic way*.

The game was divided in two parts, you had vehicle action and 1vs1 fights I've attached some screenies of the C-64 version for a smile.

Thanks a lot guys for your hard work!

Offline Count Monte

  • Full Member
  • ***
  • Posts: 136
Re: GI JOE - Attack on Cobra Island
« Reply #161 on: August 25, 2012, 01:57:18 pm »
Rafhot --  I wasn't aware of that problem.  Hopefully Bloodbane can help with this -- what does it say on the Log?  Any error given?

JASONTODD -- Cool, I figured you had all the folders:)   If you're not burned out after doing Hawk and Sgt. Slaughter, what's your plan for playable characters?  Stalker?  Duke?  Lady Jaye? (Scarlett would be cool but we have her as an NPC in the Silent Castle mission so we'd need a different female).  I know you said you wanted to slim down Snake-Eyes sprites too.

Duke will nuke -- Yes, I played that old G.I.Joe game but on my Apple 2E.  If you look at Cobra Commander's inner sanctum level, you'll see we used the background from Cobra HQ from that game to make the giant world map on the wall:)
We also did a Wings of Fury mode in the game, it's the Skystriker missions.  I think Bloodbane did amazing work on those levels, like nothing I've played on OpenBOR.  I don't think most people have seen that part of the game yet, it unlocks after you beat the main mission.

Offline rafhot

  • Hero Member
  • *****
  • Posts: 557
  • Raf Smash!
    • my creations
Re: GI JOE - Attack on Cobra Island
« Reply #162 on: August 25, 2012, 03:08:46 pm »
Quote
Rafhot --  I wasn't aware of that problem.  Hopefully Bloodbane can help with this -- what does it say on the Log?  Any error given?
the log says that could not spawn player  i've tried to fix it myself but i could not find the error

the log says "
Fatal: unable to spawn player from 'لغ^'

« Last Edit: August 25, 2012, 03:56:29 pm by rafhot »

Offline JASONTODD

  • Jr. Member
  • **
  • Posts: 41
Re: GI JOE - Attack on Cobra Island
« Reply #163 on: August 25, 2012, 03:51:50 pm »


JASONTODD -- Cool, I figured you had all the folders:)   If you're not burned out after doing Hawk and Sgt. Slaughter, what's your plan for playable characters?  Stalker?  Duke?  Lady Jaye? (Scarlett would be cool but we have her as an NPC in the Silent Castle mission so we'd need a different female).  I know you said you wanted to slim down Snake-Eyes sprites too.
snake eyes and flint will be next, snake eyes will use the updated sprites from his mugen character to win some time. Flint will have eagle resized upper body and will use the legs i didn't use frim guile.
« Last Edit: August 25, 2012, 04:12:40 pm by JASONTODD »

Offline bulletndahead

  • Jr. Member
  • **
  • Posts: 10
Re: GI JOE - Attack on Cobra Island
« Reply #164 on: August 25, 2012, 04:53:39 pm »
Jason todd your sprite work looks great! I would love to see Beachhead as a playable character, any chance you would like to give Firefly a chance for a boss mission since he was limited in this game?

 



 0%




SimplePortal 2.3.3 © 2008-2010, SimplePortal